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Innana’s Kiss
Innana’s Kiss
By Ed Wetterman
Written by:
Ed Wetterman
Edited by:
Gerald Blakemore
Cover Illustration by:
Preston P. DuBose
Military Photos:
courtesy of US Department of Defense.
Maps by:
Craig Largent
12 to Midnight Iconics by:
Woody Hearne
(www.gucomics.com)
Playtested by:
David Barreiro, Cory Bluhm, Kevin Bradley, Cray Crouse, Preston DuBose, Landon Gregory,
Micah Mogle, Chris Wise
his book is dedicated to all freedom-loving people everywhere, and to the heroes who make that freedom possible.
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For all sidebars, maps, handouts, and artwork, please refer to the
“full” version included with your purchase.
‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms of the
d20 System License version 4.0. A copy of this License can be found at www.wizards.com/d20.
d20 Modern(tm) is a trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission. Wizards of the Coast(R) is a registered
trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission.
For information on the designation of Open Game Content and Product Identity in this publication, refer to the Appendix.
Inanna’s Kiss
©2004 Ed Wetterman. All rights reserved.
12 to Midnight
and the 12 to Midnight logo are trademarks of 12 to Midnight. All rights reserved. This
material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein
is prohibited without the express written permission of 12 to Midnight.
This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Made in Texas, USA.
12 to Midnight
Page 1
Innana’s Kiss
Contents
Author’ Note..................................................................... 3
Section 0: GM Preparation ..............................4
Introduction ..................................................................... 4
Levels ................................................................................ 4
GM Notes ........................................................................ 4
Background....................................................................... 4
Synopsis ............................................................................ 5
Introductory Scene............................................................ 5
Section 1: he Village .......................................7
Firefight ............................................................................ 7
he Village ........................................................................ 8
Flesh Shifters ..............................................................................9
Temple Ruins.................................................................. 10
Section 2: he Temple ....................................11
Into the Breach ............................................................... 11
he Path of the Righteous ............................................... 11
Room of Tribute ............................................................. 11
Into the Saucer................................................................ 12
Outer Sanctum: Attack of the Hounds .....................................13
he Science Bays: Attack of the Shadow Hunter .......................13
he Inner Sanctum: Meeting with Innana ................................13
he End Scene ................................................................ 14
Final Scene...................................................................... 14
Appendix 1: NPC and Creature Statistics .......15
Fedayeen Soldiers ............................................................ 15
Character Background ..............................................................15
Character Statistics ...................................................................15
Flesh Shifters................................................................... 15
Character Background ..............................................................15
Species Traits ............................................................................15
Character Statistics ...................................................................16
Priest Kings of Ur............................................................ 17
Character Background ..............................................................17
Species Traits ............................................................................17
Character Statistics ...................................................................17
Mihr Al-Quirba .............................................................. 17
Character Background ..............................................................17
Character Statistics ...................................................................18
Bull-Men of Persia .......................................................... 18
Character Background ..............................................................18
Species Traits ............................................................................18
Character Statistics ...................................................................18
Shadow Hunter............................................................... 19
Character Background ..............................................................19
Character Statistics ...................................................................19
Innana ............................................................................ 19
Character Background ..............................................................19
Special Traits: ...........................................................................19
Character Statistics ...................................................................20
Appendix 2: Vehicle Information ...................21
M2A2 ............................................................................. 21
Humvee .......................................................................... 21
Appendix 3: Player Handouts ........................22
General Orders for Enlisted Personnel............................. 22
Intelligence Officer’s Orders ............................................ 22
Innana’s Protector............................................................ 22
Flesh Shifter .................................................................... 23
Species Traits ............................................................................23
12 to Midnight
Page 2
Innana’s Kiss
Author’ Note
O
nce more into the breach dear friends!
created by designing a convention game, which is to
be played in four hours.
I would also like to say that while Innana’s Kiss is
a game that takes place in one of the world’s most
troubled spots, neither I nor anyone at 12 to Mid-
night take the sacrifices of the coalition soldiers or
the Iraqi people lightly. Our hearts are with the
brave soldiers and those Iraqis working to establish
a better, democratic Iraq.
So I dedicate this game to the true heroes of our
time--those who stand against oppression, and for
freedom.
Howdy, good people. I thought I’d take a
moment to write my thoughts on Innana’s
Kiss and how it came about. First I want to thank
you for your purchase of this adventure. I hope your
gaming group enjoys it as much as mine did.
Once we published Weekend Warriors 12 to Mid-
night needed a new convention game. We wanted
to do another military horror game. We discussed
several possibilities, some of which may be done
someday, but Innana’s Kiss grabbed me and would
not let go. I wanted to create a modern military
game with the first edition AD&D “Tomb of Hor-
rors” feel. I hoped that Innana’s Kiss would prove to
be a dangerous dungeon crawl. One that tests the
best players and provides them with many surprises
along the way.
he most fun can be had when the GM tricks
the players. his wily GM does not let the players
know its a horror game, but promotes it as a purely
modern military adventure. hen when the surpris-
es happen, the players are totally caught up in the
drama and horror.
I wanted players to begin with a basic firefight
against terrorists. he story then moved to investi-
gate an ancient and bizarre village. Here they find a
temple, which leads into the dungeon crawl. Finally
they discover that the root of all the horror is an
alien! he players’ reactions are fun to watch, and
every playtest has been a blast.
Heh, unfortunately no playtest group has won
the scenario, but all had fun in the attempt. Hence
the Tomb of Horrors feel. he first playtest had the
entire party except for one poor soldier converted to
servants of Innana. he lone survivor made an es-
cape, but with the party on his heels. It was a night
to remember for all!
his adventure is meant to be a one-shot game
and should NOT be used as a campaign module, as
the players may lynch the GM who attempts to do
so! his module is a killer. So use the pre-generated
characters and have fun with it.
I considered making it easier, but I felt that by do-
ing so I would not be true to the game I had created.
he adventure is very linear. hat is the constraint
Peace
Ed Wetterman
12 to Midnight
Page 3
Section 0: GM Preparation
Introduction
Over 5,000 years ago, the Sumerians believed their
gods came to the Earth and took up residence.
Sumerians, Akkadians, Assyrians, and Persians
worshipped these early gods and goddesses. hen,
suddenly, the religion of the Sumerians died. his
blood soaked land, conquered by countless invaders
has changed rulers many times, but the legends of
the Sumerian myths remained to haunt the inhabit-
ants of this land. Warfare and death are their fate, a
never-ending cycle of terror and horror, from one
regime to the next. But now the Americans have
arrived… and things will change. One way or the
other, things will change.
Innana’s Kiss
Background
Over 5,000 years ago, several Alien beings landed
in ancient Sumeria and set themselves up as Gods
over the humans populating the area. Every need
of these beings were seen to by their human priests,
and in return for their obedience, the humans were
given “gifts” of civilization. hese secrets included
working with Bronze, and Cuneiform writing. Over
the millenniums since, most of these alien beings,
such as Ea, left Earth. However, one has remained,
Innana, the Goddess of Life and Death. In reality
Innana is a scientist, who has developed methods of
stealing the life auras of humanity to prolong her life
and to fuel her experiments. hese experiments in-
clude the creation of new and deadly creatures that
serve her.
Since Sargon I conquered Sumeria, every ruler of
this land has paid tribute to Innana. his consists of
sacrifices made by her Priests at her Temple of “Yem-
ma D. Alaam” (Dark Mother.) he ancients and even
the Saddam regime refer to her as the “Al-I- Imran al-
Baqarah” or “Bringer of Fire and Hell.” When these
sacrifices were not made, Innana allowed her unholy
creations to run loose. hey would brought fear and
death to the people of the Middle East. When ap-
peased and pleased with the sacrifices, she granted
these rulers gifts of technology. Saddam offered sac-
rifices hoping to receive a gift from Innana, one that
would destroy his enemies and allow him to become
the new Gilgamesh of Mesopotamia. his weapon
awaits him at Innana’s temple, currently hidden in
the Room of Sacrifice. he Americans’ swift victory,
prevented him from receiving this weapon, though
recent intelligence suggests that Mihr al-Quirba, a
Captain of the Fedayeen Saddam and wanted ter-
rorist, has taken a group of men to the village of Al-
Baqarah to attain it. he heroes’ mission is to seek
out the Fedayeen and destroy them. he Intel of-
ficer has top-secret orders that require him to locate
the “special package”, listed in captured documents.
HQ believes that this item may be a WMD. An
NBC detachment will deploy to the area if WMDs
are found. Simple reconnaissance mission, right?
Levels
his adventure is a tournament game using pre-gen-
erated characters. he characters represent US Army
Soldiers. hese characters include a Lieutenant (In-
telligence Officer), a Sergeant, a Corporal, and sev-
eral Privates. heir equipment and skills are listed
on their character sheets. Spend some time prior
to playing speaking with the players. he purpose
of this dialogue is to help you choose appropriate
players for the LT and sergeant. Let the rest of the
players decide which character they wish to be. he
LT Player should have some knowledge of the Iraqi
war and maturity would help keep the game and
other players moving. he sergeant is important in
this aspect also, though the LT has information no
other soldier possesses.
GM Notes
Determine who is playing which character, and al-
low them to place their soldier in the Humvee and
Bradley to begin the game. Answer any questions
regarding their orders or weapons before play. he
party may consist of four to twelve soldiers. One
must be the LT, one the sergeant, and the rest are
be enlisted men. A party of four may ride inside a
Bradley. If more soldiers play, they have the option
of using a Bradley or both the Bradley and Humvee.
Give each player the proper handouts with their or-
ders (see
Appendix 3: Player Handouts
). he LT gets
his own and the enlisted men share theirs.
12 to Midnight
Page 4
Innana’s Kiss
he heroes should find the entrance to the under-
ground area of the Temple among the ruins.
Inside the temple they discover the “Right Path”
trap, which has access to the Room of Tribute. he
soldiers encounter the Priest Kings of Ur and the
terrorist Mihr al-Quirba. A fight definitely ensues.
Another door leads through a long hallway and
staircase down into the Outer Sanctum. his is ac-
tually part of an ancient flying saucer. his room is
guarded by the Bull-Men of Persia, which are an-
cient creations of Innana.
he adjoining rooms are the labs of Innana. he
soldiers discover alien technology with many body
chambers. (hink Aliens IV).
he last door leads to the Inner Sanctum. he
Goddess/Alien Innana awaits the soldiers here. She
is angered by the incursion upon her temple and
this leads to a climactic battle. If the party survives
and Innana is killed, the saucer shakes, as its engines
fire up to return from whence it came. he soldiers
must flee or be lost forever in outer space! his is
a timed sequence and should provide good action.
Once they are clear of the plateau, the saucer bursts
forth from its ancient resting place, moving at an
incredible speed into the Heavens. Radio contact is
reestablished. he adventure is over.
If the party gets separated and soldiers are killed,
they are reanimated as “Protectors” and sent out to
betray and kill the party by Innana from the Inner
Sanctum. Once all the soldiers are “killed” or have
succeeded in defeating Innana, the adventure is
over.
Synopsis
he soldiers belong to the 12
th
Bn. 224
th
Mech In-
fantry and have been deployed to Iraq. heir primary
mission is to hunt down Fedayeen and other terror-
ist cells. heir current mission is Operation Round-
up, which involves searching villages in Northern
Iraq for known Fedayeen leaders. his area covers
250 square mile area. his operation has stretched
the capabilities of the 12
th
Mechanized Infantry to
its limits. Military Intelligence found references in
several of Saddam’s palaces regarding the village of
Al-Baqarah and the “Special Package” that is listed
there. HQ is uncertain what the “Special Package”
is, and has assigned an Intel Officer to locate this
item. HQ hopes that he will discover Weapons of
Mass Destruction. A squad is assigned to assist this
officer, as part of Operation Roundup. hey also
hope to locate the Fedayeen cell of the terrorist,
Mihr Al-Quirba.
he squad approaches the village of Al-Baqarah in
a Bradley and a Hummer. Several Fedayeen ambush
them en route. After the firefight, they may escort
prisoners to the village in order to assist the Intel of-
ficer. Al-Baqarah is ancient. he walls of many of the
stone buildings are cracked and eroded. Seventeen
men occupy the village. here are no women, chil-
dren or pets. he local Imam speaks for the villagers
informing them that no Saddam loyalists or terror-
ists can be here. He wants to persuade the Americans
to leave the village in peace. He offers the soldiers
some food and drink and attempts to be friendly.
he village may be searched and clues regarding the
Fedayeen may be found. No radio transmissions
work here. It is a dead zone. he villagers attack the
Americans when they move towards the plateau. If
they can isolate an American, they attempt to kill
him. he body is then used to monitor the soldiers
and fight them when they find Innana.
he soldiers should move up the plateau and to
the ruins above. he ruins are ancient but some cu-
neiform and glyphic writings are evident upon the
Temple stonework. Over a hundred mounds of dirt
litter the top of the plateau. hese are the graves of
the Shapers and Innana’s failed experiment victims.
hese experiments have transpired over thousands
of years. he deeper one digs, the older the remains.
Introductory
Scene
An American news reporter stands before US
Command Headquarters in Baghdad. He wears
a white shirt, red tie and brown slacks. he wind
kicks up sand and he shields his eyes as he speaks
into the camera.
“he Saddam regime is all but destroyed, yet a
year after the official war was declared over, Fe-
dayeen guerillas and terrorists continue to carry
out attacks on local police and American soldiers.
In the largest search and destroy mission since the
12 to Midnight
Page 5
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