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Projector-Based Location Discovery and Tracking
Johnny Chung Lee
May 2008
CMU-HCII-08-102
Human Computer Interaction Institute
School of Computer Science
Carnegie Mellon University
Pittsburgh, PA 15213
Thesis Committee:
Scott E. Hudson (Chair), Carnegie Mellon University
Jodi Forlizzi, Carnegie Mellon University
Luis Von Ahn, Carnegie Mellon University
Paul Dietz, Mitsubishi Electric Research Labs
Submitted in partial fulfillment of the requirements for
the degree of Doctor of Philosophy
Copyright © 2008 Johnny Chung Lee. All rights reserved.
This research was supported in part by the National Science Foundation under grants
CCR-03244770, IIS-0121560, IIS-0205219, IIS-0325351, IIS-0329090, IIS-9800597, IIS-
9980013, Mitsubishi Electric Research Labs, Intel Research Council and General Motors.
Keywords:
Image projection,
projector calibration, augmented reality, location
tracking, motion capture, high-speed projection, infrared projection, multi-projector
applications, projector alignment, incremental tracking.
i
Abstract
Today, the primary use of projection technology is for creating large flat displays
that provide a shared viewing experience for presentations or entertainment
applications. While research projects have explored the powerful ability for
projected light to create illusions that can reshape our perception and our
interaction with surfaces in the environment, very few of these systems have had
success in terms of commercial and consumer adoption. Part of this limited
adoption can be attributed to the lack of practicality in the cost-of-operation due
to the complexity of installation and reliability of execution. Often these systems
require expert knowledge to perform system setup and calibration between the
projected image and the physical surfaces to make these illusions effective. In this
thesis, I present a technique for inherently adding object location discovery and
tracking capabilities to commercial projectors. This is accomplished by
introducing light sensors into the projection area and then spatially encoding the
image area using a series of structured light patterns. This delivers a unique
pattern of light to every pixel in the projector’s screen space directly encoding the
location data using the projector itself.
By unifying the image projection and location tracking technologies, many of the
difficult calibration and alignment issues related to interactive projection and
projected spatial augmented reality applications can be eliminated simplifying
their implementation and execution. Furthermore, by creating a hybrid visible
light and infrared light projector, a single calibration-free device can perform
invisible location tracking of input devices while simultaneously presenting
visible application content. I present a detailed description of the projector-based
location discovery and tracking technique, a description of three prototype
ii
implementations, and a demonstration of the effectiveness of this simplification
by re-implementing, and in some cases improving upon, several location-sensitive
projector applications that have been previously executed using external
calibration and tracking technologies.
iii
Acknowledgements
The primary influences in this work most certainly are my thesis advisor, Scott
Hudson, and research mentor, Paul Dietz.
Scott provided the research guidance and outlook that has taken me from a
naïve new graduate student to the researcher I have become today. When I began
the doctoral program at Carnegie Mellon University, I had little knowledge and
appreciation of what research should be and a lack of confidence that I could
make a meaningful contribution to the field. Scott has been integral in helping me
gain perspective, to select problems of substance, and taught me the approach to
develop solutions that are practical. These two skills have become essential in
defining my path of work as a researcher.
Paul provided me with an exposure to a sense of technical creativity and
personal enjoyment in invention that I have not found in any other individual. As
mentor, he has provided me with a perspective on life and the impact that work,
research, and creativity can have on the world outside the typical academic
boundaries. For this, I will be eternally grateful
In addition to these two individuals, I have had the pleasure to work with
and be in the company of brilliant individuals that have inspired me on both
professional and personal levels. This includes my co-authors Ramesh Raskar,
Desney Tan,
Dan Maynes-Aminzade, Jay Summit, Chris Kyriakakis, and Darren
Leigh. My classmates, colleagues, and friends James Fogarty, Daniel Avrahami,
Darren Gergle, Luis Von Ahn, and Laura Dabbish have been an incomparable set
of individuals to have begun my research career with. I felt sad to see them
graduate and move on, but I now look forward to joining them “on the other side”.
My brother, David Lee, was the one who first got me interested in Human-
Computer Interaction when he was taking classes at University of Virginia with
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