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PRIMA’S OFFICIAL
STRATEGY GUIDE
This game has received the follow-
ing rating from the ESRB
primagames.com
®
TM
Introduction: Let’s Get It On! . . . . . . . . . . . . . . . . . . . . . 2
Player Skills
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3
Controlling the Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Pre-Game Practice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Offensive Player Controls: The Basics . . . . . . . . . . . . . . . 5
Quarterback Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Advanced Quarterback Techniques . . . . . . . . . . . . . . . . 13
Defensive Player Controls: The Basics . . . . . . . . . . . . . . 15
Coaching Skills
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
Coaching Like a Pro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Offensive Formations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Developing a Passing Offense . . . . . . . . . . . . . . . . . . . . . 21
Developing a Rushing Offense . . . . . . . . . . . . . . . . . . . . 22
Defensive Formations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Shutting Down the Passing Game . . . . . . . . . . . . . . . . . . 26
Shutting Down the Rushing Offense . . . . . . . . . . . . . . . . 27
Other Playcalling Options . . . . . . . . . . . . . . . . . . . . . . . . . 28
The Plays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Reading the Defense . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Calling Audibles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Team Strategies
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
37
Team Listings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Arizona Cardinals . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Atlanta Falcons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Baltimore Ravens . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Buffalo Bills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Carolina Panthers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Chicago Bears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Cincinnati Bengals . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Cleveland Browns . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Dallas Cowboys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Denver Broncos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Detroit Lions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Green Bay Packers . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Houston Texans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Indianapolis Colts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Jacksonville Jaguars . . . . . . . . . . . . . . . . . . . . . . . . . 66
Kansas City Chiefs . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Miami Dolphins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Minnesota Vikings . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
New England Patriots . . . . . . . . . . . . . . . . . . . . . . . . 74
New Orleans Saints . . . . . . . . . . . . . . . . . . . . . . . . . . 76
New York Giants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
New York Jets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Oakland Raiders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Philadelphia Eagles . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Pittsburgh Steelers . . . . . . . . . . . . . . . . . . . . . . . . . . 86
San Diego Chargers . . . . . . . . . . . . . . . . . . . . . . . . . . 88
San Francisco 49ers . . . . . . . . . . . . . . . . . . . . . . . . . 90
Seattle Seahawks . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
St. Louis Rams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Tampa Bay Buccaneers . . . . . . . . . . . . . . . . . . . . . . 96
Tennessee Titans . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Washington Redskins . . . . . . . . . . . . . . . . . . . . . . . 100
General Manager Skills
. . . . . . . . . . . . . . . . . . . . . . . . . .
102
Wearing the Owner's Hat . . . . . . . . . . . . . . . . . . . . . . . . 102
Classic Challenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Dynasty Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
5 Tips For Keeping Your Dynasty on Top . . . . . . . . . . . . 105
Fever Superstar Skills
. . . . . . . . . . . . . . . . . . . . . . . . . . . .
106
Taking It to the Next Level . . . . . . . . . . . . . . . . . . . . . . . 106
10 Tips for Dominating the Computer . . . . . . . . . . . . . . 107
10 Tips for Dominating on Xbox
Live
™ . . . . . . . . . . . . . 108
Making Yourself a Superstar . . . . . . . . . . . . . . . . . . . . . 110
The Ins and Outs of Defensive Macros . . . . . . . . . . . . 111
XSN Sports™
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
112
Are you ready to become a legend? . . . . . . . . . . . . . . . 112
Prima’s Official Strategy Guide
Dan Egger
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(800) 733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States.
© 2004 by Prima Games. All rights reserved. No part of this book may be reproduced
or transmitted in any form or by any means, electronic or mechanical, including photo-
copying, recording, or by any information storage or retrieval system without written
permission from Prima Games. Prima Games is a division of Random House, Inc.
Associate Product Manager: Jill Hinckley
Project Editor: Michelle Trujillo
Design & Layout: Kim Tran
©2004 Microsoft Corporation. All rights reserved. NFL Fever 2004 is an Officially
Licensed Product of PLAYERS INC. The PLAYERS INC. logo is a registered trademark of the
NFL players. <www.nfl> players.com. Players Inc. ©2003-2004 NFL Properties LLC. Team
names and logos are trademarks of the teams indicated. All other (NFL-related marks) are
trademarks of the National Football League.
Special thanks to the following team members at Microsoft: Melethia Campbell,
James Coliz, Tom Rigas, Ric Neil, Michelle Lomba, and John Rodman.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and “RP” are
copyrighted works and certification marks owned by the Entertainment Software Association and
the Entertainment Software Rating Board and may only be used with their permission and authority.
Under no circumstances may the rating icons be self-applied or used in connection with any
product that has not been rated by the ESRB. For information regarding whether a product has
been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For infor-
mation regarding licensing issues, please call the ESA at (212) 223-8936. Please note that ESRB
ratings only apply to the content of the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is
accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy,
effectiveness, or completeness of the material in this book; nor does the publisher assume liability for
damages, either incidental or consequential, that may result from using the information in this book.
The publisher cannot provide information regarding game play, hints and strategies, or problems with
hardware or software. Questions should be directed to the support numbers provided by the game
and device manufacturers in their documentation. Some game tricks require precise timing and may
require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4341-4
Library of Congress Catalog Card Number: 2003106671
Contents
™
Prima’s Official Strategy Guide
Let's Get it On!
New Coaching Features
A new and more-intuitive
playcalling interface makes
calling plays easier, enabling you
to dig deep into the playcalling
menus and pick the perfect play.
You can also listen to the coach
as he describes each and every
play in your playbook. His tips are
incredibly helpful and useful in
tight game situations.
Read and Lead Passing
Welcome to the
NFL Fever 2004
strategy guide. If you've already played
this game, then we don't need to tell you that you're looking at a much
improved franchise. This already solid football series took a serious
step forward this year, and if you want to keep up with the best players,
you'll have to master all the new additions. Here's a quick look at some
of the most important upgrades. We'll show you how to get the most out
of all of them later on in this guide.
Read and Lead Passing may be
the coolest football control
innovation we've seen in years. It
actually lets you control the
direction of both your pass and
your receiver. Learn to use this
well, and even the best passing
defenses will have trouble
shutting you down.
New Defensive Adjustments
Xbox
Live
™
Upgrades
For starters, you won't be able to
go deep at will this year, the
secondary has stepped up and
you'll have to play the run too.
On-the-fly defensive adjustments
and adaptive defensive players
geared up to take away the deep
pass are just two of the new
defensive improvements.
Downloadable content, roster
updates, updated player ratings,
tournaments and an all-new
"cheater beater" that shuts down
online tomfoolery are just some of
the top new Xbox
Live
™ features
in
NFL Fever 2004
.
Revised Tackling and Blocking
Improved Graphics
The new tackling and blocking
engine not only makes the game
look better in action, but it adds
significantly to the gameplay. If you
want a great running game, you'll
have to learn to read your blocks.
The player models have been
vastly improved and the player
faces have to be seen to be
believed. This game looks great.
Let's get started with the
Fever
2004
strategy guide. Good luck.
2
Controlling the Player
The first skill you need to learn in
NFL Fever 2004
is individual
player control. It doesn't matter how solid your strategy is or how
good you are at reading the other team—if you can't make the
plays, you won't win.
In this section, we discuss each type of player and the skills
that are important to him. First, let's look at the player ratings.
They're easy to skip over, but to be a top Fever pro you need to
know the strengths and weaknesses of your entire team. Those
strengths can be found in the player ratings.
RTG (Rating, Overall):
This indicates the ranking of each player. The
higher the ranking, the better all-around player you have.
ACC (Acceleration):
This shows how quickly a player can increase
speed. Players with good acceleration can react and move quickly.
SPD (Speed):
Some players are faster than others. Players with both
good speed and acceleration are dangerous to the opposition.
PNTS (Punting Strength):
This number reflects the strength of your
punter's kicking leg.
STR (Strength):
One player pushing back another player demonstrates
strength. Linemen and power running backs make use of strength.
PNTA (Punting Accuracy):
This reflects your punter's aim.
AGI (Agility):
Agility is a player's ability to execute a special move and
to react quickly. Players with high agility scores can spin, juke, and
hurdle their way to touchdowns.
INJ (Injury Resistance):
A high INJ rating means your player isn't
likely to get injured. A low rating means you need to be careful.
BCTL (Ball Control):
Players with high Ball Control scores rarely
fumble. Be wary of players with low scores—they cough up the ball
when you least expect it.
VIS (Vision):
Vision indicates on-field awareness—a player's ability
to observe and know what's going on. You can leave players with
good vision under computer control while you control players with
less vision.
BTKL (Break Tackle):
This score reflects the ability of your player to
break a tackle and get free. Players with high BTKL scores are very
useful on offense.
HND (Hands):
This ranking determines a player's ability to catch. Your
receivers will need good HND ratings; your linemen probably won't.
SBLK (Shed Block):
This score indicates a player's ability to get past
a block. Players with high ratings are good at stopping the run and
pressuring the QB. Players with low ratings are usually better suited
for pass coverage.
END (Endurance):
Players with high endurance ratings tire more
slowly than players with low ratings. Before you use your favorite
player over and over, check his END rating.
AGG (Aggressiveness):
Players with high aggressiveness ratings
react quickly and intensely to the ball and any ball carriers. Highly
aggressive players are very useful when controlled by the computer.
BLK (Blocking):
Good blockers are a boon to both the passing game
and the running game. Know your team's good blockers and follow
them in the running game.
ASTR (Arm Strength):
Arm strength determines how hard a QB can
throw the ball. Those with good arm strength can zip the ball a long
distance. Those with low ASTR should stick to the short passing game.
FINS (Finesse Moves):
This rating reflects a blocker's ability to use
finesse moves to push aside a defender. Players with high scores are
very useful.
PACR (Passing Accuracy):
Even with a perfectly timed, strong throw,
a QB with low passing accuracy can miss his target.
TKL (Tackling):
Players with high tackling ratings are reliable
members of your defense. Players with low ratings can miss a big hit
at the worst possible moment.
LSTR (Leg Strength):
This score indicates how far a kicker can boot
the ball.
CVG (Coverage):
This indicates a player's ability to cover during the
pass. If you enjoy playing as a safety or cornerback, you can play
with someone who has a low CVG rating and pick up the slack with
your skills.
KACR (Kicking Accuracy):
This score indicates how good the kicker's
aim is.
primagames.com
3
™
Prima’s Official Strategy Guide
Pre-Game Practice
Training Camp
Even veteran football
gamers should make a
quick run through the
training camp mode in
NFL Fever 2004
. Re-
familiarize yourself with
the controls, open up
some secrets, and—
most important—get an
introduction to the new
passing feature.
Putting Your New Moves to
Follow the onscreen directions
and use what you've learned
so far. You should make it
through easily.
Moving Like an NFL
Running Back
This one's cake; just run
through the cones.
One-Button Passing
This is just a quick reminder of
how the single-button passing
works. Hit
1
and let it fly.
Sprinting to the End Zone
Another easy one. Use
1
to
sprint. Hold it down until the
lightning bolt shrinks, release
for a second or two, then hold
it down again.
Pitch and Catch
This drill teaches you how to
throw using
8
. See how the
target leads the receivers? You
need to mimic that in the drills
coming up.
Spinning Around a Defender
The key to a good spin move is
hitting it early. In a game
situation, use this move when
you're away from all but one
potential tackler. You have to
spin by all the tackles to
complete this drill.
Selecting Your Receiver
Here's another ultra-simple drill.
Pay attention—it gets tougher!
Power Running: The
Shoulder Charge
Bull your way through the
defenders. Make sure your
runner has a high strength
rating before trying this move
in a game.
Trigger Passing
Hold down
8
for a bullet; tap
it for a lob.
4
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