Battlefleet Gothic - Doom of the Eldar [FanMag#04].pdf

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YRIEL’S RAIDERS
by Matt Keefe
Although Eldar Corsairs are a constant threat to merchant shipping, they very rarely pose a major
threat to Imperial battlefleets. The same cannot be said of the dozens of fleets of Eldar ships that
protect each Eldar Craftworld. Each of these Craftworld warfleets is a deadly and highly potent force
that is capable of laying waste to an entire sub-sector.
Over fifty years before the Tyranid assault, High Admiral
Yriel had led Iyanden fleet. Although he was considered
one of the greatest Eldar naval tacticians to have ever
lived, his character was flawed by the sin of pride. When
Iyanden had been threatened by a Chaos space fleet
raiding out of the Eye of Terror, Yriel had led the fleet on
a pre-emptive attack on the Chaos Fleet's flagship, leaving
Iyanden Craftworld unprotected. He only returned just in
time to stop a suicide attack by a small flotilla of Chaos
raider ships, who nonetheless managed to damage the
Craftworld. Expecting to be feted and honoured for his
victory, Yriel was deeply angered when he was called upon
to defend his course of action. Claiming that his record
should speak for itself, Yriel refused to enter into the
debate, leaving his old friend Kelmon no choice but to
elect a new High Admiral in his place. Bitter with rage,
Yriel vowed that he would never set foot on Iyanden
again. He and a small band of followers left the Craftworld
and formed an Eldar raider company that became the
single most powerful Eldar pirate force operating in the
galaxy.
When he heard of the Tyranid's assault on Iyanden, Yriel
did his best to ignore the terrible peril that threatened his
old Craftworld. But proud though he was, righteously
angry though he was, Yriel could not leave lyanden to its
fate in this, its very darkest hour. Battling his way through
the Tyranids' psychic blockade, Yriel swept to the aid of his
people. He arrived just in time.
Like a thunderbolt from the blue Yriel and his raider fleet
smashed into the Tyranid Hive Swarms. He was quickly
joined by the few remaining craft of lyanden's fleet, and
together the combined Eldar space fleets tore the Tyranid
Swarms apart. Two more waves of Tyranid Hive Swarms
attacked the Craftworld, only to meet the same fate. Not a
single Tyranid ship reached the Craftworld, though the
cost to the Raiders was dear. Bloodied but unbowed the
Raiders prepared to sell their lives to the last in order to
turn back the next wave of Tyranids. On the bridges of the
Craftworld and of the circling Eldar ships vigilant eyes
watched the scanners, waiting for the first tell-tale blip
that would indicate the direction of the next assault.
Minutes passed, then hours, and with a growing sense of
wonder the Eldar realised that no more Tyranid Swarms
were coming - the assault was over. The Hive Fleet had
been destroyed!
But on Iyanden Craftworld the war went on. The Tyranid
Hordes that had been fighting a tenacious rearguard
action awaiting the aid of the rest of the Hive Fleet now
turned like cornered rats and hurled themselves at the
Eldar. Caught by surprise the Eldar staggered back,
desperately trying to hold the suicidal Tyramd onslaught.
The Fortress of the Red Moon fell to a surprise attack. and
for a moment it seemed that with victory within their
grasp the Eldar would be defeated. But, for the second
time, Yriel led his Raiders to the rescue of the Craftworld.
Disembarking from their orbiting spacecraft the Raiders
joined with the battered defenders of Iyanden Craftworld
and, yard by yard. step by step, forced the Tyranids back.
A final wild charge led by the Tyranid Hive Tyrant was
annihilated by the combined efforts of the Avatar, Yriel
and the Ghost Warriors. and then in a series of vicious
one-sided battles the last of the Tyranids were hunted
down and destroyed. The Tyranid attack on Iyanden
Craftworld was over. The Tyranids had been defeated.
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FLAME OF ASURYAN, YRIEL’S FLAGSHIP . . . . . . . . . . . . . . . . . . . . . . . 320 points
It is here that the most powerful and wise of
Iyanden’s leaders gather for all talk of war and it is
here that the armies of Iyanden muster when the
time comes. There is no place more sacred, nor
more heavily guarded within the entire Craftworld.
At the centre of this great shrine burns a constant
flickering fire, the Flame of Asuryan itself – a beacon,
a symbol of hope to the Eldar of the Craftworld. It is
said that the Flame of Asuryan is the burning fire
with which the Eldar will claim victory over all who
would attack the Craftworld, though it is also said
that should the flamed ever go out, Iyanden’s light
will diminish also. When Yriel led the Craftworld’s
fleet, he was considered to be the favoured of
Asuryan, and amongst his many great titles earned
himself the honorific of ‘Bearer of the Flame’, and
duly renamed his flagship The Flame of Asuryan
accordingly.
The Flame of Asuryan is magnificent, even by the
standard of Dragonships. It bears three great sails –
one born upon its long elegant spine, and another
pair each mounted atop the great outriggers to its
flanks, both of which also bear deadly pulsar lances.
The Flame of Asuryan bore Yriel to many great
victories at the head of the Iyanden fleet and he
would give little thought to parting with the vessel
once his own rank was lost and his own place
amongst the Craftworld taken from him. Instead, he
and his most loyal followers departed, Yriel himself
still aboard his mighty flagship. By such means did
the Flame of Asuryan come to depart the Craftworld
of Iyanden.
When Hivefleet Kraken descended upon Iyanden,
Yriel made no attempt to aid his former home, but
when the Tyranids overran Iyanden and threatened
the Shrine of Asuryan itself, he could no longer
ignore its calling. Returning at the head of a mighty
fleet of raiders who he had gathered about him in his
years of exile, Yriel smashed aside the Tyranid fleet.
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Notes: The Flame of Asuryan carries the most fearsome members of Yriel’s own pirate warband, which count as an Aspect
Warrior Fighting Crew.
A t the heart of Iyanden lies the Shrine of Asuryan.
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THE CRAFTWORLD’S & THE OUTCASTS
The Eldar are an incredibly ancient race, who once ruled
a vast empire across the stars. Then came the hideous
times of the fall, when the Eldar were consumed by their
own decadence and fell from power. The few who
survived were scattered across the stars in their vast
Craftworlds - vessels as large as worlds which now stand
as the Eldar race’s last remaining havens.
Eldar Pirates are outcasts – Eldar who have turned away
from the Path and abandoned their craftworld. These
Eldritch Raiders live quite apart from the orderly,
disciplined Eldar of the Craftworlds forming ravenous
bands of pirates, corsairs and raiders. As with other
outcasts, some of these eventually return to the Path, or
may retain some ties to their original craftworld.
However, the wilful and unaccountable actions of the
Outcasts stand far apart from the carefully scryed and
considered actions of the Craftworld Eldar, and for the
most part the Farseers show great reluctance for their
own peoples to mix with the wayward and dangerous
Outcasts.
It is impossible to say with certainty how many
Craftworlds there are. They were built many millennia
ago in great urgency and in times of unimaginable peril.
The turmoil and confusion which preceded the
destruction of the Eldar worlds was great. All higher
government had long since ceased to operate, and it was
only thanks to the heroic actions of a few far-sighted
individuals that the Craftworlds were built at all.
Combining Eldar Craftworld and Corsair Vessels
Outright alliance between fleets acting on the will of a
Craftworld’s Seers and the more volatile, self-serving
Eldar Corsairs is relatively rare, but certainly not
unknown. It does, however, usually only occur when a
knowledgeable leader of great influence is present, able
to both satisfy the careful measured desires of the Seers
yet at the same time prove his might to the more
aggressive pirates. Such leaders, like the legendary Yriel,
are rare, but the fleets they command are invariably
powerful.
The Eldar Path
Aware that it was the ineffable power of their own whims
and desires which had so wantonly brought about their
downfall, the survivors, the Eldar of the Craftworlds,
have developed a way to control their own inner natures.
Every Eldar chooses for himself a discipline which he
then makes it his task to master. It may take years to
successfully accomplish this, perhaps more than a single
human lifetime. Each discipline is rightly called a path,
and each path may necessitate further choices and
specialisations. For example, the Path of the Warrior has
many Aspects, and whilst all enable the Eldar to master
the skills of combat, each Warrior Aspect brings with it its
own special techniques and abilities. Other paths include
that of the Bonesinger, as the psycho-technicians of the
Craftworlds are called, who craft wraithbone and other
psycho-plastic materials to fashion the material artifacts
of the Eldar. There are innumerable paths, some chosen
but rarely, each offering its followers a complete way of
life.
Ordinarily, Craftworld Eldar fleets CANNOT use the
Reserves rules to pick ships from a Corsair fleet (nor vice
versa). To use a mixed Craftworld and Corsair fleet, you
must first choose to use ONE particular Eldar fleet list. In
place of that fleet’s normal Fleet Commander option,
you must then choose an Eldar Hero (listed below). The
presence of an Eldar Hero then entitles your fleet to take
ships from the ‘other’ Eldar list (i.e. reserve Corsair ships
if your fleet is a Craftworld Eldar fleet, reserve Craftworld
Eldar ships if your fleet is made up of Corsairs).
FLEET COMMANDER
Eldar Hero
Your fleet may be led by an Eldar Hero, in place of its
normal fleet commander.
Outcasts & the Path
Sometimes the rigid constraints of the Eldar path are
intolerable even for an Eldar to bear; such individuals
leave their Craftworlds and become known as Outcasts.
Many Eldar spend years or decades as Outcasts before
they return to the Eldar path. Outcasts must bear the
terrible burden of their heightened Eldar consciousness
without the protection of the Eldar path. Set free within
the universe they are dangerously vulnerable. Only Eldar
of especially strong character can survive for long as
Outcasts. After years of adventure and wandering, or
sailing the seas of space aboard the pirate fleets, most
Eldar eventually return to the sanctuary of the Eldar path.
Eldar Hero(Ld10) .....................150 pts
You may purchase re-rolls for your Eldar Hero by paying
the cost listed below:
One re-roll .............................50 pts
Two re-rolls .............................75pts
Three re-rolls ..........................100 pts
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