-==============================================- DOX FOR PiNBALL FANTASiES - BY DiGiTAL iLLUSiONS -==============================================- To change the pinball tables press the [PAGE DOWN] key! Um zu den anderen beiden Flippertischen zu wechseln, bitte die Taste [BILD RUNTER] betätigen! TABLE MENUS =========== To load a table, use F-keys 1 or 2 as follows: Course Disk 1 ------------- F1 Partyland Table F2 Speed Devils Table Course Disk 2 ------------- F1 Billion Dollar Game Show Table F2 Stones 'N' Bones Table To switch course disk, remove the current disk, press HELP and follow the on-screen instructions. CONTROLS ======== Keyboard -------- F1 to F8 Select number of players (F1=1 player, F8=8 players) Arrow Down Pull spring (release to shoot ball) P Pause (any key restarts) ESC Quit to main menu (after pausing) ESC Restart table (when a ball is in the chute) Right SHIFT/ALT/AMIGA Flip right flipper Cycle/shift various table lights Left SHIFT/ALT/AMIGA Flip left flipper Cycle/shift various table lights Space Bar Tilt the table M Toggle music on/off MOUSE ===== Drag downwards Pull spring Left mousebutton Shoot ball If you get a hi-score, type in your name (3 letters allowed) when prompted. The backspace key can be used to correct mistakes. Hi-scores are saved to each course disk when you exit a table (quit to the menu). If you want to save hi-scores, make sure your course-disk is write- enabled. GENERAL INFORMATION =================== The Jackpot is a score counter which is built up by all participating players during the game. It is reset each time a Jackpot is awarded to a player. Many of the lights on the tables have letters on them which enable special features as follows: XB = Extra ball JP = JackPot DB = Double bonus xM = Score x million points SB = Score bonus 5x = Score 5 times feature points HB = Hold bonus MB = Bonus multiplier x/xK = Score x thousands A flashing light is often a hint as to where you can raise your score and collect the bonuses. At the end of your game the last but one digit of your score will be shown in the panel. Random numbers will then be flashed across the panel and one will be selected. If your number matches the random number you are awarded an extra ball and can continue from where you left off. THE TABLES ========== T A B L E 1 * P A R T Y L A N D * -===================================- DUCK TARGETS Light all DUCKS to enable SNACKS (ICECREAM, SODA and POPCORN) in turn. Shoot ball into the trap under the top flipper to eat the lit SNACK. Eating all SNACKS enables HOLD BONUS and DOUBLE BONUS on the ANTICLOCKWISE loop. The DOUBLE BONUS is only active for 10 seconds. Eating all the SNACKS afterwards enables DOUBLE BONUS. Light all PUKE letters, then shoot the DRAGON'S MOUTH for 5 MILLION points, EXTRA BALL and JACKPOT in turn. PUKE Light all PUKE letters then shoot the DRAGON'S MOUTH for 5 MILLION points, EXTRA BALL and JACKPOT in turn. CYCLONE Shoot the CYCLONE to add 1 to the BONUS COUNTER. DRAGON Shoot the DRAGON'S MOUTH when no lights lit to score 250,000 points. JACKPOT Collect from the DRAGON'S MOUTH after: 1. Spelling PUKE 3 times. 2. Enabling HAPPY HOUR. 3. Enabling MEGA LAUGH. JackPot only lasts for 30 seconds during HAPPY HOUR and MEGA LAUGH. BONUS MULTIPLIER Shoot the SKYRIDE 3 times and shoot the ANTICLOCKWISE loop to collect the next BONUS MULTIPLIER. ARCADE Enabled by hitting the target just below the entrance. Gives bonus of either: 1. Nothing. 2. 500,000 points. 3. 1 MILLION points. 4. 5 MILLION points. 5. Enabling SIDE-LANE EXTRA BALL light. 6. An extra CRAZY-letter. ROCKET LIGHTS Light all ROCKET lights to score 2, 4, 6 and 8 BONUS MULTIPLIERS in turn. Score EXTRA BALL and 1 MILLION points in turn after lighting all BONUS MULTIPLIERS. EXTRA BALL Collect from the DRAGON'S MOUTH after spelling PUKE twice. SIDE-LANE XB When XB light is enabled, exiting through a SIDE-LANE awards an EXTRA BALL. TUNNEL Repeatedly shooting the TUNNEL after the ball falls from DROP ZONE awards the flashing TUNNEL BONUS and enables the next BONUS for 10 seconds. SKILL SHOT Scored by shooting the CYCLONE or the TUNNEL immediately after the ball is shot from the spring. HIDDEN HALLWAY Mystery bonus enables 5 count bonuses on the CYCLONE. MEGA-LAUGH Light upp all MAD letters to spell CRAZY. 1 MAD letter lit each time you shoot the ball into the CLOCKWISE loop. 1 CRAZY letter lit when all MAD letters lit. MEGA-LAUGH scores 5 MILLION points for all ramps and passages for 25 seconds. HAPPY HOUR Spell PARTY by completing the following: 1. P - shoot the ANTICLOCKWISE loop and then the tunnel. 2. A - eat all 3 snacks. 3. R - shoot the ANTICLOCKWISE loop and then the CYCLONE. 4. T - shoot any SKYRIDE/LOOP combination twice in 10 seconds. 5. Y - spell PUKE. HAPPY HOUR scores 1 MILLION points for all TARGETS (bumpers, drop targets etc) for 25 seconds. T A B L E 2 * S P E E D D E V I L S * -=========================================- GEAR Spell GEAR as follows: 1. Shoot the JUMP ramp to light G. 2. Shoot the OFFROAD ramp to light E. 3. Shoot B, U and R targets to light A. 4. Shoot N, I and N targets to light R. These can be completed in any order. POSITION Each GEAR spelt enables 2 POSITION OVERTAKES which are collected by shooting the RIGHT and LEFT (or vice-versa) ramps one after the other. EXTRA BALL Enabled after completing 20 MILES. Scored by shooting the TOP RIGHT passage when light lit. JACKPOT Collected byshooting the JUMP ramp when the JACKPOT light is lit. Lit for 20 seconds only. SUPER-JACKPOT Collect SUPER JACKPOT in the PIT-STOP after scoring JACKPOT on the JUMP ramp. MILES Shoot the LEFT or RIGHT ramp to collect 1 MILE. MILLION Shoot the RIGHT and LEFT (or vice-versa) ramps within 5 seconds to score 1 MILLION points. SPEED Shoot the LEFT and RIGHT ramps and then shoot the JUMP ramp to increase the SPEEDOMETER one step. Each ramp then scores the SPEED value x1000 points. AUTO-FEATURES Every 2 SPEED steps enables a BONUS PART for your CAR. Collect the part by shooting the flashing 1-5 lights. A CAR part flashes when collected. GOAL Enabled when position 1 is reached. This also enables the JACKPOT for 20 seconds. Collect the GOAL in the PIT-STOP. MULTI-BONUS Light all the PIT lights and shoot the OFFROAD ramp to collect the next MULTI-BONUS. After all bonuses are collected lighting PIT scores 1 MILLION points. OFF-ROAD Enabled after 10, 40, 60... MILES. All targets score 100,000 points for 25 seconds. TURBO-MODE Enabled when GOAL is collected. Awards 5 MILLION points on all ramps for 25 seconds. JUMP Enabled after collecting 30, 50, 70... miles etc and is collected on the JUMP ramp. JUMP awards 10 MILLION points. T A B L E 3 * B I L L I O N D O L L A R G A M E S H O W * -==================================...
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