ProjectGothamRacingprimasOfficialXboxStrategyGuide-2004.pdf

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PRIMA’S OFFICIAL
STRATEGY GUIDE
This game has received the follow-
ing rating from the ESRB
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TM
Prima Games
A Division of Random House, Inc.
prima’s official strategy guide
Mark Cohen
3000 Lava Ridge Court
Roseville, CA 95661
800-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of
Random House, Inc., registered in the United States.
© 2004 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means,electronic or mechanical, including
photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc.
Senior Product Manager: Jennifer Crotteau
Project Editor: Michelle Trujillo
© 2004 Microsoft Corporation. All rights reserved. © 2001 Bizarre Creations. All rights reserved. Microsoft, Project Gotham Racing, Xbox, and the Xbox logos are either registered trademarks
of Microsoft Corporation in the United States and/or other countries/regions.
Some of the companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fictitious. No association with any real company, organization,
product, domain name, email address, logo, person, places, or events is intended or should be inferred.
The TT trademarks are used by Microsoft with the Express written permission of AUDI AG.
The BMW and MINI Trademarks are owned by BMW AG and are used under licence.
Chevrolet, The Bowtie emblem, Corvette, ZO6, Camaro SS, Opel, Speedster emblems and vehicle body designs are General Motors Trademarks used under license to Microsoft Corporation.
The Delfino and Feroce trademarks comprising the Delfino and Feroce names and the flying dolphin logo are the registered property of INCIDE Corporate Consultants Ltd. Delfino Cars Ltd. is the
copyright proprietor of the Delfino Feroce car design.
Dodge is a trademark of DaimlerChrysler Corporation.
Ferrari, Ferrari F50, Ferrari F355 Spider, Ferrari 355 F1, Ferrari 360 Modena, Ferrari 360 Spider all associated logos, and the Ferrari F50 Ferrari F355 Spider, Ferrari 355 F1, Ferrari 360 Modena,
Ferrari 360 Spider distinctive designs are trademarks of Ferrari S.p.A.
Ford,Focus, Aston Martin and Vanquish are the registered trademarks of Ford Motor Company, and licensed to Microsoft Corporation.
Approved and Licensed Product of Group Lotus plc.
Mazda and RX-8 names, emblems and body designs are trademark and/or intellectual property rights of Mazda Motor Corporation and used under license to Microsoft Corporation.
DaimlerChrysler, Three Pointed Star in a Ring, SLK and Mercedes-Benz are Trademarks of and licensed courtesy of DaimlerChrysler AG and are used under license by Microsoft Corporation.
Mitsubishi and Lancer Evolution names, emblems and body designs are trademark and/or intellectual property rights of Mitsubishi Motors Corporation and used under license to Microsoft
Corporation.
Nissan and Skyline R34 GTR names, emblems and body designs are trademark and/or intellectual property rights of Nissan Motor Co., Ltd. and used under license to Microsoft Corporation.
Panoz and Esperante names, emblems and body designs are trademark and/or intellectual property rights of Panoz Auto Development Company and used under license to Microsoft Corporation.
Licensed from Dr. Ing h.c. F. Porsche AG under certain Patents. Porsche, 911, Boxster S, Carrera GT and GT2 are registered trademarks of Dr. Ing. h.c. F. Porsche AG.
Subaru and Impreza are the registered trademarks of Fuji Heavy Industries Ltd.
To yota and MR2 Spyder names, emblems and body designs are trademark and/or intellectual property rights of Toyota Motor Corporation and used under license to Microsoft Corporation.
The likeness of the TVR Tuscan is used with the permission, and is the Property of TVR Engineering LTD.
Volkswagen Trademarks, design patents and copyrights are used with the approval of the owner.
U.S. Patent Nos. 5,269,687, 5,354,202 and 5,577,913. Used under license from Midway Games West Inc.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
All products and characters mentioned in this book are trademarks of their respective companies.
Acknowledgements:
The author would like to express sincere thanks to the following people for their support and assistance in completing this guide: Jennifer Crotteau and Michelle Trujillo of Prima Games; Laura
Quilling, Copy Editor; and Shannon Loftis, Jimbo Pfeiffer, Dan Greenawalt, and Garrett Young of Microsoft.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are copyrighted works and certification marks owned by the Entertainment Software Association and the
Entertainment Software Rating Board and may only be used with their permission and authority. Under no circumstances may the rating icons be self-applied or used in connection with any prod-
uct that has not been rated by the ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information
regarding licensing issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy,
effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this
book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided
by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-3738-4
Library of Congress Catalog Card Number: 2001096808
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Gameplay
Earning Kudos and Winning Races
1
QUICK RACE
2
ARCADE RACE
3
KUDOS RACE
3
TIME ATTACK
3
MEDAL PURSUIT
3
MULTIPLAYER
3
Racing Strategies
CORNERING
4
SLIDING
5
The Cars
HOW TO ACQUIRE NEW CARS
8
HOW TO SELECT A CAR
8
CAR COMPARISON TABLES
8
Kudos Challenge Levels
LEVEL 1: INTRODUCTION
12
LEVEL 2: AMATEUR SEASON
16
LEVEL 3: SAN FRANCISCO
21
LEVEL 4: LONDON
27
LEVEL 5: TOKYO
34
LEVEL 6: NEW YORK
42
LEVEL 7: PROFESSIONAL SEASON
51
LEVEL 8: WORLD TOUR
61
LEVEL 9: CHALLENGE TOUR
73
LEVEL 10: ENDURANCE SEASON
83
LEVEL 11: WORLD CLASS SEASON
91
LEVEL 12:INVITATIONAL SEASON
101
LEVEL 13: BONUS LEVEL
113
Quick Race Maps
EASY
125
MEDIUM
125
HARD
126
VERY HARD
126
Arcade Race Maps
EASY
127
MEDIUM
127
HARD
128
VERY HARD
128
Time Attack Maps
NEW YORK
129
TOKYO
131
LONDON
133
SAN FRANCISCO
135
Medal Pursuit Maps
138
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prima’s official strategy guide
Project Gotham Racing provides several ways to become a great driver. This chapter explains each mode. But first, you
must understand how the game rewards you and how to customize the game to highlight your strengths. There are two
areas of accomplishment: completing maneuvers to earn Kudos and finishing in the top three.
Kudos
Kudos are points awarded for completing various maneuvers. It is a variable system; you can earn different amounts for the same maneuver, depending on such factors
as speed, duration, and degree of difficulty. When you begin a qualified maneuver, its name appears in gold in the upper right-hand corner underneath a running
point total of your total Kudos. This value increases throughout the maneuver, and when you finish the move, the final number of points is added to the total. You
can perform several maneuvers one after another; the Kudos “stash” keeps growing until the maneuvers end.
A maneuver is deemed finished when a car stays “clean” (no contact with walls, obstacles, or other cars) for three seconds after
the move’s completion. Until the waiting period ends, Kudos are held in limbo. If the car brushes a wall or another car, all the
Kudos earned for that maneuver disappear. So keep the car under control, especially when the Kudos delay timer still ticks. You
know the current maneuver is active when the
point total is displayed above the name of the
maneuver, as pictured here.
Yo ur Kudos stash grows with
additional maneuvers.
Earning Kudos during a Race
• Slide bonus: Points are awarded based on speed and length of slide.
• Cone Gates bonus: Drive through cleanly.
• Speed Gates bonus: Points are awarded based on car’s speed as it passes through speed gates.
• Clean Section bonus: Bonus is awarded for completing a track section without hitting anything. Award is based on length and difficulty of track.
• Overtake bonus: Earn 10 points for each car you pass during a race.
• Big Air bonus: Award is based on length of time car is in air.
• Two-Wheels bonus: Award is based on length of time car is on two wheels.
• Time bonus: Some events award Kudos for time remaining on the clock when race ends.
• Combo bonus: Points are based on number of Kudos-earning maneuvers you string together.
Slide
Cone Gate
Speed Gate
Clean Section
Overtake
Big Air
Two Wheels
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Earn additional Kudos in a Street Race by raising the
difficulty level and then beating the target.
Time bonus
Combo bonus
Winning Races
To advance through the levels of Quick Race and Arcade Race, finish in third place or better. Medals are awarded for the finish, including third place, Bronze;
second place, Silver; and first place, Gold. In the Street Race mode of Kudos Challenge, you must also finish in third or better. However, you have an additional
Kudos requirement to earn a medal, and you must earn a medal in each race to advance to the next level. It’s possible to win a race in Kudos Challenge but fail to
advance if you don’t earn the required number of Kudos for each race.
ADJUSTING THE BAR
When competing in Kudos Challenge, you can customize the winning requirements to suit your driving abilities. For example, if you drive fast but you’re still
learning how to earn Kudos for style maneuvers, raise the difficulty level for speed-related requirements. You can then earn substantial Kudos for your racing
abilities, even though your style performance is still in progress. The following screens illustrate how to adjust the bar to take advantage of your abilities:
You can also change the emphasis from speed to style in a Kudos
Challenge race by adjusting the difficulty. For example, set a higher
Kudos target in a Style Challenge, which awards a higher bonus if you
meet the target. The following screens illustrate the award differences
between a minimum and maximum Kudos target. Note the dramatic
difference in the Kudos bonus.
Default Kudos award for third-place finish
Additional Kudos award for finishing first
Adjust the Kudos target value in increments
of five.
The lowest style difficulty of 100 awards a
bonus of 20 Kudos.
The highest style difficulty of 2,000 awards a
bonus of 400.
In Quick Race, you compete against five AI drivers, and the goal is
to finish in third place or better. You must also meet timed check-
point requirements, so this isn’t sightseeing. Four levels each have
four tracks. Achieve at least a Bronze Medal (third place) in all
four races to complete the level and advance to the next. You also
accumulate Kudos in Quick Race, although they are not required.
However, Kudos are added to the total score, enabling you to unlock cars and skins as you reach milestones. Also unlock cars by earning Gold Medals in all of a
Quick Race level’s events. See the “Cars” section for a complete list of unlocking requirements.
Additional rewards are awarded
for total hours of gameplay,
including a hidden game mode
(see “Medal Pursuit” later in this
section) and custom helmets.
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