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CALL OF DUTY™ 1.4 PATCH README

Last Updated: 2004-4-5

 

INTRODUCTION & IMPORTANT NOTES

 

This document details numerous additions, fixes, and changes to Call of Duty™ in the 1.4 patch.

 

IMPORTANT NOTE: Use of the in-game console is not supported by Activision®.  Please do not contact Activision® Customer Support with issues that arise from using console commands in-game.

 

NOTES FOR MOD USERS:

- It is recommended that any user modifications that have been installed to the Call of Duty directory be removed before installing this patch. These modifications are not supported by Activision® and may not be compatible with some of the new features that are included.

- Call of Duty does not support mods that have spaces in the mod's folder name.  Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files.  For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.

 

IMPORTANT NOTE: Upon installing the 1.4 patch, you may be prompted to re-enter your CD key. Please be sure to have your Call of Duty CD key handy.

 

INVALID INSTALLATION MESSAGE:  If you get a "Setup did not detect a valid Call of Duty CD Key" error message when installing the 1.4 patch, you can try one of two things to address this issue:

1. Exit out of the patch setup and load up Call of Duty Multiplayer.  In the Multiplayer Options screen, re-enter your Call of Duty CD key, exit the program, and then apply the patch again. 

2.  If you get the error again, exit out of the 1.4 patch installer.  Completely uninstall Call of Duty, reinstall the game, and then apply the patch.

 

Either one of these solutions should correct the problem.

 

ERROR WHEN SAVING GAME:  If you get a "Short write in FS_copyfiles ()" error message when attempting to save your game, it means that your hard drive is full and there is not enough hard disk space to write the saved game file.  Please free up additional hard drive space in order to correct this issue.

 

PUNKBUSTER™

 

Call of Duty™ now includes PunkBuster™ Anti-Cheat software technology.  PunkBuster™ Anti-Cheat software technology and services combat online cheating in Call of Duty Internet play.

 

The use of PunkBuster™ Anti-Cheat software is optional and is provided without direct cost to our users.  For more information about PunkBuster™ or for PunkBuster™ support, please visit http://www.evenbalance.com/.

 

NEW FEATURES

 

- Added one new multiplayer map.  This map supports all current game types:

 

mp_stalingrad

 

Stalingrad - In the winter of 1942, Soviet infantry from the 13th Guards Division struggle to hold a small apartment complex in the southern end of the shattered city. Riflemen on both sides can cover the open ground while flanking teams armed with automatic weapons attempt to penetrate the enemy line through a deadly close-quarters maze of urban interiors.

 

- New PunkBuster™ functionality included (as described above).

- Added a “PunkBuster” filter under the “Filters” section of the “Join Server” screen.

- Added a “PunkBuster” display column on the “Join Server” screen.

 

GAMETYPE FIXES

 

- Corrected an issue in “Search & Destroy” where leaning while planting the bomb would cause the player to lean further than intended.

- Corrected an issue where a player could spawn without a gun model if the round ended while on a ladder.

 

MULTIPLAYER BUG FIXES

 

- Fixed a possible exploit with certain spectator-specific commands.

- Fixed a bug with the servercache.dat that caused some players to have difficulty loading the in-game browser.

- Fixed an issue where the number of servers displayed in the in-game browser would occasionally fluctuate.

- Fixed an issue where the pure server check would no longer ignore extraneous pak files if a demo had recently been played.

- Fixed a rare occurrence of the auto balance system preventing a player from joining either team.

 

 

 

 

 

 

 

CALL OF DUTY™ 1.3 PATCH README

Last Updated: 2004-03-17

 

INTRODUCTION & IMPORTANT NOTES

 

This document details numerous additions, fixes, and changes to Call of Duty™ in the 1.3 patch.

 

IMPORTANT NOTE: Use of the in-game console is not supported by Activision®.  Please do not contact Activision® Customer Support with issues that arise from using console commands in-game.

 

NOTES FOR MOD USERS:

- It is recommended that any user modifications that have been installed to the Call of Duty directory be removed before installing this patch. These modifications are not supported by Activision® and may not be compatible with some of the new features that are included.

- Call of Duty does not support mods that have spaces in the mod's folder name.  Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files.  For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.

 

IMPORTANT NOTE: Upon installing the 1.3 patch, you may be prompted to re-enter your CD key. Please be sure to have your Call of Duty CD key handy.

 

INVALID INSTALLATION MESSAGE:  If you get a "Setup did not detect a valid Call of Duty CD Key" error message when installing the 1.3 patch, you can try one of two things to address this issue:

1. Exit out of the patch setup and load up Call of Duty Multiplayer.  In the Multiplayer Options screen, re-enter your Call of Duty CD key, exit the program, and then apply the patch again. 

2.  If you get the error again, exit out of the 1.3 patch installer.  Completely uninstall Call of Duty, reinstall the game, and then apply the patch.

 

Either one of these solutions should correct the problem.

 

ERROR WHEN SAVING GAME:  If you get a "Short write in FS_copyfiles ()" error message when attempting to save your game, it means that your hard drive is full and there is not enough hard disk space to write the saved game file.  Please free up additional hard drive space in order to correct this issue.

 

EAX® 3 SUPPORT

 

Call of Duty now supports Creative®s EAX® 3 audio system in both Single Player and Multiplayer.  Only hardware that officially supports EAX® 3 will be able to utilize this feature.

 

For a list of sound cards that support EAX® 3, go to <http://eax.creative.com/>.

 

Note for Audigy® LS and NX users: You may experience some sound distortions when using the EAX® audio system.  While this has been corrected for the majority of Audigy® users through driver updates, these updates may not be available for your card.  If you encounter such an issue, please revert to the Miles™ Fast 2D Positional Audio system.

 

Note on New Maps: The two new maps (Bocage and Neuville) included with the 1.3 patch do not have EAX® 3 support.  The sound will function properly on those maps, but there will be no EAX® 3 audio effects.

 

NEW FEATURES

 

- Added two new multiplayer maps, Bocage and Neuville.  Both of these maps support all current game types:

 

mp_bocage

 

The Normandy terrain provides a natural advantage to the defender.  Between the Orne and Vire Rivers is fifty miles of bocage; small fields surrounded by high earthen banks overgrown with shrubbery.  Visibility is limited to one field at a time and the bushes provide cover from air and ground reconnaissance, making for superior defensive terrain.  Each field is a death trap, earned with a hard fought series of firefights.  The breadth of terrain and varied tactical scenarios make this the perfect setting for the “Headquarters” game type.  When the attacks come from every direction, both teams will be put to the test.

 

mp_neuville

 

Neuville represents a destroyed town in Normandy, reduced to rubble amidst close combat between U.S. Airborne units and battle-hardened Waffen SS troops.  Soldiers can find ample cover amidst the piles of rubble and massive shell craters.  The environment is primarily designed for the “Search and Destroy” game type and provides a greater spread of attacking and flanking routes.  This keeps defenders on their toes, and prevents attackers from being completely pinned down at narrow chokepoints.

 

GAMETYPE FIXES

 

- Radios for Headquarters made non-solid, to fix a potential exploit.

- Improved server load in Headquarters spawning by making reinforcements spawn over multiple server frames rather than just one.  This will create less lag when reinforcements spawn.

- Headquarters now has a five second grace period.  If you spawn and die then you get to respawn immediately. (farther away so you are not as likely to die again)

- Fixed the bomb ticking sound not always working in “Search & Destroy.”

 

WEAPON & PLAYER FIXES

 

- Fixed an exploit where prone players who leaned around corners could see the enemy without being seen.

- Fixed an exploit where players could switch between prone and jumping positions to move rapidly across a map.

- Fixed a bug with the sway animation of the sniper rifle scope on high ping servers.

- Fixed an exploit where people could get extra grenades in “Search & Destroy” and “Retrieval.”

- Fixed an exploit where reload animations could be skipped, decreasing reload times.

- Fixed the bullet path of the PPSh and Sten in Aim Down The Sight mode.

- Fixed a bug where players in all areas of the map heard the “click” of an empty weapon.

- Fixed several minor animation bugs related to stance, leaning, jumping, etc.

 

MULTIPLAYER BUG FIXES

 

- Fixed a slow update problem with the server list.

- Fixed a problem where the server list would improperly list servers with a ping of "1."

- Fixed an issue with the server list being incomplete under certain circumstances.

- When sorting the server list by a key other than ping, all entries of the same key are sorted by ping, instead of being random.

- Fixed server determination of which clients require authorization. (This corrects the issue where some Internet players received a GUID of 0)

- Autobalance was updated to prevent players from joining a team if this action would cause that team to be unbalanced.

- Setting scr_teambalance to any number greater than 0 will balance teams to within that number of players, for example, 'scr_teambalance 2' balances the teams within 2 players. (8 vs 10 is ok, but 8 vs 11 is not)

- True spectators (not dead players) are no longer restricted by the freelook cvar. They can always freelook.

- If you are spectating a player (through their eyes) and you go into freelook, your view is no longer capped to the 180-degree arc of the ladder.

- Removed the weapon command.

- Increased the max cfg file that can be executed to 64K from 16K.

- Unknown commands in the server console now do not print to all clients. A say command is now required.

- Fixed an issue where rcon status would occasionally not show all of the players on a server.

- Fixed an issue on some ATI cards that would cause water to render improperly. (also affects Single Player)

- Fixed an issue where too many custom pak files (maps or mods) would cause the “Pak Sum / Name Mismatch” error.  (Also affects Single Player)

- As an added security feature, your CD key will no longer be displayed in the Multiplayer Options menu.

- Fixed not being able to immediately climb on a ladder after landing from a jump.

- The "screenshot,” "screenshotJPEG,” and "record" console commands no longer overwrite existing files.

- Cheat protected r_intensity.

- Fixed player pings in the scoreboard.  Previously if you were spectating someone, your displayed ping was for the person you were spectating.

- Fixed a rare case of player stacking in multiplayer.

- The Weapon, Item, say, sayteam, and tell log prints now include client guid, id, and name. (This will be useful for logging stats by actual player GUID, rather than by player name)

 

 

 

 

CALL OF DUTY™ MULTIPLAYER PATCH 1.2 README

Last Updated: 2004-01-20

 

TABLE OF CONTENTS

 

INTRODUCTION

 

GAMETYPE FIXES

1.  Behind Enemy Lines

2.  Search & Destroy

 

WEAPON & PLAYER FIXES

 

NEW FEATURES

1.  New Gametype - Headquarters

2.  Killcam On/Off

3.  Disable Freelook Spectating

4.  Disable spectating enemy players

5.  Force team balancing

6.  Shared Friendly Fire

7.  Ban Abilities For Server Administration

8.  Server Hardware displayed in Server Browser

9.  New Server Filters

10.  Server Info Screen

11. Timedemo statistics

12.  New script commands

13.  Allow Downloads

 

MULTIPLAYER BUG FIXES

 

INTRODUCTION

 

This document details numerous additions, fixes and changes to Call of Duty™in the Multiplayer 1.2 patch.

 

IMPORTANT NOTE:  Use of the in-game console is not supported by Activision®.  Please do not contact Activision® Customer Support with issues that arise from using console commands in-game.

 

NOTES FOR MOD USERS:

- It is recommended that any user modifications that have been installed to the Call of Duty directory be removed before installing this patch. These modifications are not supported by Activision® and may not be compatible with some of the new features that are included.

- Call of Duty does not support mods that have spaces in the mod's folder name.  Be sure that the folder that contains your mod does not have spaces, otherwise users will not be able to download the files.  For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.

 

GAMETYPE FIXES

 

1.  Behind Enemy Lines

 

- Fixes some allies not showing up on the compass in large servers.

- Fixed a bug that would make enemy indicator on the compass not show up.

- Fixed the killcam window remaining on screen during the black screen when you are about to spawn as an allied player.

- At the end of a round all players show on the same team to make it easier to see how players ranked.

 

2.  Search & Destroy

 

- You no longer have a weapon when planting the bomb.

- Planting the bomb near the end of the round stops the round timer, so that the bomb is now the condition for victory.

- Bombs can no longer be planted after a round has been declared over.

- Reaching the timelimit (scr_sd_timelimit) no longer ends the game mid-round.

 

WEAPON & PLAYER FIX...

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