d20 Dark Quest Gnomes - Masters of Illusion.pdf

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Requires the use of the Dungeons & Dragons® Player’s Handbook,
ird Edition, published by Wizards of the Coast, Inc.
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W
Michael Hammes, Lysle Kapp, Patrick Lawinger,
Neal Levin, Fraser Ronald, David Woodrum
E
Derek Lane, Neal Levin, Ben Oxley
L D
A D
Darren Pearce
Gillian Pearce
C A
D/L
Marcio Fiorito
Duncan Fielden
I A
Marcio Fiorito, Gillian Pearce
E P
Neal Levin
Games
EN Publishing is an imprint of EN World. Please visit http://www.enworld.org
Open Game Content & Copyright information
Gnomes: Masters of Illusion is © Dark Quest, LLC. All rights reserved. Reproductions of
the product without permission of the publisher is expressly forbidden. Gnomes: Masters of Illusion
is presented under the d License. All textual material is desginated as Open Game Content.
All artwork herein is copyrighted Dark Quest, LLC. “d System” and the d System Logo are
trademarks owned by Wizards of the Coast and are used under the terms of the d license.
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Contents
C : B
e Gnomes
Marriages

Society

Class structure

Guilds and Social Clubs

Gatherings and Festivals

Appearance
Social Etiquette

Alignment
Recreation

Gnomes and Aging
e Arts

Languages
Education

e Gnome Cultures
Food and Drink

Clothing and Fashion

C : T  [e Hill Gnomes]
e Life Cycle of the Hill Gnome
Religion and Myth

e Military

e Family
e Law

e Clan
Marriages
Society
C : D  G
Feats
Class structure

Guilds and Social Clubs
Sample Gnome Panthenon

Gatherings and Festivals
Gnome Views on the Classes

Social Etiquette

Subraces

Recreation

Frightlocks

e Arts

Oakcaps

Education

Toedirts

Food and Drink

Gnome Diseases

Clothing and Fashion

Religion and Myth

C : E
Exotic Weapons: Melee
Government


e Military

Imperial Gnome Mundane Items

e Law

Standard Mundane Items

C : T T [e Mountain Gnomes]
e Life Cycle of the Mountain Gnome
C : S  M I
Common Spells


e Family

Common Magic Items

e Clan

Magical Buckles

Marriages

Spells and Items of Prestigious Gnomes

Society

Bandycook’s Spells

Class structure

Bandycook’s Magic Items

Guilds and Social Clubs

Dooblebip’s Spells

Social Etiquette

Dooblebip’s Magic Items

Recreation

Emerithop’s Spells

e Arts

Emerithop’s Magic Items

Education

Food and Drink

C : P C
Burrow Savage
Clothing and Fashion


Religion and Myth

Earthbound Lord

Government

Gnome Guardian

e Military

Gnome Naturist

e Law

Illusioneer

Master of Gnomonics

C : T D [e Imperial Gnomes]
e Life Cycle of the Imperial Gnome
Stump Knight


Tiger Monk

e Family

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The Gnomes
Little can be said in general about the multiple cultures
that comprise the race of gnomes. However, all are sociable
to a high degree, having ties to both family and the area
in which they live. is high degree of social interaction
makes gnomes very capable at organization, but it also
means they are very conscious of the opinions of others.
eir strong ties, beginning at a very young age, also act as
a social deterrent against criminality or non-conformity.
Outsiders sometimes join gnomish societies, but never
fully integrate.
Overall, gnomes tend to be adept at problem solving
or logic. Many gnome cultures developed mathematics
and engineering very early in their history. is propensity
toward logical thought has diminished neither gnomish
creativity nor aptitude in magic. Gnomes not only excel at
invention, but area know for reining and perfecting devices
invented by others.
e most common type of gnome is a member of what
is simply called ‘the People’ ( Quarden , or simply Den ).
ey are a democratic, clan-oriented culture known for
their merchants and engineers. Humans often refer to
the Quarden as hill gnomes. Another race of gnomes is
known as the Tirisden , or the Mountain Folk. ey are a
hierarchical society with a relatively rigid caste structure of
nobility and commoners and tend to live in mountainous
areas. Finally, there are the imperial gnomes, the Daewan ,
whose language and society is quite diferent from the
other gnomish cultures.
Appearance
Adult gnomes range in height from  to  feet, and weigh
between  and  pounds, on average. Just as with any
other race, there are occasional gnomes who fall outside
this range.
Gnomes appear proportional to a human. ey tend to
be of medium build but have large shoulders. eir arms
are more muscular than the average human. Male gnomes
often sport hair on their arms and chests, though much less
on their legs and backs. Female gnomes sometimes have
hair on their arms, though rarely on their legs. Gnomes
have eyes slightly larger than a human’s, and their eyebrows
tend to be thick. Perhaps their most noticeable attribute is
their large nose.
e bulbous proboscis is probably the single most
famous gnomish characteristic, especially to humans
who know little about gnome culture. Of course, to
gnomes, humans seem to have quite pathetic noses, and a
derogatory term for humans in the hill gnome language is
 or ‘little nose’. Due to this large nose, gnomes
have very acute olfactory senses. is also means that many
fragrances they consider enjoyable, humans can’t even
smell, and while gnomes might consider their cooking to
have strong smells, humans would notice nothing. A result
of this olfactory sensitivity is the extreme cleanliness of the
average gnome.
e coloring of gnomes tends to be darker than
humans. e eyes of gnomes are usually light, often green
or hazel. Blue eyes are very rare and gray denotes a ‘kingly’
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Gnomes and Aging
e life expectancy of gnomes is about  years. ey
reach physical maturity at the age of , though the age
of adulthood in each society varies. e debilitation
that comes with old age usually begins for a gnome after
the one hundred iftieth year of life. Strength tends to
be the irst noticeable failing, though Constitution also
weakens. Gnomes rarely lose their Dexterity, keeping their
coordination long into their old age. Mental faculties often
remain strong until extreme old age, well after a gnome
reaches the elderly age of .
disposition among mountain gnomes. Gnomish hair
tends to be of dull, earthen tones, often deep browns but
sometimes dark red or even sandy blonde. Hair color is
often consistent within family lines and may even help to
distinguish diferent groups within a single clan. At young
ages, hair tends to be curly, often quite so. Curly hair on
an adult is seen as a sign of frivolity or other childish
behaviors in the hill and mountain gnome cultures. is is
not necessarily a bad thing. Many entertainers spend long
hours having their hair curled.
Mountain gnomes’ physiques difer only slightly from
other gnomes. ey are often short, rarely growing taller
than 2 feet, but are stocky of build, with thick chests
and limbs. Mountain gnomes often exceed  pounds in
weight, but this is due to their musculature rather than fat.
Mountain gnomes have excellent vision, though their sense
of smell is not as acute when compared to other gnomes.
eir skin coloring tends to be lighter, often a very pale tan,
though often with a very ruddy, leathery appearance. eir
eye color is darker, often with no real distinction between
pupil and iris.
Imperial gnomes are very similar to hill gnomes, and
have dark eye coloring, with fair colored eyes, especially
green, considered highly attractive. Imperial gnomes have
light skin, even lighter than mountain gnomes.
Languages
ere are only two gnome languages, though there are
multiple dialects of each. e most common is the hill
gnome language, called D . Hill gnomes, as well
as mountain gnomes, use Denemer . Denemer is broken
into V and R . Vandenemer , or
simply V , is Denemer in its ancient form. Vander is
rarely used, save in religious ceremonies and legal treatises.
Rusdenemer , or R , is the common language used on
the streets. e dialect of the mountain gnomes, called
T , or T , is closer to Vander than to
Rusner .
e imperial gnomes, the Daewan , speak a completely
separate language called C . Its alphabet is
pictographic and there are well over , symbols.
Chunghul has three variants and three main dialects. e
variants are modes of address. One mode, T , is
used for those superior, and always when addressing the
Emperor. e second mode is M , and is used when
addressing those of the same station. P , the third
variant, is used when speaking to those below your station
or children.
e dialects of imperial are D , C
and Y . Daechun is the court language, used in
the capitol and by all nobility and government oicials.
Chulchun is the standard language, used by the majority
of the populace in their everyday lives. Yangchun is a trade
language, with no regional dialects or strong accents.
It can be heard anywhere in the Empire and is only
understandable to those who speak Daechun or Chulchun .
Alignment
Due to the strong social connections within gnomish
culture, gnomes tend toward lawful or neutral alignments.
Chaotic individuals are not unheard of, but due to the
social deterrence against non-conformity, these individuals
usually leave gnome society soon after reaching maturity.
Other races have a much higher chance of meeting chaotic
gnomes because these individuals are more likely to be
found outside of gnome society. Even when chaotic in
nature, a gnome is likely to be much more team-oriented
and loyal than an average chaotic character. Gnomes of any
alignment are very amenable to teamwork and cooperation.
If gnomes are to be believed, evil is very rare within
their society. However, it is not unknown. Evil gnomes
tend to gather in small societies outside of gnomish
nations. Evil gnomes have been known to head small
thieves’ or assassins’ guilds, as well as being involved in
other violent crimes. e same propensity toward logic and
invention that drives gnome society also allows evil gnomes
to achieve great success in their endeavors.
Mountain gnomes are known for their tendency toward
Good and Law. It is rare that a mountain gnome is evil,
though it could simply be these evil individuals are cast
out of society and disappear. Imperial gnomes rarely are
anything other than Lawful, however, Evil is much more
prominent among imperial gnomes.
The Gnome Cultures
ere are really only two principle gnome cultures, just
as there are only two principle gnome languages. e
two main cultures are the Daewan and the Quarden , the
imperial gnomes and the hill gnomes. e hill gnomes,
however, have a cousin-culture, distinct in the same way
that the separate dialects of the hill gnome language are
distinct. e culture related to the hill gnomes is the
Tirisden , the mountain gnomes.
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