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Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(916) 787-7000
www.primagames.com
GETTING STARTED..................................................................2
BOSSES .......................................................................................3-7
Faustus .......................................................................................3
Marcus ........................................................................................4
Sebastian....................................................................................5
Magnus ......................................................................................6
The Sarafan Lord .....................................................................7
WALKTHROUGH..................................................................8-96
Chapter 1: The Slums ........................................................8-15
Chapter 2: The Den ..........................................................16-23
Chapter 3: Lower City .....................................................24-31
Chapter 4: Upper City .....................................................32-39
Chapter 5: Sarafan Keep .................................................40-46
Chapter 6: Industrial Quarter ........................................47-53
Chapter 7: The Canyons..................................................54-60
Chapter 8: Eternal Prison ................................................61-70
Chapter 9: The Device .....................................................71-78
Chapter 10: The Wharves................................................79-85
Chapter 11: Hylden Gate ................................................86-96
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House, Inc., registered in the United States and other
countries. Primagames.com is a registered trademark of
Random House, Inc., registered in the United States.
© 2002-2004 by Prima Games. All rights reserved. No part of
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without written permission from Prima Games. Prima Games
is a division of Random House, Inc.
Layout and design: Tim Lindquist
™ The Premier Series logo is a trademark of Dimension
Publishing, Inc.
All products and characters mentioned in this book are trademarks of their
respective companies.
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO"
and “RP” are copyrighted works and certification marks owned by the
Entertainment Digital Software Association and the Entertainment Software
Rating Board and may only be used with their permission and authority.
Under no circumstances may the rating icons be self-applied or used in
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information regarding whether a product has been rated by the ESRB, please
call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information
regarding licensing issues, please call the ESA at (212) 223-8936. Please note
that ESRB ratings only apply to the content of the game itself and does NOT
apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information
contained in this book is accurate. However, the publisher makes no warranty,
either expressed or implied, as to the accuracy, effectiveness, or completeness
of the material in this book; nor does the publisher assume liability for
damages, either incidental or consequential, that may result from using the
information in this book. The publisher cannot provide information regarding
game play, hints and strategies, or problems with hardware or software.
Questions should be directed to the support numbers provided by the game
and device manufacturers in their documentation. Some game tricks require
precise timing and may require repeated attempts before the desired result is
achieved.
ISBN: 0-7615-3774-0
Library of Congress Catalog Card Number: 2002102493
Four hundred years after the nobleman Kain was cursed to walk the night as
a vampire, and centuries before Kain would rule the wasteland of Nosgoth
with his Lieutenant Raziel, his path of conquest is stopped by a new enemy.
.THE PILLARS OF NOSGOTH LIE IN RUIN.
.VAMPIRES ROAM THE LAND ONCE AGAIN.
.AND THE LEGACY OF KAIN CONTINUES!
After the opening cinema has concluded, press the START button to begin.
You have four different choices from the menu:
HEADS-UP DISPLAY (aka H.U.D.)
START GAME:
Start a new game or load an existing game from your memory card. If you select
a new game, you'll also be prompted to choose between assisted or skilled
blocking before the game begins.
All the information you'll need to know is shown
at the upper left corner of the screen. The circle
icon lets you know which Dark Gift is currently
active. The red vertical meter on the left is your
Blood Bar. During the game, it will slowly run
dry. If it becomes entirely depleted, you will die.
To refill it, you must suck blood from the bodies
of your enemies.
OPTIONS:
From this menu, you can turn the vibration on or off [Default=on], chose between
assisted or skilled blocking, and set the music and sound levels to your liking.
REPLAY INTRO:
Can't get enough of the opening sequence? Go ahead and watch it again!
The purple vertical meter on the right is the Lore
Bar. This bar will fill up from opening Relics (and,
slightly, from sucking the blood of enemies).
When the Lore Bar becomes completely filled,
Kain will surge with power. Your Blood Bar and
Lore Bars will then be lengthened, and you must
start over filling the Lore Bar again.
EXTRAS:
From this menu, you can view trailers for the Soul Reaver 2 videogame as well
as two different trailers for Blood Omen 2. You can also view the credits and
see the names of all the wonderful people who put their life's blood into the
game (accompanied by some cool illustrations).
CONTROLLING THE GAME
The horizontal bar at the top of the H.U.D. is your
Rage Meter. Every time that you successfully
block an attack, the Rage Meter will increase.
When it is full enough, you will be able to use
Fury, Berserk, or Immolate to strike an enemy
with more power.
Blood Omen 2 is played from a third-person perspective. During the action,
the camera always remains behind Kain's back. If you want him to move,
you simply move the control stick in the direction you want him to go. Kain's
moves, and the corresponding buttons are as follows:
PS2:
X-BOX:
Immediately below the Rage Meter you will see
an icon representing the weapon currently in your
possession. As the weapon becomes worn with
use and nears its breaking point, this icon will
turn red to let you know that you had better find
a new one. If you continue to use it, the weapon
will break and leave you with only your claws.
DARK GIFTS
There are a total of seven different Dark Gifts which Kain can utilize throughout
the course of the game. You start with just two of them and must defeat various
vampire enemies in order to acquire the others. The purple-colored icons
represent "ranged" gifts, which can be used over distances. The red-colored
icons represent "attack" gifts, which can only be used when your Rage meter
is full. The seven gifts are:
Walk
Left analog stick
Left thumbstick
Look
Right analog stick
Right thumbstick
Jump
X
A
Glide
X (hold)
A (hold)
Use/Action
Square
X
Bloodsuck/Open Relic Triangle (hold)
Y (hold)
Dark Gift Menu
L2
White button
Use Dark Gift
Circle
B
BATTLE MODE:
R1 (hold), then:
Right trigger (hold), then:
Block
L1
Left trigger
Attack
Square
X
Grab
Triangle
Y
Use Dark Gift
Circle
B
NOTE: As the screenshots were taken from the PlayStation 2 version of the
game, the pictures in Chapter 1 show PS2-specific controls. X-Box owners
can ignore the on-screen text in the pictures and just follow the guide's
instructions.
Fury
(Kain has this ability at the
start of the game)
Unleashes a single
devastating blow.
Berserk
(Gained by defeating
Sebastian in Chapter 6)
Unleashes a series of
devastating blows.
You can press the START button at any time to pause the game. From the pause
menu, you can Save your progress from the nearest checkpoint, Resume the
game, call up the Options menu (see above), or Quit the game.
BLOCKING
Mist
(Kain has this ability at the
start of the game)
Turns Kain temporarily
invisible.
Telekinesis
(Gained by visiting the
Witch in Chapter 7)
Allows Kain to affect
objects from a distance.
There are two types of blocking: skilled and
assisted. When the blocking is set to assisted, you
can continue blocking each of your opponent's
attacks by simply holding down the Block button.
When the blocking is set to skillful, you must press
the Block button immediately before each attack.
It is definitely more challenging to defend yourself
this way. Which type of blocking you'll want to
choose is dependent upon your confidence in your
own reflexes.
Jump
(Gained by defeating
Faustus in Chapter 2)
Helps Kain leap great
distances.
Immolate
(Gained by defeating
Magnus in Chapter 8)
Unleashes an attack that
sets enemies aflame.
Charm
(Gained by defeating Marcus
in Chapter 4)
Allows Kain to control
weak-minded humans.
2
Auto-target him and block his attacks.
He'll usually attack in sets of five,
followed by a kick. If he turns red, he is
about to launch a devastating attack
which you cannot block. Jump to the left
or right to dodge, and attack him with
your claws or any weapon you might be carrying.
In the smuggler's den at the end
of Chapter 2.
Take a look around the room to see
which furnace he is standing on. Don't
approach the furnace directly, but instead
head to the fog on the ground to the right
Mist
side of it. Activate your Mist gift and
approach the furnace unseen. Pull the
lever to set him aflame.
Jump
Circle the room keeping an eye out for
him. When he drops to the ground, you'll
hear his warning as he prepares to jump
attack you. If you are facing him, dodge
to the left or right. If you are not facing
him, turn quickly to the left or right and
jump away. When his attack misses, run to where he stands dazed and
attack.
3
Run to one side of the cathedral and pull
the lever to ring the bells. Turn around
and find a dazed Marcus somewhere
nearby. Knock him down once, then run
to the lever on the opposite side.
Continue ringing the bells and attacking
Marcus until his mind slaves come and silence the noise.
Run upstairs and track Marcus down.
In the upper city cathedral at the
end of Chapter 4.
Use your Jump attack to hit him from a
distance, or your claws to attack him up
close. Defend yourself against the Priests
as well. Stand on one of the four
Jump
balconies and look for Marcus to appear
on the other side. When he does, you can jump attack him.
Charm
When Marcus turns invisible again,
you'll need to locate him. Attack a Priest
near one of the two bells upstairs, but
don't kill him. Instead, grab the Priest
and throw him into the bell to make
them ring again. Look for Marcus to
appear on one of the four balconies. If he is close, attack him. If he is on the
opposite side, jump attack him.
4
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