a-state (lite edition) (v2).pdf
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Credits
Original Concept: Malcolm Craig
Additional Concepts: Rab Robertson & John Wilson
Writing: Malcolm Craig
Additional Writing: Iain McAllister
Editing: Iain McAllister
Typesetting: Paul Bourne & Malcolm Craig
System Design: Malcolm Craig
Cover & Interior Art: Paul Bourne
Graphic Design: Paul Bourne
Proofreading: Rab Robertson
Additional System Revision & Advice: Iain McAllister & Matthew Machel
CGS Website Design: Paul Bourne & John Wilson
Business Management: John Wilson
Playtesting: Tam Connelly, Alex Duchart, Gareth Fortheringham, Baz Johnston, Chris Jones, Ally Leishman,
Stuart McKelvie, Andy MacVicar, Brian Pickles & Fraser Thornton.
Thanks to: Matthew Barrowcliffe, Chris Baylis, Ferry Bazelmans, Brett Bernstein, Conpulsion, Simon Cox
(cyberpunk.co.uk) Matt Drake, DrakCon, David Innes, Berin Kinsman (unclebear.com), Guy McLimore, Jens
Meyer, China Mieville, Liam (Black Lion Games, Edinburgh), Janet Pashley, Greg Porter, Simon Proctor, Ron
van der Velden, James Wallis (for invaluable help and advice right at the very start), Mike (Asylum Books &
Games, Aberdeen), Dylan (Impact Games, Liverpool), Angus Abranson, Gregor Hutton, Leanne Fulton, John
& Irene Craig, Ed Arrowsmith, WarpCon, all the members of the Contested Ground Studios forum and mailing
list, all the members of the Digital Publishers Group (digitalrpg.org) and all those people who’ve given us
help, advice, encouragement, discouragement, criticism, abuse, wise words and general support: you know
who you are and you know we’re grateful.
Published by:
Contested Ground Studios
14 Summerford Gardens
Falkirk
Scotland
FK1 5BT
www.contestedground.co.uk
mail to: info@contestedground.co.uk
Legal Stuff
a/state and its associated concepts are Copyright 2001- 2003 Contested Ground Studios. All rights
reserved. Reproduction without the permission of the publishers is expressly forbidden, except for the purposes
of reviews. Permission is given to reproduce blank character sheets for personal use only. Any similarities to
characters, places, situations or insititutions, etc (without satirical intent) are purely coincidental
Disclaimer
a/state is a game for mature gamers. Remember, it’s only a game. The views expressed in some parts of this
book do not necessarily represent the view of the staff of Contested Ground Studios. This is a work of fiction
and should be treated as such. Contested Ground Studios take no responsibility for physical or mental dam-
age as a result of reading or using this book in other ways. In other words, if you hit your friend over the head
with this, then it’s not our fault. If anything in a/state disturbs or upsets you, then it’s probably best that you
stop reading now. If you choose to continue, then on your head be it. Although, as we said, it’s only a game
and should be treated as such. If you’re concerned parent who’s reading this, aghast at what your child has
been looking at, then maybe you should pay closer attention to what your child is purchasing, rather than
blaming us for publishing what is, admittedly, a fairly darkly themed game.
Support your friendly local games shop!
contents
The Precepts
Tales Of The City
Fire Combat
43
3
Hitting The Target
43
Penetrating Armour
45
The Shortest Distance: Transport & Travel
4
Damage
46
Lifeblood: The Canals
4
Medical Aid And Healing
46
Tracks: The Railways
6
Complexity: The Streets
7
Overhead: Air
8
Nervous System: Computing & Communication
8
The Players
Attributes
Sedate The Masses: Entertainment
10
49
You Are What You Eat: Food & Drink
12
Buying Attributes and Skills
49
But Where Does It All Come From?: Resources
14
Character Concept
50
The Shifted
14
Questions To Be Asked
50
The Lost Places
17
Origin
50
Upbringing
51
Types Of Characters In The City
52
The Place
City Map
Starting Wealth
54
19
Skills Table
55
Rounding Out The Character
56
Bankside
20
Skill Descriptions
56
Clearwater Break
21
Folly Hills
23
Mire End
24
Luminosity Tower
27
The Product
Money In The City
The Contested Grounds
28
61
Pricing And Scarcity of Resources
61
Technology Level In The City
61
The Power
The 3rd Syndicate
Armament Technology In The City
61
31
Weapons
62
Armour
65
Three Canals Metropolitan Area Authority
32
Dingins
66
Arclight
34
Clothing
66
Sideband Media
35
Navigation Devices
67
Religion and Cultism
36
Medical Equipment
67
The Third Church Of God The Architect
38
Survival Gear
67
Tools
67
Vision Enhancers
67
The Procedure
Modifying The Roll
Miscellaneous Equipment
68
41
Vehicles
68
Boats
68
Skill and Attribute Challenges
41
Aircraft
69
Skills and Skill Modifiers
41
Groundcars and Other Vehicles
69
Combat
42
Basics
42
Melee Combat
42
intro
Welcome to a/stateLite V2, the playable preview of a/state, the role-playing game of gothic horror SF.
Within these pages, you’ll find all you need to get a flavour of The City, its inhabitants, power groups
and technology. A simple but detailed game system allows you to generate interesting characters for
hundreds of hours of fascinating gaming in The City.
a/stateLite V2 is divided into six chapters, as follows:
The Precepts
An introduction to the City, its past, its present and possible future. You’ll find essays, lectures and sto-
ries giving information on many aspects of city life, from the stinking canals to sports and entertain-
ment.
The Place
6 areas of The City described in detail, with highlighted locations and important local personalities.
However, the full version of a/state contains 33 detailed areas of The City, with more to come in the
upcoming supplement ‘Avenues & Alleyways’.
The Power
Who controls life in The City? Macrocorporations, religions, criminal syndicates and many others all
try to influence the lives of the citizens. Presented here are 6 of the 21 organisations presented in the
full version of a/state.
The Procedure
The basic rules system for play in the world of The City. Covering task resolution and man to man com-
bat. The full a/state book will feature rules on poisons, vehicle combat and all the hazards of life in
The City.
The Players
The people who make the game really live. Presented here are rules for creating unique characters for
play in a/stateLite. The full a/state book will contain an expanded character generation system, with
advantages, disadvantages, pre-generated characters and much more.
The Product
From clunky, primitive sparklock pistols to tiny nanoscale dingins, all the variety of technology avail-
able is featured here. In the a/state main rule book, you’ll find a substantial expanded selection of
weapons, equipment and vehicles.
The full a/state book also contains two additional chapters: The Preface (which contains introductory
fiction set in The City) and The Prescription (which contains a full sample adventure and 8 adventure
nuggets).
"I tell you one thing, there's something not right
about this place. I've seen things, done things and
turned my back on things that, well, I forget. But,
there's something deep, something really, really
wrong with The City. I don't care for all these aca-
demics and speculators who study The Shifted and
mutter on endlessly about lost science. There's
something out there that we're not getting told.
Someone is hiding something, something really big.
Why do we all accept that we can't leave this
place? Because we're told we can't. Who tells us?
Rumour, folklore, stories. Old wives tales.
Something's happening, something bad."
Nina Locke, Stringer, Sideband Media.
the precepts
Plik z chomika:
Matrinicz
Inne pliki z tego folderu:
A-State 2e - Table Tower.pdf
(21768 KB)
A-State - Gone To The Dogs.pdf
(14193 KB)
a-state - Core Book.pdf
(20299 KB)
a-state - Lostfinders Guide to Mire End (print version).pdf
(6261 KB)
a-state - Avenues & Alleyways.pdf
(11129 KB)
Inne foldery tego chomika:
_czasopisma, ziny
_filmy
_mapy, kartografia
_mistrzowanie
_o grach
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