Legendary Lives 2nd Edition.pdf

(1901 KB) Pobierz
Microsoft Word - LegendaryLives.doc
Legendary Lives
Heroic role playing in the realms of fantasy
By Joe Williams & Kathleen Williams
Legendary Lives 2 nd Edition
Copyright ©1990, 1991, 1993, 2007 by Joe Williams
First Edition, 1990
Societies Sourcebook, 1991
Second Edition, 1993
Legendary Lives
677153869.005.png 677153869.006.png 677153869.007.png
Table of Contents
Book 1: Player’s Primer
Chapter 4 Religion ...........................78
Inspiration Points...........................157
Starting Religion.................................78
Taking Damage ................................158
Chapter 1 Introduction.....................4
Miracles..................................................80
Combat.................................................160
What's Next?........................................82
Combat Options...............................161
Heroic Fantasy......................................4
Avian........................................................82
Foe vs. Foe..........................................162
Role Playing Basics.............................4
Barbarian...............................................84
Mass Combat.....................................163
Semi-Diceless Gaming .......................6
Brownie..................................................85
Requirements........................................6
Bush Person .........................................86
Chapter 9 Magic..............................165
What's Next?..........................................7
Corsair....................................................88
Chapter 2 Character Races..............8
Draconian..............................................89
Spell Costs..........................................166
Dwarf.......................................................90
Cost Reductions...............................168
Your Character......................................8
Easterling ..............................................93
Spell List..............................................168
Races.........................................................8
Elf..............................................................95
Skills..........................................................9
Elfin..........................................................96
Referee’s Rulebook
Other Characteristics.......................10
Entomolian...........................................97
What's Next?........................................11
Feral.........................................................97
Avian .......................................................12
Firbolg.....................................................97
Barbarian ..............................................14
Chapter 10 Running the Game..175
Forester..................................................99
Brownie..................................................16
Designing An Adventure..............176
Goblin...................................................101
Bush Person.........................................18
Referee Tips.......................................177
Gypsy....................................................102
Corsair....................................................20
Hill Folk...............................................102
Draconian..............................................22
Chapter 11 Foes..............................180
Hob........................................................103
Dwarf.......................................................24
Netherman.........................................104
Easterling..............................................26
Creating Foes....................................181
Nomad..................................................105
Elf..............................................................28
Foe List................................................184
Ratling..................................................106
Elfin..........................................................30
Serpentine..........................................107
Entomolian...........................................32
Chapter 12 Treasures...................216
Sidhe.....................................................108
Feral.........................................................34
Spriggan..............................................110
Firbolg (fir-vu-log)............................36
Magic Jewelry ...................................217
Vikings.................................................112
Forester..................................................38
Weapons & Armor..........................217
Chapter 5 Character History ......115
Goblin......................................................40
Miscellaneous Items......................218
Gypsy.......................................................42
Cursed Items.....................................219
Appearance........................................115
Hill Folk..................................................44
Artifacts...............................................219
Sample Character............................117
Hob...........................................................46
Special Plants....................................222
What's Next?.....................................118
Netherman............................................48
Plant List.............................................224
Chapter 6 Skills...............................123
Nomad....................................................50
Ratling.....................................................52
Chapter 13 Societies.....................233
Defense................................................123
Serpentine.............................................54
What's Next.......................................124
Sidhe (shee) .........................................56
Societies ..............................................233
Skills......................................................125
Spriggan.................................................58
Foe Societies......................................248
Chapter 7 Equipment....................141
Viking......................................................60
Wolfling..................................................62
Chapter 14 The World..................250
Buying Equipment..........................141
Chapter 8 How to Play..................150
Chapter 3 Character Types............64
Court Members................................251
The Unseelie Court.........................252
Type.........................................................64
Time & Distance..............................150
What's Next?........................................65
The World...........................................252
Actions.................................................151
Non-Spell User Types ......................66
Calendar..............................................257
Using Skills.........................................151
Spell Users ............................................72
Roll Required....................................153
Skill Shorthand.................................155
Adjusting The ART .........................155
Special Skill Rolls ............................156
Spells.....................................................165
Encounters.........................................175
Running Foes....................................180
Magic Items........................................216
Introduction......................................233
The Seelie Court...............................250
Book 1
PlayerÔs Primer
3
PlayerÔs Primer
3
677153869.008.png 677153869.001.png 677153869.002.png
Chapter 1
Introduction
Heroic Fantasy
The Referee
In Legendary Lives, you'll play a hero in a
fantastic realm of epic adventure. You'll pit your
spells against the magic of powerful sorcerers,
wield mighty weapons in battle with mythical
creatures, and explore a world filled with sinister
cults and strange societies.
Legendary Lives makes role playing easy. This
manual contains everything you need to play,
including a richly textured world for you to explore.
There is no need to buy additional supplements or
source books.
Even if this is your first role playing game,
you'll have no trouble learning Legendary Lives. It's
especially designed to welcome new players-even
those who thought they would never enjoy role
playing. And if you're an expert player, you'll find
some new ideas that will make this game unlike any
other. Legendary Lives stresses fast action and
storytelling, helping you recapture the excitement
of your first role playing experience.
Just as every story has a teller, every role
playing game must have a referee. Using an outline
prepared beforehand, the referee directs the course
of the game according to the actions of the players.
Legendary Lives occurs more in the imagination of
the participants than on a playing surface. The
players tell the referee what their characters are
trying to do, and the referee tells them what
happens, based on the skills of their characters, the
luck of their die rolls, and the rules of the game. The
referee uses vivid imagery, and sometimes simple
maps or sketches to explain what the characters see
and experience. With the help of Legendary Lives, he
guides them though an imaginary world of his own
making.
One of the referee's chief responsibilities is that
of controlling the characters the players meet. The
referee assumes new roles as needed, sometimes
playing three or four characters at a time, all the
while maintaining their unique personalities. The
characters that the referee plays are called foes. As
you will see in Chapter 11: Foes, not all foes are
nasty. Some can even be friendly!
The referee is responsible for creating a
challenging adventure for his friends. He must
capture the players' interest and carry it through to
the adventure's end. His job is not to kill the player
characters. Instead, he should focus on running the
game fairly and keeping the game enjoyable for all.
Because they have such an important role,
referees should have complete knowledge of the
rules. An experienced role player will make the best
referee for your first Legendary Lives adventure. If
you and your friends have never tried a role playing
game, it really won't matter who referees. Odds are
it'll be the person who owns this book. But don't let
Role Playing Basics
In a role playing game, each player controls a
single character and reacts to people and situations
according to the personality of his part. They do this
by describing what their character does and says,
not by physically acting out the role. One person
serves as the referee. He is the interpreter of the
rules, and in all disagreements, his decision is final.
The referee does not control a single character like
the players do, instead he plays the people and
creatures they meet.
4
PlayerÔs Primer
4
677153869.003.png
Chapter 1: Introduction
yourself get caught always being the referee. It's
equally fun to be a player in someone else's
adventure!
The next session picks up where the last one left off.
To maintain interest, most adventures are finished
within two or three sessions.
Characters who survive an adventure may be
used later. Between adventures, characters heal
wounds, squander treasure, run a business, or
increase skills. Players who are interested in the
daily maintenance of their characters can create
detailed records explaining what their characters
do between adventures.
The Players
The players are impromptu actors within the
scenes created by the referee. Each player assumes
the role of a single character in the game. Your
decisions directly affect the course of the story. The
fun comes from interacting with the other
characters, and with the imaginary world created
by the referee.
For the duration of the game, try to immerse
yourself in your role. This means you must refrain
from using knowledge your character doesn't
possess. For instance, you may know how to make
gunpowder, but that doesn't mean your character
knows.
By playing, you agree to abide by the referee's
decisions and never purposefully antagonize him. If
a referee does something with which you disagree,
state your concern and then accept his judgment.
Save arguments until after the game.
Although you should be familiar with your
character, you don't need to know all the rules. The
referee will answers questions as they arise,
guiding you as needed. This will encourage you to
be a lot more inventive in solving your characters'
problems. All things are possible in Legendary Lives,
and a little mystery fosters a lot of creativity.
Later, after you've gone through a few
adventures and are ready to assume the mantle of
the referee, you can read the rest of the manual
yourself. But beware: once you know the secrets of
the referee, you may very well lose the sense of
wonder that will make your first games so
memorable.
Object of the Game
The first goal of a player is survival. Yes, your
character can die during an adventure, and a dead
character is completely gone. If your character is
smart enough, bright enough, or lucky enough, he or
she will survive to reap the benefits of becoming
older, wiser, and more powerful.
But there are other goals than just mere
survival. Each adventure has its own mystery or
mission. Successfully achieving the goal of an
adventure allows you to improve your character.
Players may have individual goals as well.
There are no winners or losers in Legendary
Lives. A successful player is someone who has
enjoyed the game and brought enjoyment to his or
her friends. Even if your character dies, you can
always come back with a new character.
The referee's goals are different from those of
the players. Since the referee does not run a single
character, it doesn't really matter if his characters
die. His challenge is to stay one step ahead of the
players, while making the adventure as enjoyable as
possible. His goal is to keep the game running
smoothly. He is not the players' opponent.
Overview of Play
The Adventure
The referee sits at one end of a table with the
Legendary Lives manual and any maps or notes he
might need to run the adventure. He'll probably
want extra paper for sketching rooms, villages, and
other locations. He will also need dice for those rare
occasions when he will need to make a die roll.
The players sit around the table. Each player
needs a completed character sheet, a set of
percentile dice, and a pencil. They should also have
access to the rulebook.
An adventure is a story, told by the referee, in
which the players participate. You may play pre-
written adventures like those in this manual, or
your referee may create his own.
An adventure doesn't have to be played from
start to finish at one sitting. A session ends when
the referee finds a good stopping place, the
adventure comes to its finale, or when half the
players have fallen asleep and the sun is coming up.
5
PlayerÔs Primer
5
677153869.004.png
 
Zgłoś jeśli naruszono regulamin