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Armory 1/5
Machine Pistol Load Outs
Corp Grunt Load Outs
MP-17 Night Sight (3 PC)
Extra Ablative Armor (1 PC)
Reduces penalty for firing into darkness/smoke by 2.
Add +1 to AR value against ballistic attacks.
Improved Pistol Grip & Hand Guards (1 PC)
Grappling Hook & Rope (3 PC)
+1 to CC when using this weapon in Close Combat.
Allows for climbing rolls to be made on shear surfaces.
Sub Machine Gun Load Outs
Filter Mask (1 PC)
Adds 1 level to the model's effective Survival Training level.
AZ-13 Phased Rectical Holosight (4 PC)
Hazmat Suit (1 PC)
Reduces penalty for firing into darkness/smoke by 3.
Adds 2 levels to the model's effective Survival Training level.
Urban Assault Harness (1 PC)
Squad Comm Link (2 PC)
+1 to CC when using this weapon in Close Combat.
Adds one inch to command radius, and allows the unit to receive orders from a commander
equipped with a Command Helmet even if they are not in command radius. See Command
Helmet for details.
Assault Rifle Load Outs
Affixed Bayonet (-)
See Bayonets load outs.
Corp Elite Load Outs
Rebreather Mask (2 PC)
Laser Optic Gun Sight (3 PC)
Adds 2 levels to the model's effective Survival Training level.
Adds +1 to RC skill.
Environmental Suit (2 PC)
Tracer Rounds (3 PC)
Adds 3 levels to the model's effective Survival Training level.
Tracer Rounds remove the -4 penalty for firing into darkness. As every third round in a
chamber is a tracer, the weapon's DAM is reduced by 1. Enemy models gain a +2 to their
RC when targeting the firing model. Place the flare/ tracer counter by the model firing the
tracer rounds.
Squad Comm Link (1 PC)
Adds one inch to command radius, and allows the unit to receive orders from a commander
equipped with a Command Helmet even if they are not in command radius. See Command
Helmet for details.
Sniper Rifle Load Outs
Night Vision Gear (5 PC)
Allows fighting in darkness without penalty.
Folding Bipod (3 PC)
Adds +1 to RC value when in the Minimize Presence.
Corp Officers/Leader Load Outs
Data Scope (1 PC)
A small hand held device, it is a range finder, compass and chronometer all in one. Snipers
may use this device to survey their target (one Action) for weaknesses. This will make the
next successful shot +2 Damage
Command Helmet (3 PC)
This item allows Tactical Sense and Give Orders to be used with any squad in LOS who is
equipped with a Squad Comm Link, if a successful LD check is made. The LD check for
success is -1 per inch out of command radius.
Ghille Suit (3 PC)
Offers the Camouflage: 2 special ability, but due to the bulkiness of the suit, MV is reduced
by one.
Coagulant Auto-Injector (7 PC)
This item may be used once to allow an additional save against standart close combat
damage, once the first test is failed and the model has fallen prone after suffering its last
wound. Success means the model may rise the next round with one wound remaining.
Silencer (4 PC)
Secondary Weapon Load Out. Not usable by the Snipers Primary Sniper Rifle. Allows model
to fire weapon nearly undetected. The model suffers a -5 to his Stalk/ Stealth rating should
he fire his weapon at any time during a turn, but if that penalty is less than his rating, it will
not lose his stalk/ stealth status.
Cardinal's Blessing Auto-Injector (4 PC)
This serum, developed by the Brotherhood, will allow the user to better resist the effects of
the Dark Symmetry. As a side effect to this design, KI powers and Art that simulate mental
manipulation are also affected. This device will self administer should the wearer be
attacked by a domination/ possession power and fail his initial resistance check. Should the
second test be failed, the model will have an adverse effect from the drugs and suffer an
environmental Toxin with an ATS of 10. A model slain while wearing this device cannot be
raised as a Dark Legion Thrall.
Rocket Launcher Load Outs
AP Rockets (10 PC)
Anti-Personnel. The outer layer of the rockets is of a highly fragmentary nature that fills a
large area with bits of shrapnel. This weapon allows the RL Specialist to choose which
Rocket will be fired per turn. See launchers for individual AP Rocket damages. Direct fire.
Small Explosion Template.
Atropine Auto-Injector (7 PC)
This item can be used once to allow an additional save against environmental hazards once
the first save is failed and the model has fallen prone. Success means the model may rise
the next round with one wound remaining.
Bayonets
Bladed Bayonet (2 PC)
Adds +1 to the CC value and +1 to the DAM value of a rifle's Close Combat score.
Sawtooth Bayonet (2 PC)
Adds +2 to the DAM value of a rifle's Close Combat score.
Piercing Bayonet (2 PC)
Adds +2 to the CC value of a rifle's Close Combat score.
Dark Legion Bayonet (3 PC) Dark Legion Only
Adds +3 to the DAM value of a rifle's Close Combat score.
Sectioner Bayonet (6 PC)
Dark Legion Only
Adds +6 to the DAM value of a rifle's Close Combat score, but the model cannot have any
other rifle Load Outs for the Sectioner bayonet equipped weapon.
Linia Frontu - Sekcja 2
Armory 2/5
Support Munition Load Outs for
Demolition Specialist Load Outs
Demo Charges
Under Barrel Grenade Launchers
Apex A12 Smoke Grenade (9 PC)
C9 (10 PC)
This grenade creates a thick cloud of obscuring level 3 smoke. See the section regarding
smoke for details.
This explosive is a military-grade plastique usually detonated by timer or remote signal. It is
a stable compound, making it safe from any detonation besides a planned explosion. C9
causes the object it is placed to suffer from a DAM 13(x3) attack. This attack is rated as an
AV-2 attack. For an additional action, this demo charge may be tamped, increasing its
damage yield to a (x4). If fired remotely against personnel, the DAM is only 10(x2). Requires
a remote detonator and has a 6" range.
Indirect/Small Explosion Template/Smoke
Shock Grenade aka "Flash Bang" (8 PC)
This grenade combines a deafening blast of sound with a blinding flash of light to stun
opponents. Those under the template of this attack will lose their wait status, and suffer a -2
CC penalty during the activation in which the grenade was detonated.
Direct/Small Explosion Template/Concussive/DAM 13(x3)/AV-2/ ATP 1
Indirect/Small Explosion Template/Special
Detcord (7PC)
White Phosphorous Marker Grenade (8 PC)
Essentially plastique in a cord form. Detcord is designed to be wrapped around an object
where it does punishing damage, or when placed properly creates an egress through walls.
It cannot be tamped. Detcord has a damage yield of DAM 12(x2) which may be increased by
(x1) for each action spent wrapping it around an object. If it cannot be wrapped, this does
not apply. Detcord has a AV-4 rating and requires a remote detonator.
This grenade is used to mark targets for subsequent support weapon attacks. If the target is
hit, it is considered "marked" and stays that way until it either moves or the current turn
ends. Misses have no effect. Indirect fire support weapons receive a bonus of +2 RC when
firing on marked targets, and they are allowed to automatically tac-sense the marked target,
so long as the unit is in LOS and range.
Direct Effect/Concussive/DAM 12(x2)/AV-4/ ATP 1+
Indirect/Small Explosion Template/Special
C20 Satchel Charge (9 PC)
Havoc Suppression Grenade (5 PC)
C20 is a processed version of TNT. It is both stable and powerful explosive. Placed on a
target, this explosive deals a DAM 14(x3) yield and is rated as AV-4.
During combat a trooper is constant in motion. Even when holding a static firing position, he
or she is constantly ducking and shifting to avoid enemy fire, reloading their weapons,
reaching for ammo, etc. This grenade is designed to litter the area with a variety of fused
sub-munitions designed to inhibit this type of defensive motion, and thus reduce the
enemy's defensive capability. A suppression marker is placed at the point of detonation.
Anyone within three inches of the counter is considered suppressed. These models suffer a -
3 to their armor score until they move three inches away from the suppression counter, step
behind intervening terrain, or the current turn ends (counters are removed at end of turn).
Misses with this grenade will indicate the delivery was ineffective, and had no effect on the
target. Suppression effects are not cumulative.
Direct Effect/Concussive/DAM 14(x3)/AV-4/ ATP 3
Demolition Specialist Load Outs
Mines
Calymore (8 PC)
DAM 12. ATP 1. DV 4. Direct/ LFT Template. Cluster Effect: 4. Place Template from final DV
result towards the model that failed the LD test.
Indirect/Small Explosion Template + Deviation/Special
Inferno Bomb (7 PC)
Star Shell Illumination Grenade (8 PC)
DAM 11. ATP 2. DV 2. Fire-based. Residual Damage. Center the Small Explosion Template
over the final DV result
This grenade is a standart illumination flare. It will illuminate an area four inches (8"
diameter) in all directions of the counter until the end of the turn in which it was fired.
Missing with an illumination grenade indicates the round was a dud.
Anti-tank (7 PC)
Indirect/Direct Placed Counter/Special
DAM 14. ATP 1. DV "special". Small Explosion Template. The explosion only affects the
model that set off the trap. Do not roll Deviation. The mine will only activate when a vehicle
weight model passes over it. This will be set off by SZ 4+ models. AV-3.
Support Munition Load Outs for Mortars
Spring Mine (8 PC)
Smoke Canister (10 PC)
DAM 7. ATP 3. DV "special". Center the Large Explosion Template over the model that failed
the LD test and set the trap off. The mine is an anti-personnel munition.
This grenade creates a thick cloud of obscuring level 4 smoke. See the section regarding
smoke for details.
Indirect/Small Explosion Template/Smoke
Red Manta (5 PC)
"Pacifier" CN/CS Chemical Smoke Canister (5 PC)
DAM 9. ATP 1. DV 3. Fire-based. Small Explosion Template. Center the Small Explosion
Template over the final DV result.
This grenade creates a thick cloud of obscuring level 2 chemical smoke similar to tear gas.
It carries a gas hazard of ATS 15. Models that attempt to perform an action in the cloud
must save versus this attack. Failure indicates a loss of the action due to the choking swirls
of chemical smoke present.
Albatross Sky Mines (6 PC)
DAM 10. ATP 1*. DV 2. Small Explosion Template. Center the Small Explosion Template
over the final DV result. These mines take a number of actions to place based on the
altitude deployed. 1 action for alt 1-2, 2 actions for alt 3-4, and 3 actions for alt 5-6.
Indirect/Small Explosion Template/Smoke/Gas ATS 15
"Sun Burst" Illumination Flare (12 PC)
Cyanogen Chloride (6 PC)
This munitions fires is a larger version of the standard "star shell" illumination flare. It will
illuminate an area four inches (8" diameter) in all directions of the counter until the end of
the turn in which it was fired. Missing with an illumination grenade indicates the round was a
dud.
ATS 12. ATP 2. DV 4. Small Explosion Template. Center the Small Explosion Template over
the final DV result. When this mine detonates it releases a colorless vapor ina tight area.
Amid chocking fits, victims will ultimately suffocate to death. This weapon does not effect
AI:4 or better models, vehicles or Necrorganic/ Necrobiotic opponents.
Indirect/Direct Placed Counter/Special
CXA (11 PC)
VX Nerve Gas Shell (10 PC)
ATS 9. ATP 2. DV 2. Small Explosion Template. Center the Small Explosion Template over
the final DV result. Phosgene Oxime Alkylation (CXA) is an accelerated example of
urticants (or nettle gases). These agents initially attack the skin and mucous membranes,
quickly finding their way into a model's cells where it disintegrates DNA strands and causes
rapid cellular decomposition. Unlike Black Mustard weapons, largely blamed for the
outbreak of mutations that plagued the systems warzones hundreds of years earlier, CXA is
quickly fatal. Does not affect enclosed vehicles.
This is a chemical weapons load out that delivers a burst of VX nerve gas on the enemy.
This is a gas hazard with an ATS of 10.
Indirect/Small Explosion Template/Gas ATS 10
"White Star" Phosgene Gas Shell (12 PC)
This is a chemical weapons load out that delivers a burst of Phosegene gas over the target
area. This is a environmental hazard with an initial ATS of 12. Those that survive should be
marked with a environmental hazard marker. At the end of the turn, those with markers must
roll again under an ATS 15. If they pass the second roll, the marker is removed.
Nova Flares (7 PC)
DAM "special". ATP 1. DV 3. Center the Large Explosion Template over the final DV result.
All models will be struck with a blast of magnesium propelled into air. Failing to save will
result in a reduction of LOS to 6" for the duration of the turn.
Indirect/Small Explosion Template/Environmental ATS 12 & ATS 15
Linia Frontu - Sekcja 2
Armory 3/5
Single-handed Weapons
Polearms
ASH-88 Chainripper
Azoghar
Ashreketh Howling Blade
Castigator Power Spear
Avenger Sword
Duskdealer Naginata
Axe of Judgment
Giant Azoghar
Battle Axe
Greater Soulscythe
Battle Sword
Holy Carnager Polearm
Blade of Enlightenment
Pike of Plague
Blade of Mercy
Scythe of Maiming
Blade of the Void
Soulscythe
Bowie Combat Knife
Staff of Ancient Kins
Brass Knuckles
Staff of the Prophet
Child's Rattle
Confessor Chainsword
Contagion Flail
Creator Blade
CSA-200 Power Fist
Lances
S-34 Thermite Lance
CSA-403 Sword
CSA-404 Heatsword
CSA-600 Gigadeath Chainripper
Curator Sword
Dagger
Pistols
Agressor Sidearm
Darkslayer Katana
CA-50 Avalanche Handgun
Dueling Saber
Decimator Handcannon
Edgecrusher Powerhammer
EN-13 Nightstick
Falsefire Axe
Fritz S-89 Pistol
Fist of Judah
HG-12 Pistol
Hand Scythe
HG-25 Equalizer
Harbinger Sword
M-13 Bolter Pistol
Horde Machete
Marker Dart Pistol
Ironhand Pneumatic Fist
Martyr's Nail Pistol
Katana
P-60 Punisher Handgun
Kathora Blade
Piranha Handgun
Machete
Plague Gun
Mortis Sword
Ronin Pistol
Necrotech Claw
S&W .44 Revolver
Obsidious Scimitar
Veracitor Pistol
Protector Powershield
Voriche Pistol
Punisher Short Sword
Ripper Claw
Saber of the Sons
Sickle of Sorrow
Skalak Blade
Machine Pistols
Blutarch Hand Cannon
Tangle Chain
Dual Heisspurger Machine Pistols
Tanto
Dual Infernal Breath Machine Pistols
Trench Spade
Heisspurger Machine Pistol
Truthbringer Axe
Infernal Breath Machine Pistol
Vassht Sword
M-11 Machine Pistol
Wakizashi
MP-105 Machine Pistol
Wolf Claw
MP-210 Nemesis Machine Pistol
MP-22 Machine Pistol
P-1000 Machine Pistol
Voriche Hand Cannon
Whisper Machine Pistol
Two-handed Weapons
Blade of Lost Souls
Wolfe's Law & Justice Machine Pistol
Brainbuster Power Hammer
Bringer of Vengence Battlesword
Capitol Sword of Honor
CSA-500 Power Claws
Deceiver Power Axe
Sub Machine Pistols
CAR-24 SMG
Deliverer Blade
Demonfang Rocketgun SMG
Dispatcher Blade
Interceptor SMG
Dread Sledge Power Hammer
MP-103 Hellblazer SMG
Eclipsian Marrowpiercer Sword
PC-606 Hellstorm SMG
Gallagher Runeblade
R-75 Retributor SMG
Greatsword
Spirit Caster SMG
Helmore Battlesword
Veslot SMG
Horde Sword
Windrider SMG
Impaler Pick Hammer
Kamas
Meat Grinder Chainsaw
Meat Wolfer Greatsword
No Dachi
Shot Pistols
Geminilasher Shot Pistol
Ripper Chain Bayonet
M-515 "Deuce" Sawnoff Shotgun
Templar Mace
Templar Sword
Void Bringer Battlesword
Void Slayer Battlesword
Wolf's Fang Claymore
Linia Frontu - Sekcja 2
Armory 4/5
Shotguns
Heavy Machine Guns
Airbrush - Ariakko
AC-41 Heavy Machine Gun
Alabaster Glassgun
Agethz Minigun
Doomsday Shotgun
Ashnagaroth Heavy Machine Gun
HG-14 Hagulsturm Shotgun
Blazer 3100 Heavy Machine Gun
M-516 Shotgun
Charger Heavy Machine Gun
M-517 Double Barrel Shotgun
Dragonfire Heavy Machine Gun
Rhagriin Shredder Shotgun
Dragonstrike HMG
Routs 12 Shotgun
Intruder Heavy Machine Gun
SG-7000 Shotgun
Leaden Flarer HMG
M-89 Heavy Machine Gun
MG-80 Heavy Machine Gun
Nazgaroth Heavy Machine Gun
Scythe of Semai HMG
Automatic Shotguns
AZ-60 Rotary Shotgun
SSW-4200P Heavy Machine Gun
AZ-61 Twin Rotary Shotgun
Vasa Heavy Machine Gun
Desovach Automatic Shotgun
Dual Mandible Shotguns
M-520 Automatic Shotgun
Mandible Automatic Shotgun
SG-7500 Automatic Shotgun
Mounted Machine Guns
Dragonstorm Mounted HMG
Faith Implicator Mounted HMG
Gorgaroth Mounted HMG
HMG-85/T Mounted HMG
M-99 Mounted HMG
Assault Rifles
AC-19 Volcano Assault Rifle
MG-70 Mounted HMG
AG-17 Panzerknacker Assault Rifle
MG-90 Mounted HMG
Agitator Assault Rifle
Schwerwaffe Mounted HMG
AR-3000 Assault Rifle
SSW-4200 Mounted HMG
Belzarach Assault Rifle
Twin Dragonstorm Mounted HMG
Holy Infuriator Assault Rifle
Ultracharger Mounted HMG
Impaler Dart Rifle
Invader Assault Rifle
Kampfkanone Assault Rifle
Kratach Assault Rifle
M-50 Assault Rifle
Autocannons
AC-45 Autocannon
M-74 Assault Rifle
Atlas Megacannon
MacGuire Rifle
CA-138 Deathlockdrum
Machinekrieger Assault Rifle
CAV-3800 Autocannon
Shogun Assault Rifle
CAV-4000 Autocannon
Yari Shogun Assault Rifle
CAV-7200 FAE Autocannon
Hellblaster Autocannon
Nimrod Autocannon
Twin Nimrod Autocannon
Soulshearer Autocannon
Sniper Rifles
Archer Sniper Rifles
Assailant Sniper Rifles
M-450 God's Wrath Sniper Rifles
Mephisto Sniper Rifles
PSG-99 Sniper Rifles
Mounted Autocannons or Chain Guns
Anointer Mounted Autocannon
Sig21 Sniper Rifles
CAV-5000 Mounted Autocannon
SR-3500 Sniper Rifles
CAV-7000 Phosphor Cannon
SR-50 Manstalker Sniper Rifles
Dragonfang Mounted Autocannon
Zracth Sniper Rifles
Lumberjack Mounted Autocannon
M-100A1 Mounted Autocannon
Tilandra Mounted Autocannon
VA-74A Mounted Autocannon
Light Machine Guns
AC-40 Justifier LMG
Bergdahl Stonecleaver LMG
Carcass Light Machine Gun
Destroyer Light Machine Gun
Cannons
Arashi Ryuu 105 mm Cannon
MG-40 Light Machine Gun
Obliterator Cannon
Tainter Dart Rifle
Unholy Carronade
HAC-20 Eruptor LMG
MG-50 Light Machine Gun
Twin DE-233 Light Machine Gun
Kensai Light Machine Gun
SSW-4000 Light Machine Gun
Symmetry Accelerator
Chthonic Transfuser
Twin Maxim Light Machine Gun
Soul Eclipsor
M-606 Light Machine Gun
SSW-4100 Light Machine Gun
Valcheck Light Machine Gun
Linia Frontu - Sekcja 2
Armory 5/5
Thrown Weapons
Light Flamethrowers
AP-Grenades
Burning Pride Light Flamethrower
Demonsbreath Grenades
Dragonkiss Light Flamethrower
G-550 Gas Grenades
Dragonsbreath Light Flamethrower
HSG Final Blessing Throwing Spikes
Hindenburg Incinerator LFT
Iron Bolas
Holy Igniter Light Flamethrower
Jakht Throwing Disc
IN-26 Light Flamethrower
Smoke Grenades
Incendiary Bellows
Skewer Harpoon Gun
J-88 Light Flamethrower
Soshomara Throwing Darts
Light Incinerator
Templar Heavy Harpoon Gun
Wrath of God Grenades
Flamethrowers
Under Barrel Grenade Launchers
Apocalyptic Gusher Flamethrower
Dragonsbreath Flamethrower
Carcass Under Barrel GL
Gehenna Puker Flamethrower
Harbinger Under Barrel GL
Hindenburg Incinerator FT
GL-221 Under Barrel GL
Purifier UB Flamethrower
GL-2500 Under Barrel GL
Tormentor Flamethrower
GW-170 Under Barrel GL
Tzoteth Flamethrower
M-222 Under Barrel GL
Vulcan Flamethrower
Tambu 23 Under Barrel GL
Grenade Launchers
Heavy Flamethrowers
FT-199 Magmascorcher HFT
GL-3500 Grenade Launcher
IN-74 Heavy Flamethrower
GL-357 Wrist-mounted GL
VK-666 Heavy Flamethrower
GL-405 Grenade Launcher
HGL-50 Wrath Grenade Launcher
Howler Grenade Launcher
Kinkara Gun Grenade Launcher
M-40 Grenade Launcher
Special Weapons
Breath of Demnogonis Gas Sprayer
Mikatch Slingshot GL
Chains of Muawijhe
Thrasher Grenade Launcher
CS-44 Chemical Sprayer
Tambu 40 "Oni Yari" GL
CSS-100 Chemical Sprayer
SSW-2500 Grenade Launcher
D-332 Chemical Warfare System
Demonbreath Chemical Sprayer
Dragonswill Gun
Necrobiotic Tendrils
Plaguebringer Cannon
Mortars
Greymourn Mortar
Underbarrel Autokannon
Brunner ML-5 80 mm Mortar
Void Cannon
Typhoon Multi-Rocket Mortar
M-75 Mortar
Merlin's Hammer Mortar
SSW-4900 Auto-mortar
Rocket Launchers
ARG-17 Rocket Launcher
ARL-57 Retributor Rocket Launcher
AT-V28 Rocket Pods Rocket Launcher
ATML-100 Firefist Rocket Launcher
Mounted Daimyo Rocket Launcher
DPAT-9 Rocket Launcher
DPAT-11 Rocket Launcher
Daimyo Rocket Launcher
SSW-5500MP Rocket Launcher
SSW-6000 Rocket Launcher
SSW-6500 Stinger Rocket Launcher
Southpaw Rocket Launcher
Twin Southpaw Rocket Launchers
Personal Light Flamethrowers
Personal Incinerator
PI-4200 Incinerator
Linia Frontu - Sekcja 2
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