Legaia 2 Duel Saga Prima Official eGuide.pdf

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Prima’s Official Strategy Guide
Ja son Young
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
Contents
Introduction
2
Combat
5
The Prima Games logo is a registered trademark of Random House,
Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House, Inc.,
registered in the United States.
Walkthrough
The Adventure Begins
12
© 2002-2004 by Prima Games. All rights reserved. No part of this
book may be reproduced or transmitted in any form or by any means, electronic
or mechanical, including photocopying, recording, or by any information
storage or retrieval system without written permission from Prima Games.
Prima Games is a division of Random House, Inc.
Awakening the Origin
17
In Pursuit of the Aqualith
26
Homecoming: A Hero’s Welcome
39
Project Editor: Teli Hernandez
Editorial Assistant: Carrie Ponseti
Associate Product Manager: Jill Hinckley
Design and layout: Derek Hocking, Simon Olney
Quest for the Pyrolith
54
Quest for the Aerolith
71
The Final Battle
82
Legaia 2 Duel Saga © 2002 Sony Computer Entertainment Inc. Published under
license by Eidos Interactive Inc., 2002. Legaia 2 Duel Saga is a trademark of Sony
Computer Entertainment Inc. Fresh Games, Eidos, Eidos Interactive and the
Eidos logo are trademarks of the Eidos group of companies. All Rights Reserved.
Cooking, Gardening, and Combat Challenges
91
Weapons, Armor, and Items
106
All products and characters mentioned in this book are trademarks of their
respective companies.
Monsters
124
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and
“RP” are copyrighted works and certification marks owned by the Entertainment
Digital Software Association and may only be used with their permission and
authority. Under no circumstances may the rating icons be self applied or used
in connection with any product that has not been rated by the ESRB. For infor-
mation regarding whether a product that has no been rated by the ESRB, please
call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding
licensing issues, please call ESA at (212)223-8936. Please note that ESRB ratings
only apply to the content of the game itself and does NOT apply to the content
of this book.
Important:
Prima Games has made every effort to determine that the information contained
in this book is accurate. However, the publisher makes no warranty, either
expressed or implied, as to the accuracy, effectiveness, or completeness of the
material in this book; nor does the publisher assume liability for damages,
either incidental or consequential, that may result from using the information in
this book. The publisher cannot provide information regarding game play, hints
and strategies, or problems with hardware or software. Questions should
be directed to the support numbers provided by the game and device
manufacturers in their documentation. Some game tricks require precise timing
and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4065-2
Library of Congress Catalog Card Number: 2002111412
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Prima’s Official Strategy Guide
Introduction
The world of Legaia 2 is fraught with danger yet brimming with treasure and reward. This
beautifully realized game chronicles the adventures of Lang, a young warrior of the wilderness
town of Nohl. When the Aqualith—a life-giving stone that provides Nohl’s water
supply—is stolen, Lang must venture beyond his quiet hamlet and into the
fierce and unforgiving world to retrieve it.
Mystics
About Legaia
Central to your party is young Lang. He participates in every battle.
Lang encounters Maya and Kazan on his journeys. Later in the game,
both Sharon and Ayne join the party as well. Each character brings
unique abilities and a powerful Origin.
Lang
Characters
Among the race of men are those born
with a rare and powerful gift—a
second soul. A unique mark upon the
flesh bears testament to this shared
spirit. Known as Mystics, these beings
share close ties with the essence and
power of all life. Within each lies an
Origin, an embodiment of an aspect of
nature.
Mystics have long been persecuted
by frightened humans, who see their rare gifts as an abomination. Not long
ago, villages and entire cities were violently purged of Mystics in a series of
murderous rampages.
Origins
Age: 17
Height: 5’7”
Weight: 147
Weapons: Sword
Land was raised to be a warrior and a defender of Nohl;
he is quite brash and impulsive. But beneath the
inexperienced exterior beats the noble heart of a true
champion.
Galea
Flaming Fist
Flame Crest
Hellfire Wings
Final Flash
Blazing Smash
The Origin of Fire is among the most
powerful in existence. Galea can use
a variety of combat-oriented powers,
laying waste to almost any enemy. Although
impulsive and inexperienced, Galea proves a loyal and
valuable ally to Lang. As the game opens, Lang has no knowledge of or
access to his second soul Galea.
Origins are an embodiment of nature.
They share the body of a Mystic and
rise from the flesh when called upon.
These powerful beings harness the
essence of an attribute of nature and
use this essence for healing, battle, or
enhancement. The Origin’s powers
depend on each one’s elemental
aspect. Fire tends to be destructive,
Earth, protective, and Life, restorative.
The Origin’s ability to manifest these extraordinary powers
is not infinite. Healing, destroying, protecting, or
enhancing expends energy. This energy is measured in
Magical Points (MP). When all MP is used up, an Origin
can no longer use special abilities.
Galea can smash through rocks and
other obstacles. If faced with an
obstruction while in a dungeon, press
P to call upon Galea’s power.
Kabel
The Kabel were an ancient race with a
mastery of magic. They plumbed the
foundations of the universe and
created fantastic wonders that survive
to this day. However, at the height of
their power, the Kabel were destroyed
in a fierce war with humankind.
Nothing remains of this once great
civilization save distant memories and a few scattered relics.
To cycle through characters on the Dungeon screen,
press r or l.
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Characters
Maya
Age: 14 Height: 5’1”
Weight: 103 Weapons: Magic
Maya is an enigmatic young woman who possesses the power
of the ancient Kabel. This power manifested itself violently in
her youth, resulting in the death of her parents. Since this
horrible event, Maya has been unable to utter a single word.
When Maya is first encountered, she has no access to any of her
latent magical abilities.
Rivas
Life Blessing
Life Heal
Sharon
Age: 20 Height: 6’0”
Weight: 132 Weapons: Saber
Sharon is agile and sassy, wielding a deadly scimitar and
quick wit. She is the daughter of a renowned pirate, and she
struggles to fill her father’s shoes as the captain of the
Bloody Hawk . When Sharon is first encountered, she is already
a skilled swordswoman, but doesn’t know any special fighting
skills.
Arrode
Lightning Arrow
Thunder Serpent
Thunderbolt Bow
Arrode is the Origin of Lightning, beautifully matching
Sharon’s crackling banter. This Origin has combat
attacks only, projecting the essence of lighting at
her enemies with deadly precision. Arrode
weakens easily, requiring rest after only two
or three castings of her most powerful
abilities.
Solar Guidance
Gospel
Glorious Mercy
Rivas is the Origin of Life, with a variety of potent powers
to restore the body and revitalize the spirit. She has no
offensive abilities, but can heal any injury, cure any ailment,
and bestow the blessings of heaven upon the worthy. When
Maya is first encountered, Rivas is fully awakened but
capable of using only her Life Blessing power.
Rivas can infuse new life
and vitality into almost any living thing. In
dungeons, she can cause creeping vines
to grow high along a cliff face or ignite the
innate energies of glowing moss. When
faced with a vine, pedestal, or urn that
looks withered, press P to call upon
Rivas’s power.
Arrode can trigger
Thunder Switches. These switches often
protect valuable caches of items or
unlock new areas of a map or dungeon.
When you come across a Thunder
Switch, press P to activate Arrode’s
special powers.
Kazan
Age: 60 Height: 6’5”
Weight: 229 Weapons: Bare fisted
Kazan was once a renowned swordsman, known for expertise in
the Sky Fang school of fighting. But tragedy and time have worn
at this noble warrior. Renouncing the way of the blade, Kazan
now fights with his bare hands. When you encounter Kazan, he is
slowly relearning the art of combat and does not possess any of
the special techniques he had mastered as a swordsman.
Deva
Earth Energy Earth Protector
Earth Charge Earth Rage
Deva is the Origin of Earth, with a combination
of offensive and enhancing powers. Most of Deva’s
abilities call upon the explosive power of the earth.
The ground can swallow up enemy forces when Deva’s
power is brought to bear. When Kazan is first
encountered, Deva is fully awakened but has access
only to his Earth Energy power.
Ayne
Age: 23 Height: 8’8”
Weight: 643 Weapons: Axe
Ayne belongs to an elusive race of
secretive giants that reside on Jinga.
These giants usually never interact
with the outside world, but Ayne is
forced to join the party to protect his
people. Although intimidating in his
immensity, Ayne is among the most
gentle of creatures—unless in combat.
Gaia Powers
Gaia Spirit
Firebeast Spirit
Wind God Spirit
Thunder Spirit
Holy Tree Spirit
Victory Spirit
Ayne lacks a specific Origin, but he has a unique relationship with the
earth itself. Through this sacred bond, Ayne can enhance and protect not
only himself, but every member of the party.
Deva has a twofold special ability
related to his mastery of the earth. He can
draw great columns of stone out of
patches of bare rock. Further, loose
mounds of earth allow Deva to propel
Kazan high into the air. Use both of these
abilities to ascend cliff faces or other
steep surfaces. When faced with a circular
dirt or stone patch in a dungeon, press P
to call upon Deva’s power.
Use Ayne’s strength to lift or push
large, heavy objects. If a stone block or
recessed chest is found, press P to flex
Ayne’s muscles.
. 3 .
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Prima’s Official Strategy Guide
Controls
Game Controls
BUTTON
FIELD AND MENU SCREENS
BATTLE MENU
U
Enter command/Talk/Examine
Enter command
I
Cancel command/Go back one window
Cancel command
O
Open Menu screen/Display item description
Display Art List when entering Art Commands
P
Perform Origin Actions/Display Sort menu on the Item screen/Unequip accessory
N/A
rl
Change character(Dungeon Maps only)/
N/A
RL
Page down/Page up (to scroll up and down quickly)
Page down/Page up in Art List or Item List
T
Display description of the item indicated by the cursor
N/A
Directional Buttons
Move Character (Walk)
Enter/Select Command
Left Analog Stick
Move Character (Run)
Enter/Select Command
Right Analog Stick
Used in minigames
N/A
Menu
Screen
Skills
When accessories are equipped, they
carry certain skills. One skill is always
available with each accessory, although
most accessories have latent skills that
must be developed through experience
before you can use them. There are two
unique categories that can be
controlled and accessed here—
From the Menu screen, you can access
various information about any
character in your party.
Items
This screen lists all treasures, items, materials, weapons, food, and so on
that you collect. These items can be listed in the order they were acquired,
alphabetically, or by type. There are also five different categories of
equipment view including All Items, Recovery Items, General Items,
Equipment, and Others. Use the five icons at the top of the Items screen to
access these categories.
Offensive and Defensive Skills.
Only one Offensive Skill and one Defensive Skill can be selected at a time.
When you equip a character with an accessory that has an Offensive or
Defensive Skill, you must select that skill or it cannot be used. The default
status for these skills is “None” unless otherwise selected.
Offensive Skills carry special offensive benefits. Examples include doing
extra damage or stealing items, HP, or MP. Defensive Skills offer special
defense capabilities. When these skills are activated, you can erect special
barriers or shields, replenish HP, or cure Abnormal Statuses. To trigger a
Defensive Skill, put your character in Guard mode while in combat.
Config
Origin
This displays all information related to the
Origins, including level, powers available,
and how much strength each possesses
(represented by MP).
The Config screen allows you to
customize a variety of game features,
such as sound quality, display speed,
or vibration control.
Equip
The Equip screen grants you a full list of all
weapons and equipment presently used by
each party member. Item effects and the
weight of each piece are listed. Use this
screen to change what each character uses
and to gauge the effectiveness of various
equipment combinations.
Order
In combat, only three of your characters can engage the enemy at any one
time. Lang is always one, but you choose the other two. Characters are
separated into two groups—Active and Reserve. Active characters appear
in horizontal tiles along the screen’s
right side. Reserve characters appear
in a single vertical tile on the screen’s
left. To change your party order,
highlight the picture of a character in
the Reserve tile, then use the
Directional buttons to carry the icon
over to the Active tiles to the right.
Status
Status is among the most common screens
you will use. Find information on virtually
anything related to your character,
including stats, equipment, recipes, skills,
and Origin powers. Cycle through
characters with r and l. Cycle through
the various status menus with the left and
right directional buttons.
4
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