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Noble Knights - A d20 Guide to Knightly Orders
‘D20
System’ and the
‘D20
System’ logo are Trademarks owned
by
Wizards
of
the Coast and are used
according to the terms
of
the
D20
System License version 2.0. A
copy of
this License can be found
at
www.wizards.com.
The Open Game Content in this book includes game rules, character and creature statistics, and
similar material using the
D20
system. This content is denoted
by
its placement in
bordered-style sidebars and
by
text highlighted in
bold
italic
type within the main
body of
the text. The
bordered-style sidebars and the presentation
of
this book as a complete work is designated Product
Identity. With the exception
of
the Open Game Content, reproduction
of
this work without the written
permission
of
the
Copyright Holder is a violation
of
copyright law and is expressly forbidden.
This is a work
of
fiction. Any resemblance to actual persons living or dead less than
200
years is purely
coincidental.
Avalanche Press
Ltd.
PO.
Box 4775,Virginia Beach,VA 23454
USA
I
-800-564-9008
www.AvalanchePress.com
Copyright
0
2002
Avalanche Press
LTD.
All rights reserved.
Printed
in the
United States ofAmerica. First Printing,
2003.
ISBN
2-93
209
2
-07-6
ntroduction
04
Lhapter
IO:
1
he
Order
Zhapter
I:
A
Brief
History
of St. Michael
57
of
Knighthood
05
Chapter
11:
The Knights
of
the
Holy Sepulchre
60
The Knight
05
Squires
06
Chapter
12:
Minor Orders
65
The Making
of
a
Knight
06
Order
of
the
Tower
and
the Sword
65
Female Knights in
the Middle Ages
Order
of
Avis
66
Other Orders of Knighthood
08
Order
of
the Dragon
68
Honor
08
Order
of
the Swan
69
Heavy
Cavalry
09
Order of Bath
69
Feudalism
09
Order
of
the Golden Fleece
71
lhapter
2:
The Knights Templar
I
o
Chapter
I
3:
Creating Your
:hapter
3:
The Knights of St. John
of the Hospital
18
Own
Order
74
Historical Period
74
hapter
4:
The Knights of
Primary Location
75
hapter
5:
The Knights of St. James
Purpose
76
hapter
6:
The Knights
Hospitallers
76
of Calatrava
39
Advisors
76
hapter 7: The Order of the
Knights of Christ
44
Oaths
76
How
Do
I
Join?
77
hapter
8:
The
Teutonic
Knights
47
Mechanics
77
hapter
9:
The Knights
of
78
3
Introductio12
Knights are larger-than-life figures
of
romanticism and steel
that
spark the
imagination and encourage dreams. The image
of the heroic knight-in-shining-armor is a
powerful one with its roots in chivalric tales
and the legends of King Arthur. They are
archetypes
-
portrayals of a desire for
innocence and strength
-
but in reality, they
induction into the order so that new characters
can seek the path
of
the knight. Through trial
and adventure, they may join one of these august
brotherhoods and find their place.
The body of this book covers ten separate and
unique Knightly Orders suitable for inclusion in
any historical or fantasy game world. They are
covered in detail, including an overview,
a
history
section, their ultimate goals and purposes, and
information about how to ioin them. Note that
were so much more.
Knighthood emerged during the Middle Ages whe
the Crusades agamst the
Holy
Land were in
full
swmg and the world was
overwhelmed with religious fervor
and
dedication. Religious
devotion is at the heart of
knighthood, and each
of
the
knightly
orders covered m this
book reflects an example
of
at
least one aspect
of
those
prmciples. In this text, we look at
the oldest knightly orders, their goals
and
dreams, their fanaticism
and
contrast them
with Renaissance and later orders -where the fire
these entries are historically accurate. While you
ight
wish to include them in your fantasy
a
Islamic peoples were all seen as a deadly threat
that needed to be eliminated with the same speed
and tenacity that many modern adventuring
parties employ against marauding orcs. In fact,
the orcish invaders of 2Ist-Century fantasy
games have their roots in the Christian fear of
Islamic expansion hundreds
of
years ago.
It
is
important to bear this in mind when reading
about the exploits of the Knights Templar or the
Knights of Calatrava.
Near the end
of
this work, you’ll find a section
designed to give you information and ideas on
creating and fleshing out your own knightly
orders.
Why
do
they exist, what are their
purposes, where could they be based
-
these
questions are all covered to give you ideas and
information
to
work with on your own. Every
campaign is different, and the details and
attention given to a knightly order can make it
extremely memorable and fun to play.
So
mount your destrier and take
up
your lance.
There is a threat to the king that only the
boldest of Noble Knights can repel. This book
is your gateway to adventure in service to the
Crown and the Church.
of religion burned far less brightly,
and
knights were
created as advisors and not as soldiers on the field.
Throughout history, knighthood has been seen
as an emblem towards which to aspire; it is a
sign
that
the individual has achieved a state
beyond that of normal people. Their honor,
chivalry, and prowess are respected simply
because of their titles, and they are considered
blessed
by
God for their state. Achieving that
grace requires adventure, dedication, and luck.
The role
of
knights in peace and war is clearly
outlined, and each man (or, in rare cases,
women) who wishes
to
bear the burden
of
knighthood must live up
to
those expectations.
The knightly orders in this book are each
historically based, detailed while they were at
their primes and reflecting their greatest
achievements. Playing such a knight is a challenge
-
they are far more than sword-wielding, armor-
wearing warriors. On or off the battlefield,
knights were expected to live up to a code
of
conduct that could be far more stringent than
that of a priest or a monk. Their duties are
outlined, as well as the requirements for
4
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