Packtpub.Blender.2.5.Character.Animation.Cookbook.Jun.2011.pdf
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Blender 2.5 Character
Animation Cookbook
50 great recipes for giving soul to your characters by
building high-quality rigs and understanding the principles
of movement
Virgilio Vasconcelos
BIRMINGHAM - MUMBAI
Blender 2.5 Character Animation Cookbook
Copyright © 2011 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the publisher,
except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly
or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies
and products mentioned in this book by the appropriate use of capitals. However, Packt
Publishing cannot guarantee the accuracy of this information.
First published: June 2011
Production Reference: 1130611
Published by Packt Publishing Ltd.
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK.
ISBN 978-1-849513-20-3
www.packtpub.com
Cover Image by Virgilio Vasconcelos (
virgiliovasconcelos@gmail.com
)
Credits
Author
Virgilio Vasconcelos
Project Coordinator
Joel Goveya
Reviewers
Allan Brito
Proofreader
Aaron Nash
Martin Poirier
Indexer
Tejal Daruwale
Acquisition Editor
Sarah Cullington
Production Coordinator
Aparna Bhagat
Development Editor
Hyacintha D'Souza
Cover Work
Aparna Bhagat
Technical Editor
Aaron Rosario
About the Author
Virgilio Vasconcelos
is an animator based in Brazil, who uses Blender as his 3D tool to
produce animations. He is also a university professor, teaching digital 3D and 2D animation
at Universidade Federal de Minas Gerais (UFMG). His specialties include character rigging
and animation, and his irst tryst with Blender was back in 2003. He has worked as lead 3D
artist at Nitrocorpz Design Studio, and has several personal and commissioned productions
recognized by the Blender community, being awarded and nominated for artistic categories in
events such as Blender Conference and BlenderPRO.
You can watch his animations, read his blog and contact him at
http://www.virgiliovasconcelos.com
.
Plik z chomika:
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