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Tikbalang: Guardians of Kalikasan
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CONCEPTION, DESIGN
Billy Recio
Tikbalang: Guardians of Kalikasan Copyright 2009. The
Buan Campaign Setting, the Realm of Kalupaan, the Realm of
Kalikasan, all characters and the distinctive likeness thereof,
and all related elements are properties of Billy Recio. This
product is protected under the copyright laws of the Philip-
pines. Any reproduction or unauthorized use of the material
or artwork contained herein is prohibited without the express
permission of Nosfecatu Publishing.
COPY EDITOR
Philip Corpuz
COVER, INTERIOR ILLUSTRATION,
GRAPHIC DESIGN
James Macaspac
© 2009 Nosfecatu Publishing
All rights reserved.
Made in the Philippines
SPECIAL THANKS TO
Adam Fuqua, Christian Castell, Erwin Casia,
and Jaykie Lazarte
The characters, stories, and incidents portrayed in this product
are entirely ictional.
Visit our blog page at:
http://nosfecatu.blogspot.com/
DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAY-
ER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER
MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of
the Coast in the USA and other countries and are used with permission. Certain materials, includ-
ing 4E References in this publication, D&D core rules mechanics, and all D&D characters and their
distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the
Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E Sys-
tem Reference Document, available at www.wizards.com/d20.
DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy
Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MON-
STER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER’S HAND-
BOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL
2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, written by Logan Bonner, Eytan
Bernstein, and Chris Sims.
© 2008, 2009 Wizards of the Coast. All rights reserved.
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TIKBALANG
“Swift defenders of Kalikasan, creatures of brawn and guile.”
RACIAL TRAITS
Average Height: 6’8”-7’2”
Average Weight: 150-280 lb.
Ability Scores: +2 Constitution, +2 Dexterity or Charisma
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Arcana, +2 Endurance
Born of Kalikasan: You are considered a fey creature for
effects that relate to creature origin.
Fleet of Foot: You gain a +2 racial bonus on Initiative
checks.
Racial Power: You can use Unearthly Gallop as an at-will
power.
Unearthly Gallop
You master your immediate surroundings with a quick glance,
allowing you to move about unhindered.
Tikbalang Racial Power
At-will
Minor Action Personal
Effect: The next time you willingly move from your space
before the start of your next turn, you ignore dificult terrain.
Special: You can only use this power once per turn.
Like many fey creatures, the mysterious tikbalang
are forest guardians that one will only see if they allow you
to. But unlike their gnomish or elven cousins, they have little
reason to hide their presence from those that offend them.
Though they also employ deceptive magic to ward off the
many gates to Kalikasan, they are just as likely to literally
kick a trespasser out of their demesne.
Play a tikbalang if you want . . .
L to be mysterious and forceful.
L to be a creature of magic and physical might.
L to be a member of a race that favors the barbarian, paladin,
and warlock classes.
Physical Qualities
Tikbalangs are astounding specimens, about a head
taller than the imposing dragonborn. They combine equine
and human features, with a horse-like head and long legs
that end in hooves complementing a slender, humanoid
torso. Fur is prominent but short all over their bodies, with a
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range of colors similar to those found on horses.
A tikbalang’s most prominent feature, however, is
its impressive mane. If tikbalangs are ever seen as creatures
of vanity, it is because of the amount of attention they
dedicate to these locks of hair. They have been known to
spend hours washing their hair and softening it with coconut
oil. Others have even been known to knot charms and small
talismans into them to form intricate designs. Perhaps this
attention to their mane adds fuel to the rumoured tikbalang
weakness. Each tikbalang is said to possess a golden strand
of hair in their mane that, when wrested off and tied into a
ring, allows one to charm one of these fey creatures.
Tikbalang are also accomplished Pintados, and
they have been known to sport primal tattoos that depict
their swiftness. Common motifs include designs reminiscent
of clouds and gusts of wind.
As fey creatures, tikbalang live longer than humans
do. They reach adulthood in as few as 14 harvests, but can
live to see as many as a hundred harvests.
Playing a Tikbalang
Tikbalangs are creatures of the wild, and their
approach to life is as impulsive as their origins. They do not
share the patience of other long-lived fey, for what is the
point of living long if all you do is wait the whole time?
Action is the gift of life, and tikblangs are among the swiftest
fey to respond to danger. Thus, other fey value them as the
irst line of defence against interlopers. In many cases, they
are the only line of defence needed.
Tikbalang foals grow up seeing their elders
defending Kalikasan from harm, whether through forcing
ignorant humans to respect the wilds and their fey inhabitants,
or repulsing vicious creatures of shadow that seek to subvert
nature. The young ones are thus encouraged to join in this
sacred duty, and their brothers and sisters all assist in their
upbringing. A strong sense of brotherhood and community
is instinctive in their society, and most tikbalangs develop a
strong sense of commitment to their peers.
Tikbalang clans refer to themselves as a kapatiran ,
a term that translates as brotherhood or compact. Other than
their own parents, a datu that acts as its warchief, and a sect
of spiritual leaders known as the babaylan, a tikbalang views
everybody in the kapatiran as a brother or sister, part of an
extended family. Tikbalang adventurers have been known to
extend this view to their companions, given time.
It is uncommon for tikbalang to revere gods; most
instead revere the purity of the natural world. Those who do
worship a deity usually revere those gods who teach the value
of honor among brothers, as well as gods and goddesses who
have strong ties to nature. These tikbalang are not treated
differently from those who prefer more primal beliefs.
Interestingly, many deities who espouse honor are also
pioneers of brick, mortar, and other forms of “civilization”,
something that most tikbalangs are vehemently against.
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Tikbalang who worship these deities have views that clash
with outsiders that share the same religious patron.
Tikbalang Mythos
The mysterious tikbalang is the focal point of
many tales. Whether accurate or not, these stories relect the
tikbalangs’ reputation amongst the other races.
The irst story is a corruption of the role of tikbalangs
as the stalwart protectors of Kalikasan against various iends
and creatures of shadow. In these tales, tikbalangs take on
the role of the forest demon, isolating groups of unwary
travellers one by one and slaying them in many gruesome
ways. Tikbalangs, for their part, ind this reputation useful,
and most do little to dispel such notions. Some twisted souls
actually embrace the role of forest demon with open arms.
Firsthand accounts of tikbalang that sink to such acts of
depravity exist, albeit few and far between.
While the images of seven-foot tall, horse-headed
demons evoke fear, this next tale encourages the most daring
to seek these frightening creatures out. It is said that within
the luxurious mane of every tikbalang lies a golden strand
that, when plucked out and tied around the inger of a person
(occupying a ring slot), that person charms the tikbalang
into his or her service. Is this myth true? Certainly, it is not
unusual for a tikbalang to encounter opponents that try to
grab their precious mane in search of the elusive strand.
Many tikbalangs are adept wrestlers, and they naturally see
this assault as the ultimate trespass on their person. Anyone
who grabs their mane had better ind what they’re looking
for, because angry tikbalangs are rarely merciful.
Another story relates that while the tikbalangs are
experts at deceptive magic, they are easily fooled by such
trickeries themselves. In a battle of wits, many a tikbalang has
been defeated by a wily opponent. This has not always held
true, however; not all tikbalangs are susceptible to deceptive
magic. In fact, only those that are active practitioners of the
illusory arts are likely to be vulnerable to such charms.
On the whole, tikbalangs are fey creatures with
strong magical ties. Even those who do not pursue arcane or
Tikbalang Characteristics: enduring, fraternal, impulsive,
protective, swift, wild
Male Names: Lysto, Tagbanon, Tikas, Udyok
Female Names: Akaba, Kalira, Laya, Ydlihp
Tikbalang Adventurers
Kalira is a tikbalang warlock. The fey pact and its
ties with nature are natural to her kin, but it wasn’t enough
to stop a shadowy lycanthrope from slaying her innocent
younger sister. Now she bargains with darker powers, and
some among her kapatiran whisper that she was responsible
for her sister’s death. As an adventurer, she vows to never let
a member of her new family die, and to ind the lycanthropic
beast who led her down her dark path.
Tikas is a tikbalang barbarian, and he is an
unstoppable force in the battleield. Tikas views deception as
a form of indecision; interlopers must be removed by force.
With his primal might and occasional bursts of sorcerous
power, he intends to do just that. Though the only portal back
to his kapatiran has closed behind him, Tikas views this as a
momentary setback. Once he inds a way home, he will leave
the group of adventurers that he’s been forced to cooperate
with. He tells himself that no, he’s not really growing fond of
this strange kapatiran that he has become a part of.
Udyok is a tikbalang paladin who reveres Dian
Masalanta, goddess of the mountains. During his irst
harvests serving as a fey knight to the goddess, he constantly
found himself ighting against the insidious snakefolk of
the primordial Zom’a. Tired of waiting for the attackers to
strike, he has joined a party of adventurers who plan to get
to the source of the snakefolk infestation.
A Primer on Buan
The tikbalang race is tailored for the Buan
campaign Setting, which is loosely based from Philip-
pine Mythology. The tikbalang can be easily ported to
any other campaign setting, but here is a short primer
on Buan for those interested.
History is an alien concept in Kalupaan. To
them, only a lifetime is worth measuring: Anything lon-
ger than that shifts to the realm of myth. Tales are told
of the most epic heroes ighting armies by oneself, or
of rising ighting toe to toe with the gods themselves.
These legendary warriors could have lived a lifetime or
a thousand lifetimes ago. In essence, what happened
is more important than when.
The world, known for those who bother to
name it as Kalupaan, is a world ruled by the sea, but
thousands upon thousands of islands dot this world.
The deep forests of these islands, in turn, give way
to Kalikasan, the mysterious land where the fey dwell.
Those who stumble to Kalikasan are often unnerved,
for the familiar echoes of the ocean’s waves are all but
gone here.
Will your heroes ind their rightful place in the
epic songs of the babaylan, or will they fade into ob-
scurity as their lifetime passes?
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