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Noble Knights - A d20 Guide to Knightly Orders
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‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used
according to the terms of the D20 System License version 2.0. A copy of this License can be found
The Open Game Content in this book includes game rules, character and creature statistics, and
similar material using the D20 system. This content is denoted by its placement in
bordered-style sidebars and by text highlighted in bold italic type within the main body of the text. The
bordered-style sidebars and the presentation of this book as a complete work is designated Product
Identity. With the exception of the Open Game Content, reproduction of this work without the written
permission of the Copyright Holder is a violation of copyright law and is expressly forbidden.
This is a work of fiction. Any resemblance to actual persons living or dead less than 200 years is purely
coincidental.
Avalanche Press Ltd.
PO. Box 4775,Virginia Beach,VA 23454 USA
I -800-564-9008 www.AvalanchePress.com
Copyright 0 2002 Avalanche Press LTD. All rights reserved.
Printed in the United States ofAmerica. First Printing, 2003.
ISBN 2-93 209 2 -07-6
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ntroduction
04
Lhapter IO: 1 he Order
Zhapter I: A Brief History
of St. Michael
57
of Knighthood
05
Chapter 11: The Knights of the
Holy Sepulchre
60
The Knight
05
Squires
06
Chapter 12: Minor Orders
65
The Making of a Knight
06
Order of the Tower and
the Sword
65
Female Knights in
the Middle Ages
Order of Avis
66
Other Orders of Knighthood 08
Order of the Dragon
68
Honor
08
Order of the Swan
69
Heavy Cavalry
09
Order of Bath
69
Feudalism
09
Order of the Golden Fleece
71
lhapter 2: The Knights Templar I o
Chapter I 3: Creating Your
:hapter 3: The Knights of St. John
of the Hospital
18
Own Order
74
Historical Period
74
hapter 4: The Knights of
Primary Location
75
hapter 5: The Knights of St. James
Purpose
76
hapter 6: The Knights
Hospitallers
76
of Calatrava
39
Advisors
76
hapter 7: The Order of the
Knights of Christ
44
Oaths
76
How Do I Join?
77
hapter 8: The Teutonic Knights 47
Mechanics
77
hapter 9: The Knights of
78
3
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Introductio12
Knights are larger-than-life figures of
romanticism and steel that spark the
imagination and encourage dreams. The image
of the heroic knight-in-shining-armor is a
powerful one with its roots in chivalric tales
and the legends of King Arthur. They are
archetypes - portrayals of a desire for
innocence and strength - but in reality, they
induction into the order so that new characters
can seek the path of the knight. Through trial
and adventure, they may join one of these august
brotherhoods and find their place.
The body of this book covers ten separate and
unique Knightly Orders suitable for inclusion in
any historical or fantasy game world. They are
covered in detail, including an overview, a history
section, their ultimate goals and purposes, and
information about how to ioin them. Note that
were so much more.
Knighthood emerged during the Middle Ages whe
the Crusades agamst the Holy Land were in
full swmg and the world was
overwhelmed with religious fervor
and dedication. Religious
devotion is at the heart of
knighthood, and each of the
knightly orders covered m this
book reflects an example of at
least one aspect of those
prmciples. In this text, we look at
the oldest knightly orders, their goals
and dreams, their fanaticism and contrast them
with Renaissance and later orders -where the fire
these entries are historically accurate. While you
ight wish to include them in your fantasy
a
Islamic peoples were all seen as a deadly threat
that needed to be eliminated with the same speed
and tenacity that many modern adventuring
parties employ against marauding orcs. In fact,
the orcish invaders of 2Ist-Century fantasy
games have their roots in the Christian fear of
Islamic expansion hundreds of years ago. It is
important to bear this in mind when reading
about the exploits of the Knights Templar or the
Knights of Calatrava.
Near the end of this work, you’ll find a section
designed to give you information and ideas on
creating and fleshing out your own knightly
orders. Why do they exist, what are their
purposes, where could they be based - these
questions are all covered to give you ideas and
information to work with on your own. Every
campaign is different, and the details and
attention given to a knightly order can make it
extremely memorable and fun to play.
So mount your destrier and take up your lance.
There is a threat to the king that only the
boldest of Noble Knights can repel. This book
is your gateway to adventure in service to the
Crown and the Church.
of religion burned far less brightly, and knights were
created as advisors and not as soldiers on the field.
Throughout history, knighthood has been seen
as an emblem towards which to aspire; it is a
sign that the individual has achieved a state
beyond that of normal people. Their honor,
chivalry, and prowess are respected simply
because of their titles, and they are considered
blessed by God for their state. Achieving that
grace requires adventure, dedication, and luck.
The role of knights in peace and war is clearly
outlined, and each man (or, in rare cases,
women) who wishes to bear the burden of
knighthood must live up to those expectations.
The knightly orders in this book are each
historically based, detailed while they were at
their primes and reflecting their greatest
achievements. Playing such a knight is a challenge
- they are far more than sword-wielding, armor-
wearing warriors. On or off the battlefield,
knights were expected to live up to a code of
conduct that could be far more stringent than
that of a priest or a monk. Their duties are
outlined, as well as the requirements for
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