SecondSightprimaOfficialGameGuide-2004.pdf

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Contents
Introduction . . . . . . . . . . . . . . . .2
Meet John Vattic . . . . . . . . . . .2
WinterICE . . . . . . . . . . . . . . . .2
Controller Configurations . . . .3
Walkthrough . . . . . . . . . . . . . . .6
Isolation . . . . . . . . . . . . . . . . .6
Preparation . . . . . . . . . . . . . .10
Ron Dulin
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
Experimentation . . . . . . . . . .21
Fieldwork . . . . . . . . . . . . . . .27
Escape . . . . . . . . . . . . . . . . .33
Madness . . . . . . . . . . . . . . . .41
Rescue . . . . . . . . . . . . . . . . .50
Reliance . . . . . . . . . . . . . . . .57
Entrapped . . . . . . . . . . . . . . .63
Streetlife . . . . . . . . . . . . . . . .68
Teamwork . . . . . . . . . . . . . . .73
Breakout . . . . . . . . . . . . . . . .78
The Prima Games logo is a registered trademark of Random House, Inc., registered
in the United States and other countries. Primagames.com is a registered trademark
of Random House, Inc., registered in the United States.
©2004 by Prima Games. All rights reserved. No part of this book may be reproduced
or transmitted in any form or by any means, electronic or mechanical, including
photocopying, recording, or by any information storage or retrieval system without written
permission from Prima Games. Prima Games is a division of Random House, Inc.
Associate Product Manager: Damien Waples
Editorial Supervisor: Christy Seifert
Editor: Alaina Yee
©2004 Free Radical Design Limited. All rights reserved. “Second Sight”™ and “Free Radical Design”™
are trademarks of Free Radical Design Limited. Developed by Free Radical Design Limited. Published
by The Codemasters Software Company Limited (“Codemasters”). “Codemasters”® is a registered
trademark and “GENIUS AT PLAY”™ is a trademark of Codemasters.
All products and characters mentioned in this book are trademarks of their respective
companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are
copyrighted works and certification marks owned by the Entertainment Software Association and
the Entertainment Software Rating Board and may only be used with their permission and
authority. Under no circumstances may the rating icons be self-applied or used in connection with
any product that has not been rated by the ESRB. For information regarding whether a product has
been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For infor-
mation regarding licensing issues, please call the ESA at (212) 223-8936. Please note that ESRB
ratings only apply to the content of the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is
accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy,
effectiveness, or completeness of the material in this book; nor does the publisher assume liability
for damages, either incidental or consequential, that may result from using the information in this
book. The publisher cannot provide information regarding game play, hints and strategies, or
problems with hardware or software. Questions should be directed to the support numbers provided
by the game and device manufacturers in their documentation. Some game tricks require precise
timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4889-0
Library of Congress Catalog Card Number: 2004110778
Printed in the United States of America
04 05 06 07 GG 10 9 8 7 6 5 4 3 2 1
Conspiracy . . . . . . . . . . . . . .82
Infiltration . . . . . . . . . . . . . .86
Childcare . . . . . . . . . . . . . . .94
Confrontation . . . . . . . . . . . .99
Redemption . . . . . . . . . . . .103
Quick-Step Guide . . . . . . . . .108
Isolation . . . . . . . . . . . . . . .108
Preparation . . . . . . . . . . . . .108
Experimentation . . . . . . . . .108
Fieldwork . . . . . . . . . . . . . .108
Escape . . . . . . . . . . . . . . . .109
Madness . . . . . . . . . . . . . . .109
Rescue . . . . . . . . . . . . . . . .109
Reliance . . . . . . . . . . . . . . .109
Entrapped . . . . . . . . . . . . . .110
Streetlife . . . . . . . . . . . . . . .110
Teamwork . . . . . . . . . . . . . .110
Breakout . . . . . . . . . . . . . . .111
Conspiracy . . . . . . . . . . . . .111
Infiltration . . . . . . . . . . . . .111
Childcare . . . . . . . . . . . . . .112
Confrontation . . . . . . . . . . .112
Redemption . . . . . . . . . . . .112
Acknowledgments
Prima would like to thank David Brickley at Codemasters for his help on this guide.
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Introduction
Meet John Vattic
This game covers a large period of time and a
great deal of geography. You are John Vattic,
a man who wakes up in a hospital with
no recollection of who he is or why he
has powerful psychic abilities. You redis-
cover your past by traveling into the
past and reliving the incidents leading
up to your current situation. Your travels
take you across the globe, from the United
States to Siberia, and things are not at all
what they seem.
Martha Franklin
Franklin has a keen eye. She provides
recon for the squad and also is its
sniper. Franklin leads you through your
sniping training, and spends some solo
time with you in the field when the two
of you scout ahead.
WinterICE
Vattic is a civilian advisor for a military operation
called WinterICE. They have been sent on a classified
mission to investigate a strange research project being
conducted in remote Siberia. The members of the
WinterICE squad are your closest allies for most of
the game, so knowing who they are and what they do
is an asset in the field.
William Robert
Jackson
Known as “Tex,” this southern boy is
the explosives expert. Tex leads you
through your stealth training.
Colonel Joshua
Starke
The commanding officer of the
WinterICE squad, Starke is one of your
closest allies in Siberia. Starke seems to
expect a great deal from you, especially
considering you’re just a civilian
advisor. He also seems to put a great
deal of faith in the unexplained.
Perhaps the two are related.
Patrick Ballard
Ballard is the squad medic. If
you’re hurt, talk to Ballard and he
can patch you up.
Anthony
Cortelli
Juan Carlos
Verdes
The comms expert, Cortelli is in
charge of making sure that you can
communicate with the rest of the
WinterICE squad. Cortelli also leads
you through your movement training.
“JC” is the team’s weapons
specialist. He teaches you the
basics of firing and aiming
during your initial training, and
covers your back more than once in
the field.
2
Introduction
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Introduction
Jayne Wilde
Like Vattic, Wilde is a civilian
advisor. She’s an alleged psychic,
something Vattic doesn’t believe in at
all. You’ll learn they have some
history—Vattic attempted to debunk
her so-called “powers”—but the two of
you become close allies.
Use weapon or
power (R)
Aim (L)
Toggle
camera lock
Move
(press to toggle
1st person view)
Stealth
Punch
Crouch
Select
Power
Special
Controller
Configurations
This guide refers to the controls in general terms
due to the variations between platforms. Here’s a
quick guide to the controls for each system.
Select
Weapon
Open PDA
Move Camera
Select target (with aim)
(press to switch between
weapons and powers)
The Controls
Most of the controls are fairly self explanatory, but
there are quite a few button combinations and
special moves. This section looks at some of the
more advanced controls, as well as the secondary
functions of the primary controls.
Aim
Stealth (Z)
Underneath
controller
Toggle camera
Use weapon
or power
Special
Switch between powers
and weapons (with aim)
AIM
Move
Aiming is fairly
straightforward. Just
select your weapon or
power, then press and
hold aim to target the
nearest available
enemy or object. Cycle
through targets by
holding aim and using
move camera . You can also adjust your aim using
this method, which allows you to get head shots.
Punch
Select
Power
Open PDA
Crouch
Select
Weapon
Move
Camera
Open PDA
Stealth
Use weapon or power (R2)
Aim (L2)
Crouch
Toggle
camera lock
Select
Power
After you select a
power, press aim to
highlight any objects
you can affect by that
power. For instance,
in the early levels,
when aiming
telekinesis, only
objects are shown as
valid targets. Later, when you receive the
telekinesis upgrade, both objects and enemies
become available as targets.
Select
Weapon
Punch
Special
Move
(press to toggle
1st person view)
Move Camera
Select target (with aim)
(press to switch between
weapons and powers)
primagames.com
3
Introduction
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CAMERA CONTROLS
NOTE
The melee attack
button is context
sensitive. If an
enemy has been
knocked out, use it
to kick him while
he’s down. This
conserves
ammunition.
The camera has three
settings: locked,
dynamic, and first-
person. In the first,
the camera chooses a
position in each
room. Using this view
often shows you
things you can’t see
from other perspectives, such as items sitting high
on shelves or enemies hiding behind doorways. The
dynamic mode positions the camera behind you,
but you can move it with move camera . Both of
these views are from a third-person perspective.
If you have a
weapon in hand, your
melee attack is far
more effective, because
you actually use the
weapon as a club. It’s
a great way to take
down opponents who
haven’t spotted you,
because in most cases a single hit kills an enemy.
First-person view
allows you to aim at
enemies without
Vattic’s body in the
way. In first-person
view, however,
pressing aim does
not automatically
lock onto targets—it
must be done manually.
SELECTING WEAPONS
AND POWERS
Usually, you cannot move in first-person view.
The one exception is when you are crawling through
a small space. In these cases, the camera automati-
cally switches to first-person view, and you can
move normally or look around using move camera .
On all systems, you
use the directional
pad to cycle through
your weapons and
powers. Press the pad
up or down to cycle
through weapons,
and press it left or
right to cycle through
powers. Press special to make the highlighted
weapon or power the active one.
TIP
Toggle the camera view often. Sometimes, viewing
a room from the locked perspective shows you
something you can’t see in other views.
MELEE ATTACK
You can easily switch between your active weapon
and active power. On the PlayStation2 and Xbox, do
this by pressing down on the right control stick. On
the GameCube, press special while holding aim .
Hand-to-hand combat
is usually your last
resort. Though it’s a
perfectly effective
attack against most
enemies, it can be
difficult to get close
enough to attack while
they’re firing at you.
Sometimes it’s your only option, though, if you’re out
of ammunition or don’t have any weapons.
SPECIAL
This context-sensitive
button performs
different actions in
different situations.
When it is available, a
small note appears on
the screen’s bottom
right. Opening doors,
using keycards, and
using computers are all performed using special . It also
has more physically-oriented uses, such as standing up
after being knocked down and jumping over railings.
4
NOTE
TIP
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