SphinxAndTheCursedMummyprimasOfficialStrategyGuide-2004.pdf

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Prima's Official Strategy Guide
Michael Searle
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States.
© 2003-2004 by Prima Games. All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or mechanical,
including photocopying, recording, or by any information storage or retrieval system
without written permission from Prima Games. Prima Games is a division of Random
House, Inc.
Riddle of the Sphinx™
2
Uruk
6
Luxor Palace
12
Associate Product Manager: Christy L. Curtis
Project Editor: Teli Hernandez
Design and Layout: Kari Keating
Luxor Pyramid
19
Abydos
24
The Mummy Tutankhamen
29
Sphinx and the Cursed Mummy © 2003 Eurocom Developments, Ltd. Sphinx and the
Cursed Mummy, Eurocom and their respective logos are trademarks and/or registered
trademarks of Eurocom Developments, Ltd. Exclusively licensed to and published by THQ.
THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All Rights
Reserved. All other trademarks, logos and copyrights are property of their respective
owners.
All products and characters mentioned in this book are trademarks of their respective
companies.
Heliopolis
34
Mummy Treasure Room
39
Uruk Canyon
42
A Matter of Life and Death
51
Medicinal Mummy
53
Please be advised that the ESRB rating icons, "EC", "K-A", "E", "T", "M", "AO" and "RP" are
copyrighted works and certification marks owned by the Entertainment Software
Association and the Entertainment Software Rating Board and may only be used with
their permission and authority. Under no circumstances may the rating icons be self-
applied or used in connection with any product that has not been rated by the ESRB.
For information regarding whether a product has been rated by the ESRB, please call
the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing
issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only
apply to the content of the game itself and does NOT apply to the content of this
book.
Important:
Prima Games has made every effort to determine that the information contained in this
book is accurate. However, the publisher makes no warranty, either expressed or implied,
as to the accuracy, effectiveness, or completeness of the material in this book; nor does
the publisher assume liability for damages, either incidental or consequential, that may
result from using the information in this book. The publisher cannot provide information
regarding game play, hints and strategies, or problems with hardware or software.
Questions should be directed to the support numbers provided by the game and device
manufacturers in their documentation. Some game tricks require precise timing and may
require repeated attempts before the desired result is achieved.
Cure For the Soul
58
Lost Temple of Heliopolis
62
The Sewers
68
Uruk Islands
71
Pharaoh's Curse
80
Eye of Ra
84
Set
88
Monster Checklist
91
Quest Items
92
A bility Items
93
Mummy and Tut Items
93
ISBN: 0-7615-4368-6
Library of Congress Catalog Card Number: 2003111128
Helian Farmer’s Plot
94
Item Locations
94
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PRIMA’S OFFICIAL STRATEGY GUIDE
Like a cold drink of water in the middle of the Sahara
Desert, Sphinx and the Cursed Mummy quenches your
thirst for something new, something different,
something refreshing . In the 5,000 years since the time
of the original Egyptian pharaohs, few games have come
along that balance hack-and-slash action with
challenging brainteasers. Sphinx challenges the mind and
the thumb with worlds of entertainment. Fortunately for
our thrill-starved
appetites, Sphinx and
Tutankhamen get
into so many jams on
their way to saving
the world that you
won't ever sit around
thinking of how
many bricks are in
the Great Pyramid
of Giza.
Unless you need to look at
something in particular, keep the
camera behind you so you can see over your character's
shoulder. You don't want a monster slipping in a cheap shot
when you're not looking, and you certainly don't want to
wander off a cliff by accident.
Call up your inventory whenever you want to check on
your loot. Here you can peruse your artifacts, monsters, and
notes. Artifacts are split into two key divisions: quest items
and ability items. Quest items, such as a key, further the
plotline. Ability items, such as weapons for combat or scarabs
for currency, prove useful in general game situations.
Throughout the game, you can capture monsters for money
and to fulfill certain game objectives; the inventory keeps
track of which ones you've nabbed. Finally, the notes section
lists the quests you've undertaken.
From strange towers to
pyramids, Sphinx travels to
exotic locales in search of
Anubis' prized crowns.
You control Sphinx in all his battle-action glory, as
well as the lovable-yet-gawky Tutankhamen.
an Egyptian
Despite his demigod powers, Sphinx controls quite easily.
Your options are simple: move and jump. As you add more
items to your inventory, Sphinx performs more complex
maneuvers. In the beginning, concentrate
on the basics.
At the screen's top right, the game
presents your buttons and which commands are
assigned to them. Jumping will become second nature.
Eventually, you'll need to learn the keys for crawl/stand,
attack, somersault, sneak, swim, read, you name it. Each
time Sphinx gains a new ability item, look in the top-right
corner and discover which new buttons to activate. You
also can assign buttons to special items, such as your
Shield of Osiris; like a hotkey, the assigned button now
activates that item with a flick of your finger.
2
Walk Like
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Sand in Your Eyes
You won't have to rely on dirty tricks to beat your opponents
in combat; Sphinx dishes out punishment with the best of
them. Once you earn the Blade of Osiris—your main
weapon—not a monster in the game is an equal match. In
fact, the more ability
items you collect, the
more unstoppable
Sphinx becomes. By
game's end, only the
toughest bosses give
you pause.
Practice leaping and sword combat on lesser monsters or
in non-threatening locations. One misstep can send you
hurtling to your death, so jumping must become second
nature to Sphinx. In the heat of combat, you might be
tempted to press the button as fast as possible, but that's not
necessarily the best course. Certain monsters can block your
blows, so you have to wait for an opening. Plus, fight combi-
nations such as the "slam"—jump, somersault, sword swing—
wallop monsters like there's no tomorrow. And there might
not be any tomorrows for the unfortunate creatures struck by
a battle-savvy Sphinx.
Digging in the Dirt
Sphinx might like to play samurai, but that doesn't mean it's
nonstop arena combat. Most of the time you have to use your
brain to advance past an area. Some areas are a breeze. In the
first area, you immediately know that you must leap across
the floating stones to cross the lava stream. Other areas take
some head scratching. Don't get frustrated, even if you get
stuck in an area. All the tools for exiting the area are there.
You just have to think
about all the possi-
bilities, no matter how
remote, and try them
out one-by-one.
Inside the game's dungeons,
you need sharp wit to bypass
the tricky puzzles and sharper
reflexes to battle the darker
denizens within.
The most
important skill to
master, however, isn't
swordsmanship. It's
leaping. Early in the
game, you don't even
have your sword and
must rely on your
nimbleness and dexterity. The jump catapults you past
chasms, enabling you to pull yourself up cliff faces and dodge
hungry monsters. Jump, plus an active Blade of Osiris, turns
into a super leap with a sword swing at the apex. This special
maneuver is great for striking high targets or increasing your
jump distance. When you gain the Wings of Ibis, you can
somersault while in mid-jump, effectively doubling your
jumping distance.
Sphinx doesn't say much
throughout the story, but he
means business when it comes
to monster bashing.
Remember to check your inventory, too. For example, if
you have a Sarcophagus Key, odds are you need to search out
a sarcophagus to open. Under the notes section, the reminder
text might help jog
your memory to an
unfinished task that's
holding you up from
progressing farther on
your current level.
Keep your distance when fighting multiple foes. It's
better to pick monsters off one-by-one with well-placed
cuts than to jump into the fray. Up close you may strike for big
damage, but you inevitably take damage back, and there are
more of them than you.
Several magical items aid
you on your quest to
defeat the ultimate
evil—and teach
mummy dogs
to sit.
Avoid the end of the world and
guide Sphinx to victory. Who
wants to go the way of the
dinosaurs, anyway?
3
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PRIMA’S OFFICIAL STRATEGY GUIDE
GameCube, PlayStation 2,
Don't destroy monsters immediately,
unless your life is in danger. You can
trick some monsters, such as the slim burbles you encounter
when you first arrive on Heliopolis, into destroying obstacles
that prevent you from advancing past the area.
GameCube: Controlling Sphinx
Command Action
1 Jump (double tap for double jump)
2 (hold) Spin attack
2 (x2 or x3) Perform chain attack
2 Perform short attack
g Rotate camera
Control Pad Display items menu
+ Control Stick Control Sphinx
1 + 1 + 2
Heat Signature
Dust off those
controllers already and
prepare for some fun in
the sun, or at least
some slinking through
the dank shadows of a
few dungeons. A demi-
god and mummy await
you. No excuses now—
don't say you're too
"wrapped up" in the
real world to unravel
the secrets of Sphinx
and the Cursed
Mummy .
Slam attack
6
Assign item, captured monsters
7
Assign item, captured monsters
1 + 2
Overhead attack
i
Pause game
3
Assign item, captured monsters
4
Action (use items, open doors, etc.)
8
Inventory
GameCube: Controlling the Mummy
Command Action
1 Jump
2 (if active) Hide (press again to come out of hiding)
g Rotate camera
Control Stick Control Mummy
3
Sometimes you win,
sometimes you lose, but you'll
definitely have a great time on
this Egyptian-themed journey.
Crawl (press again to stand up)
4
Begin sneaking across ledge
(tap again to stop sneaking)
GameCube: Swimming
Command Action
1 (underwater) Swim forward (standard speed)
2 Jump (double tap for double jump)
2 Dive underwater (attack if Sphinx has the ability)
Control Stick Control Sphinx
4 (hold) Faster swim
4
GameCube: Other Actions
Command Action
2 (at ladder) Drop off ladder
2 (at ledges Drop down
and railings)
2 (swinging) Drop down
Control Stick Move up and down ladder
(at ladder)
Control Stick (at Move in the direction of stick
ledges and railings)
Control Stick Press forward to move along the surface
(swinging)
and Xbox Game Controls
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