Twilight 2000 1e - Free City of Krakow, The.pdf
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Zbiegi .................................................................................. 33
Robotniki ............................................................................ 33
Neighborhood Gangs ......................................................... 34
Rzezniki Ropczyce............................................................. 34
Towns in the Krakow Area .................................................. 35
Bochnia............................................................................... 35
Brzesko............................................................................... 35
Dobczce.............................................................................. 35
Gdow .................................................................................. 35
Kalwaria............................................................................... 35
Krzeszowice ....................................................................... 35
Miechow............................................................................. 35
Myslenice ........................................................................... 36
Niepolomice........................................................................ 36
Nowy Huta ........................................................................ 36
Ojcow ................................................................................. 36
Olkusz................................................................................. 36
Oswiecim ........................................................................... 37
Preszwice ........................................................................... 37
Skawina.............................................................................. 37
Tunel................................................................................... 37
Tyniec................................................................................. 37
Uscie Solne.........................................................................37
Wielczka ............................................................................. 37
Wolbrum..............................................................................37
Zabierzow........................................................................... 37
Zebrzydowska.................................................................... 37
Helicopters in Twilight: 2000 ...............................................38
Krakow's Helicopter...........................................................38
Pilots ...................................................................................39
Introducing the Helicopter..................................................39
Helicopter Escape from Krakow ........................................39
Flying Helicopters ..............................................................39
Travel Movement ...............................................................40
Combat Movement ............................................................40
Maintenance ...................................................................... 40
Pylons................................................................................. 40
Encounter Range................................................................40
Firing at Helicopters ...........................................................40
Nap of the Earth Flight ......................................................40
Component and Personnel Damage ..................................40
Special Note: Antitank Helicopters ...................................41
Helicopter Charts ................................................................... 41
Glossary..................................................................................44
Contents
The Free City of Krakow ........................................................2
Introduction.......................................................................... 2
Referee's Notes....................................................................2
Design Notes .......................................................................2
Adventure Plots........................................................................3
The Killing Ground ...............................................................3
The Lieutenant .....................................................................4
Operation Reset....................................................................4
The Decision.........................................................................5
Adventure Plots for The Free City of Krakow ....................6
Plotting the Adventure ........................................................ 6
The Friendly Stranger .......................................................... 6
Loose Lips............................................................................ 7
Looking for Work ................................................................. 8
They Found Us..................................................................... 8
Ending the Adventure .......................................................... 9
The City and Its Environs ......................................................10
The City Districts ...............................................................11
The City .............................................................................12
Encounters..........................................................................12
Notes to Encounters .........................................................15
The Old City ......................................................................15
The Wawel.........................................................................15
Kopiec Kosciuszki ..............................................................16
Electricity ........................................................................... 17
The Hospital .......................................................................17
Lodging in Krakow .............................................................17
The Economics of Krakow ................................................ 18
Who's Who In Krakow.......................................................... 19
Dowodca Josef Kutrzeba ..................................................19
General Diwizji Zygmunt Bohusz-Szyszko ....................... 19
Major Wladislaw Kobiecki ................................................. 20
Henryk Rapacki.................................................................. 20
Piotr Rutkowski ................................................................. 20
Lieutenant Aleksander Paszkiewicz.................................. 20
Major Anatoli Malekov ....................................................... 21
Marion Dmowski ................................................................ 21
Henryk Hallecki ................................................................. 21
Gustav Cryankowicz ......................................................... 22
Colonel Richard Stark ........................................................ 22
Tanya .................................................................................. 22
Sergeant Randolph Cutler ................................................. 23
Stanislaw ............................................................................ 23
Wieslaw Kokoszynski ........................................................ 24
Juliusz Wojchiechowicz..................................................... 24
Alexander Kosikowski....................................................... 24
Special Note: CIA/DIA Relations....................................... 24
Organizations .........................................................................25
The Najezdzcie Warsawskie.............................................. 25
Rada....................................................................................27
Warta .................................................................................. 28
ORMO................................................................................. 28
KGB..................................................................................... 31
DIA ..................................................................................... 32
Partisans............................................................................. 32
CIA...................................................................................... 33
Credits
Design:
William H. Keith, Jr.
Additional Design and Development:
Frank Chadwick and
Loren Wiseman.
Research Assistance:
Dan Williams.
Art Direction:
Barbie Pratt.
Cover:
Steve Venters.
Interior
Illustrations:
Steve Venters and Liz Danforth.
Game Designers' Workshop
PO Box 1646
Bloomington, IL 61702-1646
Copyright ® 1985 by Game Designers' Workshop. All Rights
Reserved.
Twilight: 2000
is Game Designers' Workshop's
trademark for its role-playing game of survival in a devastated
world.
Page 2
Game Designers' Workshop
The Free City of Krakow
For weeks we'd been on the road, travelling at night mostly,
and hiding by day. We'd heard a lot about Krakow, you see,
and were hearing more and more as we got closer. Remember
the old stories of El Dorado that used to lure the Spanish con-
quistadors on in the Americas? Krakow was like that for us.
Maybe it wasn't a city of gold, but it was a place where, rumor
said, you could have anything, buy anything, but the best thing
they had was peace.
You see, Krakow was a free city.
It was back in the fall of 1999 when Krakow declared itself
a sovereign state. I don't know how they expected to get away
with it, but they did, I guess, because the local garrison stayed
on as the city's defense. They made the city tough enough that
no one left in southern Poland cared to take them on.
We met some merchants on the road south of Radomsko who
told us that the garrison now did nothing but keep the peace.
The war wasn't allowed in Krakow. We'd be able to trade for
food, for ammo, for some other things we hadn't seen in a long
time. Peace? Hell, to us, after Kalisz and a month of nothing
but running and hiding and fighting, a bit of peace and quiet was
exactly what we needed.
Well, it sounded like a good idea at the time.
REFEREE'S NOTES
This game module is designed to be used by the referee. Nar-
rative sections describing scenes from the point of view of the
characters are provided to add additional color and detail to the
referee's narrative as he describes the situation to the players.
These narrative sections may be read to or by the players, but
all other sections in this booklet are reserved for use by the
referee only. Narrative sections are set apart in italics for easy
recognition.
The map on the center pages is intended to be removed by
the referee and shown to the players. To do this, carefully pry
up the ends of the center staples with a tool such as a
screwdriver, remove the map (and the tables on its reverse),
and bend the ends of the staples down again. The text will now
read properly.
DESIGN NOTES
The Free City of Krakow
was designed to introduce an ele-
ment of mystery and intrigue into a
Twilight: 2000
campaign.
The situation in Krakow is similar to that in Lisbon or Casablan-
ca during WWII, outwardly neutral and at peace, but—behind
the facade—labyrinths of plots and counterplots, of cabals,
clandestine meetings and secret plans, as shadowy figures work
under cover to achieve their goals. This module presents the
referee with enough characters and possible situations to assem-
ble as involved a plot as he desires.
The excitement can come from wild firefights with mysterious
and powerful enemies, or from intrigue with shadowy forces
striving for mastery of the priceless Reset papers...or any blend
of the two desired. The exact mix of action and intrigue is up
to the referee. Survival of the characters is up to the players
themselves.
Miec szczescie!
(Good Luck)
INTRODUCTION
The Free City of Krakow
is a module for use with GDW's post-
World War III role-playing game
Twilight: 2000.
The main plot
deals with the recovery and disposal of important, secret plans
by the players. However, the module is more than this single
adventure. The information given in this module will allow the
referee to create a complete
Twilight: 2000
campaign set in the
city of Krakow and/or the surrounding area. Referees are en-
couraged to use this module as a jumping-off point for adven-
tures and campaigns of their own.
William H. Keith, Jr.
This booklet includes the following material:
This introductory chapter.
Details of Operation Reset, and the secrets it has uncovered.
The search for a buyer for these secrets is one way to get the
characters into Krakow and set them up for the many potential
adventures there.
Maps of the city of Krakow and vicinity, a plan of Wawel Cas-
tle on the banks of the Wisla, and a plan of the military camp
at Kopiec Kosciuszki west of the city.
Descriptions of the important citizens of Krakow, and a
number of interesting and/or dangerous people the characters
may run into.
Details and descriptions of several organizations and groups
which the characters may encounter. These organizations, both
hostile and friendly, can be adapted by the referee for use in
other adventures.
Descriptions of villages and possible encounters in the Krakow
area. Even if your characters choose not to go to Krakow, this
chapter can provide the basis for numerous adventuring
sessions.
Rules for incorporating helicopters into
Twilight: 2000
play.
Several helicopters are described in detail, including a Soviet
transport helicopter (the MI-17) which may play a major part
in the characters' adventures in Krakow.
PLAYERS SHOULD NOT READ ANY FURTHER IN
THIS BOOKLET IN ORDER TO PRESERVE THE
ELEMENT OF SURPRISE.
The Free City of Krakow
Page 3
a firefight, and it couldn't have lasted long. They'd been am-
bushed, caught in the open by heavy automatic fire from at least
three different spots among the woods thirty meters from the
road.
They didn't have a chance. Five had been captured. We found
them in an untidy pile off by the woods where they'd been herd-
ed together and machinegunned.
One truck had burned; the others had been shot to bits and
then stripped of everything useful: tires, engine parts, canvas
tops, they even drained the crankcase oil. It was like a plague
of locusts had hit, leaving the bare-bone skeletons and a sick-
sweet death stench. Whoever had knocked off that convoy had
gone over the place with a fine-toothed comb.
We were getting ready to move on when we heard the moan
from deeper in the woods.
Referee's Notes:
The player characters' unit has come upon
the scene of a recent ambush. It is obvious that the attackers
achieved complete surprise, and most of the defenders were
gunned down where they stood.
Even a cursory examination will show that everything useful
has been taken from the vehicles and the bodies lying by the
road. All weapons, ammunition and supplies have been taken.
Alcohol has been siphoned from the wrecked vehicles, and spare
fuel and water have been taken. The engines have been stripped
of plugs, gaskets, even copper wire, and the tires, tools, fittings,
chains and cablesare gone. Even the truck's canvas tops have
been removed. The soldier's bodies have been stripped of coats,
boots, helmets, and other useful gear, and personal effects such
as rings and watches are also missing.
The field is littered with debris from the looting, mostly torn
articles of clothing, broken truck parts and equipment, empty
boxes and a few discarded shell casings missed by the
scavengers. Footlockers stuffed with papers have been dragged
from the trucks, opened, and rummaged through in a ruthless
search for valuables.
There is no trace of the attackers, though marks can be found
at several points within the woods to show where a large force
had set up machineguns to sweep the road in a crossfire.
Adventure Plots
The following background is assumed for the adventuring
group. This material may be altered by the referee in order to
incorporate it into an on-going
Twilight: 2000
campaign.
The players are survivors of the US Fifth Division (Mech-
anized), which was destroyed by two Soviet armies during the
Spring of 2000 near the Polish city of Kalisz. A group of be-
tween three and eight player characters is recommended,
though more or fewer may play, and the unit may be made larger
by including several non-player characters (NPCs).
This group has been wandering roughly south for the past
month, hoping to rejoin friendly forces. In that time, the
characters have fought several actions with scattered Soviet
and Polish forces in the region, as well as marauder bands seek-
ing to kill them for their stores of food, ammo, and weapons.
Recently, during their travels, they heard rumors about the free
city of Krakow in southern Poland, where a strong local garrison
(actually the Polish 8th Motorized Division) enforces a tense local
peace.
Krakow will be a place where the unit can buy food and am-
munition, where it can rest, and where it can seek information
about friendly units and the location of friendly lines. Other US
or NATO units may have gathered there, and the city will be
an ideal place to plan future moves.
The adventure proper begins with the discovery of an am-
bushed US unit in a field somewhere north of Krakow.
THE KILLING GROUND
We
found them strung along the main road north of Krakow.
It had been a small unit, maybe twenty-five, thirty men, three
deuce-and-a-halfs and a couple of Hum-Vees. Someone had
been awfully thorough. Helmets, jackets, boots, and (of course)
all of their equipment, weapons, and ammo were long gone.
Somebody even took the trouble to gather up the spent shell
casings. There must have been quite a few of those, because
the trucks looked like swiss cheese. It must have been quite
Page 4
Game Designers' Workshop
While the characters are examining the wreckage, the moan-
ing of a wounded man is heard in the woods. After a short
search, they find a US army lieutenant, badly wounded, lying
where he had dragged himself after being hit during the attack.
He is conscious, but has lost a great deal of blood and is ex-
tremely weak. Any character with medical experience will know
that he is dying.
them in search for loot. Identifying the papers as records, per-
sonnel forms and requisitions from the University of Lodz is
ESY:LNG (Polish).
A search will reveal one footlocker which is different. It is still
aboard one of the trucks, opened and rummaged through, but
the contents have not blown all over the field. These papers in-
clude what are obviously electrical wiring diagrams, hundreds
of them, in sheaf upon sheaf, all carefully labelled and annotated
(in Polish), together with several loose-leaf folders crammed with
hand-written notes. Characters who read Polish will be able to
determine only that the notes are highly technical, and that they
describe modular components for an extremely complex piece
of electrical equipment (DIF:LNG). The papers include a bound
volume of blueprints, again of electrical wiring diagrams and cir-
cuitry, and several exposed rolls of 35mm film. A leather Nikon
camera case remains in the truck, but the camera has been
taken.
The characters should be able to guess that these are the
papers Schaeffer was talking about. It will be difficult to know
what they are, exactly. Characters may attempt to figure out
what the wiring is supposed to do. If the characters do not read
Polish, this is DIF:(ELC and CMP). If they read Polish, it becomes
AVG. If successful, they will recognize some of the wiring
diagrams as part of a logic circuit. The drawings seem to
describe a complex, hard-wired circuit which might be a part
of a computer system. Outstanding success will show that the
drawings definitely are designs for some type of computer cir-
cuitry. Any character will know that there very few working
computers left by the year 2000. The silicon chips which are
their central components were nearly all damaged by the EMP
(electromagnetic pulse) of the first nuclear detonations of 1997
and 1998.
If the Reset papers have something to do with computer
research, perhaps with making computers operational once
again, they could be very valuable indeed.
THE LIEUTENANT
"Schaeffer, Frederick L...Lieutenant," the man manages to
say. "Mission...mission accomplished... almost. Operation...R-
Reset. Got that? Reset. Got to get them through..."
The Lieutenant's story will come out in bits and pieces. He
frequently lapses into delirium, but he will be better able to speak
as he is made more comfortable, and especially if a character
with MED skill is able to treat him for shock (stop his bleeding,
keep him warm and his feet elevated, and give him him IV fluids,
if any are available) and pain (administer pain reliever, if
available).
His unit is, or rather was, a B team of the US 20th Special
Forces Group. At first, all that the characters will be able to
understand is that Schaeffer's unit was carrying something of
vital importance, that their unit immediate destination was
Krakow, and that they were ambushed by marauders with the
aid of a traitor.
"It was that damned Cutler," Schaeffer says. "Sergeant
Cutler. He...he led us...right into a trap. He was with the Cap-
tain in the lead Hum-Vee, and they didn't fire on him. He was
with them when they rounded up the prisoners. Like he was
in charge. He was with them when they marched us over to
the woods..."
Schaeffer had been among those captured by the marauders,
who he says numbered between 50 and 100. The prisoners had
been led to the edge of the woods, herded together, then
machinegunned. Schaeffer had been hit, but managed to crawl
into the underbrush, his escape concealed by the fall of his com-
rades. He'd lain hidden in the underbrush while his friends were
massacred, stayed hidden while the vehicles were stripped and
the bodies looted. He'd lain there all night, his wounds draining
him, but he'd seen the characters' arrival and managed to get
their attention.
"Listen to me," he says with a desperate, burning intensity.
"This is Operation Reset. Got it? Reset. We were carrying vital
plans. Blueprints. Films. All the way from Lodz. They're all
there...I don't think they got them. Can't let them get lost. DIA
needs that stuff...bad...real bad..."
When asked what the convoy was carrying, or what Reset
is, Schaeffer manages a weak grin. "Damnedest things you ever
saw. Crazy...Y'know. Used to have one when I was a kid...got
it for Christmas...one year. They sure don't make'em like that
anymore!" He begins to laugh, then lapses into a coughing fit
which leaves him weaker and bleeding from his nose and mouth.
It subsides, and he continues. "Listen, you've got to get the
papers. They got the...the things...the prototypes...but I don't
think they got the papers. That's what's important...the papers!
Raiders didn't know...about the papers. Everybody'll want
'em..DIA...CIA...KGB even. Got to get them...get them
to...they'll pay..."
Schaeffer dies, leaving the characters more confused than
ever. There are many papers lying in the field where the wind
has blown them. Apparently they were scattered by the
marauders who broke open footlockers and cartons filled with
OPERATION RESET
The following information will not be immediately known to
the characters, but may be uncovered by them during the course
of the adventure. It is described here for the referee's use in
answering questions put to Lieutenant Schaeffer before he dies.
Remember that the Lieutenant will be incoherent part of the
time, and his training will prevent him from telling very much
about either the mission itself of its objectives. Most of the story
will have to be pieced together by the characters themselves
during the adventure.
Lieutenant Frederick Schaeffer was the second in command
of a Special Forces B Team with a very special mission. The final
offensive in Poland was launched by the 3rd German Army and
the US 11th Corps in the spring of 2000, an attack which was
expected to clear the Baltic coast as far as the mouth of the
Wisla river of enemy forces. Under cover of this offensive, the
Special Forces B Team code-named Strike Zulu had moved off
toward the city of Lodz on a mission of its own behind enemy
lines. Its movement was masked by the fury of 5th Division's
attack.
Their goal was the University of Lodz. The Defense In-
telligence Agency had learned of a young Polish computer ex-
pert, Dr. Piotr Czerwinski, working at the University on a device
which could revolutionize the post-war world.
Among the casualties of the war were hundreds of thousands
of microcomputers, the machines responsible for running
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