Chapter10-Geometry2D.pdf

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X3D Graphics for Web Authors
Chapter 10
Geometry Nodes part III:
Geometry2D
Theorem. For a triangle with a right-angle between
sides a and b, with hypotenuse c, then a 2 + b 2 = c 2
Pythagoras
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Chapter Overview
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Many different geometry nodes
An excellent aspect of X3D is that there are
many different ways to create geometry
Chapter 2, Geometry Primitives
Chapter 6, Points, Lines and Polygons
Chapter 10, Geometry2D Nodes
Chapter 13, Triangles and Quadrilaterals
These are all handled consistently inside a Shape
node with corresponding Appearance
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Overview: Geometry2D Nodes
Common concepts: simple utility nodes
Geometry2D nodes
Arc2D lines
ArcClose2D polygonal shape
Circle2D lines
Disk2D polygonal shape
Polypoint2D points
Rectangle2D polygonal shape
TriangleSet2D polygonal shapes
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