Dragon Age Sample Characters(1).pdf

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Mage
1
0
Masarian (m) or Maram (f)
Apostate Mage - Elf
Fist
+0
1d3+1
Quarterstaff
+0
1d6+2
12 10 0
-
25
Brawling, Staves
None
20
1
Arcane Lance, Magic Training, Mana Points
(20), Starting Talent (Linguistics)
Spells: Flame Blast, Glyph of Paralysis, Rock Armor
Spellpower: 14
1
X
2
Linguistics (Novice); Read and Speak Trade Tongue,
Read and Speak Elven
Natural Lore
Stealth
0
Backpack, Traveler’s
Garb, Waterskin,
Quarterstaff, Wand,
Healer’s Kit, Vial of
Black Ink, Lantern,
Pint of Oil, 1 Week of
Travel Rations
You were trained in magic
in the remote countryside
of Ferelden by a reclusive
elf to whom your parents
apprenticed you in your
adolescence. Little did
you know your master
was an apostate, a mage
who had rejected the
yoke of the Circle of Magi.
You found out the day
Chantry Templars rode in,
slaughtered your master,
and burned his home—
where you also lived—to the
ground.
X
4
2
1
X
3
29 72
(Invent your own goals
and ties to personalize your
character!)
Copyright © 2009 Green Ronin Publishing, LLC. All rights reserved.
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Mage
1
0
Elden (m) or Edlyn (f)
Circle Mage - Human
Fist
+1
1d3+1
Quarterstaff
+1
1d6+2
11 11 0
-
25
Brawling, Staves
None
19
-1
Arcane Lance, Magic Training, Mana Points
(19), Starting Talent (Lore)
Spells: Heal, Shock, Weakness
Spellpower: 15
1
X
3
Lore (Novice); Read and Speak Trade Tongue, Read
Ancient Tevene
Arcane Lore, Religious
Lore
1
Backpack, Traveler’s
Garb, Waterskin,
Wand, Quarterstaff, 10
Candles, Large Tent, 1
Week of Travel Rations
You were given to the
Circle of Magi before you
can remember. Your tutors
opened a world of knowing
that places you above those
doomed to work in mud-
fields for their livlihood,
and for that you are
grateful, though you came
to resent the never-ending
scrutiny of the Chantry
Templars. Now that you have
left the Tower of the Circle of
Magi at Lake Calenhad, you
plan to make the most of the
opportunity.
X
5
Mule
2
1
X
2
4 75
(Invent your own goals
and ties to personalize your
character!)
Copyright © 2009 Green Ronin Publishing, LLC. All rights reserved.
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Warrior
1
0
Tranter (m) or Tayte (f)
Fereldan Freeman
Gauntlet
+4
1d3+5
Two Handed Sword +4
3d6+4
Short Sword
+2
1d6+6
Longbow
+2
1d6+6
(26-yard short range, 52-yard long range, minor reload)
11 14 4
-1
36
Brawling, Bows, Heavy Blades, Light Blades.
(Speed increases to 12 without armor.
Defense drops to 12 without shield.)
Heavy Leather
-
1
Starting Talents (Weapon and Shield Style, Two-
Hander Style, Armor Training)
X
2
1
Weapon and Shield style (Novice), Two-Hander Style
(Novice), Armor Training (Novice); Read and Speak
Trade Tongue
X
2
Backpack, Traveler’s
Garb, Waterskin,
Heavy Leather Armor,
Gauntlets, Medium
Shield, Two-Handed
Sword, Short Sword,
Longbow, 20 Arrows,
Lantern, Pint of Oil, 2
Weeks of Travel Rations
Before he died, your
grandfather told you that
to be a Fereldan is to be free.
Some years later, as you
grew in strength (if not in
wisdom), you learned that
your father had promised
you to the local bann as
a man-at-arms, to stand
guard over his fortress and
travel to war with his host.
You are no coward, but
neither are you any man’s
thrall. You left home the
next day, to make your own
way and fortune in Thedas.
Riding
0
3
X
4
1
48 92
(Invent your own goals
and ties to personalize your
character!)
Courage
Copyright © 2009 Green Ronin Publishing, LLC. All rights reserved.
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Rogue
1
0
Ackley (m) or Afton (f)
Fereldan Freeman
Fist
+4
1d3+1
Quarterstaff
+4
1d6+2
Throwing Knife +4
1d6+1
(6-yard short range, 12-yard long range, minor reload)
14 14 3
0
31
Bows, Brawling, Light Blades, Staves
Light Leather
-
X
2
Backstab, Rogue’s Armor, Starting Talent
(Contacts)
Animal Handling
Stamina
2
Contacts (Novice); Read and Speak Trade Tongue
2
X
4
Backpack, Traveler’s
Garb, Waterskin,
Light Leather Armor,
Quarterstaff, 3
Throwing Knives,
Lantern, Pint of Oil,
Whetstone, Flint and
Steel, 1 Week of Travel
Rations
You were a stablehand at
an inn in a city of liars.
(Well, perhaps not every
resident and visitor was a
liar, but none went out of
their way to tell the truth.)
Between white lies and
convenient forgetfulness, the
place thrived on duplicity
and double-dealing.
Although your days at the
inn provided you with far-
flung contacts throughout
Ferelden, frankly, you prefer
the company of animals.
Riding
1
X
2
Hunting Dog
1
(Invent your own goals
and ties to personalize your
character!)
-1
19 72
Copyright © 2009 Green Ronin Publishing, LLC. All rights reserved.
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Warrior
1
0
Kynewulf (m) or Kedwalla (f)
Surface Dwarf
Fist
+2
1d3+3
Two-Handed Axe +5
3d6+3
Throwing Axe
+5
1d6+5
(4-yard short range, 8-yard long range, minor reload)
Crossbow
+2
2d6+1
8 12 5
-2
37
(30-yard short range, 60-yard long range, major reload)
Brawling, Axes, Bows, Bludgeons
(Speed increases to 10 without armor.)
Light Mail
-
1
Starting Talents (Two-Hander Style, Throwing
Weapon Style, Armor Training)
X
3
Stamina
1
Two-Hander Style (Novice), Throwing Weapon Style
(Novice), Armor Training (Novice); Read and Speak
Dwarven, Read and Speak Trade Tongue
X
2
Backpack, Traveler’s
Garb, Waterskin, Light
Mail Armor, Two-
Handed Axe, Throwing
Axe, Crossbow, 20
Bolts, 3 Torches, Flint
and Steel, Whetstone,
4-gallon Beer Barrel
(full), 1 Week of Travel
Rations
They say you’re violent.
And terse.
1
You say, to hell with them.
(Invent your own goals
and ties to personalize your
character!)
0
X
3
Axes
Courage
2
6 30
Copyright © 2009 Green Ronin Publishing, LLC. All rights reserved.
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