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//ROOT DIRECTORY//
he Eye Is Open
2
Eclipse Phase vs. Mass Efect
Kinetic Barriers
4
Rule Hacking:
Swarmanoid Morphs
6
Interview: David Brin
10
Justin Killiam & Damien Hunt
12
Exsurgents Under he Sun
16
Costán Sequeiros
27
Eclipse Phase is a trademark of Posthuman Studios LLC. Used without permission. Some content copyright
Posthuman Studios LLC under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
For more details, see http://eclipsephase.com/cclicense
Martin Swan
Jordan Al-Tawoos
Sarah E Hood
he Sign Up
Costán Sequeiros
Jins Path
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LETTER // LETTER // LETTER // LETTER // LETTER // LETTER // LETTER // LETTER
The Eye Is Open
Adam Jury wanted a fanzine for Eclipse Phase . With-
in two days of expressing this on his blog and twit-
ter feed, a production framework was already be-
ing built on Darkcast (www.irewall-darkcast.com)
and fans began the DIY process of collaborating on
a budding project that promised to make full use
of the Creative Commons license that Posthuman
Studios released the title under. Home-brewers,
rule-hackers, writers, artists, designers, editors
and one awesome Drupal coder (all fans of Eclipse
Phase ) were there looking for a way to help out and
ofer their time and efort.
“Welcome to all! Working with he Eye to build
the tools and build the team behind he Eye has re-
ally been a delight. I hope all our our readers enjoy
the work as much as we enjoyed creating it (more
even!). he creators of Eclipse Phase have been
kind enough to invite the world to play on their
playground, so please, read! Enjoy! Pass this issue
around to all your friends, and to at least one friend
who doesn’t know what Eclipse Phase , or even role-
playing is; we hope to be a wonderful introduction.
Join us for the next issue!” —Sarah E. Hood
Only a few months have passed since work began
on what eventually became titled he Eye , and there
has been an unbelievable amount of work accom-
plished. A general worklow has taken shape and the
programmer at Darkcast continues to take feedback
from the crowd, developing tools and processes to
make the job easier. Contributors have stacked up
several issues worth of material already, and a core
staf of editors has shaped up to make sure that it is all
proofed and clear. he design group has done their
best to create a consistent layout and style guide for
the magazine to provide as much production value
as possible for this freshman issue of he Eye .
Content Editors
Donnie Clark, G.W. Cooper, Sarah E. Hood,
Martin Swan, Shannon VanDenbos , Gra-
ham Wark, William Wilson
Graphic Design
Donnie Clark
Site Programming
Sarah E. Hood (www.irewall-darkcast.com)
Artists
Algol (pg. 28), Trentin C Bergeron (Mast-
head), Diego Barucco (pg. 17), Sarah E.
Hood (pg. 8 & 20), Char Reed (pgs. 13),
Graham Wark (pg. 3)
We have all learned a great deal while putting this
together and we are proud to see it produce such
results from the Eclipse Phase fan community. We
can thank Adam for planting the seed of thought
for this publication, but I think he will agree that
it does not matter if he Eye turned out to be as he
imagined; it’s what the fans want it to be, and that’s
what counts.
Page 2 art courtesy of NASA
2
The Eye//An Eclipse Phase Fanzine
Content Editors
Donnie Clark, G.W. Cooper, Sarah E. Hood,
Martin Swan, Shannon VanDenbos , Gra-
ham Wark, William Wilson
Graphic Design
Donnie Clark
Site Programming
Sarah E. Hood (www.irewall-darkcast.com)
Artists
Algol (pg. 28), Trentin C Bergeron (Mast-
head), Diego Barucco (pg. 17), Sarah E.
Hood (pg. 8 & 20), Char Reed (pgs. 13),
Graham Wark (pg. 3)
Page 2 art courtesy of NASA
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// ADVERTISEMENT // ADVERTISEMENT // ADVERTISEMENT // ADVERTISEMENT
3
www.irewall-darkcast.com
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Eclipse Phase vs. Mass Effect
Kinetic Barriers
by Martin Swan
Mass Efect contains many interesting components that I think would be fantastic when applied into the
Eclipse Phase world. A good example of this is the kinetic barriers that are prevalent in the ME universe.
For those who are unaware, kinetic barriers are extremely advanced pieces of technology that protect
their wearer from incoming kinetic damage. In Mass Efect this is done by utilizing the mass efect ields
that much of its technology is based on, a technology that is not present in Eclipse Phase . Instead of
making an attempt at explaining exactly how they work, I have instead decided to simply put it down to
an unknown alien physics efect, which handily also explains why they have not come so prevalent that
everyone is wearing them. he following contains both the rules and some descriptive text to go along
with them.
Kinetic Barriers
Defense points recharge over time, however each
time they absorb damage this recharge is delayed.
At the beginning of each action turn any kinetic
barrier that did not take damage during the pre-
vious action turn recharged a number of defense
points as determined by the particular make or
model. While outside of combat a kinetic barrier
recharges at a separate rate, also determined by the
make or model of the device. A kinetic barrier re-
charges defense points even while deactivated.
An example of some of the incredibly advanced
technology let behind by the long dead civilizations
found through the Pandora Gates, kinetic barriers
have been adopted throughout the system by elite
military teams, especially those who have strong
ties with the Planetary Consortium. Smuggled out
from under the nose of the Pathinder Corporation
by an unknown benefactor, these alien devices have
also found themselves highly sought ater by many
black market dealers, eager to cash in before one of
the hypercorp research facilities trying to replicate
their efects makes any progress.
Kinetic barriers utilize a still undiscovered means
of protecting their users. All recorded attempts at
replicating these devices by transhuman kind has
resulting in failure, occasionally catastrophic fail-
ure. As such they can only be purchased, not cre-
ated by transhuman means.
Unlike armor, which reduces the amount of dam-
age taken by its wearer, kinetic barriers are capable
of completely absorbing a limited number of direct
hits by many kinetic based weapons (such as classi-
cal irearms and rail guns) before temporarily over-
loading and shutting down. Each kinetic barrier has
a pool of defense points representing the protection
is applies against all kinetic damage. hey have no
efect on energy or psi damage.
4
Whenever someone wearing an activated kinetic
barrier takes kinetic damage, an amount of that
damage up to the number of defense points remain-
ing is absorbed, completely protecting the wearer
from that absorbed damage. his absorption is de-
termined before any protection ofered by armor.
For every point of damage absorbed by a kinetic
barrier it loses a defense point.
The Eye//An Eclipse Phase Fanzine
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KB-Alpha
KB-Gamma
he irst of a series of kinetic barriers found on
an unknown exoplanet, the KB-Alpha ofers the
least protection, and as such is sold for the low-
est price. Many of these devices have recently been
discovered in the hands of low level criminals, and
authorities are beginning to suspect that some-
one may have discovered the means of replicating
them. Whenever the KB-Alpha is struck by a high
speed projectile it lares blue, with a pulse of eerie
light emanating from the contact point along the
wearer’s body.
Very few examples of these devices have been doc-
umented within the system, and many believe that
they only exist in the hands of the exceptionally
wealthy collectors of alien technology. Much more
efective at protecting its owner than the KB-Al-
pha, the KB-Gamma has more than triple the de-
fensive properties of those inferior devices. Unlike
the other examples of this technology, when a KB-
Gamma barrier is struck by a high speed projectile
there are no light lares, the bullet simply seems to
harmlessly drop to the ground before striking.
Defense Point Pool: 30
Combat Recharge Rate: 1/Action Turn
Out of Combat Recharge Rate: 20/Minute
Cost: Expensive (exceptionally rare)
Defense Points Pool: 100
Combat Recharge Rate: 3/Action Turn
Out of Combat Recharge Rate: 60/Minute
Cost: Expensive (exceptionally rare, min. 100,000)
KB-Beta
Although only slightly more efective than the
KB-Alpha range of kinetic barriers, the KB-Beta
goes for many times the price on the black market.
Although few of these devices have been found
on criminals and their ilk, there have been spo-
radic reports of Direct Action equipping several of
their more prestigious units with them. Whenever
the KB-Beta is struck by a high speed projectile
it lares red, with a pulse of eerie light emanating
from the contact point along the wearers body.
5
Defense Points Pool: 50
Combat Recharge Rate: 2/Action Turn
Out of Combat Recharge Rate: 40/Minute
Cost: Expensive (exceptionally rare, min. 50,000)
www.irewall-darkcast.com
KB-Alpha
KB-Gamma
he irst of a series of kinetic barriers found on
an unknown exoplanet, the KB-Alpha ofers the
least protection, and as such is sold for the low-
est price. Many of these devices have recently been
discovered in the hands of low level criminals, and
authorities are beginning to suspect that some-
one may have discovered the means of replicating
them. Whenever the KB-Alpha is struck by a high
speed projectile it lares blue, with a pulse of eerie
light emanating from the contact point along the
wearer’s body.
Very few examples of these devices have been doc-
umented within the system, and many believe that
they only exist in the hands of the exceptionally
wealthy collectors of alien technology. Much more
efective at protecting its owner than the KB-Al-
pha, the KB-Gamma has more than triple the de-
fensive properties of those inferior devices. Unlike
the other examples of this technology, when a KB-
Gamma barrier is struck by a high speed projectile
there are no light lares, the bullet simply seems to
harmlessly drop to the ground before striking.
Defense Point Pool: 30
Combat Recharge Rate: 1/Action Turn
Out of Combat Recharge Rate: 20/Minute
Cost: Expensive (exceptionally rare)
Defense Points Pool: 100
Combat Recharge Rate: 3/Action Turn
Out of Combat Recharge Rate: 60/Minute
Cost: Expensive (exceptionally rare, min. 100,000)
KB-Beta
Although only slightly more efective than the
KB-Alpha range of kinetic barriers, the KB-Beta
goes for many times the price on the black market.
Although few of these devices have been found
on criminals and their ilk, there have been spo-
radic reports of Direct Action equipping several of
their more prestigious units with them. Whenever
the KB-Beta is struck by a high speed projectile
it lares red, with a pulse of eerie light emanating
from the contact point along the wearers body.
Defense Points Pool: 50
Combat Recharge Rate: 2/Action Turn
Out of Combat Recharge Rate: 40/Minute
Cost: Expensive (exceptionally rare, min. 50,000)
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