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Batman Arkham City
BRADYGAMES
E-GUIDE
WWW.BRADYGAMES.COM
From the Library of Paul Perry
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From the Library of Paul Perry
©2011 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
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A YEAR HAS PASSED
It’s been a year since riots at Arkham Asylum practically destroyed the
facility. Between the damage caused there and to Blackgate Prison, there
are no facilities to place the criminals of Gotham City. Threatened with the
untenable option of releasing dangerous criminals, the citizens of Gotham
have chosen another option. Newly elected Mayor Quincy Sharp is leading
the charge to use the old slums of Gotham as its own prison. The region
has been walled off and dubbed “Arkham City.”
The desperate blocks of Arkham City are practically a lawless land. Osten-
sibly protected by TYGER guard forces, the reality of the situation is much
more grim. Prisoners rally to the most powerful and charismatic of their
numbers, violence is commonplace, and literally no one on the outside
seems to know—or care—what’s going on.
Hugo Strange, a psychiatrist, is in charge of all TYGER guard forces. Few
know what this man is capable of and his motives are unclear as well.
From the shadows, Batman watches. Something is changing inside
Arkham City and he’ll be there when it all starts to unravel. The ravages of
TITAN. The mystery of Protocol 10. The identity of Batman himself. Where
will it all lead?
2
©2011 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
From the Library of Paul Perry
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This book is a compendium of those secrets. Within its pages are the locations of all the hidden trophies, impor-
tant areas and activities of Arkham City. Readers will learn how to lead Batman through the long night, defeating
hundreds of mindless thugs and the greatest villains. Batman’s actions in Arkham City are revealed, step-by-step.
Readers are also shown the activities of Catwoman as she takes advantage of the chaos.
Those who want to learn about side missions will fi nd that all of them are recorded in detail.
There is also material regarding special gadget upgrades, superior experience techniques
and enhanced combat methods. Whether you’re a collector, a riddle solver, or a crime
fi ghter, this book has the tools that you need. Gotham needs you to be the best. We’ll
help make that a reality.
Refer to these callout boxes for
additional strategies.
Maps illustrate key locations.
Now Batman has access to the regional map, so press the appropriate button to access it. Examine the area to the north of the Ace Chemicals building;
Batman must get down from there and move north to reach the courthouse.
Run to the edge of the building and glide off into the night sky. Steer Batman over the large group of
men near Park Row and try to get as close as possible to the courthouse before landing.
Despite this clever entrance, Batman can’t get inside without a fight. Several of Strange’s guards spot
the Dark Knight. Some of them are unarmed, but two are sporting baseball bats. It won’t be enough
to save them, though!
INSIDE THE SOLOMON WAYNE COURTHOUSE
OL: Infiltrate the courthouse, fight Two-Face’s men and save Catwoman.
the Dark Knight. Some of them are unarmed, but two are sporting baseball bats. It won’t be enough
SPIL OO TKDONS
Work the group
over, using
counterattacks to
prevent anyone
from successfully
attacking. Note
that the interface
shows there is a
Special Combo Takedown. However, it is only available when
your combo meter has reached eight or higher! These combos
are used for instantly taking down enemies. Use these combos
against targets with body armor, shields and bladed weapons.
SILENCING THE VOICES
It is possible
to reach the
convicts strolling
along Park Row.
Simply leap over
that fence to
fight an extra
battle. Anyone
interested in
experience—or
some fun with
fisticuffs—
should try it out.
Travel around the entire southern side of the courthouse to
fight multiple groups of thugs and even save a prisoner for
additional experience rewards! This is part of the “Acts of
Violence” side mission. These peripheral activities grant
Batman experience, extra gadgets and open a few cool
stories. These missions are discussed at length in a later
chapter in this book.
Watch for the opportunity to use the Special
Combo Takedown.
5
4
Rescue Jack Ryder to learn more about Strange.
3
COURTHOUSE
1
Main Entrance
After exploring Park Row, approach the courthouse.
Another group of thugs is waiting near the entry-
way, talking about the downsides of crossing—or
even annoying—Harvey Dent. Ambush this group
of chatty enemies and knock ‘em out!
Enter through the front of the courthouse. There
are two adjoining halls near the main entrance.
Both routes are locked, so Batman can’t access the
courtroom floor from here. Instead, take the central
stairs to the second floor. The windows on the
second floor overlook the courtroom. Harvey Dent
is down there, protected by a horde of loyal hench-
men. His captive is the lovely Catwoman!
2
Upper Entrance
3
Main Courtroom
Batman has time to look around before entering the courthouse. There are
fences blocking off the ways into and out of the area. Convicts are staffing
each blockade. They taunt Batman when he gets too close, but they can’t
do anything to him.
4
Calendar Man’s Location
5
Rear Exit
2
1
10
11
When you’re ready, proceed to the church
marked on the in-game map. There are several
guards outside complaining about the weather.
For a great start to this fi ght, zip above them and
then drop down. This gives Batman a decisive
advantage, plus it also looks rather intimidating.
Eliminate the threat outside of the church doors
and listen to Alfred when he calls in. Word is
that Harley Quinn is inside the church. Most
people would take that as a sign to stay far
away, but not Batman!
INTRODUCTION
CONTROLS
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
INTRODUCTION
GAMPLAY
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
CONTROLS
WALKTHROUGH
CATWOMAN WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
WALKTHROUGH
SIDE MISSIONS
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CATWOMAN WALKTHROUGH
CHALLENGE MODE
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
SIDE MISSIONS
RIDDLER’S SECRETS
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
CHALLENGE MODE
INTERVIEW
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
RIDDLER’S SECRETS
GALLERY
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
INTERVIEW
HARLEY QUINN
REAL NAME Dr. Harleen F. Quinzel
REAL NAME
REAL NAME
CALENDAR MAN
OFF TH TN TRK
There are plenty of side tasks to undertake at this time. Ex-
plore Arkham City to find a couple of extra fights. Also, there
are some political
prisoners on the
north side of the
map (northeast
from the
courthouse).
This is also the
first time that you
have more control
over where to
travel. For those
who enjoy puzzles
and searching for
treasure, take to
the rooftops and the alleyways. The Riddler has scattered
trophies for Batman to find all over Arkham City. Some of them
are hard to find, while others are out in the open.
The appearance of green question marks is a sure sign that
the Riddler has been nearby. Be curious! Every trophy found
is worth experience, plus there may be greater rewards
as well!
Occupation Professional Criminal
Based In Gotham City
Eye Color Blue
Hair Color Blonde
Height 5 Ft. 7 Inches
Weight 140 Lbs
First Appearance Batman: Harley Quinn #1 [ October 1999 ]
Attributes
-Surprising strength and stamina
-Superior gymnastic skills
-Total disregard for human life
An Arkham Asylum psychiatrist assigned to treat the Joker, Dr. Harleen Quinzel instead
became obsessively fi xated on her patient, believing herself to be in love with him.
She helped him escape and took on her own criminal identity as Harley Quinn.
Quinn is a violent and unpredictable felon whose only motivation is achieving
the Joker’s approval.
Because of his cruel and mercurial nature, this in some ways makes her just another of
his victims—albeit a very dangerous one.
Since the Joker’s Titan overdose in Arkham Asylum, Harley’s mind has further
deteriorated. She is blindly determined to put a smile back on his face.
REAL NAME Julian Day
REAL NAME
Occupation Professional Criminal
Based In Gotham City
Eye Color Blue
Hair Color None [ formerly brown ]
Height 5 Ft. 9 Inches
Weight 215 Lbs
First Appearance Detective Comics #259
[ September 1958 ]
Attributes
-Obsessed with quirks of the calendar
Fixated on the calendar, Julian Day became Calendar Man, a
villain who timed and tied his crimes thematically to certain
holidays throughout the year, often leaving clues by which he
could be caught.
Gotham City’s hopes for a day off are often clouded by the
knowledge that any holiday of note is likely to be shadowed by
Calendar Man’s presence.
SEARCH FOR THE JOKER
Leave the courthouse
via the upper front
entrance and defeat
the thugs in front of
the building. They can’t
block the courthouse
doors if they’re all
unconscious! If you
purchased something new when Batman leveled, now is the time to try it
out during this straightforward engagement. Batman’s next target is a build-
ing to the east (refer to the map for its location).
Each trophy is worth experience and possibly more.
OL: Reach the church to the east.
70
71
Bios shed details on
heroes and villains alike.
3
©2011 DK/BradyGAMES®, a division of Penguin Group (USA) Inc. All Rights Reserved.
From the Library of Paul Perry
SPIL OO TKDONS
Work the group
OFF TH TN TRK
There are plenty of side tasks to undertake at this time. Ex-
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