Deadlands - Hell on Earth - Denver.pdf

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Denver
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Denver
By: Jay Kyle
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Denver
Written & Designed by: Teller
Editing & Layout: Shane Lacy Hensley, John R. Hopler, Chris Libey
Cover Art: Mike Osadciw
Interior Art: Michael Colosante, Tom Fowler, Mike Osadciw, Richard Pollard,
Cover Design: Chris Libey
Logos: Charles Ryan, Ron Spencer and Chris Libey
Special Thanks to: Amy, Pete & Gillian Kyle, Shane, Michelle, Caden & Ronan Hensley, John Hopler, John Goff, and the
last but certainly not least, Matt Steflik (my sounding board) and the Razing Arizona Posse.
Deadlands created by Shane Lacy Hensley.
Dedicated to: Charleton Heston, who, as the Omega Man, showed a young boy how cool the Apocalypse could be.
This electronic book is copyright Pinnacle Entertainment Group.
Redistribution by print or by file is strictly prohibited.
Add 1 to all Page Number References to account for the cover of this Ebook.
Pinnacle Entertainment Group, Inc.
DEADLANDS, HELL ON EARTH © Pinnacle
Entertainment Group, Inc. 2001.
DEADLANDS, HELL ON EARTH and all related characters
and elements are trademarks of Pinnacle Entertainment
Group, Inc.
Visit Pinnacle’s
Weir
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ebsite
WWW.PEGINC.COM
© Pinnacle Entertainment Group, Inc.
All Rights Reserved. Printed in the USA.
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Special Thanks to:
Dedicated to:
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Table o’ Contents
Welcome to Hell ........ 4
The Marshal’s
Handbook .................. 57
Chapter One .................................108
Chapter Two:
Extreme Sports ..................... 110
Chapter Three:
Mile High Mayhem ........... 115
Chapter Four:
In the Mountains of
Madness ..................................... 120
Chapter Five:
Air Force One ...................... 122
Chapter Six:
Hail Mary Pass .................... 126
Posse Territory ............ 5
Chapter One:
City of the Living
Damned ...........................7
Denver in General.....................14
Environs of Denver ................ 26
Power Groups................................ 27
Index................................... 127
Chapter Three:
Things to Do in
Denver Till
They’re Dead.......... 59
History of Denver .................... 59
Scavenging ....................................... 62
Power Groups................................ 74
The Combine .................................. 78
Power Armor
Record Sheet ....... 128
Archetypes ....................30
No Man’s Land........ 33
Chapter Two:
A Hard Day’s
Knight ............................35
New Edges ....................................... 38
New Hindrances ........................ 39
New Equipment ......................... 40
Chapter Four:
Legions of the
Damned ....................... 87
Combine Equipment .............. 87
Heavy Metal .................................... 92
Pest Control..................................... 92
Intelligence
/Infilitration ............................ 94
Support ................................................. 97
Combat ................................................. 98
Chapter Five:
Air Force One
is Down ...................... 105
The Story So Far ..................... 106
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Welcome to Hell
Chapter One gives a rat’s eye view of
the city as presented by its former
Mayor, and now de facto leader of the
Resistance, the Honorable John Connor.
Connor gives a brief history of this
shattered jewel of the Plains, tells what
he knows of the nefarious Combine
and the other groups of note in the
city, and he gives a guided tour of
some of the devastated city’s major
landmarks.
Chapter Two takes you to the No
Man’s Land of the Robo-hunters. This
section explores the fellowship of these
armored warriors in detail, and reveals
their organization, equipment, and
tactics. If your hero wants to go toe-to-
toe with the worst the Combine has to
offer and have a chance of surviving,
being a Robo-hunter may be the life for
her.
Chapter Three is for Marshals only.
Here we give you the real low-down on
what’s going on in Denver and the
Combine. Here the Marshal will find all
the information she needs to harass
her posse both inside and outside
Denver with the evil forces of
Throckmorton.
Chapter Four continues Marshal’s
Territory. Within can be found more
detailed descriptions and statistics for
the Combine’s newest war machines to
roll off the assembly line from the
Denver Hellstromme Industries complex
than you can shake a fried circuit
board at. These walking (and rolling
and crawling and flying) death
machines can be found both within the
ruins of Denver and outside the city as
the war with the Iron Alliance heats
up.
Chapter Five finally reveals the truth
of a mystery that has puzzled
investigators since before the bombs fell
on Judgment Day—the final fate of Air
Force One. A snatch and grab mission
performed by the Resistance pays off
beyond belief when it turns out that
the rescued prisoner knows the
location of the missing Presidential jet.
It then becomes a race to find the
wreckage and its valuable cargo that
can tip the balance of power in the
Wasted West.
Strap on your guns and let’s go take
an in-depth look at “the place that no
one goes.”
Sitting like a malignant cancer
against the eastern flanks of the
Rockies, Denver echoes with the
screams of the dying and the clash and
grind of metal. The whine of patrolling
Raptors overhead sounds as a
counterpoint to the crunch of rubble as
the gleaming metallic skeletons of
Throckmorton’s automatons move
through the wreckage hunting the
hard-pressed humans of the Resistance.
From the ruins of the Mile High City,
the tentacles of the Combine reach
across the plains to squeeze tribute
from those unfortunate enough to fall
under its shadow. Many go to the
rubble of Denver, but few enter
willingly, and even fewer come back.
For years the Combine has built up its
legions, like water behind a crumbling
dam, waiting for a crack to appear that
would unleash a torrent to sweep away
all in its path. That time is now.
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