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18 Extreme
18 Extreme 17/6/02 2:21 pm Page 18
REPORT
EXTREME
Technology meets art meets people
COMPUTING
T
he Camden Centre in London’s King’s Cross
The world of
computing has always
had its weird side,
and at the annual
Extreme Computing
show this weird side
is unleashed on the
unsuspecting public.
Colin Murphy plucked
up the courage to
attend
was the home to Extreme Computing 2002 –
an event unlike any other. That’s what the
event’s organisers would have had us believe
before the event, and after? Well, just maybe they
were right.
Extreme Computing was described as “a gigantic
village fete for the 21st century, an off-the-radar
cyber jumble-sale, an all-day celebration of do-it-
yourself technological unusualness”. Geekdom
reigning supreme was the order of the day with a
whole slew of inappropriate technology, and some
appropriate, on display and in use.
The meeting was split into four main parts. The
main hall held theatre style seating for the main
presentations while around the edges were trestle
tables for those with wares to sell or display.
There was the bring and buy sale room to one side
which also featured the cafeteria for food
and
the
cafeteria for music. For Music? It was here that
visitors could choose from a menu of electronic
tracks, which would be played to them in a private
screening on headphones. For a small extra charge,
they could also opt for the doggie bag feature, and
have their music meal burned to a CD on the spot.
In the opposite corner you could find the slackers
lounge, with its more relaxed atmosphere, away for
the tremendous commotion of the main hall. The
organisers had the foresight to also make this a
family room. Again, the fact that families were there
in strength only goes to show you the range and
diversity that the organisers hoped to attract.
By this point, it was considered that the venue had
run out of suitable corners, so the forth part of the
meeting convened in the pub across the road, and
so, as an adjunct to the main meeting, we had the
Take It Outside event. This did offer people the
chance of quieter surroundings, and proved to be an
ideal venue for small group discussions.
There was a full programme of talks throughout
the day giving the meeting some semblance of a
fixed structure, but it was the breadth of these that
gave you the best indication of the diversity of the
audience: the main ingredients were comedy,
technicality and art. The real challenge was to figure
out exactly which category fitted which presentation.
The talks
Some of the presentations took the role of a panel
discussion, the first of which was “Salute the 20 Years
of the Spectrum”. Rupert Goodwins hosted and chaired
this panel, which consisted of four famous developers
for the Sinclair ZX81 and Spectrum: Nigel Alderton, John
Hollis, Sandy White and Paul Holmes. Much of the
history of the Spectrum and ZX81 hardware
development was laid bare during this time, as well as
what it was about the Sinclair machines and the
domestic computer market that lead to such enormous
growth in such a short time.
After taking part in this panel discussion, John Hollis,
who was better known for writing games such as
Meteor Storm and Time Gate, then revealed to the
massed crowds the delights of “Circuit Bending”. It was
here that John took hold of a very cheap child’s toy
electronic musical instrument, opened it up and
‘fiddled’. Finding the timing circuits, John was able to
make the toy take on a brand new appeal by adding a
variable resister. By adding some flying leads and
skipping one of the audio output sections, the toy took
on a different character. On a wet weekend I can see
the appeal of circuit bending. Some might find
themselves saying “What’s the point?”. The challenge is
quite simple, all John was trying to do is make the toy
do something it wasn’t designed to do – to push the toy
to an extreme.
The extreme concept took on new flavours when Paul
Granjon for Z Lab (
http://www.zprod.org/zLab/
) took to
the stage. Here we have a technological pursuit that is
performance art. Granjon shared selections of his video
“Two minutes of experimentation and entertainment”
with the audience. His introduction as “The man behind
the ‘The cybernetic parrot sausage’” gave waiting crowd
little to prepare themselves with. Here Paul’s video
showed us ways of fitting the inner workings of ‘Furbee’
type toy to a sausage so that it could move and talk
under its own battery power. As if this wasn’t enough,
Paul went on to show us how he managed to return a
fish steak – the sort of this you would find in a fish
18
LINUX MAGAZINE
Issue 22 • 2002
18 Extreme 17/6/02 2:21 pm Page 19
REPORT
hamburger – to the wild oceans by building it an
exoskeleton and giving it a battery powered motor.
From here we had a hard snap back to reality with
the talk “When Science Fiction Becomes Science Fact –
And Then Becomes Science Fiction Again”. Chaired by
cyberpunk author Pat Cadigan, the author Tom
Standage told us about the 18th century chess-playing
automaton “The Turk”, arguing that
this
marked the
beginning of the study of artificial intelligence and not
developments like Charles Babbage’s Difference Engine.
Sharing the panel were George and Freeman Dyson.
It was here that we were told of the plans of the top-
secret 1950s project to find a peaceful use for US
nuclear weapons. “Project Orion” was being designed
to use the power from nuclear explosions to propel a 40
man spacecraft to the moons of Saturn. George Dyson
was one of the main developers of the project. His son
Freeman, who has recently written a book about
“Project Orion” also fielded questions. Especially
interesting was the fact that NASA, which had cleared
its archive of this project in the ‘70s, was now trying to
buy back as much information about it as possible.
In defence of weblogs was a panel discussion about
the uses and abuses of the phenomenon of online
diaries. Were these “grassroots content management
systems of the future, or just a load of self-obsessed
secret diaries of Adrian Mole?” was the question, to
which no real consensus was arrived at. What did
become apparent was that people don’t write
weblogs to express a ‘different viewpoint’ but are
written in the hope that their viewpoint might be
shared by others and were really searching for
confirmation of that by finding out how many other
weblogs share the same view.
Having had doses of technology, art and science, we
were only left waiting for some politics. Thankfully, this
gap was filled by Cory Docorow from the Electronic
Frontier Foundation, who highlighted the widespread
concerns about the erosion of consumers’ rights to the
fair use of digital media.
Around the hall were many stands to catch the
attention of those passing by. Again, the varied
miscellany of those with something to show is the
important point:
Sounds from a digital past – C64Audio.com
(
http://uk.eurorights.org/
) – fighting draconian copy-
protection measures and legislation in the UK.
Copenhagen Free University
(
http://www.infopool.org.uk/
) – domestic, mutating,
autonomous institution asking what an aesthetics
for life in the knowledge economy might be.
Digital Tables
(
http://www.digitaltables.co.uk/home.html
) –
custom-made table-top MAME arcade machines.
Linux (for PlayStation 2) (
http://playstation2-
linux.com/
) – official Sony port of Linux to the
popular next-gen games console.
The Redundant Technology Initiative
(
http://www.lowtech.org/
) – pro-Linux PC recyclers
from Sheffield.
Sinclair Archaeology
(
http://www.etedeschi.ndirect.co.uk/book.htm
) – Sir
Clive-endorsed guide to “every single Sinclair
product ever”.
Thomson & Craighead (
http://www.thomson-
craighead.net/docs/thapf.html
) – commemorative
Web browser tea towels from the digital artist duo.
Wearable computing
(
http://the.earth.li/~martin/wearables/
) – head-
mounted wireless Internet connectivity that fits in
your pocket.
The show has pulled off a remarkable feat – at the end
of the day everyones expectations of the event seem to
have been fulfilled, even though at the start of the day,
no-one was quiet sure what anyone else’s expectations
actually were.
The official figure is that over a 1,000 people
attended throughout the day and I understand that
the organisers would have been happy to see 500.
The buzz factor expressed by everyone who attended
would say it was an absolute success and I can’t wait
for next year.
Alt.Cyberpunk.Chatsubo
(
http://www.accanthology.com/
) were showing their
compilation of Usenet newsgroup written
cyberpunk short stories.
Bricklane TV – a model for Reality TV, but based on
real issues like culture and conflict.
Info
Extreme Computing 2002
http://www.xcom2002.com/
Need to Know
http://www.ntk.net/
Mute Magazine
http://www.metamute.com/
The British Go Association (
http://www.britgo.org/
)
– highlighting the pleasures of simple pursuits with
this ancient board game.
C64Audio.com – CDs of original and remixed
Commodore game themes
(
http://www.c64audio.com/
).
The Campaign for Digital Rights
Gentle pursuits were in evidence, as well as the frantic
Issue 22 • 2002
LINUX MAGAZINE
19
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