d20 4e Silent7Seven Games Pop Creatures Katara.pdf

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Katara
Medium Natural Humanoid
Level 3
Human Waterbender
Initiative +3 Senses Perception 15
HP 34; Bloodied 16; Healing surges 8, 8hp
AC 17; Fortitude 14; Relex 15; Will 19
Speed 6
Human Features
Human Defense Bonuses
Class Features — Waterbender (modiied Cleric)
Watershape (Channel Divinity), Healer’s Lore, Healing Water
(Healing Word); (Waterbenders use water sources as implements)
Attacks
+6 Dexterity (whip from Pure Water Pouch) 1d4 + 2
+5 Wisdom (Pure Water Pouch)
At-Will Powers
Sacred Water (Sacred Flame), Ray of Frost (Wis instead of Int),
Aqua Blast (Lance of Faith)
Encounter Powers
Chill Strike (Wis instead of Int; 1), Whip Snare (feat requirement
discarded; 3) [DR368]
Daily Powers
Rejuvinating Rain (Beacon of Hope; 1)
Utility Powers
Cleansing Water (Divine Aid; 2)
Feats
Whip Training [+3 prof; 1d4; of-hand, reach] (martial requirement
discarded), Human Perseverance, Turn the Tide (Sehanine’s
Reversal)
Alignment Good Languages Common
Skills Diplomacy +8, Heal +10, History +7, Insight +10, Religion +10
Str 8 (+0) Dex 14 (+3) Wis 18 (+5)
Con 12 (+2) Int 12 (+2) Cha 14 (+3)
Equipment 680gp, Amulet of Protection +1 (mother’s pendant), Hide
Armor of Cold Resistance +1 [AV] (Southern water tribe garb),
Pure Water Pouch +1
Ka t a r a
Katara is the last waterbender from the southern water
tribe because of historical raids on her village by the
Fire Nation. When she and her brother Sokka uncover
Aang, the avatar, they embark on a quest to help Aang
master the elements to save the world.
In your campaign, the players have most likely run
afoul of Katara because of some misunderstanding or
manipulation by mutual foes. After a brief conflict, they
should realize their folly and join forces.
Katara
Medium Natural Humanoid
Level 3 Controller (Leader)
150 XP
Initiative +3
Senses Perception +5
HP 44; Bloodied 22
AC 17; Fortitude 14; Relex 15; Will 17
Speed 6
@ Water Whip (standard; at-will)
Reach 2; +7 vs. Relex; 1d4 + 3 damage and the target takes a -2
penalty to attack rolls against a target of Katara’s choice until the
end of her next turn.
# Sacred Water (standard; at-will) < Cold
Ranged 5; +7 vs. Relex; 1d6 + 4 cold damage, and one ally Katara
can see chooses to either gain 3 temporary hit points or make a
saving throw.
! Whip Snare (standard; encounter)
Reach 2; +7 vs. Relex; 2d4 + 3 damage, and Katara can knock the
target prone or pull the target 1 square.
# Chill Strike (standard; encounter) < Cold
Ranged 10; +7 vs. Fortitude; 2d8 + 4 cold damage, and the target
is dazed until the end of Katara’s next turn.
Alignment Good
Pure Water Pouch Level 4+
K atara carries a small pouch of pure water, so that she will never
be without her crucial bending element.
Lvl 4
Lvl 9
Lvl 14
+1
+2
+3
200 gp
1,000 gp
5,000 gp
Lvl 19
Lvl 24
Lvl 29
+4
+5
+6
25,000 gp
125,000 gp
625,000 gp
Implement (Water Source)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: As part of an action to use a power with the
weapon keyword, Katara may shape a water whip to wield
with that attack. The whip has the same enhancement
bonus and critical property as this item, and it disappears
after the attack.
Property: At the start of a short rest, Katara may choose one
ally to aid. If she spends the short rest treating that ally’s
wounds with this item, that ally may add Kitara’s Wisdom
modiier to each healing surge he or she spends at the end
of the rest.
Languages Common
Skills Heal +10
Str 8 (+0)
Dex 14 (+3)
Wis 18 (+5)
Con 12 (+2)
Int 12 (+2)
Cha 14 (+3)
Katara’s Tactics
Katara stands back from direct melee, using her water
whip with reach, or using sacred water on allies under
heavy pressure. She may use whip snare when an enemy
is trying to escape or if she can take advantage of the
positioning ability of the power to aid her teammates’
tactics. Chill strike she reserves for when either she or a
friend is in dire straits; she then attacks the enemy that
is most threatening to that friend.
Dungeons & Dragons is ™ Wizards of the Coast
Katara, Aang and Avatar: the Last Airbender are ™ Nickelodeon
image of Katara is © Nickelodeon
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SILENT7SEVEN GAMES < Pop Creatures 2 — Katara by Andrew Wilson
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