StuntmanprimasOfficialStrategyGuide-2004.pdf

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David S. J. Hodgson
primagames.com ®
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PRIMA’S OFFICIAL STRATEGY GUIDE
David S.J. Hodgson
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
CONTENTS
The Stuntman’s World 2
Behind Every Great Movie Stunt 2
Driving Lessons—Training 3
The Wreck Room 3
Inventory—Cars and Toys 11
Collecting Vehicles and Stunt Items 11
Complete Game Inventory 11
Available Cars 11
Available Toys 14
Movie #1: Toothless in Wapping 18
Stunt #1: Hiccup with the Pickup 18
Stunt #2: Safe Stealin’ 22
Stunt #3: Rozzer Bovver 25
Stunt #4: Fink in the Drink 29
Stunt #5: Filled In 35
Movie #2: A Whoopin’ and a Hollerin’ 36
Stunt #1: Outta Town Nitro 36
Stunt #2: The Corkscrew 43
Stunt #3: Tame the Train 48
Movie #3: Blood Oath 52
Stunt #1: Office Obliteration 53
Stunt #2: Downtown Dash 58
Stunt #3: Tuk Tuk Chase 62
Stunt #4: Rooftop Rumble 66
Movie #4: Conspiracy 71
Stunt #1: Suspects on Snowmobiles 71
Stunt #2: Hunted by Microlites
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States.
© 2001-2004 by Prima Games. All rights reserved. No part of this book
may be reproduced or transmitted in any form or by any means, electronic
or mechanical, including photocopying, recording, or by any information storage or retrieval
system without written permission from Prima Games. Prima Games is a division of Random
House, Inc.
Associate Product Manager: Jill Hinckley
Project Editor: Michelle Trujillo
Editorial Assistant: Carrie Ponseti
STUNTMAN TM . Atari Interactive Inc, 2002-2004. All rights reserved. © copyright 2002-2004
Infogrames. Created and developed by Reflections Interactive Limited, an INFOGRAMES
studio. Published and distributed by INFOGRAMES. REFLECTIONS TM , the REFLECTIONS logo
and the STUNTMAN logo are trademarks of Reflections Interactive Limited.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP”
are copyrighted works and certification marks owned by the Entertainment Software Association
and the Entertainment Software Rating Board and may only be used with their permission
and authority. Under no circumstances may the rating icons be self-applied or used in
connection with any product that has not been rated by the ESRB. For information regarding
whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772
or visit www.esrb.org. For information regarding licensing issues, please call the ESA at
(212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself
and does NOT apply to the content of this book.
76
Stunt #3: River Race
82
Movie #5: The Scarab of Lost Souls
87
Stunt #1: Wake the Garrison
87
Stunt #2: Panzer Attack
91
Important:
Prima Games has made every effort to determine that the information contained in this book
is accurate. However, the publisher makes no warranty, either expressed or implied, as to the
accuracy, effectiveness, or completeness of the material in this book; nor does the publisher
assume liability for damages, either incidental or consequential, that may result from using
the information in this book. The publisher cannot provide information regarding game play,
hints and strategies, or problems with hardware or software. Questions should be directed to
the support numbers provided by the game and device manufacturers in their documentation.
Some game tricks require precise timing and may require repeated attempts before the
desired result is achieved.
Stunt #3: Temple Trap
96
Stunt #4: Sink the U-Boat
101
Movie #6: Live Twice for Tomorrow
106
Stunt #1: Mountain Chase
107
Stunt #2: Head On
112
Stunt #3: Police Chase
117
Stunt #4: Moving Target
122
Stunt #5: Stop the Stealth Jet
127
Stunt Constructor
139
Gaining Stunt Inspiration
139
Author Thanks:
I would like to thank my loving wife Melanie; Mum, Dad, and Ian; Bryn Williams; Bryan
"neighborly" Stratton; Low Fell Crew (UK); Jennifer, Jill, Michelle T., and Carrie from Prima
for their help and patience during the madcap antics; and a polite round of applause to the
ex-Maximum, ex-GameFan, and ex-incite massives.
Stunt Arena Areas of Interest
139
Ramps, Smashables, and Specials
141
Driving Games
145
Car Control
145
Precision Tests
145
Speed Tests
150
ISBN: 0-7615-3970-0
Library of Congress Catalog Card Number: 2002106393
Stunt Tests
158
Stunt Secrets
160
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BEHIND EVERY GREAT MOVIE STUNT...
The stunt performer’s profession was pioneered
by the daring and ingenuity of acrobats and cir-
cus acts. Public demand for more realistic chas-
es, crashes, smashes,
and explosions has
caused those first
rudimentary attempts
to evolve into a highly
trained profession.
This is not a life for
the timid. This is
where men and
women challenge
the impossible,
and make it hap-
pen before your
eyes...
Welcome to
the stunt-
man’s world!
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PRIMA’S OFFICIAL STRATEGY GUIDE
THE WRECK ROOM
Congratulations on starting your stunt-based
career, young daredevil! In the following
pages, we’ll run through the various methods
for controlling the different vehicles. Learn
how to look for racing lines, how to take
sharp corners without slowing or spinning
out of control, and discover everything else
you need to know before donning those
leathers and helmet and risking your life for
the ultimate scene of destruction!
Stunt Constructor
The Stunt Constructor (featuring
“Awesome Stunt Mayhem!”) is an
open-ended feature that lets you
design a stunt course. As you
progress through Career mode,
extra vehicles and objects (“toys”)
are awarded, so complete a few
movies to gain items to place
around the arena. The “Stunt Constructor” section covers this.
Driving Games
The Driving Games should be
completed during and after Career
mode. You have a choice of three
modes: Precision, Speed, and Stunt
Tests. Precision Tests have you
weaving your car through cones in
various directions. Speed Tests have
you racing around movie locations
without stunt interference. Stunt Tests have you collecting 10 tokens in a
small, toy-filled arena. All the available Training levels are detailing in the
“Driving Games” section.
Initial Stuntman Contact
Once you’ve booted up the
game, you’re presented with a com-
prehensive Main Menu with six
choices: Stuntman Career, Stunt
Constructor, Driving Games, Load
Game, Set Up, and DVD Extras.
Stuntman Career
This is where most of the action
takes place. This mode lets you
progress through six different
movies, each with three to five
scenes to perfect. Each stunt
contains multiple steps.
Initially, only Precision Test 1 is available.
If you complete this, you can play Precision
Test 2, and each subsequent completion opens
the next Precision Test. Speed Tests become
available once each movie has been completed;
one track for each film. Stunt Tests open only
after you complete the Career mode.
Yo u can Continue a Career you
previously saved, create a New
Game (this is where cheat codes are
entered, too!), view previous movie
scenes in Filmography, and finally,
check your grand Ranking.
TIP
The initial Training Car is a banged-up jalopy
with terrible steering. To earn exceptional
scores in Driving Games, choose a fast sports
car awarded during the sixth movie, Live
Tw i c e for Tomorrow . This makes almost all the
Training levels much faster and easier.
When you choose your car in Stunt Constructor
and Training modes, notice the locked doors
covering vehicles not yet accessible. Make these
available by completing movie scenes. Look for a
complete list in the “Inventory” section.
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Load Game
D-PAD AND LEFT ANALOG STICK: LEFT AND RIGHT
Load Game allows you to load pre-
viously saved games, and continue
Stunt, Constructor, and Training
modes. You can save up to six
games. You must have a Career
functioning to save a game.
Use the D-pad or the left analog
stick to turn the car left ( 4 ) and
right ( 6 ). The faster you go, the
greater the chance of a skid if you
turn sharply.
Set Up
This lets you change the Music,
Speech, and Effects Volumes to your
desired level, turn Vibration,
Subtitles, and an Auto Reverse
Camera “On” or “Off,” position the
screen on your television, and load
or save a Config file.
The left analog stick is the preferred
way to steer, as you can “flick” it
left and right, turning slightly and
in increments. The D-pad is
less precise.
RIGHT ANALOG STICK: BRAKE AND ACCELERATION
Shifting the stick forward (or 8 )
increases your car’s speed. Shifting
the stick backward (or 2 ) employs
the brakes. The analog stick lets you
brake and accelerate in subtle
increments. However, the stick’s
position makes E-Brake turns
difficult, so using it for the car’s
gas pedal is not recommended.
DVD Extras
Finally, before the game begins,
you can chart the inception of the
game from the E3 trade show in
2001 to Newcastle, England, and
the development house responsible.
There’s a rolling demo of game
footage, a TV commercial, an inter-
view with Vic Armstrong (movie
stuntman extraordinaire) and Tommy “Trubble” (car-leaping legend) who
helped with the game’s authenticity. Also get a peek at Driver 3 and trailers
for the games Superman and Splashdown .
U :ACCELERATE
U is much better for your accelera-
tion needs. The harder you press
the button, the more acceleration
you get (this is shown on the
screen’s bottom right corner). It’s
adjacent to the E-Brake ( O ), mak-
ing it easier to use for quick slides
around corners.
Start Your Engines!
Steering Column—How to Control Your Car
To become an extension of your
car’s steering, familiarize yourself
completely with the controls.
P :BRAKE
Likewise, P is best for braking.
How severe the braking is depends
on how hard you press the button.
If you jam on the brake hard, you
may lose control, while tapping the
brake allows you to swerve around
corners without too much slowing.
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