VexxprimasOfficialStrategyGuide-2003.pdf
(
8984 KB
)
Pobierz
Vexx eguide cvr
™
This game has received the
following rating from the ESRB
primagames.com
®
www.acclaim.com
™
CREDITS :
2
BACKSTORY :
3
HOW TO PLAY :
4
CHARACTERS,
ENEMIES & PICK-UPS :
5 - 12
WALKTHROUGHS :
13 - 112
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court , Roseville, CA 95661
(800)733-3000 > www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.
VEXX™ and Acclaim ® & © 2003 Acclaim Entertainment, Inc. All Rights Reserved. Developed by Acclaim Studios Austin. Dolby and the double-D symbol are trademarks of Dolby Laboratories. Manufactured under license from
Dolby Laboratories. Marketed by Acclaim. Distributed by Acclaim Distribution, Inc.All products and characters mentioned in this book are trademarks of their respective companies.
Important:
Prima Games and Acclaim Publishing have made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy,
effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot
provide information regarding game play, hints or strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documenta-
tion. Some game tricks require precise timing and may required repeated attempts before the desired result is achieved.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “AO”, and “RP” are copyrighted works and certification marks owner by the Entertainment Digital Software Association and may be only used with their permission and authority.
Under no circumstances may the rating icons be self applied or used in connection with any product that has not been rated by the ESRB. For more information regarding a product that has not been rated by the ESRB, please call the ESRB at 1-800-
771-3772 or visit www.esrb.org. For information regarding licensing issues, please call ESA at (212)223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book.
ISBN: 0-7615-3953-0
Library of Congress Catalog Number: 2002117594
ACCLAIM PUBLISHING
Guide Writer: David Boyle
Publisher/Editor : Walter Black
Designers : Lesley Zinn : Vic Merritt
ACCLAIM ENTERTAINMENT
Marketing & Product Development
Senior VP Brand Management :
Marc Metis
VP Marketing Communications :
Evan Stein
VP Product Development :
Robert Nashak
Creative Director : David Dienstbier
Producer : Howard Perlman
Senior Brand Manager :
Christina Recchio
Associate Brand Manager :
David Skelton
Senior Media Editor
Jack Scalici
Ta ehoon Kim
Alfredo Portillo
Irania Colon
Ryan Wade
Carlos Arvelo
Franciso Quinones
Dave Gearino
Chris Zith
David Hyun
Dillon Leano
James Folk
Ken Cuevas
Ezra Brice
Dave Kaplan
Wing Lau
Jon Oushman
Ricardo Consepcion
John Evans
Paulo Jenkins
Matthew Mangalath
ACCLAIM STUDIOS CINCINNATI
Executive Audio Director : Rick Fox
ACCLAIM STUDIOS AUSTIN
Senior Vice President : Barry Jafrato
Producer : Kristy Tipton
Technical Director : Paul Shaw
Assistant Technical Director :
Carl Wade
Art Director : Peyton Duncan
Assistant Art Director : Tom Green
Director of PD :
David 'Malc" Crummack
Audio Director : Randy Buck
Quality Assurance
Manager : Brian Regan
Supervisors :
Bill Handworth
Matt Canonico
Senior Lead Analyst :
Bonchi Martinez
Lead Analysts :
James Ackermann
Martin Glantz
Project Leads :
Brian Wisnowski
David Boyle
Christian Johnson
Jerry Bazigos
James Seetal
Keith Bishop
Testers :
Jason Majewski
Al Gatling
Matt Carollo
Travis Pijut
Jerome Ricchetto
Joe Gallo
Michael Vallone
Kamil Konecko
Robert Patterson
Fabian Cordero
Kathleen Cordero
Team
Lead Design : Thomas Coles
Assistant Lead Design :
Jools Watsham
Lead Programmer : Chuck Karpiak
Engine and Tools Development :
Francisco Javier LaFuente : Neil Hill
Art Lead : Gregg Hargrove
Assistant Art Lead : Mike Janke
Lead Audio : Jason Cobb
Lead Sound Design : Lisa Elliott
Lead Composer : Nelson Everhart
Lead Tester : Michael Dupler
Assistant Lead Tester : Gary Carrillo
Replication & Submissions
Manager : Chris Maher
Supervisor : Leigh Busch
Technicians :
Chris Rappo
Josh Rogers
Creative Services
Director : Scott Jenkins
Traffic Manager : Lisa Koch
Public Relations
Director : Alan Lewis
Assistant Manager :
Matt Schlosberg
CHO HighWater Group :
Dan Harnett
Tara Blanco
Acclaim Online
Director, Internet Services
Bobby Saha
Assistant Webmaster
Mark Demofsky
Senior Designer
Jarrett Brilliant
Astara was once a land of beauty and peace. The Astani people lived in harmony with their world and with
each other. Valuing scientific research over petty squabbles, the Astani worked together to discover worlds
beyond their own. Their studies culminated in the construction of the Landspire. What was intended to be a
portal to new discoveries became a doorway to disaster. The first test of the portal opened a rift to a world they
never imagined… a world filled with menace and evil… a world that would eventually lead to their demise.
Unwittingly opening a doorway to the ShadowRealm, Astara was flooded by dark creatures starved with a
savage bloodlust. Forced into war, the Astani drew weapons for the first time in a thousand years and fought
as one to drive back the darkness. The fight raged on for months, but the Astani lost ground each day as the
seemingly endless shadow creatures, led by the wicked Shadowwraiths, felled their best warriors.
By far the strongest and bravest of the Astani was their guardian Trevyn. Wielding the powerful Astani War
Talons, Trevyn fought with the strength of an army, but even he could not hold back the Wraiths forever.
Locking his only daughter Reia safely away in the Landspire he faced the shadows with all of his might. Many
demons fell to the devastating Astani War Talons but, in the end, he could not defeat them all. Using the last
of his strength he sealed the Talons to the very stone of Astara, intent on keeping them out of the hands of
the Shadowwraiths. The final blast destroyed nearly all of the shadows… but one Wraith survived.
Hundreds of years later a new people arose out of the shattered remains of Astara. The gentle villagers knew
nothing of the “Great War,” but they would soon learn. Having rebuilt his forces, the last surviving
Shadowwraith known as the wicked Dark Yabu, attacked without warning. His soldiers destroyed the village
and enslaved the residents.
Among the villagers was the town's guardian Vargas, and his grandson Vexx. Placed to work mining the
caves, Vexx endured his captor's whips until his rage overcame him and he struck back. He might have over-
come his guard had the Dark Yabu not been near. As Vexx received punishment at the hand of Yabu, Vargas, in
an attempt to save his grandson, attacked the Wraith. Yabu turned his rage on the guardian and struck him
down before Vexx's eyes.
The horrors Vexx had witnessed renewed his rage. In an attempt to exact revenge, Vexx snuck out of the
caves under the cover of darkness, seeking a way to strike back. Upon the Wraith's windship he stumbled on
the ancient Astani War Talons still clinging to a chunk of stone. As the youth approached, the talons awoke
and sprung loose. Seeking a new master the Talons fused to Vexx's hands, granting him the power to confront
the Shadowwraith and finish the war started so long ago.
This is his quest…
Understanding Vexx's fighting attacks and moving abilities will give you the edge
against all the challenges and enemies found throughout the game.
FIGHTING
The Astani War Talons grant Vexx numerous abilities;
the most important of which is a set of dangerous
fighting moves.
than ever. To get the most height possible, Pulse Jump
and follow it with a Ground Blast at the top. Add a Flare
Kick at the end to get even higher. This trick will often
get Vexx to ledges that might seem impossible to reach.
SLASH COMBOS
- Pressing the attack button three
times will result in a powerful combo that can defeat
most minor enemies.
CHARGE ATTACK
- Attack twice, pause, then attack
again. On the third attack Vexx will charge his Talon and
unleash a devastating ground slash when released.
Although it takes a few seconds to charge the attack will
send nearby enemies flying into the air.
UPPERCUT
- Duck and then attack with an upward slash
to knock enemies into the air and hit flying beasts. If
performed while running, Vexx will dash forward as he
Uppercuts.
FLARE KICK
- Attack while in the air to perform a flip
kick. This is useful for knocking flying enemies out of
the sky and juggling foes.
GROUND BLAST
- Leap into the air and duck to drop a
potent blast of energy to the ground. Shoot one of these
into a group of enemies to deliver maximum damage
and send them flying.
LONG JUMP
If you duck and jump while running, Vexx will use his
Talons for a burst of speed and send himself flying for-
ward. This move covers long distances and is faster than
running. Use it to move quickly past traps and enemies.
If you need to jump even farther, add a Ground Blast and
Flare Kick to the end for maximum distance.
SWIMMING
The Talons are even useful underwater. Vexx can swim
like a fish when he uses the gauntlets. His breath won't
last forever, though, so seek out bubbles of air to refill
his lungs.
THE FURY METER
As Vexx attacks enemies he will fill up the Fury Meter at
the top of the screen. When the meter is full he can
trigger Fury Mode. In Fury Mode, Vexx runs faster and
can launch blasts of energy from his Talons with a tap
of the attack button. Save Vexx's Fury Mode for large
groups of enemies.
CLIMBING
The Astani War Talons' sharp claws allow Vexx to climb
sheer surfaces and reach new heights. Jump against any
wall marked with a grid pattern to grab on and move in
any direction to climb. Vexx can even hang from ceil-
ings! Press the jump button and any direction to leap
across the wall. Jumping up is the quickest way to climb
most walls. Vexx can also climb up any pole he finds. If
you've run out of options, you can usually go up.
TRICKS AND TIPS
Juggle enemies repeatedly to build up your Fury Meter
quickly. Launch them in the air with an uppercut and
follow it up with repeated Flare Kicks. Juggle an enemy
around twenty times to get an extra life!
The arrows in each world point toward the next Heart. Use
them as a guide, although there are often easier routes.
Enemies are much easier to fight in the daytime. Use
the sundial whenever you're nearby to keep the sun
up. Remember that the sundials in Astara moves
counter-clockwise!
WALL JUMP
Even if he can't climb the wall Vexx can usually grab
onto the surface for a split second. Press the Jump but-
ton as soon as he grabs on to spring off the wall and
gain extra height. Find two parallel walls and Vexx can
jump between them to reach the top.
You don't need to collect every Heart to open the next
portal. If you're stuck on one skip it and come back later.
Many rocks and lamps in Astara can be broken for Life Orbs.
PULSE JUMP
When a regular jump doesn't go high enough, use a
Pulse Jump instead. Crouch down and jump to go higher
Sometimes it's easier to run past a group of enemies
instead of fighting, especially when you're dealing with
Shadowguards and Shadowminions
Plik z chomika:
Amiga2509
Inne pliki z tego folderu:
Eternal Arcadia Legend - Hisshou Kouryaku Guide (2002).pdf
(695375 KB)
Bradygames-FinalFantasyOrigins-FinalFantasyAndFinalFantasyIibradygamesOfficialStrategyGuide-2003.pdf
(141631 KB)
007-AgentUnderFireprimasOfficialStrategyGuide-2004.pdf
(16815 KB)
Adventures of Lolo (Strategy Guide - 1989).pdf
(36880 KB)
007-EverythingOrNothingprimasOfficialStrategyGuide-2004.pdf
(29228 KB)
Inne foldery tego chomika:
@gamer
3DO Magazine
64 Magazine
911 & Porsche World
A Crossroads Adventure
Zgłoś jeśli
naruszono regulamin