Only War - Hammer of The Emperor.pdf

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TM
ROLEPLAYING IN THE GRIM DARKNESS
OF THE 41ST MILLENNIUM
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Lead Developer
Max Brooke
Executive Game Designer
Corey Konieczka
Writing and Development
Blake Bennett, Timothy Cox, Nathan Dowdell, John Dunn,
Matthew “HBMC” Eustace, Andy Hoare, Jason Marker, and
Ross Watson
Executive Producer
Michael Hurley
Publisher
Christian T. Petersen
Editing
Andrew Kendrick
Special Thanks
Playtest Coordinator Ronald DeValk. “Veterans of a Psychic
War” Benn Williams with Chris Lancaster, Aric Wieder, Rebecca
Williams, and Eric Young; “The Librarians” Pim Mauve with
Gerlof Woudstra, Keesjan Kleef, Jan-Cees Voogd, and Joris
Voogd; “Memento Mori” Jordan Millward with Keri Harthoorn,
Kyle Harthoorn-Burton, Kieren Smith, Julia Smith, Malcolm
Douglas Spence. Jesse “Bearhammer” Houston.
Proofreading
Graham Davey
Graphic Design
Edge Studios and Dallas Mehlhoff
Cover Art
Imaginary FS Pte Ltd
G ames W orkshop
Interior Art
John Blanche, Matt Bradbury, Christopher Burdett,
Jon Cave, Mauro Dal Bo, David Grifith, Nicholas Kay,
Sam Lamont, Clint Langley, Diego Gisbert Llorens,
Mark Molnar, Marco Morte, Ameen Naksewee,
David Auden Nash, Niten, Aaron Riley
Licensing Manager
John French and Graeme Nicoll
Head of Licensing
Jon Gillard
Head of Licensing, Legal,
and Strategic Projects
Andy Jones
Managing Art Director
Andrew Navaro
Art Direction
Andy Christensen
Head of Intellectual Property
Alan Merrett
Production Management
Eric Knight
Licensing & Development Coordinator
Deb Beck
Fantasy Flight Games
1975 West County Road B2
Roseville, MN 55113
USA
FANTASY
FLIGHT
GAMES
© Games Workshop Limited 2013. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Only War, the foregoing
marks’ respective logos, Hammer of the Emperor, and all associated marks, logos, places, names, creatures, races and race insignia/
devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer
40,000 universe and the Only War game setting are either ®, ™, and/or © Games Workshop Ltd 2000–2013, variably registered in
the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight
Games and the Fantasy Flight Games logo are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights
reserved to their respective owners. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any
form by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
ISBN: 978-1-61661-655-7 Product Code: IG04 Print ID: 1619MAR13
Printed in China
For more information about the Only War line, free downloads, answers to
rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com
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Contents
Introduction
What’s In This Book? .............................................................4
Chapter I: Heroes of the Imperium
New Imperial Guard Regiments ...........................................7
Armageddon Steel Legion ...................................................8
Attilan Rough Riders ........................................................ 12
Brontian Longknives ......................................................... 16
Death Riders of Krieg ....................................................... 18
Kasrkin ................................................................................ 20
Last Chancers ..................................................................... 22
Scintillan Fusiliers .............................................................. 24
Tanith First-and-Only ....................................................... 28
Valhallan Ice Warriors ....................................................... 32
New Regimental Options ................................................... 36
New Home Worlds ............................................................ 36
New Training and Doctrines ............................................ 40
Regimental Drawbacks ..................................................... 44
Mixed Regiments ................................................................. 48
Chapter II: Advanced Field Training
Advanced Specialities .......................................................... 53
Brawler ................................................................................ 54
Breacher .............................................................................. 58
Commander ........................................................................ 62
Field Chirurgeon ................................................................ 66
Master of Ordnance........................................................... 70
Scout .................................................................................... 74
Sentry .................................................................................. 78
Sharpshooter ...................................................................... 82
Tank Ace ............................................................................. 86
Chapter III: Rules of War
New Talents and Orders ..................................................... 93
New Talents ....................................................................... 96
New Orders ......................................................................106
Extended Armoury .............................................................110
Ranged Weapons .............................................................111
Melee Weapons ................................................................116
Weapon Upgrades ............................................................121
Weapon Customisations ..................................................122
Unusual Ammunition ......................................................123
Wargear and Equipment .................................................124
Cybernetics .......................................................................126
Variant Equipment Patterns ..............................................127
Designing a Pattern .........................................................127
Mounted Combat ...............................................................132
Mounted Special Actions ................................................132
Mounted Fighting ...........................................................134
Mount Traits .....................................................................137
Mount Proiles ............................................................... 138
Creating New Mounts ............................................... 142
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Introduction
“We’re going out there to ight the worst the universe can throw at us, and
we’ve got nothing but the weapons in our hands and our wits to ight
them. But do you know what that means, soldier? If you’re clever and
tough and lucky enough to survive it all, everything else will seem easy!”
–Unknown Imperial Guard Sergeant,
before the battle of Garhive
H ammer of the e mperor is a supplement for o nly
W ar focused on the soldiers of the line who protect
the Imperium of Mankind from the countless threats
posed by the unrelenting galaxy of the 41st Millennium.
These heroes are men and women hailing from worlds
across the galaxy, ighting with the resources they have
been given and seizing victory through their wits and their
determination. Imperial Guardsmen often ight and die
unsung, their valour and their failures known only by their
surviving squad mates or by none at all. But despite the
odds, they serve, for such is the duty of the Imperial Guard.
WHAT’S IN THIS BOOK?
This volume contains a plethora of new options for Player
Characters, including new regiments of legend and regimental
options, Advanced Specialities for Guardsman characters, and a
host of new Talents, Orders, and wargear. It also includes rules
for creating Mixed Regiments and Mounted Combat, opening
up even more new kinds of tactics and tales in o nly W ar .
C hapter I: h eroes of the I mperIum
Chapter I: Heroes of the Imperium focuses on the regiments
of the Imperial Guard, adding both famous regiments from the
Warhammer 40,000 universe and new options to support the
creation of original regiments. From the Attilan Rough Riders
and Armageddon Steel Legion to the Tanith First-and-Only
and Valhallan Ice Warriors, this chapter introduces some of
the best-known regiments alongside supplemental Regiment
Creation Rules to build these regiments and countless others.
Further, this chapter contains rules for Mixed Regiment
formations, allowing players to create diverse Squads that
draw from two or more Imperial Guard regiments.
C hapter III: r ules of W ar
The third chapter introduces new options for all characters,
including a wide array of new Talents to suit all Specialities and
expanded Comrade Orders that allow Player Characters and their
Comrades to use new tricks and tactics on the ield of battle. It
also contains an Extended Armoury with weapons and wargear
to equip regiments both new and old and rules for Variant Pattern
Creation that aid with the creation of new versions of existing
weapons and equipment. Finally, this chapter contains the rules
for Mounted Combat to accompany the inclusion of cavalry
regiments (such as the Attilans and the Death Riders of Krieg),
allowing players to ight from the backs of mighty steeds chosen
from a list of proiles or invented with the Mount Creation system.
C hapter II: a dvanCed
f Ield t raInIng
The second chapter introduces Advanced Specialities, new
Specialities for experienced Guardsman characters that allow
them to replace their starting Speciality, either to focus on
enhancing speciic skills they have already developed or
cultivate new abilities to represent the incredible versatility of
Imperial Guard troopers. This chapter contains such Advanced
Specialities as Sharpshooter, Field Chirurgeon, and Sentry,
each of which has access to different Comrade Advances,
Aptitudes, and tools of the trade.
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