d20 Dark Quest Clothing Bits Cloth and Dyes.pdf

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Clothing Bits: Cloth and Dyes
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Writers:
Richard Farrese, Neal Levin, Darren Pearce
Cover Artist:
William Ausland
Developer:
Neal Levin
Interior Artist:
Marcio Fiorito
Editor:
Joanna G. Hurley
Layout Artist:
Deborah Balsam
Some artwork Copyright William Ausland, used with per-
mission.
www.darkquest.com
OPEN GAME CONTENT & COPYRIGHT INFORMATION
Clothing Bits: Cloth and Dyes Copyright 2006 Dark Quest, LLC
All rights reserved. Reproduction of the product without permission of the publisher is expressly forbidden. Clothing Bits is
presented under the d20 Licence. All textual material is designated as Open Game Content. All artwork herein is copyrighted Dark
Quest, LLC, unless otherwise noted.
“d20 System” and the d20 System Logo are trademarks owned by Wizards of the Coast and are used under the
terms of the d20 license.
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e smell of ozone curled through the air
in the dingy backstreet shop. ree customers peered
through the shadows at the long wooden table where
a brightly dressed young man sat. He had a small cap
atop his head, and around his neck, he wore a pair of
thick, glass goggles.
“Excuse me.” e fi rst speaker was a dwarf
by the name of Halgar; he had a ginger beard and a
close cropped hairstyle. A few braids hung from the
side of his chin and ended in golden beads. “We are
looking for Falrazar, the wizard of,” he hesitated on
this word, “tailoring?”
“ at would be me,” the young man answered,
and gave the three of them a beaming smile. “But
don’t let these youthful good looks fool you. I am, in
fact, around three hundred and thirty two years of
age.”
Zira, a human wizard dressed in a fl owing
set of crimson robes, gave the youth a suspicious look
before she rolled her eyes. “If you say so,” she said, her
tones dripping with sarcasm.
Morten, the burly one of the group, clapped
his hand on Zira’s shoulder from behind and sniff ed
the air. “Well, I don’t care if you’re twenty, thirty, or
even three hundred and thirty two, my friend – we
have coin, we have need of your services, and I believe
you.”
“ ank you,” Falrazar gave a tiny nod and
folded an elongated piece of cloth into a small box. “It’s
so nice to see at least one or two people have a sense of
proper decorum and manners, not like a certain dark
eyed, dark haired, crimson robed woman hiding at
the back there.”
Zira stepped a pace forwards and brought
her staff down with a thump. “I am not hiding,” she
snorted.
“Pardon, but did you hear something?”
Falrazar said and looked myopically through the
dense air. “I thought I heard an annoying buzz.”
“ at’s enough,” Halgar grumbled and put
his hand on his hip. “Let’s just get what we want and
be gone from this shop. e smell’s making my beard
itch and my nose twitch – not to mention my hands
jittery.”
“I have cream for that,” Falrazar chuckled
softly and shook his head. “Now what can I do for
you?” he fi xed Morten with a beady gaze and topped
it off with a bright-toothed smile.
“Tales in the tavern,” Morten began, but he
was swiftly cut off by Falrazar.
“Nice little bit of alliteration that,” Falrazar
smiled again. “Or should that be ale-it-eration?” He
began to laugh.
Zira winced, and Halgar buried his face in
his hands.
“Can I go on?”
“Be my guest,” Falrazar grinned again and caught the
warrior’s confused look. “Regale me.”
“People in the tavern have said that you’re
a wizard that can work wonders with all kinds of
cloth,” Morten was having second thoughts about
coming here already. “We were wondering what kind
of wares you might have?”
“I still maintain that he’s a charlatan,” Zira
said fl atly and fi xed Falrazar with a knowing smile.
He promptly ignored her smile and blinked.
He had been called a few things in his time,
some of them he remembered and some of them he
didn’t care to. ere were a few choice things that he’d
chosen to change the meaning of, but mostly he’d been
able to eke out a modest living with his talents for
making clothing and enchanting it.
“A charlatan, eh,” Falrazar opened one of his
boxes and poured out some of the cloth inside. He laid
it down and picked a small piece up with a pair of
wooden tongs.
“What’s with the pincers?” Halgar asked, and
shot his stubby fi nger out to grasp the cloth. It was
black as midnight and had a few tiny stars sewn into
the surface.
“Don’t touch,” Falrazar’s warning came too
late and he smiled inwardly.
With a sudden bright fl ash of lightning,
Halgar was picked up from the fl oor and blasted
back a good few feet. A blue bolt of actinic electricity
crackled from the square of cloth and fi zzled around
him. It caused the same ozone smell they had fi rst
encountered upon entering this bizarre little shop.
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“Spark cloth,” Falrazar explained, with a
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gleam in his eye. “Very eff ective if you make a robe
out of it. Unless your enemy happens to be using an
insulated weapon,” he added with a grin.
e dwarf rose from behind another table,
his hair and beard smoking with a soft whisper of
white and grey. “Marvellous!”
“I’ll order a robe right now.” Zira smirked,
and added, “It will keep the pickpockets out of my
pockets.”
“I see,” said Falrazar. “But you thought I was
a charlatan?”
“I’m allowed to change my mind,” Zira
harrumphed. “You have a problem with that?”
“Not at all,” Falrazar waggled his brows and
adopted a business-like tone. “So do you want to see
my wares?”
but the fabric responds well to most types of dyes.
However, it takes three times as long for a coloring
solution to work on a piece of araneaweave than it
would normally take on more mundane materials.
A patient clothier, however, is well rewarded; once
a piece of araneaweave is dyed, its color never dulls.
Moreover, because of an unnatural alchemical
substance found within aranea web, this fabric
produces countless scintillating spots when it is
mixed with any color. ough this is subtle and
can only be seen when light is shed upon the fabric,
the eff ect is nonetheless remarkable. Araneaweave
was once a prized item fashioned by the ancient
elf tribes who lived in temperate forests, but today
very few clothiers know how to make this material.
ose who do well reward adventurers brave
enough to collect stands of aranea webbing.
ARANEA SILK: Aranea silk is the fi ne thread
with which the aranea builds its nest as well as the
cocoons of its young. Extremely soft, aranea silk is
an especially strong fabric of an almost pure white
shade. It takes three times as long for dyes to have
any eff ect on the material, but once mixed with a
color, aranea silk becomes brilliant with countless
fi ne, silvery spots that dot the surface of the fabric.
ese form a star-like eff ect when light shines upon
it, but the material is unremarkable in a shadowy
environment. Created by elven clothiers of olden
times, rich noblemen and women who can aff ord
clothes fashioned with such a fancy and rare fabric
favor aranea silk. Because it is extremely hard to
fi nd and takes a long time to color, aranea silk costs
ten times as much as regular silk. It is also ten times
stronger, so a garment made with this material does
not rip easily.
BARGHIDE: e thin and malleable skin of the
barghest was once a prized item. In the barbaric
tribes of olden times, warriors who defeated such
a creature were greatly honored and many of their
peers considered them among the boldest and
strongest heroes of their days. While few humanoid
tribes of the time had dealings with barghests, those
who did viewed these creatures — which caused
great harm to their people — as agents of maligned
spirits. Warriors who defeated them cleaned the
carcasses and wore their pelts with pride. Barghide,
as the material came to be known, is the specially
treated skin of a barghest. Once treated with
alchemical liquid, the material is surprising thin
but sturdy, and as supple as silk. Of a silvery gray
shade, barghide is easy to work with, and many
barbarians who make clothes fashion vests, shirts,
coats, and cloaks with the material. Most pieces of
clothing fabricated with this material display tufts
of the creature’s fur, especially around the neckline,
the wrists, and the ankles. Barghest fur is the same
coloration as cleaned barghide, and the material is
especially soft to the touch.
ARANEAWEAVE: Eighty percent of this rare
fabric is made up of the strands of web produced
by an aranea, which are then mixed with fl ax to
make the material more malleable. In its natural
form, araneaweave is of a dull pale gray shade,
BEHIR SILK: Although this fabric has nothing
to do with the cocoons of silkworms, it is as soft,
light, and beautiful as regular silk — perhaps even
more so. What is known as behir silk is actually a
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“Aye,” they said in unison.
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fi ne layer of skin that can be peeled off the carcass
of a behir. is special skin, situated under the
creature’s scales and covering most of the thick hide
that protects its underside, is easily malleable. Of a
dark blue shade that sometimes verges on purple,
behir silk cannot be dyed, but several pieces of it
can be sewn together to create silk-like garments of
unsurpassed quality. Because it is extremely rare,
behir silk costs ten times as much as regular silk.
Many nobles, as well as adventurers who defeat a
behir, proudly wear clothes made from this fabric.
SPIDER SILK: Made from web strands of various
types of ordinary spiders, spider silk is rougher than
mundane silk. It is also more di cult to work with,
requiring the use of several alchemical compounds
and solutions to create. Once fabricated, however,
spider silk is a fi ne, semi-transparent, but also
highly resistant material that can be easily cut and
knitted to create various clothes. Shawls, skirts,
and capes of elaborate designs are often made from
spider silk, since this high quality, semi-transparent
material is as resistant as normal silk. Spider silk
is uncommon and costs twice as much as regular
silk.
GIRALLON WOOL: A rare type of fabric,
girallon wool is taken from the large, albino gorilla
of the same name. While the thick, fl uff y, and curly
hair of this beast seems coarse, it is actually quite
soft. Of high quality, girallon wool is one of the
rare types of wool highly regarded by the nobility.
In some circles, it is even considered a very exotic
type of fabric that one should wear only for special
events. While similar to wool in appearance,
girallon wool is of a pearly white shade. e fabric
never becomes yellow, and its color never fades with
time. e material is also easy to wash and highly
durable, thus requiring minimal care. However, the
strange hair of the girallon also makes the material
impossible to dye, so clothes made from girallon
wool are always white. Mostly, trousers and long
sleeved shirts are made of this fabric, and some rich
adventures are known to wear cloaks made from
white girallon wool.
WAR CLOTH: e dwarves of olden days had
strange, incomprehensible customs that would
shock most of their modern compatriots. One of
those traditions was to collect long strands of beard
from fallen comrades to produce a strong material.
Woven together and then soaked in a simple
alchemical formula, these dwarven beard strands
were transformed into a unique fi brous material.
Supple and as easy to work with as cotton, a
garment maker could produce any type of clothing
with war cloth. ese garments were worn by the
members of the nobility, who strongly believed that
war cloth would provide them with the physical
and spiritual strengths of the dwarves whose beards
were used to make the fabric. ough the tradition
of collecting dwarven beard strands is a thing of
the past, some sages still believe that war cloth had
some kind of magical property.
HORSEWEAVE: In olden times, barbarians
calling themselves horse lords dominated the great
plains of the world. ese brutal and warring
people revered their mounts and believed that the
spirits of horses were purer than those of humanoid
kind. When a horse died, they paid tribute to the
noble steed in an elaborate funeral rite. During
this rite, they collected the horse’s mane to create
horseweave, in honor of the deceased beast. Made
from strands of horse mane woven together and
treated in a simple alchemical solution, horseweave
is a strong but very coarse material. e ancient
horse lords used the material to create vestments,
sacks, and blankets. Although extremely rare, some
tribes still fashion this type of cloth.
ABOLETH CLOTH: e aquatic aberration
known as the aboleth secretes thick, viscous mucus
that turns into a fi brous material when mixed with
certain alchemical products. Although the process
of making aboleth cloth is relatively simple,
gathering the substance needed to produce it is
quite complex and requires one to venture close
to the lair of such a creature. Because of this, and
also because of its magical properties, aboleth cloth
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