Republic-TheRevolutionprimasOfficialStrategyGuide-2003.pdf

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Republic Revolution eguide cov.
Tips to help you
RISE to
POWER!
This game has received the
following rating from the ESRB
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Prima’s Official Strategy Guide
David Ellis
David Knight
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
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P RIMA S O FFICIAL S TRATEGY G UIDE
The Prima Games logo is a registered trademark of
Random House, Inc., registered in the United States
and other countries. Primagames.com is a registered trademark
of Random House, Inc., registered in the United States.
© 2003 by Prima Games. All rights reserved. No part of this
book may be reproduced or transmitted in any form or by any
means, electronic or mechanical, including photocopying,
recording, or by any information storage or retrieval system
without written permission from Prima Games. Prima Games
is a division of Random House, Inc.
Associate Product Manager: Jill Hinckley
Project Editor: Teli Hernandez
Republic: The Revolution © Elixir Studios Limited 2003.
Published under license by Eidos Interactive Inc. 2003.
Republic: The Revolution and Elixir Studios are trademarks
of Elixir Studios Limited. All rights reserved. Eidos, Eidos
Interactive, and the Eidos Interactive logo are registered
trademarks of Eidos Interactive, Inc. All rights reserved.
All products and characters mentioned in this book are
trademarks of their respective companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”,
“E”, “T”, “M”, “AO” and “RP” are copyrighted works and
certification marks owned by the Interactive Digital Software
Association and may only be used with their permission and
authority. Under no circumstances may the rating icons be self
applied or used in connection with any product that has not
been rated by the ESRB. For information regarding whether
a product that has no been rated by the ESRB, please call
the ESRB at 1-800-771-3772 or visit www.esrb.org. For
information regarding licensing issues, please call IDSA at
(212)223-8936. Please note that ESRB ratings only apply to the
content of the game itself and does NOT apply to the content
of this book.
Important:
Prima Games has made every effort to determine that the
information contained in this book is accurate. However, the
publisher makes no warranty, either expressed or implied, as
to the accuracy, effectiveness, or completeness of the material
in this book; nor does the publisher assume liability for
damages, either incidental or consequential, that may result
from using the information in this book. The publisher cannot
provide information regarding game play, hints and strategies,
or problems with hardware or software. Questions should be
directed to the support numbers provided by the game and
device manufacturers in their documentation. Some game
tricks require precise timing and may require repeated
attempts before the desired result is achieved.
ISBN: 0-7615-3556-X
Library of Congress Catalog Card Number: 2003104846
Printed in the United States of America
03 04 05 06 BB 10 9 8 7 6 5 4 3 2 1
Contents
I NTRODUCTION . . . . . . . . . . . . . . . . . . . . . .1
C HAPTER 1: C REATING Y OUR A VATAR . . . .4
C HAPTER 2: C HARACTERS . . . . . . . . . . . .18
C HAPTER 3: I DEOLOGY . . . . . . . . . . . . . . .36
C HAPTER 4: R ESOURCES . . . . . . . . . . . . . .49
C HAPTER 5: T HE A CTION S YSTEM . . . . . .60
C HAPTER 6: E KATERINE . . . . . . . . . . . . . .80
C HAPTER 7: P UGACHEV . . . . . . . . . . . . . .89
C HAPTER 8: B EREZINA . . . . . . . . . . . . . .102
C HAPTER 9: L EVEL 1: E KATERINE . . . . .115
C HAPTER 10: L EVEL 2: P UGACHEV . . . .136
C HAPTER 11: L EVEL 3: B EREZINA . . . . .160
ii
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counted in the fight for freedom and justice. We must liberate
our beloved Novistrana from the tyranny of Karasov’s reign.
His time is ending, his power is waning, his empire crumbling. We
must strike at his heart, swiftly without fear or mercy, sweeping his
legacy aside as our motherland has bled for far too long.
Stand with me good people of Novistrana. United we are strong.
United we have power. United we can face the dangers that fast
approach and wrench the cup of oppression from Karasov’s very hand.
The storm clouds are gathering. For today the revolution begins….
1
Introduction
C omrades! The time is at hand where we must stand and be
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P RIMA S O FFICIAL S TRATEGY G UIDE
Welcome to Republic: The Revolution . You are about to embark on an epic political
journey that takes you from being an unknown idealist on the streets of Ekaterine
to the most powerful person in the entire Republic of Novistrana.
Your coming struggle will not be an easy one. The road to political power is
fraught with danger. You must learn to influence those around you and govern
your own behavior. The people you seek to lead judge you by your actions during
your rise to power. They decide if your leadership is the shining hope they have
looked for all their lives, or a living hell that will be worse than the years of
oppression they have suffered at the hands of their current leader, Karasov.
Luckily, you don’t have to spend a lifetime learning the foundations for a career
in Soviet politics. With this guide in hand, you can travel the path to supreme
political power without stumbling along the way.
How to Use This Book
Republic: The Revolution—Prima’s Official Strategy Guide is divided into three
sections for easy reference. Each section represents a different aspect of the game.
Section I discusses the foundations of gameplay, starting with the creation of
your character and the basic principles upon which the game is built.
Chapter 1: Creating Your Avatar walks you through the initial character
creation process. Here you create a character that best embodies the type of
leader you wish to be.
Chapter 2: Characters presents an in-depth
look at the various character abilities and
how they increase over time.
Chapter 3: Ideology introduces you to
ideology, one of the fundamental principles
of Republic: The Revolution . Here you
learn about the various levels of
ideology that you must deal with
throughout the game.
2
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