NeoExodus Classes of NeoExodus - Demonface Killer.pdf

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Classes of NeoExodus: Demonface Killer
LPJ9689
classes of NeoExodus:
DEMONFACE
Written By David Caffee
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by
Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
KILLER
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classes of NeoExodus: demonface killer
When battle hardened soldiers lose their nerve and
the bravest of mystics cower in fear, there is only one
place left to turn. The Demonface Killer is a ruthless
hunter who devotes his entire existence to ending the
existence of others. Demons, devils, evil spirits and
mortal foes of every stripe fall before the ferocious
assault of this deadly combatant.
that these warriors wield but their reputation as a
whole is less than honorable. The best of Demonface
Killers tend to be indifferent to the suffering of others.
The worst of them are almost as bad as the horrors
they fight. Most demon faced warriors work alone or
travel with a group of adventurers. Only rarely will
you see two or more Demonface Killers working
together.
There are unnatural horrors in the world that even
the most fearless warriors hesitate to face. There are
savage war chiefs whose brutality deters even the
most determined foe. There are kings and spellcasters
so well guarded that no one would dare move against
them. No one, except the demon faced. These hunters
of the damned are unflinching and without remorse.
No one is safe from a Demonface Killer who has been
properly motivated. Anyone who dares to get between
a Demonface Killer and his target is quickly rewarded
with a painful death.
Many Demonface Killers began their careers as
monks, though fighters and rogues are commonly
called to this class. A few Demonface Killers were
once clerics. Arcane spell casters are almost unknown
among the demon faced.
Combat
A Demonface Killer enters combat with great zeal
and usually relishes the opportunity to do battle.
Against human foes and lesser demons he charges
straight into the enemy ranks and attempts to take out
as many opponents as he can as fast as he can. When
faced with powerful opponents, the killer holds back
and waits for the opportunity to set up an ambush. A
Demonface Killer is not above using stealth or decep-
tion to surprise an adversary.
The Brotherhood of the Demon is not really a homog-
enous organization as it is a loosely structured move-
ment made up of people who belong to a particular
school of the fighting arts. The various warriors,
masters and students who make up the brotherhood
have little in common and little contact with each
other. The fighting style taught by the brotherhood
is a jealously guarded secret that is only revealed to
people who can demonstrate that they are already
formidable warriors. A few martial artists have uncov-
ered these fighting techniques through imitation or
their own exploration of the martial arts.
A Demonface Killer almost always fights unarmed
and unarmored, breaking enemies apart with his
bare hands. Intensive training and a lifetime of battle
have toughened his body and mind, making the killer
immune to many of the attacks used by evil outsiders
and undead creatures. Confident in his ability to
win against all odds, a Demonface Killer wades into
the ranks of demons and devils with a ferocity that
matches that of his foes.
Most of these killers are motivated by greed, slaying
demons and devils for the love of gold. In small
villages and poor areas where gold is not available,
these warriors are known to except payment in the
form of women, wine, cattle and almost anything else
that the clients have to offer. A few infamous members
of this brotherhood has been known to work for
hashish and opium.
By far the most famous and most feared of the
killer’s powers is his ability to channel magical
energy through his being and turn his body into a
living magical weapon. The so-called demon fist is a
powerful martial technique known only to the demon
faced. It is this technique that allows a Demonface
Killer to face down powerful evil spirits armed with
nothing but his fighting skill.
Other Demonface Killers act out of a desire for
vengeance, seeking retribution for some past wrong.
These warriors are the most dangerous for all because
their obsession with revenge often takes precedence
over the safety of those around them. Usually these
men and women are people who have lost good
friends or family members at the hands of demons,
dark spellcasters or the undead. Others are former
servants of some dark power who have been betrayed
or abandoned by their masters.
training
No one truly knows the origin of the first Demonface
Killers, though rumors and legends about them
flourish. Even among the most educated of sages, this
mysterious sect of warriors remains an enigma. Most
agree that the demon faced are a loosely associated
bunch at best. When two or more killers gather at one
Among the common citizenry the demon faced are
both respected and feared. No one doubts the power
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classes of NeoExodus: demonface killer
demonface killer
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special
1 +0 +2 +2 +2 AC bonus, demon fist +1
2 +1 +3 +3 +3 Demon scars +2, unbreakable spirit
3 +2 +3 +3 +3 Bonus feat, immune to fear
4 +3 +4 +4 +4 Demon fist +2
5 +3 +4 +4 +4 Demon scars +4, immune to poison
6 +4 +5 +5 +5 Bonus feat, immune to disease
7 +5 +5 +5 +5 Demon fist +3
8 +6 +6 +6 +6 Demon scars +6, spell resistance
9 +6 +6 +6 +6 Bonus feat, true seeing
10 +7 +7 +7 +7 Demon fist +4
place, the resulting meeting almost always ends in a
challenge or duel.
Skills: Hide +8, Move Silently +8
Feats: Improved Initiative, Improved Unarmed Strike,
Stunning Fist
An older, more experienced killer usually trains a
small handful of students in an informal school. These
students are then thrown out into the world to win
a name for themselves or die trying. The training a
Demonface Killer receives at the hands of his master
is short but extremely intense. Demon faced masters
are notoriously picky about who they train and each
master has his own list of exclusionary factors. Most
demon faced masters require that a student meet
certain conditions and agree to a set of obligations
before training begins. Usually a potential student is
required to prove that he is serious about destroying
evil outsiders, undead and those who associate with
them. The demon faced will not train characters who
are good-aligned or chaotic neutral. The former are
vulnerable to the alignment-based abilities of the .
The latter are simply seen as being too unserious and
undisciplined to stick with the training.
Alignment: Lawful Neutral, True Neutral, Lawful
Evil, Neutral Evil, or Chaotic Evil.
Class Information
The following information pertains to the Demonface
Killer prestige class.
Hit Die
The Demonface Killer gains 1d10 hit points per level.
The character’s Constitution modifier applies.
Class Skills
The Demonface Killers class skills ( and the key ability
for each skill ) are:
Balance ( Dex ), Bluff ( Cha ), Climb ( Str ),
Concentration ( Con ), Escape Artist ( Dex ), Hide ( Dex ),
Jump ( Str ), Knowledge ( the planes ), Listen ( Wis ),
Move Silently ( Dex ), Search ( Int ), Sense Motive
( Wis ), Spot ( Wis ), Survival ( Wis ), Swim ( Str ), Tumble
( Dex ).
Each killer in training is encouraged to develop his
own unique fighting style based around the demon fist
technique. A master works with each student to eval-
uate individual strengths and weaknesses. Students are
constantly tested and pushed in their quest to improve
themselves. Fear is their constant companion, to
harden them against the terrors to come.
Skill Points at Each Level: 4 + Int modifier.
Class Features
All of the following are class features of the
Demonface Killer prestige class.
Requirements
To become a Demonface Killer, a character must meet
the following criteria:
Weapon and Armor Proficiency
Demonface Killers are proficient with the club,
crossbow ( light or heavy ), dagger, handaxe, javelin,
Base Attack Bonus: +6
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classes of NeoExodus: demonface killer
kama, nunchaku, quarterstaff, sai, shuriken, siangham,
and sling.
Soul Stealing Strike, Track, Weapon Focus, Weapon
Specialization.
Demonface Killers are not proficient with any armor
or shields. When wearing armor, using a shield, or
carrying a medium or heavy load, a Demonface Killer
loses his AC bonus.
Immune to Fear
There is no room in a killer’s heart for fear. Beginning
at 3rd level, a Demonface Killer is immune to fear
( magical or otherwise ).
AC Bonus
When unarmored and unencumbered, the Demonface
Killer adds his Wisdom bonus ( if any ) to his AC. This
bonus to AC applies even against touch attacks or
when the killer is flat-footed. He loses these bonuses
when he is immobilized or helpless, when he wears
any armor, when he carries a shield, or when he
carries a medium or heavy load.
Immune to Poison
Repeated exposure to deadly toxins At 5th level, a
Demonface Killer gains immunity to poisons of all
kinds.
Immune to Disease
At 6th level, a Demonface Killer gains immunity to all
diseases including supernatural and magical diseases.
Demon Fist
At 1st level, a Demonface Killer learns to channel
magical energy through his body and into and target
he strikes. From this point on, the killer’s unarmed
strike becomes a magical weapon and gains a +1
enhancement bonus. This ability continues to improve
as you gain levels in Demonface Killer. The enhance-
ment bonus to the killer’s unarmed strike increases to
+2 at 4th level, +3 at 7th level, and +4 at 10th level.
Spell Resistance
At 8th level, a Demonface Killer gains spell resistance
equal to his current character level + 10. In order to
affect the killer with a spell, a spellcaster must get a
result on a caster level check ( 1d20 + caster level )
that equals or exceeds the killer’s spell resistance.
true Seeing
At 9th level the Demonface Killer gains the ability to
detect illusions and invisible creatures. Demonface
Killers continuously use true seeing, as the spell
( caster level equal to current character level ).
Demon Scars
The killer’s body is much tougher than that of a
normal person due to the tremendous punishment it
endures. At 2nd level the Demonface Killer gains a +2
natural armor bonus. This ability continues to improve
as you gain levels in Demonface Killer. The killer’s
natural armor bonus increases to +4 at 5th level and
+6 at 8th level.
New Feats
The following feats are common among Demonface
Killers, though anyone who qualifies for them may
take them.
Unbreakable Spirit
At 2nd level a Demonface Killer gains a +4 bonus on
Will saves to resist enchantment spells.
Fist of the Cursed Dragon
You are able to inflict curses on your opponents by
striking them.
Bonus Feat
At 3rd level the Demonface Killer gains a bonus
feat. The killer gains additional feats at 6th level and
9th level. The bonus feat must be selected from the
following list. The Demonface Killer must meet any
prerequisites.
Prerequisite: Wisdom 16+, Improved Unarmed
Strike, Base Attack Bonus +6
Benefit: Once per day you may make a touch
attack against a flat footed opponent. If the attack is
successful, the target must make a Fortitude saving
throw ( DC 10 + character’s Wisdom modifier ) or be
afflicted with one of the following conditions. The
condition lasts for 1d4 rounds.
Blind-Fight, Cleave, Combat Expertise, Combat
Reflexes, Cursed Fist, Deflect Arrows, Diehard,
Neckbreaker, Great Cleave, Greater Weapon Focus,
Greater Weapon Specialization, Improved Critical,
Improved Disarm, Improved Grapple, Improved
Trip, Power Attack, Skill Focus, Snatch Arrows,
• The target is blinded.
• The target is deafened.
• The target is nauseated.
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classes of NeoExodus: demonface killer
• The target suffers a –6 decrease to an ability score
( minimum 1 )
• The target take a -4 penalty on attack rolls, saves,
ability checks, and skill checks.
• Each turn, the target has a 50% chance to act
normally; otherwise, it takes no action.
Tiger Snatches Pearls
You can inflict great amounts of pain on an enemy
by using a dastardly and underhanded grabbing tech-
nique.
Prerequisites: Dexterity 13+, Wisdom 13+, Improved
Unarmed Strike, Base Attack Bonus +8.
Special: Creatures that are not subject to critical hits,
nonlethal damage or stunning are likewise immune to
this effect.
Benefit: You must declare that you are using this feat
before you make your attack roll ( thus, a failed attack
roll ruins the attempt ). Tiger Snatches Pearls forces
a foe damaged by your unarmed attack to make a
Fortitude saving throw ( DC 20 ), in addition to dealing
damage normally. A defender who fails this saving
throw is stunned for 1d6 rounds ( until just before
your next action ). A stunned character can’t act, loses
any Dexterity bonus to AC, and takes a –2 penalty to
AC. You may you this ability once per day, plus one
additional attempt per point of you Dexterity modi-
fier. Constructs, oozes, plants, undead, incorporeal
creatures, and creatures immune to critical hits are not
affected by this .
Neckbreaker
You have mastered the art of killing by means of a
swift and forceful twist on a victim’s neck.
Prerequisite: Strength 15+, Dexterity 15+, Improved
Grapple, Improved Unarmed Strike, Base Attack
Bonus +8
Benefit: You can attempt to instantly kill a creature
after successfully maintaining a hold on it for one
round. At the beginning of your turn the next round,
the grappled creature must make a Fortitude saving
throw ( DC 20 ) or instantly drop to -1 hit points. On
a successful save the grappled creature still takes
damage as if hit by your unarmed strike.
All mechanics on all pages is Open Game Content as
defined by the Open Gaming License. See page 6 for
more information.
Special: Creatures that are not subject to critical hits,
nonlethal damage or stunning are likewise immune to
this effect.
Soul Stealing Strike
You not only attack an opponent’s flesh, you can
attack his spiritual essence.
Prerequisite: Wisdom 18,, Improved Unarmed Strike,
base attack +10, Knowledge ( religion ) +8.
Benefit: Once per round you may designate one crea-
ture as the target of this attack. If you successfully
make an unarmed strike against this creature then
the target suffers from 1 point of permanent Wisdom
drain in addition to the normal damage dealt by the
unarmed strike. Undead creatures and outsiders whose
alignment is opposed to your own take an additional
2d6 points of damage from this attack. This additional
damage cannot be healed by any means.
Special: Any creature that is killed by this attack
cannot be raised from the dead by use of resurrection
or reincarnation spells. The creature may be brought
back by means of a miracle or wish spell at the GM’s
discretion.
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