LotR The Hall of Fire Magazine 02.pdf

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Hall of Fire Issue 2.pmd
2004 II II ISSUE 2 2 2 2 2
J ANUARY
ANUARY 2004
2004
ANUARY
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T T HIS
HIS I
I I SSUE
SSUE
G REETINGS
REETINGS
PAGE 2
2 2
IIIII T S A
A A LL
LLL O
O O PTIONAL
PTIONAL : C
: C OMBAT
OMBAT P
P P ACING
ACING
PAGE 3-4
3-4
A LLIES
LLIES AND
AND A
A A DVERSARIES
DVERSARIES
PAGE 5-6
5-6
A PC S S
S S O -C
- -C ALLED
ALLED L
L L IFE
IFE
PAGE 7-8
7-8
EATURE C
C C REATURES
REATURES
PAGE 9
9 9
A T A G
G G LANCE
LANCE (L
(L OT
OOT R F
R F ORM
ORM )))))
PAGE 10-13
10-13
AAN F
F F LAVOUR
LAVOUR
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14-16
P OSTMASTER
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C ALLING
ALLING A
A A LL
LLL G
G G AMERS
AMERS
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W HAT
HAT S O
O O UT
UUT T
T T HERE
HERE
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C REDITS
REDITS AND
AND C
C C ONTACTS
ONTACTS
PAGE 18
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C ONTACT
ONTACT T
A A T :: :: :
codawebzine@hotmail.com
T T HE
H HE H
H H ALL
ALL OF
O OF F
F F IRE
IRE A
A A
Issue Two - January 2004
The Hall of Fire
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EATURE
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LANCE
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H HE
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ONTACT
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G REETINGS
REETINGS
LLL !! !!!
Let me be the first to say Happy New Years to all of you; I hope that all your roleplaying needs were met over the
holidays (well, the ones that could be sated). And now to business... Well WOW! I must say the initial response to the
webzine has been very gratifying to say the least. Within the first few minutes of my adverstisement of its release, praise
and helpful comments began pouring in and I’d like to say thank you to all who have written in showing your interest
for submitting your own content. For those that have requested it and for future reference, here are the guidelines for
your fan submittals
REETINGS , S
, S ALUTATIONS
ALUTATIONS ... H
... H ELLO
ELLO A
A A LL
LLL
Articles
– Length: >500 words, 1000+ would be nice
– Font: Courier, Size: 12 pt
– Style format: Standard paragraph
– File format: Text (*.txt) or Word (*.doc)
Fan Flavour or Allies and Adversaries or Featured Creatures
Have the format of your write-up be in the same format as Decipher's published works.
Calling All Gamers!
The advertisement is to be less than 100 words and if you would like a graphic to go with it, it can be no more than 1” x 1”.
With the support of you, the dedicated readers and fans, this publication can only get better.
There is one more item I would like to mention, an interview I'll be having with Doug Burke, Decipher's liason to
their RPG messageboards. If you would like to ask him a question, then send an email to the webzine's email address
with your question to the webzine with “INTERVIEW” in the subject line. As he gets constantly asked about the rules on
the messageboards, I would like to keep the questions more to things that you, the readers, would like to know about
him, his job, etc.
Once again, thank you for interest and happy gaming!
Matthew A. Kearns
aka GandalfOfBorg
Editor
2
The Hall of Fire
Issue Two - January 2004
G REETINGS
A A
, S
... H
REETINGS
ALUTATIONS
ELLO
Articles
Fan Flavour or Allies and Adversaries or Featured Creatures
Calling All Gamers!
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II II I T S A
LLL O
O O PTIONAL
PTIONAL
C OMBAT
P P ACING
ACING
illustrate the problems inherent in the overly
abstract standard “mook” system, and then will
suggest a variant system that is still fast and
simple but incorporates Health and weapon
damage.
by Scottomir
Frodo has disappeared in the
woods around the Falls of Rauros,
and his cousins Merry and Pippin
run off to search for him. Tasked by
a suspicious Aragorn with
protecting the young hobbits,
Boromir, the captain-general of
Gondor, chases after them.
Suddenly, orcs of Isengard and
Mordor pour into the woods and
charge the hobbits, thinking
that Merry or Pippin may be the
little person whom Saruman seeks. Boromir arrives on the
scene in the nick of time, wading into the Uruk-hai with
sword and shield. But, the big man is badly outnumbered
and repeatedly suffers grievous wounds. Then, the little
hobbits leap upon the orcs with their knives. Due to their
small size, they easily stab the bigger orcs and more
easily avoid their clumsy blows. While Boromir is badly
hurt and forced to retreat, the heroic hobbits defend him
and slay the attacking Uruk-hai…
At least that’s how the scene plays out using the
accelerated combat pacing by Decipher (see The Lord of
the Rings RPG Core Rule Book , p. 270). This accelerated
system (sometimes called “mook” rules) is designed to
speed up combat by
treating hordes of enemies
as one-success, two-
success, or three-success
targets. The foe’s Health
and armor as well as the
hero’s Strength and
weapon don’t matter at
all. If a character gets a
complete success on his
attack test (regardless of
his weapon type or
Strength), it counts as a
“one success” hit; a
superior success counts as
a “two success” hit, and
an extraordinary success
is a “three success” hit. A
marginal success on the attack test is ignored, considered
to be a hit that is not hard enough to hurt the foe. This
system does indeed speed up combat, but you’ll quickly
find out that it strongly favors the small and agile and
completely nullifies the advantages of big, strong
characters with heavy weapons. This article will try to
Hobbits, the Ultimate Warriors?!?
Here’s the crux of the problem with the Core
Rule Book’s recommended system: damage
doesn’t matter, only accuracy. All that matters
is getting a higher degree of success, not
hitting harder or wielding a more damaging
weapon. With this system, you’ll have
players lining up to use Precise Attack while
blanching at the thought of Power Attack or
Two-Handed Attack. The staff (or better yet
a shield bash) is the ultimate weapon, since damage
doesn’t matter but the parry bonus still does. Heck,
whether you are attacking with a great-axe or a dagger is
irrelevant; all damage is the same.
Which brings us to the hobbits. According to the size
rules, attacks made by bigger combatants versus smaller
targets suffer a +2 TN modifier per size-level difference,
while attacks made by the smaller combatant against the
bigger foe benefit from a -2 TN modifier per size-level
difference. Thus, when hobbits fight Uruk-hai, the orcs’
Defence is effectively 2 lower while the hobbits’ Defence
is 2 higher. So in our example above, the orcs are going to
have a considerably easier time hitting Boromir than
Merry and Pippin, and the hobbits will find it easier to hit
the orcs than their skill
level warrants. Boromir’s
only advantage is his
higher ranks in Armed
Combat. In fact, if Merry
and Pippin had an equal
number of ranks as
Boromir, they would be
much better at fighting
orcs than Boromir ever
could hope to be, for he
will never benefit from
the +2/-2 size modifiers.
Boromir’s mighty
longsword and superior
strength don’t matter
using the core book’s
system. The Uruks’ Health rating, Tough Skin, and armor
don’t matter either. Each Uruk is merely a “three success”
target brought down after a combination of successful hits
— whether those hits are from a longsword or a hobbit
knife makes no difference. Boromir might as well have 4
instead of 12 Strength and the Uruk-hai might as well
wear lingerie as orc-mail.
Hobbits, the Ultimate Warriors?!?
Issue Two - January 2004
The Hall of Fire
3
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An Accelerated Alternative
So, what is an alternative that keeps combat pacing
simple and quick but doesn’t ignore Health and weapon
damage? A very effective fix is simply to replace the one-,
two-, three-success structure with a specific amount of
damage that reflects the opponent’s Health and Wound
Levels. If a creature in a horde takes damage equaling at
least half of its full Health Levels (round up) from a
single attack, it falls “mortally wounded” and is removed
from combat (just like a “three success” hit in the
standard system). If the creature takes damage equaling at
least two full Health
Levels from a single
attack, it is “seriously
wounded” (comparable
to a “two success” hit)
and will likely to try to
flee on its next action.
If the creature takes
damage equaling at
least half of its Health
score (round up) from a
single attack, it is
“lightly wounded”
(comparable to a “one
success” hit). Any
attack that inflicts less
damage than half the
creature’s Health score is a “glancing blow” that is
ignored (like a marginal su ccess in the standard system).
Just like in the standard system, the hits stack: a
creature that is “lightly wounded” (one-success hit) twice
becomes “seriously wounded” (two-success hit), and a
creature that is “lightly wounded” three times or “lightly
wounded” once and then “seriously wounded” becomes
“mortally wounded” (three-success hit). Just like in the
standard system, you do not need to track Health boxes or
worry about wound penalties. However, it should be
pointed out here that, using the Core Book’s rules, it is
quite difficult for even a terrifically strong warrior to deal
enough damage to “mortally wound” the typical foe in a
single blow. Even making a Two-Handed Attack with a
longsword a 12 Strength, the warrior’s maximum possible
damage is 24 (2d6+5+3+4). Using our variant system,
that would be enough to “mortally wound” a medium-size
creature with a Health score of 8 (and no armor). A
Narrator who wishes to use this variant system for
accelerated combat pacing but still wants to see lots of
foes dropping in a single blow is advised to consider
optional rules that increase the possible range of damage
a hero can inflict. See “It’s All Optional: Dealing More
Damage” in issue #1 of The Hall of Fire for more
information.
Let’s now apply our modified “mook” rules to the
horde of Uruk-hai attacking Merry, Pippin, and Boromir.
According to Fell Beasts and Wondrous Magic , Uruk-hai
have 6 total Health Levels and a Health score of 12. In
order to “mortally wound” an Uruk in a single blow, a
hero would need to inflict 36 or more points of damage
on the orc (three full Health levels). To “seriously wound”
an Uruk in single blow, the hero would need to inflict at
least 24 points of damage (two full Health levels). To
“lightly wound” an Uruk, the hero would only have to
inflict at least 6 points of damage (half of the Health
score). Any blow that inflicts less than 6 points of damage
is a “glancing blow” that the Uruk shrugs off.
The Narrator simply has to jot down the number of
Uruk-hai on a piece of scrap paper, leaving space to write
“L” (lightly wounded), “S” (seriously wounded) or “M”
(mortally wounded)
next to each Uruk-hai.
At the top of the paper
he writes “6/24/36” to
indicate the damage
ranges. Since the Uruk-
hai have Tough Skin (1
AR) and probably wear
orc-mail (6 AR), the
hero actually has to deal
out higher amounts of
damage; the Narrator
could just write “7 AR”
next to the 6/24/36
range to remind him or
he could put the armor
right into the damage ranges (13/31/43).
So now Merry and Pippin, despite their size advantage,
are going to have a hard time with their little knives
inflicting even a light wound on the orcs. Boromir, with
his great strength and mighty longsword, is much more
likely to hurt the orcs and they, in turn, will be very happy
they are wearing their mail! In conclusion, this variant
system puts poor Merry and Pippin in the danger Tolkien
meant them to be in and restores the lordly Boromir to his
rightful place as their would-be rescuer.
4
The Hall of Fire
Issue Two - January 2004
An Accelerated Alternative
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An Accelerated Alternative
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