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Nerathi Legends:
Merindaelion,
Barony of the
Emerald Blade
By Richard Baker
Illustration by Bernadette Carstensen
Cartography by Adam Gillespie
“A beautiful land and a people favored by
fortune, but don’t let the glittering waters
dazzle your eyes—dark perils gather in the
Barony of the Emerald Blade, and old evil
stirs in the shadows of the forest.”
guilds based in Merindaelion’s ports f lourish under
the relaxed laws of the barony, and hundreds of ships
from all over the world call here. Unlike with the
large trading houses of Sarthel and other such cen-
ters, the merchants of the Emerald Blade are mostly
private shipowners and individual speculators. In
troubled times, they are quick to turn to piracy,
making up for lost or interrupted trade by sending
their ships and crews out to take what they can by
force. As long as the baron’s share is paid, the authori-
ties are happy to set loose Emerald Blade privateers
on the coasts of Tithinia, Numoth, Relis Vullin, and
sometimes even the kingdom of Rethmil.
Merindaelion’s merger of human and elven cul-
ture took shape one thousand years ago, when the
great elven kingdom of Solaneillon entered its final
decline. In those days, hordes of gnolls from the
Sand Sea and the Desert of Black Stone posed a con-
stant, ever-growing threat to the fading power of the
elves. The rulers of Solaneillon took into their service
human warriors from the vigorous tribes of southern
At the eastern end of the great Altaran Peninsula
lies an expanse of dense green forests and sparkling
white sands—Merindaelion, the realm of the Emerald
Blade. A small domain in comparison to the neigh-
boring Kingdom of Tithinia or the Duchy of Solandir,
Merindaelion is home to a unique people. Elves and
humans have blended and mingled in these beautiful
lands more than anywhere else in the world, giving
rise to a bold, handsome, and independent people
known the world over as great adventurers and
seafarers.
Situated on the western shores of the Sunrise Sea,
the Emerald Blade Barony has long been a land with
its eyes turned outward. The merchants and trading
TM & © 2011 Wizards of the Coast LLC. All rights reserved.
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Nerathi Legends: Merindaelion, Barony of the Emerald Blade
Kelarnil to stem the tide of monstrous incursions, and
afterward rewarded them with land to settle in the
realm’s northern wildlands. The elves who lived in
these lands were at first bitterly opposed to the grow-
ing number of human settlers. But as the strength of
Solaneillon waned, the bravery of the humans, along
with their sheer numbers, proved decisive in stand-
ing up to the monstrous hordes. When Solaneillon
broke apart into smaller states six hundred years ago,
a charismatic half-elf noble named Althier Merind
succeeded in uniting the human towns and elven
forest-holds of northern Solaneillon into a single
realm, establishing the Barony of Merindaelion. Since
Altheir’s time, House Merind has ruled over the
realm with a permissive hand.
The heirloom of House Merind is Althier’s
enchanted sword Perifal, the work of an ancient
eladrin master smith. This hand-and-a-half sword is
forged from an alloy of adamantine that glitters with
a deep, metallic green color; the hilt is wrapped in
supple leather made from hide taken from the throat
of a green dragon. The blade is depicted on every
banner, standard, and sail of the barony as a vertical,
crosslike design f lanked by sleek, feathered wings.
This is the “emerald blade” from which Merindaelion
derives its nickname.
Baron Geras Merind
The heir of House Merind holds the titles of Baron
of Nesmalen and Protector of Merindaelion. He or
she commands the realm’s army, heads the baronial
administration, and is primarily responsible for con-
ducting foreign affairs. The authority of the baron
and baronial officers is limited when dealing with
matters of justice and taxation within the boundar-
ies of other lords’ fiefs; the peers of Merindaelion are
skeptical of giving the baron more power, and they
have guarded their own prerogatives jealously.
The current baron is Geras Alsarien Merind, a
half-elf of thirty-five who ascended to his post when
his father was assassinated one year ago. Before his
accession he was a restless and troublesome heir
apparent, adventuring incognito through nearby
lands and dallying with more than a few females
along the way. Although Geras dislikes the burdens of
the throne and misses his freewheeling days, he has
P
ower
S
tructure
The Emerald Blade Barony was originally a league
of allied nobles, of which the Baron of Nesmalen was
the highest-ranking and most powerful member. In
the years since Althier Merind successfully united
the disparate fiefs into Merindaelion, the barony has
drawn together, taking on the functions (if not the
titles) of a kingdom.
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Nerathi Legends: Merindaelion, Barony of the Emerald Blade
proven to be a bold and cunning leader, who has won
great favor with most of his people. Notably, he has
instituted a series of reforms and recalls to root out
corruption and incompetence in the baronial admin-
istration. Unfortunately for Geras, his crusading has
earned him some powerful enemies, and some say he
has been marked for the same fate as his father—it’s
only a matter of when.
territories in the forested hills. The Forest Lords and
their people serve as a crucial first line of defense
against incursions from Tithinia and Iron Circle
spies. The Forest Lords do not maintain a permanent
residence, roaming from season to season between
various natural refuges and shelters (some of which
are more comfortable and secure than any human
nobleman’s tower). A contingent of Forest Lords often
visits the court at Nesmalen, quietly advising the
young baron on elven concerns and interests.
The Yuan-ti
An ancient enemy lurks in the caverns and the for-
ests of the wild southern borderlands of the Emerald
Blade Barony—the dreadful yuan-ti. The yuan-ti once
battled the elven realm of Solaneillon for supremacy
of eastern Altara, and were defeated. Down through
the long centuries they have stirred from time to time,
erupting in turn against the dragonborn warriors of
Arkhosia, the proud lords of Nerath, and now the half-
elves, elves and humans of Merindaelion.
The Peers of the Realm
Merindaelion’s peerage is a patchwork of small noble
fiefs with a variety of titles of uncertain precedence.
There are approximately twenty baronets, seigneurs,
and lords or dames, plus a number of indepen-
dent holds and free towns that are part of no lord’s
domain. The more powerful of the nobles hold fiefs as
impressive as House Merind’s own and have strong
claims on the barony’s throne due to old marriages
with the royal house.
Lord Kinimar:
The lord of Anduiros, the second-
largest city in the realm, Kinimar is a cousin of Geras
Merind. He is an ambitious and calculating forty-
year-old human known for his talents as a sorcerer.
He entertains schemes of unseating House Merind
and installing his own House Fhalton as the ruling
family in Merindaelion.
Baronetess Sefini:
Hotheaded and impetuous,
Sefini is a striking young female half-elf who reigns
over the pirate haven of Talon Bay. She is sometimes
called the Corsair Queen, and for good reason—
Talon Bay is the home of a large and raucous corsair
f lotilla. Sefini chafes under what she sees as the
overly heavy hand of Baron Geras, and constantly
tests the limits of baronial authority with brazen
acts of piracy.
The Forest Lords:
Seven of Merindaelion’s
ranking peers hold no towns or castles, but instead
represent noble elf clans of the forested interior.
Each Forest Lord governs a clan, a house, or a tribe
of elves and their retainers, watching over unsettled
NesMaleN aT a GlaNce
A fortresslike haven harboring scores of ships, this
small city is the capital of the Emerald Blade Barony.
PopulationMix:
Approximately 8,000 people,
most of them humans or half-elves, live in Nes-
malen. Several times that number live in the fields
and towns along the River Nes and the shores of
Emerald Bay. Halflings, elves, shifters, and dragon-
born make up the nonhuman population.
Government:
Nesmalen is ruled by a lord mayor
appointed by the baron. The city and its surround-
ing lands are the historical demesne of House
Merind, but the baron, as the ranking noble of the
realm, delegates oversight of local affairs to various
officials. The current lord mayor is an old, officious
male halfling named Tarren Thistler. Lord Mayor
Tarren makes a great show of any civic ceremony
and never misses a chance to give a speech, but
otherwise governs lightly.
Commerce:
Nesmalen’s major industries are
shipbuilding, woodworking, and the production,
dyeing, and embroidering of textiles such as silk
and cotton. The major food crops are brown rice,
fruit, nuts, beans, and other crops that do well in
warm, humid conditions. In addition, every kind
of seafood can be found in the markets and is a
daily part of the residents’ diet. Nesmalen imports
metalwork, wine, grain, and leather.
Defenses:
Emerald Blade Keep is a large fortress
that commands the harbor, but Nesmalen’s first
line of defense is its excellent war fleet of twelve
sturdy dromonds with iron-beaked rams. The city
is otherwise unwalled. In addition to the dromond
crews, the Keep is defended by two hundred fifty
elite foot soldiers and the order of wizards known
as the Mages of the Emerald Star.
Inns and Taverns:
Nesmalen is renowned for
its excellent fare and comfortable inns. The White
Sail Inn caters to visiting shipowners and captains,
offering good food and safe lodgings overlooking
the harbor. Travelers of more modest means can
choose the Storm Gull near the wharves, where
one’s stay might be marked by brawling, robbery,
and the occasional murder. The House of Swans, a
mile outside town on a forested hilltop overlooking
the Nes, caters to elves and other people who have
refined tastes.
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Nerathi Legends: Merindaelion, Barony of the Emerald Blade
e
xPloring
the
B
arony
The Emerald Blade Barony lies in a region of warm,
heavily forested hills marked by steep, rugged ridges.
The area is not truly mountainous and isn’t an
actual jungle, but the terrain forms a significant bar-
rier against attacks from the west or south. A small
amount of the land is under cultivation, mostly in the
valley of the River Nes and the gentle coastal plain
around Anduiros. The interior can grow warm and
humid in the summers, but the coast remains temper-
ate from the ever-present sea breezes.
goods from all over the world. A picturesque head-
land above the harbor is home to Emerald Blade
Keep, the stronghold and palace of House Merind
and the seat of Baron Geras.
Nesmalen is a reasonably safe city, although not
without its intrigues and dangers. Yuan-ti spies and
abominations lurk in its sewers and catacombs,
along with audacious gangs of thieves and a persis-
tent cult dedicated to the two-headed demon prince
Demogorgon.
Emerald Blade soldiers. The commander of the for-
tress is High Captain Sinnovhan el-Moirad, an elf
swordsman of great accomplishment and one of the
realm’s Forest Lords.
Nesgard Keep is also notable for its proximity to
the ruins of an Arkhosian school of war-sorcerers. The
hilltop academy was destroyed by demons fifteen cen-
turies ago, and dark powers still lurk in the catacombs
and vaults beneath the academy’s crumbling towers.
lighthouse of saris
The elves of ancient Solaneillon built a tower on the
northernmost point of Cape Saris to guide passing
ships through the shallows of the straits. After the
original tower fell into disuse, the Nerath Empire
raised a new lighthouse and stronghold on the same
location two hundred years ago. The Nerathi are now
long gone; Emerald Blade soldiers staff the lighthouse
and guard the small town at the tower’s base. Power-
ful trebuchets on the tower can throw fifty-pound
stones, posing a serious threat to any hostile vessels
venturing too close.
anduiros
Anduiros is the second city of the Emerald Blade
Barony. It lies on an expanse of f lat farmland in
the heart of the realm, ringed by cotton fields and
orchards. The city is the center of the barony’s timber
industry, producing highly valued hardwoods in
its sawmills. Because it stands on open ground,
Anduiros is protected by a city wall, the most exten-
sive to be found in Merindaelion.
In the past, the human lords of Anduiros feuded
bitterly with the elven clans of the forest, and in
all Merindaelion this is the place where humans
and elves remain most at odds; few elves live here,
and Anduirosans harbor suspicions about elven
inf luence over the barony’s affairs. Anduiros is the
domain of Lord Kinimar Fhalton, a cousin of the
baron and the most powerful and ambitious of the
realm’s nobles.
Nesmalen
The largest city in the Emerald Blade Barony is
Nesmalen, located where the River Nes meets the
northern arm of Emerald Bay. Nesmalen is a scenic
city, with whitewashed walls and colorful tiled roofs
glittering among the green, forested hillsides. Its ship-
yards turn out the finest vessels on the western shores
of the Sunrise Sea, and its warehouses are filled with
Faldrin Vale
In the highest and most inaccessible hills of
Merindaelion lies a valley of wild and sinister
beauty—Faldrin Vale. Moss-grown trees, f lowering
vines, and ancient standing stones mark the vale as
a region where the Feywild lies close to the mortal
world. The woods are haunted by dryads, centaurs,
and sometimes darker and more dangerous fey; this
forest is perilous for mortals, and even elves tread
carefully in Faldrin. The vale lies at the heart of
the Forest Lords’ domains, and it serves as a meet-
ing place and mustering ground for Merindaelion’s
nonhuman denizens. The forests surrounding Fal-
drin Vale are protected by mazes of brambles and
enchanted glades that can capture travelers and send
them into a deep slumber that lasts for days.
Nesgard Keep
Located at the head of the valley of the River Nes,
Nesgard Keep blocks the only practicable invasion
route into the Emerald Blade Barony from the west.
The castle’s construction began early in the reign of
Baron Halvar Merind, father of Baron Geras, and
proceeded in several stages—first a watchtower, then
a small keep, and finally an encircling wall, provid-
ing accommodations for a garrison of four hundred
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