Chapter10-Geometry2D.pdf
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Chapter 10
Geometry Nodes part III:
Geometry2D
Theorem. For a triangle with a right-angle between
sides a and b, with hypotenuse c, then a
2
+ b
2
= c
2
Pythagoras
Contents
Chapter Overview
and
Concepts
X3D Nodes and Examples
Additional Resources
Chapter Summary
and
Suggested Exercises
References
Chapter Overview
Many different geometry nodes
An excellent aspect of X3D is that there are
many different ways to create geometry
Chapter 2, Geometry Primitives
•
Chapter 6, Points, Lines and Polygons
•
Chapter 10, Geometry2D Nodes
•
Chapter 13, Triangles and Quadrilaterals
•
These are all handled consistently inside a Shape
node with corresponding Appearance
Overview: Geometry2D Nodes
Common concepts: simple utility nodes
Geometry2D nodes
Arc2D
lines
●
ArcClose2D
polygonal shape
●
Circle2D
lines
●
Disk2D
polygonal shape
●
Polyline2D
lines
●
Polypoint2D
points
●
Rectangle2D
polygonal shape
●
TriangleSet2D
polygonal shapes
●
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