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All Flesh Must Be Eaten Feeding Time Necrovores
Page 1
Necrovores
Str 7 Dex 6 Con 6
Int 5 Per 4 Wil 4
DPs 75
EPs 60
Spd 24
Essence 32
Qualities/Drawbacks
The Necrovores can comprehend any language on
Earth, and anyone who hears a Necrovore speak
claims that it speaks in their native tongue.
Occasionally, however, there is a "glitch" in their
ability to decipher languages, as an inappropriate
word will be placed in favor of the correct one, like
"Would you care to pepper tonight?" instead of
"Would you care to die tonight?"
Some say this is deliberate on the Necrovores' part --
wouldn't you be more likely to choose pepper instead
of death?
Skills
Brawling 3, Dodge 2 -- other skills vary and should be
assigned as needed, and some are peculiar (such as
Human Piggyback Riding!)
Attacks
Tongue: On a successful Simple Dexterity Test, a
long tentacle that comes to a sharp hollow point is
propelled from the Necrovore's mouth and targets the
heart of a Zombie. The tongue has a range of 5 yards.
It is considered the greatest of delicacies of the
Zombie anatomy. For every Turn, the tentacle
penetrates the heart, it inflicts D6 x 2(4) damage.
How many dimensions have the Necrovores infested with their undead-raising
magic? There would have to be other realms, as they have survived centuries
away from our dimension, and these realms must contain humanoid species.
The Necrovores eat nothing but undead human (or something very similar)
flesh, which must be reanimated -- killing the zombies will incur the
Necrovores' wrath, as they prefer (or most likely need) the still-animated
corpses' flesh.
Aura of Fear: Zombies instinctively (or what would
pass for instincts) recognize a Necrovore as a predator
on sight, and will avoid any encounters with one. If a
roll is necessary, treat this as a Fear Test with a -10
penalty for the zombie.
The tastes of the Necrovores varies. Some like their zombie flesh recently
reanimated, while others tend to "season" their undead by keeping them
around for a while, to shamble at their leisure. Two things are for sure -- they
all save the heart for last, and prefer to eat the Zombie while it's still animated.
Art by WebTroll
Copyright © 2001 Eden Studios, Inc. All Rights Reserved.
Any questions or comments regarding All Flesh Must Be Eaten or this website, please send them to us.
http://www.allflesh.com/feedingtimenecro.html
03/05/2007 04:08:22 AM
 
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All Flesh Must Be Eaten Nosferatu
Page 1
Nosferatu
New Monster
Str 3 Dex 3 Con 4
Int 3 Per 3 Wil 4
DPs 15
EPs n/a
Spd 2
Essence 10
The Nosferatu are the vampires from classical medieval
mythology. People now see vampires as Dracula from the
novel by Bram Stoker. In modern legend, vampires are viewed
as romantic, well-dressed men and women out for a little
romance and a little blood. They are beautiful Incubi and
Succubi who lure in those of the opposite gender, charm them,
wine and dine them, have sex with them, then drink of their
vitæ. Quite a make-over, actually. In the medieval myths,
vampires were nothing but animated corpses that got up at
night, drank blood, and then went back to "sleep" before dawn.
They looked just like our classical zombies, too! They were
decayed and definitely dead-looking. People feared them at
night, but scoffed at the thought during the day. Men and
women of all faiths around the world knew of these nocturnal
monstrosities and carried about them blessed objects and water
just for the purpose of defending themselves and their families
from the beasts. Enough Ann Rice, it's time to bring back the
"real" vampires! Now, the Nosferatu are available in All Flesh
Must Be Eaten to scare and challenge your players and their
characters. Enjoy!
Skills
Brawl 2
Language (local area) 5
Attacks
Claw: D6(3) x Strength damage
Bite: 6 damage/Turn
Weak Spot
Heart (+7)
Blessed Objects (holy symbols and holy water) (-4)
Sunlight (D10 damage/minute of exposure) (-5)
Can't enter churches or sacred places (-1)
Can't cross running water (-2)
Getting Around
Slow and Steady (0)
Burrowing (+3)
Leaping (+3)
Submitted by Nick Scheman
Strength
Strong Like Bull (+5)
Iron Grip (+1)
Claws (+8)
Teeth (+4)
Senses
Like the Dead (0)
Scent Tracking (Perception 2) (+1)
Sustenance
Occasionally (+2)
Blood (-2)
Intelligence
Language (+1)
Animal Cunning (+2)
Spreading the Love
Only the Dead (the Nosferatu must drink enough
blood to kill) (-2)
http://www.allflesh.com/nosferatu.html
03/05/2007 04:07:17 AM
 
All Flesh Must Be Eaten Nosferatu
Page 2
Special Features
Regeneration (1 DP/minute) (+2)
Power: 28
Copyright © 2001 Eden Studios, Inc. All Rights Reserved.
Any questions or comments regarding All Flesh Must Be Eaten or this website, please send them to us.
http://www.allflesh.com/nosferatu.html
03/05/2007 04:07:17 AM
 
All Flesh Must Be Eaten Omega Soldier
Page 1
Omega Soldier
New Monster
By Jon Thompson
Str 7 Dex 3 Con 2
Int 3 Per 3 Wil 2
DPs 70
EPs n/a
Spd 18
Essence 6
Special Omega Soldier Aspects:
Regeneration (+2)
Skills: Note that the Omega Soldier has all of its military skills still in tact.
The Soldier/SWAT Archetype (AFMBE, p. 78) may be referenced for a
list, but note that many Omega Soldiers have higher ratings here and there,
as well as diversified abilities, especially when it comes to weapons.
Attack: Usually by weapon or by hand to hand
Weak Spot: All (but will fight until completely depleted)
Getting Around: The Quick Dead; Leaping; Climbing
Strength: Monstrous Strength; Damage Resistant; Flame
Resistant (+1)
Senses: Like A Hawk; Infravision
Sustenance: Weekly; Sweet Breads (Pituitary Gland).
The Omega Soldier must feed on the pituitary gland of a
freshly killed human once every week or suffer the effects
of starvation.
Intelligence: Problem Solving; Teamwork; Language
Spreading the Love: Special. Humans may only be
turned into Omega Soldiers by receiving a specialized
injection treatment with Compound D. This may only be
performed on a dead body, and it is a more complicated
procedure than it sounds. As of yet, the Omega Soldiers
themselves do not know how to create more of
themselves.
Power: 60 + (total skill levels)
Copyright © 2001 Eden Studios, Inc. All Rights Reserved.
Any questions or comments regarding All Flesh Must Be Eaten or this website, please send them to us.
http://www.allflesh.com/omegasoldier.html
03/05/2007 04:06:12 AM
 
All Flesh Must Be Eaten Feeding Time Zombies
Page 1
Feeding Time Zombies
Str 2 Dex 2 Con 2
Int -2 Per 2 Wil 2
DPs 15
EPs n/a
Spd 4
Essence 8
Skills
Brawling 2
Attacks
Bite damage D4 x 2(4) slashing
Weak Spot
Heart
Getting Around
Life-Like
Strength
Dead Joe Average
Senses
Like the Living
Sustenance
Daily; All Flesh Must Be Eaten
Only humans come back from the dead -- no animals can become reanimated.
This means no zombie milk from zombie cows (a shame, really).
Intelligence
Dumb As Dead Wood
Speading the Love
Due to the dark magic that has engulfed the globe, anyone who dies through
any means becomes a zombie within D6 minutes unless cremated or
decapitated, and the Necrovores hate damaged goods . . .
Spreading the Love
Special
Special Zombie Feature
Zombies fear Necrovores on sight (see below), but there are rumors of
"domesticated zombies" -- undead kept as pets for the Necrovores. Whether or
not this is true is up to the individual Zombie Master, as is whether or not the
Necrovores keep their zombies on leashes . . .
Power: 16
Art by WebTroll
Copyright © 2001 Eden Studios, Inc. All Rights Reserved.
Any questions or comments regarding All Flesh Must Be Eaten or this website, please send them to us.
http://www.allflesh.com/feedingtimezombie.html
03/05/2007 04:09:02 AM
 
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