Eberron Character Sheet.pdf
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character name
player
class and level
race
type and subtype
alignment religion
size age gender height weight region of origin
ABILITY ABILITY ABILITY
TEMPORARY TEMPORARY
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.
NAME SCORE
MODIFIER SCORE
MODIFIER
TOTAL
BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
STR
STRENGTH
DEX
DEXTERITY
AC
ARMOR CLASS
=
10
+
+ + + + + +
TOUCH
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
TOTAL
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
ACTION POINTS
HP
HIT POINTS
CON
CONSTITUTION
WOUNDS
/
CURRENT HP
INT
INTELLIGENCE
WIS
WISDOM
SKILLS
MAX RANKS
(CLASS/CROSS-CLASS)
/
DAMAGE
REDUCTION
SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
MISC
MODIFIER
□
Appraise r
int
□
Balance r
dex*
□
Bluff r
cha
□
Climb r
str*
□
Concentration r
con
□
Craft r ( ______________) int
□
Craft r ( ______________) int
□
Craft r ( ______________) int
□
Decipher Script int
□
Diplomacy r cha
□
Disable Device int
□
Disguise r cha
□
Escape Artist r dex*
□
Forgery r int
□
Gather Information r cha
□
Handle Animal cha
□
Heal r wis
□
Hide r dex*
□
Intimidate r cha
□
Jump r str*
□
Knowledge ( __________) int
□
Knowledge ( __________) int
□
Knowledge ( __________) int
□
Knowledge ( __________) int
□
Knowledge ( __________) int
□
Listen r wis
□
Move Silently r dex*
□
Open Lock dex
□
Perform ( _____________) cha
□
Perform ( _____________) cha
□
Perform ( _____________) cha
□
Profession ( ___________) wis
□
Profession ( ___________) wis
□
Ride r dex
□
Search r int
□
Sense Motive r wis
□
Sleight of Hand dex*
□
Spellcraft int
□
Spot r wis
□
Survival r wis
□
Swim r str*
□
Tumble dex*
□
Use Magic Device cha
□
Use Rope r dex
□
______________________ ____
□
______________________ ____
c
= ______+______+______
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= ______+______+______
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= ______+______+______
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= ______+______+______
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= ______+______+______
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= ______+______+______
c
= ______+______+______
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= ______+______+______
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= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
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= ______+______+______
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= ______+______+______
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c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
c
= ______+______+______
DEX
MISC.
CHA
CHARISMA
TOTAL
MODIFIER MODIFIER
INITIATIVE
MODIFIER
= +
SAVING THROWS
TOTAL
SAVE MODIFIER MODIFIER MODIFIER MODIFIER
CONDITIONAL MODIFIERS
TEMPORARY
FORTITUDE
(CONSTITUTION)
REFLEX
(DEXTERITY)
WILL
(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ATTACK BONUS
SPELL RESISTANCE
GRAPPLE
MODIFIER
= + + +
TOTAL
BASE ATTACK STRENGTH SIZE MISC.
SPEED
BONUS MODIFIER MODIFIER MODIFIER
ATTACK
ATTACK BONUS DAMAGE
CRITICAL
RANGE TYPE NOTES
AMMUNITION
__________________________
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK
ATTACK BONUS DAMAGE
CRITICAL
RANGE TYPE NOTES
AMMUNITION
__________________________
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK
ATTACK BONUS DAMAGE
CRITICAL
RANGE TYPE NOTES
AMMUNITION
__________________________
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK
ATTACK BONUS DAMAGE
CRITICAL
RANGE TYPE NOTES
AMMUNITION
__________________________
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK
ATTACK BONUS DAMAGE
CRITICAL
RANGE TYPE NOTES
AMMUNITION
__________________________
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
r
Denotes a skill that can be used untrained.
□
Mark this box with an X if the skill is a class skill for the character.
*Armor check penalty, if any, applies. (Double penalty for Swim.)
BASE ABILITY MAGIC MISC.
POSSESSIONS
ITEM
LOCATION
PAGE REF. WEIGHT
ITEM
LOCATION
PAGE REF. WEIGHT
TOTAL WEIGHT
CARRIED
CARRYING CAPACITY
LANGUAGES
INITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EQUALS MAX LOAD
2 X MAX LOAD
5 X MAX LOAD
CONTAINERS
CONTAINER
CAPACITY
WEIGHT
WEALTH
MONEY
GEMS
ART
OTHER
CP—
SP—
GP—
PP—
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
SPECIAL ABILITIES
SPELLS AND INFUSIONS
PAGE REF.
SPELL SAVE
DC
MOD
ARCANE SPELL FAILURE
%
CONDITIONAL MODIFIERS
SPELLS KNOWN
SPELL SAVE DC
LEVEL
SPELLS/DAY
BONUS SPELLS
c
c
0
c
0
c
c
1
st
c
c
c
c
2
nd
c
c
c
c
3
rd
c
c
c
c
4
th
c
c
c
c
5
th
c
c
c
c
6
th
c
c
c
c
7
th
c
c
c
c
8
th
c
c
c
c
9
th
c
c
SPECIALTY SCHOOL
PROHIBITED SCHOOLS
EXPERIENCE
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
ECL
ARMOR
/
PROTECTIVE ITEMS
ARMOR
/
PROTECTIVE ITEM
TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
SHIELD
/
PROTECTIVE ITEM
AC BONUS WEIGHT CHECK PENALTY
character illustration or dragonmark
SPELL FAILURE SPECIAL PROPERTIES
CLASS FEATURES
CLASS FEATURE
PAGE REF.
PROTECTIVE ITEM
AC BONUS WEIGHT SPECIAL PROPERTIES
NOTES
CLASS FEATURE
PAGE REF.
PROTECTIVE ITEM
AC BONUS WEIGHT SPECIAL PROPERTIES
NOTES
PROTECTIVE ITEM
AC BONUS WEIGHT SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
NOTES
AFFILIATIONS AND ENEMIES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
RACIAL TRAITS
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
©2004 Wizards of the Coast, Inc.
Permission granted to photocopy for personal use only. The Eberron and the Dungeons & Dragons logos
are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.
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