a02 - Traitor Fleets.pdf

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TRAITOR FLEETS : :
THE VESSELS OF CHAOS
“MEN AND IRON , , NEITHER OF THEM QUITE AS THEY ONCE WERE . . . . . .”
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CHAOS VESSELS
THE PLANET KILLER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505 pts
TYPE/HITS
SPEED
TURNS
SHIELDS
ARMOUR
TURRETS
The origins of the massive stellar vessel
known simply as the Planet Killer are a
mystery to Naval authorities. It bears no
resemblance to any Imperial ship design
and is assumed to have been constructed
within the Eye of Terror by Abaddon’s
forces, just prior to the Gothic War – in fact
several of the Adeptus Mechanicus doubt
whether its construction would have been
physically possible outside of warp space.
Only one Planet Killer is known to have
been built and that was used as the
personal flagship of Abaddon the
Despoiler during much of the Gothic War.
Built around a central energy cannon of
immeasurable magnitude, the Planet Killer
is also studded with numerous long range
lances, weapons batteries and torpedo
launchers. Well armoured and protected
by a plethora of shield generators, the
Planet Killer’s only weakness seemed to be
its ponderous speed.
It was this lack of pace which was to lead
to its eventual downfall, as it was
destroyed by salvo after salvo of
torpedoes, fired at extreme range by the
Lunar class cruisers of battle group
Omega, shortly after the destruction of
Kharlos II.
Battleship/14
20cm
45°
4
5+
5
“And furthermore it is our conclusion that
such a machine therefore does not exist and
any personnel claiming to have seen it are
deluded.
It has been proven to a high degree of
probability that the destruction of Kharlos
II is wholly the result of coincidental
seismic activity.”
– Conclusions from the preliminary
report on the destruction of Kharlos II by
the Imperial Commissioner for Moral
Truth
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
Prow weapons battery
60cm
12
Left/front/right
Port weapons battery
60cm
6
Left
Starboard weapons battery
60cm
6
Right
Dorsal lances
60cm
6
Left/front/right
Prow torpedoes
30cm
9
Left/front/right
Armageddon gun
90cm
See rules
Front
Notes: The Planet Killer is notoriously slow to manoeuvre and so cannot use the Come to New Heading
special orders.
ARMADA
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CHAOS VESSELS
PLANET KILLER SPECIAL RULES
THE ARMAGEDDON GUN
The Armageddon gun may not be fired if the
ship has been crippled or is on Burn Retros, All
Ahead Full or Brace For Impact special orders.
The Armageddon gun can only be fired directly
ahead of the ship. To fire the Armageddon gun,
place the nova cannon template so that it is
touching the Planet Killer’s stem then move it
directly ahead 90cm. If the hole in the centre of
the template passes over a ship’s base (friend or
foe!), that ship suffers D6 automatic hits. If any
other part of the nova cannon marker moves
over a ship’s base then the ship suffers one
automatic hit. Hits take down shields exactly as
normal. Ordnance touched by the template is
destroyed. Once the Armageddon gun has fired,
it must build up another charge of energy and
you must use Reload Ordnance orders before it
can fire again. If you roll a double 6 for a Reload
Ordnance check, then the Armageddon gun has
disastrously malfunctioned, inflicting a critical
hit on the Planet Killer and rendering the
Armageddon gun useless for the rest of the
battle. On a roll of any other double, the
Armageddon gun can be fired once more before
it must be shut down to prevent overloading.
Note that as the Planet Killer also has torpedoes,
it is possible that you will need to use Reload
Ordnance orders for these at the same time as
for the Armageddon gun. In this case, only
make one Command check but apply the roll
equally to both weapons systems (eg, if you roll
a double 6, then the Planet Killer suffers an
automatic critical and will also be out of
torpedoes for the remainder of the game).
THE PLANET KILLER
IN EXTERMINATUS
The Planet Killer, as its unsubtle name suggests,
is designed to attack worlds. This makes it
particularly appropriate for the Exterminatus
scenario. If the Chaos fleet is attacking, it can
include the Planet Killer instead of using
modified exterminators or a Blackstone
Fortress. The Planet Killer does not lose any of
its weapons for being an exterminator, but if the
Armageddon gun cannot be used for any reason
then it can no longer act as an exterminator and
the Chaos player loses the battle automatically.
Though the Planet Killer must enter low orbit to
fire a planet-killing shot like other vessels it
does not have to approach within 45cm of the
table edge to activate the Armageddon gun, nor
does it need to roll a 4+ to destroy the planet.
INCLUDING THE PLANET KILLER
IN OTHER BATTLES
The Planet Killer isn’t particularly suited to
general fleet engagements and is much more
appropriate for special scenarios or certain
types of games. In fact, the Planet Killer is
very likely to be the whole reason for a
battle. For example, you could play Scenario
three: The Raiders, with the Chaos fleet
defending the Planet Killer. Instead of the
normal victory conditions, the attacking
player must cripple or destroy the Planet
Killer.
Another variation on the ‘destroy the Planet
Killer’ scenario is to use Surprise Attack.
Rather than orbiting a world, the defending
Chaos fleet is stationed around the Planet
Killer (perhaps it is undergoing repairs or
something similar). The defender does not
have to pay any points for the Planet Killer,
but it starts the battle on standby like the
other defending vessels. As such it cannot
move or shoot until active, though turrets
and shields work as normal. The attackers
must cripple the Planet Killer to win.
Similarly, you could fight a Convoy
scenario, with the Planet Killer counting as
eight transports. The Planet Killer’s
unwieldy size will make it difficult to
manoeuvre in the dense celestial
phenomena, offsetting its far greater
offensive capabilities. If the Planet Killer
moves off the opposite table edge
undamaged then the Chaos player wins. If it
is crippled before it escapes it is a marginal
attacker win and if it is destroyed the
attacker gains a major win.
FIRING THE ARMAGEDDON GUN
Monstrous
Imperious
90cm
Planet Killer
Example: The nova cannon template moves 90cm directly ahead of
the Planet Killer. The hole passes over the Imperious , while the outer
edge passes over the Iron Duke . Unfortunately for the Chaos player,
the template also passes over the Monstrous . The Imperious suffers
D6 hits, and the Iron Duke and Monstrous suffer 1 hit each.
Iron Duke
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ARMADA
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CHAOS VESSELS
CHAOS RETALIATOR CLASS GRAND CRUISER . . . . . . . . . . . . . 275 pts
Galan V garrison fleet that mutinied
against Imperial rule in M35. After a two
day pitched battle around the planet’s
three moons which saw four of the traitor
vessels destroyed, taking three Imperial
cruisers with them the rebel squadron
disengaged, fled out of the system and
made the jump into the Warp, led by the
squadron command vessel, Foebane .
Since the Treachery of Galan the squadron
(which has now taken its command ship’s
name) has been identified as part of the
raiding fleets of three renegade
Warmasters, and has been involved in fleet
actions in Segmentum Obscurus,
Segmentum Solar and Ultima Segmentum.
The Foebane and her sister ships were last
positively identified during the Raid on
Magdellan Prime, now over 100 years ago,
which destroyed fifty percent of the
planet’s orbital defences.
FAMOUS SHIPS
Foebane
TYPE/HITS
SPEED
TURNS
SHIELDS
ARMOUR
TURRETS
W hen vessels of a certain class are already
Grand Cruiser/10
20cm
45°
3
5+
3
known traitors, Imperial Admirals must
think long and hard about employing the
services of remaining vessels. Individual
captains and their ships may turn traitor
regardless of class, but when substantial
numbers of vessels of the same design fall to
the Ruinous Powers, some fallibility must be
suspected. By accident, or perhaps by design
of some already corrupted Techmagos, the
ship may lack proper protection from the
influences of the Warp, or its architecture
may contain certain geometries, proportions or
combinations of material which act as
conduits for the dark energies of Chaos,
making all such vessels vulnerable to the
worst of taints, no matter how loyal, brave
and honourable their captain and crew may be.
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
Port weapons battery
30cm
6
Left
Starboard weapons battery
30cm
6
Right
Port lance battery
45cm
2
Left
Starboard lance battery
45cm
2
Right
Port launch bays
Swiftdeaths: 30cm
2 squadrons
-
Doomfires: 20cm
Dreadclaws: 30cm
Starboard launch bays
Swiftdeaths: 30cm
2 squadrons
-
Doomfires: 20cm
Dreadclaws: 30cm
Special Rules: The Foebane has improved thrusters and may move 5D6 cm when on All Ahead Full
orders. This costs no extra points.
ARMADA
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T he Retaliator class was part of the
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CHAOS VESSELS
CHAOS EXECUTOR CLASS GRAND CRUISER . . . . . . . . . . . . . . 210 pts
Imperial service. Few were ever
constructed, mostly in the ship yards of
Hydraphur and its surrounding forge
worlds.
The Executor was a lance boat, and as
such was much liked by fleet commanders
as a counter foil for other more heavily
gunned cruisers.
Over the years the Executor’s numbers
dwindled as each was lost in battle. One of
the last remaining squadrons, under the
command ship Blood Royale, was
stationed as part of the massive fleets
defending the Cadian Gate. During a fleet
action against Chaos vessels raiding from
the Eye of Terror, the Executor class Blood
Royale and her sister ships where part of
the pursuit force. Having held the line and
forced the raiders to disengage the Blood
Royale and a dozen other vessels gave
chase. None where ever seen again, their
fate remained a mystery. Most believed
they had been drawn into a trap and
destroyed. Five centuries later three of the
missing vessels, including the Blood
Royale , were identified as part of the
renegade fleet of Warmaster Arca
Vilespawn. They are thought to be the
only Executors left.
FAMOUS SHIPS
Blood Royale
TYPE/HITS
SPEED
TURNS
SHIELDS
ARMOUR
TURRETS
Grand Cruiser/10
20cm
45°
3
5+
3
ARMAMENT
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
Port lance battery
30cm
4
Left
Port lance battery
45cm
2
Left
Starboard lance battery
30cm
4
Right
Starboard lance battery
45cm
2
Right
of officers and quartermasters, whom he will conspire with to effectively enslave the ship’s remaining crew, turning them into unwilling
serfs to Chaos. Under such conditions, most inevitably succumb and turn to Chaos themselves, or else are broken and perish in their servitude.
Sometimes, however, the brave fight goes on. The traitor vessel, Desmeria, for example, was destroyed when intercepting forces from Battlefleet
Artemis managed to teleport a supply of melta-bombs to surviving loyalist sailors, holding out deep in the bowels of the Desmeria. In a
series of guerilla raids the valiant loyalists used the melta bombs to blast their way through to the ship’s anterior plasma coil before finally
sacrificing themselves in the Emperor’s name, overloading the plasma drive itself and committing their treacherous comrades to the oblivion
their actions so deserved.
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ARMADA
T oday the Executor is no longer in
N ot all crew aboard a treacherous vessel are necessarily willing participants. A corrupted captain may have turned little more than a handful
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