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Hermes' Portal issue #7
Hermes' Portal
Issue #7
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Hermes' Portal
Issue n° 7
Mars 2003
by David Woods
by Scott D. Orr
by Kevin Sours
by Andrew Gronosky
by Carlos de la Cruz Morales
by Adam Bank and Jeremiah Genest
by Mike Sloothaak
by Eric Minton
by Michaël de Verteuil
by Robert Hansen
hermes' portal
Publisher: Hermes’ Portal
Contributors: Abelard, Adam Bank, Carlos de la Cruz Morales, Jeremiah Genest, Andrew Gronosky, Robert Hansen, Eric Minton, Scott
D. Orr, Mike Sloothaak, Kevin Sours, Michaël de Verteuil, David Woods
Editorial and proofreading help: Sheila Thomas
Interior illustrations: Alexander White (Cover & p. 5, 6, 10, 45),Angela Taylor (p. 16, 17, 18, 37, 38, 39, 42), Radja Sauperamaniane (bor-
der, back, page numbering & p. 24, 26, 31)
Layout: Eric Kouris
Thanks : All the people who submitted ideas, texts, illustrations or helped in the production of this issue.
Hermes’ Portal is an independent publication dedicated to Ars Magica players. Hermes’ Portal is available through email only.
Hermes’ Portal is not affiliated with Atlas Games or White Wolf Gaming Studio. References to trademarks of those companies are not
intended to infringe upon the rights of those parties. Ars Magica was created by Jonathan Tweet and Mark Rhein Hagen.
Hermes’ Portal # 7, Copyright ©2003, Hermes’ Portal. All rights reserved. Reproduction of this work is allowed for personal use only.
Contacting HP
Email: Hermes.Portal@wanadoo.fr
Web site: www.hermesportal.fr.st
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Who’s Who?
The Line’s Future
We are tentatively thinking about releasing a fifth
edition of Ars Magica at the end of 2004. If we do
hit that date, all the remaining fourth edition releases
have been assigned, and most have been written and
edited.
This means that now seemed like a good time to
change the way that the Ars Magica line is organised.
In the past we have asked for book proposals, and
then commissioned people to write the ones that
looked the most interesting. This has produced some
excellent books, but also some oddities. For example,
Kabbalah, while excellent, was not an obvious choice
to release before The Wizard’s Grimoire Revised Edition
and The Medieval Bestiary Revised Edition.
Thus, from now on we are no longer accepting
unsolicited book proposals. Instead, the Line Editor
will decide which books need writing, and contact
people who already have a published track record to
write them. This should allow us to plan a sensible
strategy for the line, and possibly even boost sales.
Those of you who have not yet published any-
thing need not despair, however. I plan to run a cou-
ple of Ars Magica open calls after fifth edition is
released, and, just as with Living Legends, anyone is
welcome to submit to them. In addition, a record of
publication in Hermes’ Portal can count, if the articles
are good and my spies tell me that they weren’t a ter-
ribly heavy edit. We are not interested in closing the
door to new authors, but rather want to avoid hand-
ing important projects to people who can’t cope with
them.
As you have probably gathered from this, the
line’s future is secure, at least at the moment. We have
fairly definite plans for the next two years’ releases,
and less clear plans to continue supporting the game
beyond then. As long as you keep buying the books,
Atlas will keep producing them.
Publisher’s corner
Hello!
Things are almost under control now! Still one
week late… I’m pleading guilty, but I’m asking the
clemency of the jury. Last week, a school inspector
announced that she will pay me a visit on Tuesday.
Four days to put everything in place. On the announ-
ced day and hour, she was in my course… and was
quite surprised and amused to follow a course she’d
never seen before. Forty minutes with 14 year old
students on the content and intent of Boethius’ Insti-
tutio Arithmetica and its influence until 1200. Through
strange ways, Ars Magica’s Mythic curriculum moved
from Adam and Jeremiah’s article into Real Life.
Nonetheless, when Sylvester II made his entrance, he
was just the renowned scholar who introduced deci-
mal notation and the astrolabe in the West and a
pope, not the infamous diabolist and founder Litera-
tus known by every Ars Magica player…
Next issue should be ready at the end of May and
will be largely devoted to Hermetic theory.
Scott D. Orr
Scott lives in Columbus, OH and is finishing a
Ph.D. in political science at Ohio State University.
He has been playing RPG's for a very long time,
though he began to play ArM with the 4th Edition.
Scott shares his apartment with two cats, Loki and
Ramses, who “helped” him type this bio. He should
be finishing his dissertation and applying for jobs
rather than writing articles for Hermes Portal.
Kevin Sours
Kevin is a software developer living in California
and, as is typical, he is looking for work. He has been
a game master ever since discovering an obscure
D&D box set in a thrift store 17 years ago and dis-
covered Ars Magica 8 years ago. Occasionally he gets
to play.
News from
the Line Editor
February 2003
I think there is a conspiracy to make the state-
ments I make in this column inaccurate. As people
may have noticed, The Black Monks of Glastonbury did
not come out in January or February.
On a brighter note, Land of Fire and Ice, Mark
Shirley and David Woods’s sourcebook on Mythic
Iceland, is now at the printers, and will most likely
ship to distributors in March. This book combines
extensive background information on Iceland, blend-
ing the mundane and the mythic into a seamless
whole, with an epic saga which gets the player char-
acters to Iceland and involved in its complicated pol-
itics. The background section covers Icelandic cul-
ture, and how magicians fit into that culture. There
are no Hermetic magi on Iceland in 1220, so the
book also provides suggestions as to how they could
integrate themselves. The saga draws on the history
of the Order of Hermes to involve the player char-
acters in a grand conflict which could shape the
future of magic.
Black Monks is now scheduled to ship to distribu-
tors in May, and that really should mark the start of a
roughly quarterly release schedule, as I have already
completed editing on the three books to follow Black
Monks, and have turned the manuscripts over to
Atlas.
People will doubtless be interested to hear that
Sanctuary of Ice is one of those manuscripts. It is
scheduled to be the next release after Black Monks,
and neither John Nephew nor myself can see any-
thing that would stop that. But this is Sanctuary of Ice,
so we are making no promises. The book is, howev-
er, now out of editing. I think Timothy Ferguson has
done a great job, but I will wait until the book is
nearer release to say more about it.
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Hermetic Law and the
Quaesitores
by David Woods
intent that was paramount rather than the exact
wording of the Oath. In consequence the intention
behind each part of the Oath is well defined.
Charges under a provision of the Oath are desig-
nated high crimes and can be punished by a Wizard’s
March. However, a successful prosecution involving
a high crime does not always result in a Wizard’s
March. In fact most tribunals are very reluctant to
call on the ultimate sanction and reserve it for truly
serious cases. Although a case may be called a high
crime it may not be very serious. Tribunals always
have discretion to set a penalty they find appropriate,
but to call a Wizard’s March it must be a high crime.
Forfeit Immunity
One key form of defence from Hermetic charges
is one of forfeit immunity. In certain circumstances a
magus steps outside the protection of Hermetic Law,
either partially or totally. Wizard’s War is one exam-
ple of this, where two parties step outside Hermetic
Law with respect to each other. Forfeit immunity is
also gained while a magus is committing or preparing
to commit a high crime. While his immunity is forfeit
other magi may act against him, but the response
should be proportional. As with most aspects of
Hermetic Law forfeit immunity is a matter of degree,
which depends heavily on circumstance. In some cas-
es a response may be seen as justified and in others is
will not. The tribunal will weigh up the claim of for-
feit immunity in the light of the actions of both par-
ties.
The Oath
The following sections give a commentary on the
Oath.
rs Magica does not have a completely
defined game world and each storyguide
must fill the gaps between canon.
Amongst these gaps are Hermetic Law
and the role of the quaesitor. In order to create
adventures involving quaesitores the storyguide may
require more definition to their rights, duties and
privileges. Similarly, if your magi run into trouble
with the law you may need more definition in this
area too.
The most complete source of canon information
on quaesitores is found in House of Hermes or its old-
er version the Order of Hermes. The WGRE has the
most information on Hermetic Law and tribunal
proceedings as well as precedents. This article seeks
to revise and extend the material on Hermetic Law
and tribunal procedure, as well as give suggestions on
how quaesitores may be run.
My thanks to Timothy Ferguson, Eric Grove-
Stephensen and Andrew Smith for their advice and
Mark Shirley for his advice and tribunal ruling exam-
ples.
Hermetic Law
Origins
To those with an interest in the history of law, the
following will appear to draw more from Germanic
and Nordic traditions than Roman. This is a deliber-
ate choice based on two out-of-game reasons; these
are the traditions I have most knowledge of and the
current canon appears to support this approach.
There are also in-game reasons why the Order
might have derived its law from a largely Teutonic
model. The Order was founded in the Rhineland and
so Germanic and Nordic traditions would have been
familiar to most, if not all, of the founders. After the
collapse of the Roman Empire, much of Europe fell
under the control of Germanic kings and nobles.
Roman law persisted in the legal customs of indige-
nous Roman populations, while Germanic peoples
introduced their own rules and procedures. During
the time of the Order’s founding, Germanic tradi-
tions were widely practised in many parts of Europe.
Any European who travelled would have been famil-
iar with both systems. The society of the Order is
disperse, individualistic, unusually level and lacks any
executive; given these properties, a Teutonic model is
more apt than the Roman one. These factors would
have made a Teutonic model likely.
The Oath
Hermetic Law is derived from the Hermetic
Oath, but the interpretation and extension of the
Oath into law was not done in a dogmatic fashion.
The Oath was agreed between the founders, based
on specific intentions and fears. So when the
founders first framed Hermetic Law, it was their
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“I will not deprive nor attempt to deprive a
member of their magical power.”
Any act that detrimentally affects a magus’s abili-
ty to use, practice or study magic is illegal. The most
serious offence under this provision would involve
the victim’s Gift. The destruction or serious maiming
of another’s Gift is likely to result in a Wizard’s
March.
Any physical injury that affects the voice, ability
to gesture or general mobility is also illegal and quite
serious as it substantially affects his ability to work
magic. A magus’s magical property is also considered
part of his magical power. Vis, vis sources, magical
sites, invested devices, familiars, apprentices, books
and lab equipment are all protected under this provi-
sion.
Beyond this a covenant’s mundane resources,
including personnel are also protected to a degree.
To study, a magus needs a laboratory and a library.
These require mundane resources to support and so
the entire covenant is part of a magus’s magic power
to an extent. However, any prosecution for the theft
or destruction of mundane property must show that
the owner’s magical power had been affected. For
instance, that an attack on a covenant’s source of
mundane income caused a shortage of lab equip-
ment.
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“I will not slay, nor attempt to slay a member
of the Order, except in a properly declared
Wizard’s War.”
If a magus slays or attempts to slay another
magus, there are a number of possible defences.
If the other magus was engaged or preparing to
engage in an illegal act that seriously threatened his
life, magic or covenant, he can claim forfeit immuni-
ty. To claim forfeit immunity, the defendant needs to
satisfy the tribunal that the threat existed and was
serious enough to warrant a lethal response. If there
was some justification, but the tribunal is not con-
vinced it was sufficient for an acquittal, the punish-
ment will make up the difference.
If a magus is found to be a diabolist or to be oth-
erwise engaged in clearly marchable activities, their
immunity is forfeit. In such cases the attacker does
not need to show that his life, magic or covenant was
specifically threatened. The fact that the Order is
threatened is sufficient to provide justification. Of
course he will need to convince the tribunal that this
was the case. A magus who slays another (outside a
Wizard’s March or War) must always come before the
tribunal for judgement. In many cases this is a for-
mality, but it ensures the entire tribunal is fully
informed and involved in the process.
Being within another’s sanctum automatically
confers forfeit immunity with respect to the owner of
the sanctum. In this circumstance the sanctum own-
er can attack the intruder legally, but any aggressive
response by the intruder is usually illegal. If the
intruder finds evidence that forfeits the owner’s
immunity (like diabolism), he is free to act however
he chooses.
In cases where there was an escalation of aggres-
sive acts, matters may become very cloudy. Many
spells (or physical attacks) would not endanger a
magus’ life or magic and so would not be sufficient
for forfeit immunity. However, casting humiliating
magics on other magi or physically assaulting them, is
clearly provocative. Also, it will not always be clear to
the victim that an assault (magical or not) is not seri-
ous.
In the case of an exchange that becomes lethal,
the magus who was first to physically assault or cast
magic on the other will be seen as the aggressor. If
an offer of a truce was issued but was ignored, than
the party that continues will then be considered the
aggressor. If the aggressor survives, they are likely to
be given a Wizard’s March. If the survivor is not
counted as the aggressor, they will receive a lesser
punishment in proportion to the degree of provoca-
tion. This might still be a Wizard’s March if the
provocation was trivial.
A.A 1023 (A.D. 884), Rome Tribunal
Magus Gravis of House Flambeau was charg-
ed with slaying Talus of House Merinita.
Gravis claimed forfeit immunity as Talus had
cast a spell on him. Renowned for his practi-
cal jokes, Talus had cast a spell that made
Gravis’s voice sound like that of a little girl, to
the great mirth of the all others present.
Gravis responded with a Ball of Abyssal Flame,
which slew Talus. As Talus’s spell was clearly
not a threat to Gravis’s life or magic the tribu-
nal found him guilty, but due to the clear
provocation refrained from calling a Wizard’s
March. Gravis was punished by the loss of his
familiar.
A.A. 1030 (A.D. 891), Rome Tribunal
Magus Immanitos of House Jerbiton was
charged with the slaying of Gravis of House
Flambeau. Immanitos claimed forfeit immu-
nity, as Gravis had thrown a Ball of Abyssal
Flame at him after a council discussion at his
covenant had become ‘heated’. Witnesses tes-
tified that Gravis had made the first attack,
with only verbal provocation from Immani-
tos. After Immanitos surprisingly resisted the
attack he replied with Clenching Hand of the
Crushed Heart, instantly slaying Gravis. A
member of Immanitos’s covenant claimed
that Immanitos, an amicus of Talus, had tak-
en a powerful fire-warding potion that morn-
ing and then orchestrated the confrontation.
Immanitos did not dispute this accusation and
maintained that Gravis had attacked him, for-
feiting his immunity. The presiding quaesitor
ruled that Immanitos’s intention did not
excuse Gravis’s action and the charge was dis-
missed after a close vote. Immanitos was con-
victed of the low crime of breaching his
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