Pursuer.pdf

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- P URSUER -
D ESCRIPTION
Dating back to
the ancient days
of the Tilean
gladiators, Pursuers
are specialist pit fighters, swift,
lightly-armed and armoured
combatants, favouring speed and
agility over raw strength, harrying
opponents and evading attack rather
than standing toe-to-toe with their
more powerful counterparts. Often
used for warm-up fights before the
carnage and heavy combat of
normal pit fights, Pursuers
nonetheless often find
themselves matched against
ordinary pit fighters, the
mismatch of fighting styles an
exotic draw for the bloodthirsty
crowds. Bearing little armour
beyond a stylised helmet, and
sometimes a buckler, they
typically wield a dagger, along
with either a trident, two javelins,
and a net, or two short swords, a
spear, and a net.
- Pursuer Advance Scheme -
Main Profile
WS BS S T Ag Int WP Fel
+10% +10% - +5% +15% - +5% -
Secondary Profile
A W SB TH M Mag IP FP
- +2 - - - - - -
Skills : Dodge Blow
Talents : Ambidextrous, Disarm or Wrestling, Fleet Footed or
Very Resilient, Lightning Reflexes or Rapid Reload, Mighty
Shot or Strike Mighty Blow, Quick Draw or Strike
to Injure, Specialist Weapon group (Entangling),
Specialist Weapon Group (Parrying).
Trappings : Helmet, buckler, dagger, net; trident and two
javelins, or two short swords and spear.
Career Entries : Pit Fighter, Protagonist
Career Exits : Bounty Hunter, Pit Fighter, Protagonist
Note: If you are rolling randomly for your Starting Career,
you can substitute Pursuer for Pit Fighter with your GM's
permission.
This expansion for Warhammer Fantasy Roleplay is completely unofficial and in no way endorsed by Games Workshop Limited.
© Colin Chapman, 2005; Illustration © Andrew Law, 2005 (www.hapimeses.com)
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