scion_companion__complete_.pdf

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Companion
By Joseph Carriker, Jennifer LawrenCe, Jesse heinig,
Dean shomshak, DaviD nurenBerg, neD Coker,
Jason BoLte, Jeff ComBos anD m. seChin tower
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CreDits
Writtenby: JosephCarriker,JenniferLawrence,JesseHeinig,
Dean Shomshak, David Nurenberg, Ned Coker, Jason Bolte,
Jeff Combos and M. Sechin Tower
Developer: Eddy Webb
Scion Line Developer: John Chambers
Creative Director: Rich Thomas
Production Manager: matt milberger
Editor: Jason Bolte, Genevieve Podleski
Art Director: matt milberger, Brian Glass
Book Design: matt milberger, Jessica Mullins
Layout: Jessica Mullins
Layout Assistance: Priscilla Kim
Interior Art: John Christopher, Oliver Diaz, Jenny Frison,
Tom Garden, Andy Hepworth, Woodrow Hinton III,
JeffHolt,JeffLaubenstein,JacobMasbruch,JustinNorman,
TedPendergraft,ChrisPritchard,DaveRapoza,JamesStowe,
Matias Tapia and Rich Thomas
Cover Art: Trevor Claxton
series
C
R
E
D
I
T
S
sCion: hero
find your Destiny
sCion: DemigoD
Live the myth
sCion: goD
embrace your fate
sCion ragnarok
end the world
sCion Companion
master the unknown
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© 2009 CCP hf. All rights reserved. Reproduction without the written
permission of the publisher is expressly forbidden, except for the purposes of
reviews, and for blank character sheets, which may be reproduced for personal
use only. White Wolf and Scion are registered trademarks of CCP hf. All
rights reserved. Scion Hero, Scion Demigod, Scion God, Scion Ragnarök
and Scion Companion are trademarks of CCP hf. All rights reserved. All
characters, names, places and text herein are copyrighted by CCP hf. CCP
North America Inc. is a wholly owned subsidiary of CCP hf.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are iction and intended
for entertainment purposes only. This book contains mature content. Reader discretion is advised.
Check out White Wolf online at http://www.white-wolf.com
PRINTED IN CHINA
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Companion
C
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taBLe of Contents
introDuCtion
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part one: the tuatha De Dannan
5
part two: manifestation of iChor
45
part three: CeLestiaL BureauCraCy
83
part four: seCrets of the worLD
125
part five: the Devas
159
part six: the worLD at war
199
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introDuCtion
I
N
T
R
O
D
U
C
T
I
O
N
This book was cursed. Hell, this line was cursed.
I’m not exaggerating when I say that. It even had a name
around the ofice: “the Scion Curse.” It seemed that every single
Scion book was plagued with bizarre and unusual delays, compli-
cations and obstacles that no other projects seemed to encounter
in terms of frequency or originality. I’ve seen or heard of every-
thing from contracts completely disappearing to strange technical
problems that don’t show up again and couldn’t be duplicated to
children being born at inconvenient times to an artist’s house get-
ting struck by lightning and losing weeks of work (even sending a
picture from his cell phone of the damage the storm caused).
So when it was decided to make the Scion Companion an
even more complicated book to produce, I admit I was nervous
about the prospect. The idea was to make the Companion into
six small sourcebooks (which I ended up calling “parts” instead of
“chapters”), and four parts would be released individually as elec-
tronic books prior to this book’s release. Fans could either buy
the parts they wanted for their own games, or purchase a subscrip-
tion to all four parts, which would be conveniently delivered to
them in their email when each part was released. Not only would
this mean that we could get new material out to Scion fans faster,
but it was also a chance to get some of the material reviewed by
the fans and possibly revised before the inal book was released.
It was a really intriguing idea, and as the newly minted
Alternative Publishing Developer at the time, the book was
passed off to me to develop. I had some initial conversations with
Creative Director Rich Thomas and Scion Line Developer John
Chambers, and then proceeded to start work on the book. In ret-
rospect, trying to develop and produce each part one after the
other instead of all at once was a mistake; it added a lot of needless
complexity to a line that was already cursed with logistical prob-
lems. I tried to defy the Gods, and boy did they punish me for my
hubris. But I was blessed with a stunningly talented collection of
writers, artists and art directors, and the book you’re holding is
the result of all of that hard work in the face of astonishing odds.
Go back to the credits page; every single person there helped make
this book happen, and I have a huge debt of gratitude to them.
This is the second inal book for the Scion line. Originally,
Scion was intended only as a three-book line (to be concluded
with Scion: God ), but response to the game was so incredible
that it was decided to do two more books: Scion: Ragnarök and
the Scion Companion . Between its unusual production history
and its place as the ifth book of a trilogy, the Companion is a
unique book at the conclusion of a unique line.
Parts One, Three and Five each cover one of three new
pantheons: the Tuatha Dé Dannan or Irish Gods, the Celestial
Bureaucracy or Chinese Gods, and the Devas or Hindu Gods.
Each of these sections contains everything you’ll need to know
about these pantheons, including descriptions of the gods
of each pantheon, a complete 1 to 10 dot write up of their
pantheon Purview, new Birthrights, new allies, new antagonists,
details on their Overworld and Underworld, a new Titan that
plagues each pantheon and two sample Scions (one hero and
one demigod) so players can jump right into the game.
Part Two, Manifestations of Ichor , is a collection of new
rules for Scion players. Included are rules on how to make a
demigod or God at character creation, 27 new Knacks (three for
each Epic Attribute), 15 new Birthrights (three Creatures, three
Followers, three Guides and six Relics), a complete pantheon
Purview and Virtues for the Atlantean pantheon irst detailed
in Scion: Demigod , 32 new All-Purpose Purview Boons (two for
each Purview) and 10 new Magic spells.
Part Four covers the Secrets of the World , a variety of Storyteller
suggestions and articles to help expand your Scion cycle. There’s
information on politics between the Gods and their Scions, more
information on feats of strength, more equipment and weapons
(including new Relics), a new antagonist group (the Order of
the Divine Glory), information on Legendary companions for
Scions, step-by-step advice on how to create your own pantheons,
titanspawn and Relics, and 26 new story ideas for your cycle.
Part Six allows you to put your Scion cycle back in time
to World War II. The World at War covers the history of
WWII from a Scion perspective, updated information on
three of the original pantheons and the roles they play in the
conlict (along with a hero and demigod character), two new
pantheons – the Yankee pantheon and the Allied pantheons
– complete with sample hero and demigod for each (as well
as a full description of each new pantheon’s Purview), advice
on running a WWII cycle, mass combat rules for Scion , and
statistics for military equipment.
HOW TO USE THIS BOOK
As mentioned earlier, this is a collection of parts. Each part in this book was designed to be included
into a Scion cycle as needed, with very little reference to the other parts. If you want to play a Scion of the
Celestial Bureaucracy but don’t want to deal with the Tuatha or the Devas, just lip to Part Three and don’t
worry about the other pantheons. If you want to use some of the powers in Part Two but not others, take
what makes sense and leave the rest. If you like the Yankee pantheon but want to run a modern-day cycle,
just bring them forward in time to deal with the titanspawn (and other realities) of the 21st century. This
is a toolbox of ideas, tools and inspiration – you can pick just the parts you want to use, or dump them
all out on the loor and start putting them together into new and different conigurations. Like any good
companion, this book tries to be as versatile as possible, so that it might have just the thing you need when
you’re in a jam or when you want to start moving things around and making some changes.
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