5th ed. rulebook.pdf
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40K_Rulebook
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There is no time for peace.
No respite.
No forgiveness.
There is only WAR.
™
ENGLISH
www.games-workshop.com
Printed in China
WARHAMMER 40,000
Condensed Rule book
PRODUCT CODE 60010199005
www.games-workshop.com
immobile on the Golden Throne of Earth. He is the
Master of Mankind by the will of the gods and master
of a million worlds by the might of his inexhaustible armies.
He is a rotting carcass writhing invisibly with power from the
Dark Age of Technology. He is the Carrion Lord of the
Imperium, for whom a thousand souls die every day, for
whom blood is drunk and flesh eaten. Human blood and
human flesh – the stuff of which the Imperium is made.
There is no time for peace.
No respite.
No forgiveness.
To be a man in such times is to be one amongst untold
billions. It is to live in the cruellest and most bloody regime
imaginable. This is the tale of those times.
There is only WAR.
It is a universe you can live today – if you dare – for this
is a dark and terrible era where you will find little comfort
or hope. If you want to take part in the adventure then prepare
yourself now. Forget the power of technology, science and
common humanity. Forget the promise of progress and
understanding, for there is no peace amongst the stars, only
an eternity of carnage and slaughter and the laughter of
thirsting gods.
™
But the universe is a big place and, whatever happens, you will
not be missed…
™
F
or more than a hundred centuries the Emperor has sat
CONTENTS
INTRODUCTION
. . . . . . . . . .
iii
FIGHTING A BATTLE
. . . . . . . . . .
iv
Size of game . . . . . . . . . . . . . . . . . .iv
Assaulting through cover . . . . . . . . . .36
Grenades . . . . . . . . . . . . . . . . . . . . . .36
Determine assault results . . . . . . . . . .39
Check morale . . . . . . . . . . . . . . . . . .39
Sweeping advances . . . . . . . . . . . . .40
Pile-in! . . . . . . . . . . . . . . . . . . . . . . . .40
Consolidation . . . . . . . . . . . . . . . . . .40
Shooting into &
out of close combat . . . . . . . . . . . . .40
Multiple combats . . . . . . . . . . . . . . .41
Close combat weapons . . . . . . . . . . .42
Open-topped vehicles . . . . . . . . . . . .70
Fast vehicles . . . . . . . . . . . . . . . . . . .70
Skimmers . . . . . . . . . . . . . . . . . . . . .71
Walkers . . . . . . . . . . . . . . . . . . . . . . .72
Dreadnought close
combat weapons . . . . . . . . . . . . . . . .73
THE RULES
. . . . . . . . . . . . . . . .
1
DICE
. . . . . . . . . . . . . . . . . . . . . . .
2
MODELS & UNITS
. . . . . . . . . . . . .
3
Measuring distances . . . . . . . . . . . . . .3
Unit types . . . . . . . . . . . . . . . . . . . . . .4
UNIVERSAL SPECIAL RULES
. . . .
74
Counter-attack . . . . . . . . . . . . . . . . .74
Eternal warrior . . . . . . . . . . . . . . . . .74
Fearless . . . . . . . . . . . . . . . . . . . . . . .75
Feel no pain . . . . . . . . . . . . . . . . . . .75
Fleet . . . . . . . . . . . . . . . . . . . . . . . . .75
Furious charge . . . . . . . . . . . . . . . . . .75
Hit & run . . . . . . . . . . . . . . . . . . . . . .75
Infiltrate . . . . . . . . . . . . . . . . . . . . . .75
Move through cover . . . . . . . . . . . . .75
Night vision/acute senses . . . . . . . . . .75
Preferred enemy . . . . . . . . . . . . . . . .75
Rage . . . . . . . . . . . . . . . . . . . . . . . . .76
Relentless . . . . . . . . . . . . . . . . . . . . .76
Scouts . . . . . . . . . . . . . . . . . . . . . . . .76
Slow and purposeful . . . . . . . . . . . . .76
Stealth . . . . . . . . . . . . . . . . . . . . . . . .76
Skilled rider . . . . . . . . . . . . . . . . . . . .76
Stubborn . . . . . . . . . . . . . . . . . . . . . .76
Swarms . . . . . . . . . . . . . . . . . . . . . . .76
Tank hunters . . . . . . . . . . . . . . . . . . .76
Turbo-boosters . . . . . . . . . . . . . . . . .76
Vulnerable to blasts/templates . . . . . .76
CHARACTERISTICS
. . . . . . . . . . . .
6
THE TURN
. . . . . . . . . . . . . . . . . .
9
MORALE
. . . . . . . . . . . . . . . . . . .
43
Morale checks . . . . . . . . . . . . . . . . . .43
Fall back! . . . . . . . . . . . . . . . . . . . . .45
Regrouping . . . . . . . . . . . . . . . . . . . .46
THE MOVEMENT PHASE
. . . . . .
11
Movement distance . . . . . . . . . . . . . .11
Unit coherency . . . . . . . . . . . . . . . . .12
Terrain . . . . . . . . . . . . . . . . . . . . . . . .13
CHARACTERS
. . . . . . . . . . . . . . .
47
Independent characters . . . . . . . . . . .47
Independent characters
joining & leaving units . . . . . . . . . . . .48
Special characters . . . . . . . . . . . . . . .49
THE SHOOTING PHASE
. . . . . . .
15
Disallowed shooting . . . . . . . . . . . . .15
Run! . . . . . . . . . . . . . . . . . . . . . . . . .16
Check line of sight & pick a target . .16
Check range . . . . . . . . . . . . . . . . . .17
Roll to hit . . . . . . . . . . . . . . . . . . . .17
Roll to wound . . . . . . . . . . . . . . . . .19
Take saving throws . . . . . . . . . . . . .20
Cover . . . . . . . . . . . . . . . . . . . . . . .21
Going to ground . . . . . . . . . . . . . . .24
Remove casualties . . . . . . . . . . . . . .24
Complex units . . . . . . . . . . . . . . . . . .25
Multiple-wound models . . . . . . . . . .26
PSYKERS
. . . . . . . . . . . . . . . . . .
50
Force weapons . . . . . . . . . . . . . . . . .50
UNIT TYPES
. . . . . . . . . . . . . . . .
51
Monstrous creatures . . . . . . . . . . . . .51
Jump infantry . . . . . . . . . . . . . . . . . .52
Jetpacks . . . . . . . . . . . . . . . . . . . . . .52
Bikes . . . . . . . . . . . . . . . . . . . . . . . . .53
Jetbikes . . . . . . . . . . . . . . . . . . . . . . .53
Beasts & cavalry . . . . . . . . . . . . . . . . .54
Artillery . . . . . . . . . . . . . . . . . . . . . . .55
BUILDINGS & RUINS
. . . . . . . . . .
77
Defining buildings and ruins . . . . . . .77
Buildings . . . . . . . . . . . . . . . . . . . . . .78
Ruins . . . . . . . . . . . . . . . . . . . . . . . . .82
WEAPONS
. . . . . . . . . . . . . . . . .
27
Weapon types . . . . . . . . . . . . . . . . . .28
Template . . . . . . . . . . . . . . . . . . . . . .29
Blast . . . . . . . . . . . . . . . . . . . . . . . . .30
Pinning . . . . . . . . . . . . . . . . . . . . . . .31
Gets hot! . . . . . . . . . . . . . . . . . . . . .31
Twin-linked . . . . . . . . . . . . . . . . . . . .31
Rending . . . . . . . . . . . . . . . . . . . . . . .31
Sniper . . . . . . . . . . . . . . . . . . . . . . . .31
Barrage . . . . . . . . . . . . . . . . . . . . . . .32
Melta . . . . . . . . . . . . . . . . . . . . . . . .32
Lance . . . . . . . . . . . . . . . . . . . . . . . .32
VEHICLES
. . . . . . . . . . . . . . . . . .
56
Vehicle characteristics . . . . . . . . . . . .56
Vehicles & measuring distances . . . . .56
Vehicles and movement . . . . . . . . . . .57
Roads . . . . . . . . . . . . . . . . . . . . . . . .57
Vehicles Shooting . . . . . . . . . . . . . . .58
Shooting at vehicles . . . . . . . . . . . . .60
Vehicle Damage Table . . . . . . . . . . . .61
Vehicles & cover . . . . . . . . . . . . . . . .62
Smoke launchers . . . . . . . . . . . . . . . .62
Grenades . . . . . . . . . . . . . . . . . . . . . .63
Vehicles and assaults . . . . . . . . . . . . .63
Vehicles and morale . . . . . . . . . . . . .63
Units of vehicles – squadrons . . . . . .64
Vehicle types . . . . . . . . . . . . . . . . . . .65
Transport vehicles . . . . . . . . . . . . . . .66
Dedicated transports . . . . . . . . . . . . .67
Tanks . . . . . . . . . . . . . . . . . . . . . . . . .68
ORGANISING A BATTLE
. . . . . . .
86
Agree points limit & choose forces . .86
Prepare the battlefield . . . . . . . . . . . .88
Select a mission . . . . . . . . . . . . . . . . .90
Seize Ground . . . . . . . . . . . . . . . . . . .91
Capture & Control . . . . . . . . . . . . . . .91
Annihilation . . . . . . . . . . . . . . . . . . . .91
Deploy forces . . . . . . . . . . . . . . . . . .92
Pitched Battle . . . . . . . . . . . . . . . . . .92
Spearhead . . . . . . . . . . . . . . . . . . . . .93
Dawn of War . . . . . . . . . . . . . . . . . . .93
Mission special rules . . . . . . . . . . . . .94
THE ASSAULT PHASE
. . . . . . . . .
33
Declare assaults . . . . . . . . . . . . . . . . .33
Disallowed assaults . . . . . . . . . . . . . .33
Move assaulting units . . . . . . . . . . . .34
Defenders react . . . . . . . . . . . . . . . . .34
Fighting a close combat . . . . . . . . . .34
REFERENCE
. . . . . . . . . . . . . . . . .
104
VICTORY POINTS
. . . . . . . . . . . . . .
116
QUICK REFERENCE SHEET
. . . . . .
117
ii
WARHAMMER 40,000:
Introduction
INTRODUCTION
Welcome to the dark future of Warhammer 40,000.
Warhammer 40,000 is far, far more than just a game. It is
an engrossing and fulfiling pastime that allows you to
collect and paint armies of Citadel miniatures and then use
them to fight tabletop battles.
You will have realised by now that Warhammer 40,000
differs from normal games. There are unlimited possibilities
and players must be prepared to expend time and effort
collecting, assembling and painting their models and
setting up their battlefields. If all this sounds like hard
work, you’re right – it is! Glory on the battlefields of the
far future is not won lightly.
Warhammer 40,000 is set in a savage future age where
Mankind must battle for survival in a galaxy riven by
destruction and bloodshed. It is a time when the power-
armoured Space Marines and the uncountable numbers of
the Imperial Guard must stand against the slavering hordes
of alien warriors.
Creating the magnificent spectacle of a fully painted army
is an accomplishment one can be rightfully proud of. Once
you’ve taken part in a tightly contested battle between
well-painted miniatures raging across fully modelled terrain
you’ll be hooked. And you’ll be joining a community of
thousands upon thousands of gamers across the world. If
you are anything like us, you will soon be spending
endless hours thinking about what to collect next,
deciding how to paint your latest model, and devising
game-winning tactics for your next battle.
The Warhammer 40,000 game puts you in command of a
futuristic army of infantry squads, powerful fighting
vehicles, mighty heroes, and even monstrous alien
creatures. These armies of miniatures do battle over your
tabletop, floor, or any area large enough to contain the
warring forces.
WARHAMMER 40,000:
Introduction
iii
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