Unity iOS Essentials Dec 2011.pdf
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Unity iOS Essentials
Develop high performance, fun iOS games using
Unity 3D
Robert Wiebe
BIRMINGHAM - MUMBAI
Unity iOS Essentials
Copyright © 2011 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: December 2011
Production Reference: 1011211
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-182-6
www.packtpub.com
Cover Image by Parag Kadam (
paragvkadam@gmail.com
)
Credits
Author
Robert Wiebe
Copy Editor
Leonard D'Silva
Reviewers
Fabio Ferrara
Project Coordinator
Joel Goveya
Karl Henkel
Marcin Kamiński
Proofreader
Mario Cecere
Clifford Peters
Alejandro Martínez Pomès
Indexers
Monica Ajmera Mehta
Tejal Daruwale
Acquisition Editors
Steven Wilding
Robin De Jongh
Graphics
Valentina D'Silva
Development Editor
Susmita Panda
Production Coordinator
Aparna Bhagat
Technical Editors
Ankita Shashi
Cover Work
Aparna Bhagat
Llewellyn Rosario
Sakina Kaydawala
About the Author
Born in 1961,
Robert Wiebe
has more than 30 years experience in designing,
implementing, and testing software. He wrote his irst game in 1979, as a high school
student, using the 6502 assembler code on an Ohio Scientiic C2-4P computer with 8k
RAM. More recently, he has focused on developing games and utilities for Mac OS X.
His interests include collecting vintage computers, which include many pre-IBM PC
era microcomputers, Apple Macintosh computers starting with the SE/30, running
Mac OS 7 through to the Macbook Pro running Mac OS X that he uses today,
and both 2D and 3D game engines including Cocos2D, Torque, Cube 2, Dim 3,
GameSalad, and Unity.
In addition to writing games, he has experience developing software in a number
of industries, including mining, inance, and communications. He has worked for a
number of employers, including Motorola as a Senior Systems Architect developing
2-way wireless data systems, and Infowave Software as the Software Development
Manager for their Imaging Division. After working for other people's companies, he
founded his own companies, Mireth Technology and Burningthumb Software, which
are his primary interests today. This is his irst book.
I would like to thank my son, Abram, who not only inspired me
to pursue writing, but also has been instrumental in researching,
reviewing, and revising the content of this book. I would also like
to thank my wife, Donna, for not only encouraging me, but also for
making it possible for me to pursue the things I want to do. And
inally, I would like to thank my daughter, Amanda, who keeps me
focused on the things that really matter in life.
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