OGL Barbarian The Barbaric Sorcerer.pdf

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Author: Steven Trustrum
Credits
Additional Writing: Jason Vey (the Witch Doctor prestige class)
Interior Art: Gary Dupuis, Shawn Richter, Steven Trustrum.
Some artwork is Copyright JUPITERIMAGES 2005. All rights
reserved.
Cover & Graphic Design: Steven Trustrum
OGL Barbarian Logo: Shawn Richter
Playtesters: Scott Barrie, the Misfi t Crew
Table of Contents
The Sorcerous Arts
2
The Prestige Barbaric Sorcerer 9
Sorcery Expanded
2 24
Places of Power
3 36
Sorcerous Organizations
4 47
Sorcerous Items
4 49
Product Identity
The following items are hereby identifi ed as Product Identity, as defi ned in the Open Gaming License version
1.0a, Section 1(e), and are not Open Content. All trademarks, registered trademarks, proper names (characters,
deities, artifacts, places, etc.), artwork and trade dress, with the exception of clip art used under permission or
license.
P r o d u c t I d e n t i t y
Declaration Of Open Game Content
All text pertaining to game mechanics and statistics, along with the class’ name, is declared Open Game Content.
All items subject to the defi nition of Product Identity (see previous) are the property of Misfi t Studios™ and cannot
be used without written permission, with the exception of clip art used under permission or license.
D e c l a r a t i o n O f O p e n G a m e C o n t e n t
Copyright 2005 Misfi t Studios. All Rights Reserved.
http://www.misfit-studios.com
1
C r e d i t s
Ta b l e o f C o n t e n t s
T h e S o rc e ro u s A r t s
T h e P r e s t i g e B a r b a r i c S o rc e r e r
S o rc e r y E x p a n d e d
P l a c e s o f Po w e r
S o rc e ro u s O rg a n i z a t i o n s
S o rc e ro u s I t e m s
h t t p : / / w w w . m i s f i t - s t u d i o s . c o m
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The Sorcerous Arts
W ithin this section you will fi nd new options with
which to customize your sorcerers, including new
feats and an entirely new addition to the OGL Barbarian
rules: sorcerous maneuvers.
Prerequisites: Magic Attack Bonus +2, Knowledge
(Arcana) 6 ranks
Benefi t: By adding at least 4 fl uid ounces of blood
taken from the intended target of a spell, you gain a +1
enhancement bonus to any check or magic attack roll
made as part of spell so long as it involves the blood’s
donor.
New Feats
Adept of the Lotus (General)
Whether by continued exposure or natural resistance,
you are better able to resist the black lotus’ dream
inducing effects.
Benefi ts: You gain a +4 competence bonus to
Fortitude saving throws to resist being put to sleep
from exposure to the black lotus fl ower. If you wish to
succumb to the lotus, you can ignore this bonus.
Rules on lotus addiction may be found in OGL
Barbarian: The Barbaric Warrior .
Arcane Builder (Sorcery)
You have a knack for building Places of Power.
Prerequisites: Knowledge (Arcana) 6 ranks,
Profession (Architect) 4 ranks, know at least one Sorcery
Style
Chilled Blast (Sorcery)
When invoking your most primal defensive ability, you
devastate your foes with frost rather than fl ame.
Benefi t: You gain a +3 bonus to the Knowledge
(Arcana) checks for the purpose of making a Place of
Power, as well as to any related Profession (Architect)
and Craft checks. Details on Places of Power and how to
construct them are to be found on pages @@ to @@.
Prerequisites: Magic Attack Bonus +3, Knowledge
(Arcana) 9 ranks, cannot also have Concussive Blast or
Poisoned Blast
Benefi t: When using the Rule of Defense, your
defensive blast does cold damage rather than fi re
damage. You lose the ability to use a fi ery defensive
blast.
Beyond the Limits
You are able to push your sorcerous limits farther than
normal.
Concussive Blast
When invoking your most primal defensive ability, you
toss your foes about with raw force rather than fl ame.
Prerequisites: Con 13, Magic Attack Bonus +2,
Knowledge (Arcana) 8
Benefi t: Your PP can be reduced to a negative
number equal to your Base PP plus your Constitution
bonus.
Prerequisites: Magic Attack Bonus +3, Knowledge
(Arcana) 9 ranks, cannot also have Chilled Blast or
Poisoned Blast
Normal: Your PP can be reduced to a negative
number equal to your Base PP.
Benefi t: When using the Rule of Defense, your
defensive blast does 1d4 force damage rather than fi re
damage. You lose the ability to use a fi ery defensive
blast. For every point of force damage infl icted, the
target is forced back 5 feet. A DC (14 + 1 per point of
damage) Refl ex saving throw must also be made or
anyone damaged by the defensive blast is knocked off
Blood Link (Sorcery)
You can use the blood of a spell’s target to enhance the
chance of success.
2
T h e S o r c e r o u s A r t s
A d e p t o f t h e L o t u s ( G e n e r a l )
A rc a n e B u i l d e r ( S o rc e r y )
C h i l l e d B l a s t ( S o rc e r y )
B e y o n d t h e L i m i t s
C o n c u s s i v e B l a s t
B l o o d L i n k ( S o rc e r y )
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Table 1-1: New Feats
Feat
Prerequisites
Arcane Builder Knowledge (Arcana) 6 ranks, Profession (Architect) 4 ranks, Sorcery Style: Oriental Magic
Beyond the Limits Con 13, Magic Attack Bonus +2, Knowledge (Arcana) 8
Blood Link Magic Attack Bonus +2, Knowledge (Arcana) 6 ranks
Chilled Blast Magic Attack Bonus +3, Knowledge (Arcana) 9 ranks, cannot also have Concussive Blast or Poi-
soned Blast
Concussive Blast Magic Attack Bonus +3, Knowledge (Arcana) 9 ranks, cannot also have Chilled Blast or Poisoned
Blast
Continued Success Magic Attack Bonus +3, Concentration 8 ranks
Draw from the Well Magic Attack Bonus +2, Concentration 4 ranks, Sorcery Style: Any
Extended Blast
Magic Attack Bonus +2, Wis 13, Knowledge (Arcana) 6 ranks
Flashing Blast
Magic Attack Bonus +2, Knowledge (Arcana) 10 ranks
Grand Success
Magic Attack Bonus +2
Greater Blast
Magic Attack Bonus +5, Knowledge (Arcana) 12 ranks, at least one other sorcery feat
Hypnotist
Magic Attack Bonus +1, Sorcery Style: Hypnotism
Master’s Will
Cha 15, Magic Attack Bonus +2, Intimidate 10 ranks
Magus
Magic Attack Bonus +1, Sorcery Style: Oriental Magic
Mystic Potency
Magic Attack Bonus +1, Wis 13, Sorcery Style: Any
Naturalist
Magic Attack Bonus +1, Sorcery Style: Nature Magic
Necromancer
Magic Attack Bonus +1, Sorcery Style: Necromancy
Persistent Magic
Wis 15
Poisoned Blast
Magic Attack Bonus +3, Knowledge (Arcana) 9 ranks, cannot also have Chilled Blast or Concussive
Blast
Powerful Presence
Cha 13, Magic Attack Bonus +2, Knowledge (Arcana) 10, Perform (Ritual) 10
Prestidigitator
Magic Attack Bonus +1, Sorcery Style: Prestidigitation
Seer
Magic Attack Bonus +1, Sorcery Style: Divination
Set’s Blood
This feat can only be taken at 1st level
Warder
Magic Attack Bonus +1, Sorcery Style: Counterspells
Will of Obscurity
Magic Attack Bonus +4, Cha 13
their feet, making them prone (standing up is a move
action and provokes an attack of opportunity.)
during the round following the actions that gave him
the bonus.
Continued Success
You are better able to retain the benefi ts of previous
spells that have successfully slain one’s opponents.
Draw from the Well (Sorcery)
You are better able to tap into a Place of Power to
manipulate its raw energies.
Prerequisites: Magic Attack Bonus +3, Concentration
8 ranks
Prerequisites: Magic Attack Bonus +2, Concentration
4 ranks, any Sorcery Style
Benefi t: If the sorcerer loses hit points during the
round following the actions that gave him a bonus,
as per the Rule of Success, he is permitted a DC (15 +
damage suffered) Will saving throw to prevent losing
that bonus.
Benefi t: You gain a +3 bonus to tap into a Place of
Power and for the Concentration check to use the Power
Well feature.
Extended Blast (Sorcery)
By adjusting the focus of your arcane energies, you can
Normal: Any bonus gained due to the Rule of
Success is cancelled if the sorcerer loses any hit points
3
Table 1-1: New Feats
Adept of the Lotus
C o n t i n u e d S u c c e s s
D r a w f ro m t h e We l l ( S o rc e r y )
E x t e n d e d B l a s t ( S o rc e r y )
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stretch your defensive blast to strike down more foes.
Sorcery Style. You also gain an additional +2 hypnotist
bonus to your magic attack roll when engaging in a war
of souls.
Prerequisites: Magic Attack Bonus +2, Wis 13,
Knowledge (Arcana) 6 ranks
Benefi t: Per 1 PP sacrifi ced to this feat rather than
using them to cause damage when invoking a defensive
blast, as per the Rule of Defense, you extend the blast’s
radius by 5 feet. The most PP you may expend in this
manner is (Wis bonus x 3.) Any PP spent on extending
the defensive blast’s radius cannot also be used for
damage.
Magus (Sorcery)
You are particularly adept at working the mysterious
forces of the Far East.
Prerequisites: Magic Attack Bonus +1, Sorcery
Style: Oriental Magic
Benefi t: You gain a +2 bonus to your magic attack
roll whenever you are casting a spell from the Oriental
Magic Sorcery Style.
Flashing Blast
Your defensive blast is blinding
Prerequisites: Magic Attack Bonus +2, Knowledge
(Arcana) 10 ranks
Master’s Will
Your ability to impose your will over your thralls is
exceptional.
Benefi t: Anyone even looking in your general
direction and who is also within 10 ft., plus 5 ft. per 1
PP spent on the defensive blast, when you invoke the
Rule of Defense must make a successful Fortitude save
against your magic attack roll or be dazzled (–1 penalty
on attack rolls, Search checks, and Spot checks) for 1
round per 1 PP of the blast due to its bright, blinding
light. Sightless creatures, as well as creatures already
dazzled , are not affected by the blinding aspect of your
defensive blast.
Prerequisites: Cha 15, Magic Attack Bonus +2,
Intimidate 10 ranks
Benefi t: If you are the master, as per the Rule of
the Master, you gain a +4 circumstance bonus to Bluff
and Intimidate checks against your thralls, and a +2
circumstance bonus to magic attack rolls against them.
Normal: If you are the master, you gain a +2
circumstance bonus to Bluff and Intimidate checks
against your thralls, and a +1 circumstance bonus to
magic attack rolls against them.
Grand Success (Sorcery)
Success at your mystical art reinforces your resilience.
Mystic Potency (Sorcery)
Your reservoir of sorcerous strength is greater than
normal.
Prerequisites: Magic Attack Bonus +2
Benefi t: Apply the Morale Bonus gained from the
Rule of Success to your saving throws.
Prerequisites: Magic Attack Bonus +1, Wis 13,
Sorcery Style: Any
Greater Blast (Sorcery)
Your defensive blast is more devastating than usual.
Benefi t: Increase your Base Power Points by +2.
Prerequisites: Magic Attack Bonus +5, Knowledge
(Arcana) 12 ranks, at least one other sorcery feat
Special: You can take this feat multiple times, but
no more than is greater than your Wisdom bonus. For
example, a scholar with Wisdom 18 (+4) can take this
feat no more than four times.
Benefi t: Your defensive blasts, as per the Rule of
Defense, cause 1d8 points of damage per PP.
Normal: A defensive blast causes 1d6 points of
damage per PP of the sorcerer.
Naturalist (Sorcery)
You are particularly adept at using sorcery to manipulate
nature.
Hypnotist (Sorcery)
You are particularly adept at bending others to your
will.
Prerequisites: Magic Attack Bonus +1, Sorcery
Style: Nature Magic
Benefi t: You gain a +2 bonus to your magic attack
roll whenever you are casting a spell from the Nature
Magic Sorcery Style.
Prerequisites: Magic Attack Bonus +1, Sorcery
Style: Hypnotism
Benefi t: You gain a +2 bonus to your magic attack
roll whenever you are casting a spell from the Hypnotism
4
M a g u s ( S o rc e r y )
F l a s h i n g B l a s t
M a s t e r ’ s W i l l
G r a n d S u c c e s s ( S o rc e r y )
M y s t i c Po t e n c y ( S o rc e r y )
G r e a t e r B l a s t ( S o rc e r y )
N a t u r a l i s t ( S o rc e r y )
H y p n o t i s t ( S o rc e r y )
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