d20 Dog Soul Golemcraft 101.pdf

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AUTHOR:
Scott Carter
GRAPHIC ARTIST:
Deborah Balsam
COVER IMAGE
and ILLUSTRATIONS:
Sean C. Frolich
EDITOR:
Duane Nutley
visit Dog Soul’s website at www.dogsoul.net
Golemcraft 101, Copyright 2006, Dog Soul Publishing, Sean C. Frolich and Deborah Balsam
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Every adventurer has heard of that most fearsome of
foes, the Golem. Long the guardians of the most formidable
ancient tombs, mystic temples, and arcane towers, these
mighty creatures are loyal and steadfast servants, outlasting
their masters as they tirelessly stand vigil. Considered to be
the pinnacle of magical item creation, most Constructs are
far beyond the skills of all but the most advanced of casters.
While none of the Constructs in the Monster Manual can be
animated by a caster of less than 13th level, with the excep-
tion of th e Homunculus, a wizard could choose to study this
highly specialized fi eld as early as 6th level, or a cleric by 9th,
by taking the requisite feat, Craft Construct (see Chapter 6:
Monster Skills and Feats of the Monster Manual.)
Fortunately, Constructs are no longer the domain
of the most puissant of wizards and clerics alone. While the
Golems of legend remain beyond reach for a time, home-
made servants can attend even average spellcasters. is book
presents a new set of rules for building Constructs at lower
levels, as well as modifying and adapting Constructs and
golems found in the Monster Manual and other sources.
Getting Started
e Craft Construct feat gives a character access to
rituals designed to bind mindless elemental forces to both
the mundane materials of a Construct’s body as well as the
caster’s will. Construction requires several things: knowledge
and ability to cast the needed spells, special material com-
ponents for the spells, time to perform the ritual, and the
Constructed form to be animated. Ultimately, a Construct’s
Total Cost equals Base Body Price + Ritual Cost+ any ad-
ditional Features. e caster must also spend XP equal to
1/25th Construct’s Total Cost upon initiating the ritual.
Purchase Cost of any Construct created this way is 250% of
the Construct’s Total Cost, although the DM may determine
that certain features or qualities make the Construct more or
less valuable.
The Body
e crafting process begins with the physical form of
the Construct. Calculating the cost of the Construct’s body
assumes a four-limbed form, in most cases a rough human-
oid, although animal shapes are also possible. Diminutive
and Tiny Constructs may have as many as eight appendages
at no additional cost. Larger Constructs may be made in the
shape of animals, but those with four or more legs must pay
extra per the Additional Pair of Legs mundane modifi cation
(described below). A character will also need an appropriate
space to build and animate the Construct, either a smithy,
workshop, or laboratory, the cost of which is not accounted
for in the Construction process.
TABLE 1: BASIC MATERIAL COSTS AND QUALITIES
MATERIAL
Price per lb or square yard
in gp
Natural AC bonus
Special Qualities
Golem Clay
5 gp
+0
DR 5/bludgeoning, Vulner-
able to Sonic energy
Golem Wood
7 gp
+5
DR 5/slashing, +2 Dex,
Vulnerable to Fire
Golem Stone
8 gp
+8
DR 10/bludgeoning, +2 Str
Golem Iron
10 gp
+10
DR 15/bludgeoning, +2 Str
Golem Steel
15 gp
+12
DR 17/bludgeoning, +2 Str
Golem Cloth
40 gp
+6
DR 15/slashing, -2 Str, +4
Dex, Vulnerable to Fire
Golem Silk
100 gp
+8
DR 20/slashing, +4 Dex,
Vulnerable to Fire
Golem Gold
500 gp
+7
DR 5/bludgeoning, +2 Dex
Golem Mithral
5000 gp
+10
DR 20/-, +2 Str, +2 Dex
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e materials needed must be specially treated to allow the
binding ritual described below to take place. In most cases
the cost of 1 pound of treated material is 10 times the regular
price (see Table 1: Basic Material Costs and Qualities, for Basic
Construct material costs). However, metals are more di cult
to treat and thus cost 100 times their regular price (compare
the listed cost of 10 gp for iron to the Trade Goods table from
Chapter Seven: Equipment of the Player’s Handbook which
lists iron for 1sp per pound). Other materials are also pos-
sible. If the caster has the Craft Construct feat and intends
to build the body, assume that the character knows how to
prepare these materials from their mundane counterparts and
other mystical components as part of the building process.
If the character intends for someone else to build the body,
assume that the caster can give the craftsman instruction or
assistance in preparing the materials. In either case, use the
listed price as the total of the base and mystic material costs.
e cost of the body depends on both the material
and the size category of the desired Construct. To determine
the Base Body Price, multiply the cost given in Table 1 with
the Size Multiplier appropriate for the material given in Table
2. In the case of a metal body, the body is not a solid mass
but rather a hollow metal wire frame with an outer shell.
A simple functional body can be crafted with a suc-
cessful Craft check (the type depends on the material) DC
15. Some physical modifi cations (see below) may increase
this base DC. It takes at least 1 day to create a Diminutive
body or 2 days for a Tiny body; otherwise, the time to create
is a number of days equal to the Size Multiplier divided by
10. If the caster cannot or does not wish to create the body,
a body may be commissioned for a price equal to 120% the
Base Body Price.
Example: e base body cost for a Medium Iron
Construct would be 3000 gp (10 gp x 300) and take 30
days, a Tiny Clay Construct would cost 50 gp (5gp x 10) and
take 2 days to build the body, and a Small Wood Construct
would cost 525 gp (7gp x 75) and take 8 days to complete.
If any additional spell eff ects or magical abilities will be added
to the Construct, they must be added before the binding
ritual.
The Ritual
e binding ritual requires the ability to cast a summon
monster spell. e needed spell level depends on the size of
the Construct (see below). e ritual bonds the creature to
the new body, which will determine Strength and Dexterity.
Should the ritual fail or the body be destroyed the creature
automatically returns to its original plane, to be reabsorbed
into its elemental essence.
Such elemental forces can be summoned to
animate diminutive Constructs with summon monster I , tiny
Constructs with summon monster II , and small Constructs
binding ritual for medium sized Constructs, while large and
huge Constructs are animated using summon monster VI
and VII respectively. Unlike other uses of summon monster ,
higher-level spells cannot be used to summon multiple num-
bers of lower level creatures. Material spell components equal
to 250 gp per spell level of summon monster are consumed in
the process. If the ritual is interrupted, the spell components
are rendered useless for magical purposes and the XP and
spell slot are spent, but the intended Constructed form can
be reused. Animation requires the caster spend 2 hours per
level of the summon monster spell used doing nothing but
performing the ritual.
Examples: e cost to animate the Construct ex-
amples given above would be:
Medium Iron Construct: Ritual Costs = 1250 gp (250gp
TABLE 2: SIZE MULTIPLIERS BASED ON MATERIAL
MATERIAL
Diminutive
Tiny
Small
Medium
Large
Huge
Cloth, Silk
.5
5
50
100
400
1600
Wood
.75
7.5
75
150
600
2400
Clay
1
10
100
200
800
3200
Gold, Iron, Steel, Mithral
1.5
15
150
300
1200
4800
Stone
2
20
200
400
1600
6400
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x5 for summon monster V ). Total Cost = 3000 gp +1250 gp
=4250 gp +170 XP.
Tiny Clay Construct: Ritual Costs = 500 gp (250 gp x2 for
summon monster II ). Total Cost = 550 gp+22 XP
Small Wood Construct: Ritual Costs = 750 gp (250 gp x 3
for summon monster III ). Total Cost =750 gp +525gp = 1275
gp + 51 XP.
At the completion of the ritual, the caster has a new
Base Construct servant. e newly minted creature has the
following characteristics, assuming no alterations for special
features as discussed below:
either through mundane or magical means, the possibility is
returned to 0%.
e Base Construct is essentially mindless. However,
it will follow simple clear directions and can be trained to
perform basic tasks by its master. e master, either the
creator or someone designated by the creator, can command
a Construct within 60 feet if the Construct can both see and
hear said master. If it has no clear commands, a Construct
will usually attempt to accomplish its last command or remain
motionless, waiting for orders. A Construct will attack if
attacked fi rst unless specifi cally commanded not to do so.
Examples of valid commands for a Construct are: “follow
me”, “guard this room”, or “carry this.” Being mindless, they
are incapable of following tactics or strategy, nor can they
accomplish any complex task. However, wise masters can
work within the limitations of the Construct and have them
successfully perform a wide array of chores.
• Wisdom and Charisma as the original elemental spirit
• Strength and Dexterity as determined by Table 3, Construct
Physical Abilities
• Base speed 20 feet, Diminutive, Tiny, and Small; Base speed
30 feet, Medium, Large, and Huge
• Construct Type, (as described in Chapter Seven: Glossary
of the Monster Manual), with Base Attack Bonus, and
saving throws determined by HD as a Construct. Since Base
Constructs have no Intelligence score they do not gain Skill
Points. It should be noted that unlike most of the Golems in
the Monster Manual, these Constructs do not possess immu-
nity to magic, and thus are as susceptible as any other magic
item to dispel magic or similar eff ects. Golems receive DR
based on material components (see Table 1, Basic Material
Costs and Qualities.)
• A Base Construct is assumed to have attacks appropriate for
its size and shape. (see Table 3, Construct Physical Abilities,
for damage based on size).
• A Base Construct that takes damage has a cumulative 1%
possibility that the embedded binding ritual will be disrupted,
rendering the Construct inert. If the Construct is repaired,
Motivating Force
e summoned monster is a non-sentient bodi-
less spirit of pure elemental force, a spontaneous-
ly generated vermin-like being from the planes of
elemental earth. Before bonding, these elemental
spirits are considered Outsiders with the incorpo-
real subtype. Being vermin, these creatures have
no Intelligence scores, but otherwise can have
ability scores appropriate for an incorporeal out-
sider. Myriad, they have little in common with
one another. Determine Wisdom and Charisma
by rolling 3d6 twice, then apply the results as
desired. It is unlikely that a character will ever
encounter one in its natural form.
TABLE 3: CONSTRUCT PHYSICAL ABILITIES
SIZE
CR
Strength
Dexterity
HD
Slam
Bite
Claw/Sting
Gore/Tail
Diminutive
1/8
1
19
1/4
1
1d2
1
1
Tiny
1/4
4
17
1/2
1
1d3
1d2
1d2
Small
1/2
8
15
1
1d3
1d4
1d3
1d3
Medium
1
13
13
2
1d4
1d6
1d4
1d4
Large
2
24
11
4
1d6
1d8
1d6
1d6
Huge
3
29
9
8
1d8
2d6
1d8
2d6
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