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PRIMA’S OFFICIAL STRATEGY GUIDE
™
Anthony Lynch
primagames.com
™
™
Prima’s Official Strategy Guide
Anthony Lynch
Prima Games
A Division of Prima Communications, Inc.
& Randon Mouse, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
800-733-3000
www.primagames.com
The Prima Games logo and Prima Publishing® are registered trademarks of
Prima Communications, Inc., registered in the U.S. Patent and Trademark Office.
© 2000-2004 by Prima Publishing. All rights reserved. No part of this book may
be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or by any information storage or
retrieval system without written permission from Prima Publishing.
Senior Project Editor: Christy L. Curtis
Senior Product Manager: Jennifer Crotteau
Editorial Assistant: Caspian Theal
THE WORLD IS NOT ENOUGH Interactive Game (all source code, all other software components
and certain audiovisual components only) © 2000 Electronic Arts. THE WORLD IS NOT ENOUGH
Interactive Game (certain audiovisual components) © 2000 Danjaq, LLC and United Artists
Corporation. James Bond, 007, James Bond Gun and Iris Logos and all other James Bond
related properties © 1962-2000 Danjaq, LLC and United Artists Corporation. JAMES BOND,
007, James Bond Gun and Iris Logos and all other James Bond related trademarks TM Danjaq,
LLC
Eurocom Game Engine © 1998—2000 Eurocom Developments Ltd.
Black Ops Game Engine © 1999—2000 Black Ops Entertaiment, LLC.
All products and characters mentioned in this book are trademarks of their respective companies.
Chapter 1 INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Chapter 2 N64 GENERAL TACTICS . . . . . . . . . . . . . . . . . . . . . .3
Chapter 3 N64 WEAPONS & GADGETS . . . . . . . . . . . . . . . . . . .5
Chapter 4 N64 MISSION WALKTHROUGHS
Mission 1: COURIER . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Mission 2: KING’S RANSOM . . . . . . . . . . . . . . . . . . . . . .11
Mission 3: THAMES CHASE . . . . . . . . . . . . . . . . . . . . . . .15
Mission 4: UNDERGROUND UPRISING . . . . . . . . . . . . . . .18
Mission 5: COLD RECEPTION . . . . . . . . . . . . . . . . . . . . .21
Mission 6: NIGHT WATCH . . . . . . . . . . . . . . . . . . . . . . .23
Mission 7: MIDNIGHT DEPARTURE . . . . . . . . . . . . . . . . .27
Mission 8: MASQUERADE . . . . . . . . . . . . . . . . . . . . . . . .30
Mission 9: CITY OF WALKWAYS I . . . . . . . . . . . . . . . . . .33
Mission 10: CITY OF WALKWAYS II . . . . . . . . . . . . . . . .36
Mission 11: TURNCOAT . . . . . . . . . . . . . . . . . . . . . . . . .39
Mission 12: FALLEN ANGEL . . . . . . . . . . . . . . . . . . . . . .44
Mission 13: A SINKING FEELING . . . . . . . . . . . . . . . . . . .48
Mission 14: MELTDOWN . . . . . . . . . . . . . . . . . . . . . . . .51
Chapter 5 N64 MULTIPLAYER STRATEGIES . . . . . . . . . . . . . . . .55
Chapter 6 PSX GENERAL TACTICS . . . . . . . . . . . . . . . . . . . . . .59
Chapter 7 PSX WEAPONS & GADGETS . . . . . . . . . . . . . . . . . .61
Chapter 8 PSX MISSION WALKTHROUGHS
Mission 1: COURIER . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Mission 2: KING’S RANSOM . . . . . . . . . . . . . . . . . . . . . .67
Mission 3: COLD RECEPTION . . . . . . . . . . . . . . . . . . . . .70
Mission 4: RUSSIAN ROULETTE . . . . . . . . . . . . . . . . . . . .72
Mission 5: NIGHT WATCH . . . . . . . . . . . . . . . . . . . . . . .74
Mission 6: MASQUERADE . . . . . . . . . . . . . . . . . . . . . . . .78
Mission 7: FLASHPOINT . . . . . . . . . . . . . . . . . . . . . . . . .82
Mission 8: CITY OF WALKWAYS . . . . . . . . . . . . . . . . . . .85
Mission 9: TURNCOAT . . . . . . . . . . . . . . . . . . . . . . . . . .88
Mission 10: FALLEN ANGEL . . . . . . . . . . . . . . . . . . . . . .91
Mission 11: MELTDOWN . . . . . . . . . . . . . . . . . . . . . . . .95
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and “RP” are
copyrighted works and certification marks owned by the Entertainment Software Association
and the Entertainment Software Rating Board and may only be used with their permission and
authority. Under no circumstances may the rating icons be self-applied or used in connection
with any product that has not been rated by the ESRB. For information regarding whether a
product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit
www.esrb.org. For information regarding licensing issues, please call the ESA at (212) 223-
8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT
apply to the content of this book.
Important:
Prima Publishing has made every effort to determine that the information contained in this book is
accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy,
effectiveness, or completeness of the material in this book; nor does the publisher assume liability for
damages, either incidental or consequential, that may result from using the information in this book. The
publisher cannot provide information regarding game play, hints and strategies, or problems with
hardware or software. Questions should be directed to the support numbers provided by the game and
device manufacturers in their documentation. Some game tricks require precise timing and may require
repeated attempts before the desired result is achieved.
Acknowledgements
Dedicated to my greatest inspirations, Elsa and Tyler. Special thanks to Matt Dominguez, Matthew
Brown, and their respective test teams. Many thanks, as well, go to the artists who worked on the maps
for the guide—Andy Bee, Rob Benton, Nigel Bates, Calvin Golkowski, and Paul Robinson. And finally,
thanks to Pamela Trucano and Steve Perkins for their knowledge and expertise.
ISBN: 7615-2974-8
Library of Congress Catalog Card Number: 00-10893
Prima’s Official Strategy Guide
Your Mission
Once again, your unique services are required, 007. We have learned that a high-tech terrorist, Victor
Zokas (a.k.a. Renard the Anarchist), is plotting to take revenge on Sir Robert King. King is a wealthy oil
baron with considerable financial resources. Using any means necessary, you must stop Renard and bring
him to justice. We’re counting on you, Bond.
Introduction
Filling the shoes of MI6’s greatest agent, 007, will not be easy. For that purpose, this book, which covers
both PSX and N64 platforms, has been designed to provide support for your adventures as a superspy.
Within the following pages, you will find complete walkthroughs and detailed maps of every level, and you’ll
learn the tricks of the trade necessary to complete each mission successfully. Additionally, for N64
multiplayer match-ups, you’ll gain useful strategies to maximize your effectiveness and dominate the
competition. Quite simply, this book has enough information to help you save the world!
The Cast
James Bond
Elektra King
Renard
James Bond, a.k.a. 007, is MI6’s premier agent.
Suave, sophisticated, and positively lethal, Bond is a
highly skilled spy whose numerous talents include
hand-to-hand combat, a mastery of gadgetry and
weapons, impeccable driving skills, and more. His
heroics have saved the world more than once.
Elektra King is the daughter of powerful oil
magnate, Sir Robert King, and the sole heiress to his
vast fortune. As a teenager, Elektra was kidnapped
by Renard. However, when her father would not
meet Renard’s ransom demands—at MI6’s request—
Elektra was forced to escape on her own. The events
still seem to haunt her, as she harbors a palpable
distrust of MI6.
Victor Zokas, a.k.a. “Renard the Anarchist,” is a
vicious technological terrorist with a vendetta
against the King family. He also has a unique
physical characteristic: a bullet lodged near his
brain that renders him impervious to both pleasure
and pain. He is currently waging a campaign of
terror against Sir Robert King and King Industries.
Dr. Christmas Jones
M
Valentin Zukovsky
Dr. Jones, an American atomic physicist, is currently
working for the International Decommissioning
Agency. Her specialized knowledge and skills makes
her a valuable asset to the IDA. She is currently on
assignment in Kazakhstan.
M is the powerful and efficient director of MI6.
Though she trusts and respects Bond, M does not
always agree with his methods. M is also a close
personal friend of Sir Robert King, the father of
Elektra.
Valentin Zukovsky, a former leader in the Russian
Mafia, currently runs a number of legitimate
business ventures including a casino and a caviar
factory. Although he was once Bond’s adversary, the
two now share an uneasy alliance of sorts. He is a
valuable source of information and Bond relies on
him in times of need.
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General Tactics
N64 General Tactics
There’s a reason James Bond is called upon for the most difficult assignments.
Simply put, he’s the best. Utilize the following tips and techniques to become a
top-notch secret agent like Bond himself.
Basic Tactics
Apply these skills and strategies to improve your basic field abilities.
Take Your Time
Study Your Inventory
In most cases, you have an unlimited amount of time to complete each
mission. So use this to your advantage. Remember Bond is a secret agent, not
a gunfighter. Therefore, if you take your time advancing through missions,
you’re less likely to enter dangerous areas unprepared or to miss weapons and
items available for the taking.
Bond starts each mission with a unique array of gadgets. This gives you an
idea of the kinds of things he probably needs to use in a level. For instance, if
you start with a Safe Cracker in your inventory, you’ll probably need to open a
locked safe somewhere along the way. So, if you reach an area in a mission
and seem to be stuck or unable to advance, search your inventory for an item
that may be helpful in the given situation.
Use Caution Entering a New Area
Take Advantage of Your Resources
In a mission, enemies lurk around every corner. So don’t just rush out into the
open as you progress through a level.
Take cover behind crates, walls, or
anything in the environment that offers
protection as you advance. This allows
you to get the drop on enemies, while
affording you a modicum of protection.
You begin each mission with full health and a set inventory. Therefore, don’t
worry about conserving health or ammo for upcoming missions. It doesn’t
make any difference whether you finish a mission with 100 percent of your
health or 10 percent, because you automatically start the next mission at full
strength. As for weapons, no matter how many different types you collect in
the course of the mission, you do not carry them over to the next mission. So
it makes little sense to conserve your ammo. Instead, unload everything you
have when necessary to get through the toughest sections of a mission.
Special Controller Settings
Combat Tactics
In Default Controller Setting, go to Operative:
To scroll forward through the weapons ring, press
v
To scroll backward through the weapons ring, hold
v
while pressing
t
To scroll forward through the gadgets ring, hold
v
and press
b
To use Secondary Fire Mode, hold
b
and press
t
To activate Q-Vision gadgets, hold
b
and press
v
Master the following combat techniques to overcome
the toughest enemies the game can throw at you.
Learn to Strafe
Strafing is a key technique to master. It allows you to move sideways while facing an opponent. By staying in
motion, you are harder for enemies to target, and you can stay on the offensive.
primagames.com
3
Prima’s Official Strategy Guide
Know Your Firearms
In some 3D shooters, you can simply blow your way through the opposition using your favorite weapon, instead of the appropriate weapon. That is not the case in
The
World is Not Enough
. Throughout the game, you encounter situations that strategic weapon use will help you overcome. Learn to use the right weapon in the right
situation to maximize your effectiveness.
For example, in wide-open areas, using
weapons with a targeting scope can be
useful for picking off enemies at a
distance.
Or, in close quarters against multiple
foes, an automatic weapon is an
optimal choice for clearing out a path
ahead.
Conversely, automatic weapons are a terrible choice for
situations involving civilians or hostages, as the unruly
spray of bullets can easily hit the wrong target. This
results in an immediate failure of the mission.
Practice Your Shooting
In 007 Agent mode, you cannot use the Auto-Aim feature
and must rely solely on your own shooting precision.
Additionally, enemies are tougher and more intelligent. You
need to make every shot count to complete the mission. So
take a few test runs through the easier skill levels with the
Auto-Aim feature disabled to prep for the tougher challenges
ahead. As you progress deeper into the game, the ability to
make quick, precise shots often means the difference
between success or failure.
Learn to Crouch
Keep Your
Weapon Loaded
Crouching is an underrated technique. Most importantly, it makes you harder to hit. However, it can also be extremely
useful when you find yourself unarmed. In hand-to-hand combat, most opponents can’t hit you as you are ducking, while
you can continually unload vicious
combinations. Just be sure to keep
moving forward, because hitting an
opponent knocks him or her backward
and out of punching range.
Nothing’s more dangerous than having
to reload a weapon during a gun battle.
Reload every time there is a break in
the action. Having a full clip gives you
the best chance to survive in a heated
exchange with opponents.
Miscellaneous Tips
Practice Makes Perfect
Armor Does Not Equal Invulnerability
This guide provides a complete walkthrough of the 007 Agent mode. In this
challenging mode, you face more objectives, stronger and smarter enemies,
and in some cases, shorter amounts of time to complete the mission.
However, if you have trouble with a particular mission, try it at a lower skill
level. This allows you to get a better feel for the mission, while building your
skills.
The Armor power-up is one of the most useful items you collect during your
assignments. It allows you to absorb extra damage in the course of a mission
and often proves vital for your survival. Still, it does not make you
invulnerable. Even with Armor equipped, you can still take fatal damage from
extreme falls or poisonous gas. So don’t let Armor give you a false sense of
confidence in the heat of battle.
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