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INTRODUCTION
CREDITS
Authors:
Rob Baxter (races, classes, prestige classes, skills, Hero
Points, spells, Chapter 15), Bob Fitch (scout), Luke Johnson
(gazetteer, cosmology, races, classes, feats, spells, Chapter 9),
Seth Johnson (classes, prestige classes, skills, Chapter 11,
Chapter 18, Chapter 20), Mur Lafferty (history, Chapter 1,
Chapter 7, Chapter 8, Chapter 10, Chapter 14, Chapter 19),
Andrew Rowe (hunter)
Creative and Rules Design Assistance
Editor:
Ellen P. Kiley
Managing Editors:
Andrew Bates, Mike Tinney and Stewart Wieck
Book Design & Art Direction:
matt milberger
Cover Artists:
Brom and Justin Thavirat
Interior Artists:
Jose Aello, Carlo Arellano, Samwise Didier, Trevor Jacobs,
Tom Jung, Roman Kenney, Semi Kim, René & Michel Koiter,
Bill Petras, Glenn Rane, Justin Thavirat
Creative and Rules Design Assistance
and Additional Material:
and Additional Material:
Chris Metzen and Bob Fitch
Developer:
Developer:
Mike Johnstone, with Andrew Bates and Luke Johnson
Mike Johnstone
To Chris Metzen and Bob Fitch: thank you for giving us such a rich world in which to play and for giving
us the chance to bring your vision to the RPG. You guys are the best!
To the other amazing folks at Blizzard: Paul Sams, Elaine Di Iorio, Neal Hubbard and Lisa Jensen.
To the fans of the fi rst edition who over the past year and a bit posted errata and discussed the game and
cajoled the writers and developer(s): in many respects, we wouldn’t be here without you.
To everyone who at some point was involved with this revised edition in any capacity, I thank you
sincerely for all your hard and enthusiastic work under often less-than-ideal conditions, and, most of all, for
your understanding and patience while I went through many pains to put it all together. In the end, we’ve
made a great game, right down to every last single word of it. My appreciation for you all is unending.
Special Thanks - Mike Johnstone
Special Thanks — Luke Johnson
For Mom and Dad. Great Parents. Great People.
Check out upcoming Sword and Sorcery Studio products online at: http://www.swordsorcery.com
Distributed for Sword and Sorcery Studio by White Wolf Publishing, Inc. This printing of World of Warcraft® the Roleplaying Game is published in accordance with the Open
Game License. See the Open Game License Appendix of this book for more information. Arthaus, the Arthaus logo, Sword and Sorcery, Sword and Sorcery Studios, the Sword and
Sorcery logo, Manual of Monsters, Alliance & Horde Compendium, Magic & Mayhem, Lands of Confl ict, Shadows & Light and Lands of Mystery are trademarks of White Wolf
Publishing, Inc. All rights reserved. © 2005 Blizzard Entertainment, Inc. Warcraft® and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment,
Inc. in the U.S. and/or other countries, used with permission. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the
trademark or copyright concerned. PRINTED IN CHINA.
1
Authors:
Special Thanks
Special Thanks — Luke Johnson
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TABLE OF CONTENTS
INTRODUCTION
Credits
1
Duelist
99
Elven Ranger
100
Introduction
4
Fel-Sworn
103
Gladiator
104
General Introduction
5
Infi ltrator
106
Creating Characters
7
Mounted Warrior
108
History and Peoples
9
Chapter 5: Skills
112
The World of Warcraft
13
Chapter 6: Feats
138
Cosmology
22
Chapter 7: Description
163
Part I: Heroes
26
Part II: Equipment 175
Chapter 8: Equipping a Character 176
Chapter 9: Weapons, Armor and Shields 178
Chapter 10: Goods and Services
175
Chapter 1: Abilities
27
Chapter 2: Races
33
Dwarf, Ironforge
34
195
Elf, High
36
Chapter 11: Technological Devices
203
Elf, Night
38
Gnome
40
Part II: Playing the Game
216
Goblin
41
Chapter 12: Combat
217
Human
43
Chapter 13: Abilities and Conditions
242
Orc
45
Part IV: Magic
247
Tauren
46
Troll, Jungle
49
Chapter 14: Magic in Warcraft
248
Undead, Forsaken
51
Chapter 15: Spellcasting
253
Chapter 3: Classes
54
Chapter 16: Spell Lists
263
Arcanist
56
Arcanist Spells
263
Mage
59
Mage Spells
265
Necromancer
60
Necromancer Spells
265
Warlock
60
Warlock Spells
266
Barbarian
62
Healer Spells
267
Healer
65
Druid Spells
268
Druid
67
Priest Spells
269
Priest
70
Shaman Spells
270
Shaman
71
Paladin Spells
274
Hunter
73
Chapter 17: Spells
275
Paladin
77
Part V: Campaigns
358
Rogue
80
Scout
83
Chapter 18: Warcraft Campaigns
359
Tinker
86
Chapter 19: Choosing Sides
368
Warrior
88
Chapter 20: Community Rules
377
Multi-Class
90
Appendix One:
Legal Information
Chapter 4: Prestige Classes
92
Legal Information
395
Archmage of Kirin Tor
92
Assassin
93
Index
396
Beastmaster
95
Berserker
97
Character Sheet
399
2
Credits
1
Introduction
4
Part I: Heroes
26
Part II: Equipment
Part II: Playing the Game
216
Part IV: Magic
247
Part V: Campaigns
358
Appendix One:
395
Index
396
Character Sheet
399
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TABLES
Table 1–1: Ability Modifi ers
27
Table 7–3: Aging Effects
174
Table 1–2: Bonus Spell Slots
30
Table 7–4: Random Height and Weight
174
Table 1–3: Carrying Capacity
31
Table 8–1: 1st-Level Character Wealth
176
Table 1–4: Carrying Loads
32
Table 8–2: Character Wealth by Level
176
Table 2–1: Racial Ability Modifi ers
33
Table 9−1: Tiny and Large Weapon Damage
180
Table 2–2: The Ironforge Dwarf
35
Table 9–2: Weapons
182-184
Table 2–3: The High Elf
37
Table 9–3: Explosives and Gunpowder
184
Table 2–4: The Night Elf
40
Table 9−4: Armor and Shields
191
Table 2–5: The Tauren
48
Table 9−5: Donning Armor
192
Table 2–6: The Jungle Troll
51
Table 10–1: Adventuring Gear
197
Table 2–7: The Forsaken
53
Table 10–2: Spells for Hire
198
Table 3–1: Experience and Level-Dependent Benefi ts
54
Table 10–3: Class Tools and Skill Kits
199
Table 3–2: Base Save and Base Attack Bonuses
55
Table 10–4: Clothing
200
Table 3–3: The Arcanist (Arc)
57
Table 10–5: Food, Drink and Lodging
200
Table 3–4: Arcanist Spell Slots per Day
58
Table 10–6: Mounts and Related Gear
201
Table 3–5: Familiars
60
Table 10–7: Transportation
201
Table 3–6: Familiar Abilities by Master Level
61
Table 10-8: Buildings
202
Table 3–7: The Barbarian (Bbn)
64
Table 11–1: Technological Device
Table 3–8: The Healer (Hlr)
66
Function Diffi culty Benchmarks
203
Table 3–9: Healer Spell Slots per Day
68
Table 11–2: Technological Device Features
205
Table 3–10: Animal Companion Abilities by Master Level
69
Table 11–3: Malfunction Effects
210
Table 3-11: The Hunter (Hnt)
75
Table 11–4: Maneuverability Ratings
211
Table 3-12: Hunter Companion Abilities by Master Level
76
Table 11−5: Technological Devices
212
Table 3–13: The Paladin (Pal)
79
Table 12–1: Size Modifi ers
217
Table 3–14: Paladin Spell Slots per Day
80
Table 12–2: Actions in Combat
221
Table 3–15: The Rogue (Rog)
82
Table 12–3: Tactical Speed
229
Table 3–16: The Scout (Sct)
85
Table 12–4: Creature Size and Scale
231
Table 3–17: The Tinker (Tkr)
87
Table 12–5: Attack Roll Modifi ers
232
Table 3–18: The Warrior (War)
89
Table 12–6: Armor Class Modifi ers
232
Table 4–1: The Archmage of Kirin Tor (Amg)
93
Table 12–7: Common Armor, Weapon and
Shield Hardness and Hit Points
238
Table 4–2: The Assassin (Asn)
95
Table 12–8: Turning Undead
239
Table 4–3: Assassin Spell Slots per Day
95
Table 4–4: The Beastmaster (Bst)
97
Table 12–9: Two-Weapon Fighting Penalties
241
Table 13–1: Special Ability Types
242
Table 4–5: The Berserker (Bsr)
98
Table 15–1: Prepared Spells
253
Table 4–6: The Duelist (Dst)
100
Table 15–2: Items Affected by Magical Attacks
262
Table 4–7: Elven Ranger Favored Enemies
102
Table 18–1: The Aristocrat (Ari)
365
Table 4–8: The Elven Ranger (Elr)
102
Table 4–9: Elven Ranger Spells Slots per Day
102
Table 18–2: The Commoner (Com)
366
Table 18–3: The Expert (Exp)
366
Table 4–10: The Fel-Sworn (Fsw)
104
Table 18–4: The Soldier (Sol)
367
Table 4–11: The Gladiator (Gla)
106
Table 4–12: The Infi ltrator (Inf)
108
Table 20–1: Community Levels
377
Table 20–2: Community Ability Score Cost
378
Table 4–13: The Mounted Warrior (Mow)
110
Table 20–3: The Civilian Community (Cco)
379
Table 5–1: Skill Points per Level
112
Table 5–2: Skills
114
Table 20–4: The Military Community (Mco)
380
Table 20–5: The Arcane Community (Aco)
381
Table 5–3: Craft DCs
118
Table 20–6: The Religious Community (Rco)
383
Table 5–4: Trade Skill Equivalents
119
Table 20–7: Community Skills List
384
Table 5–5: Possible War Experiences
120
Table 20–8: Community Reputation Score Bonuses
387
Table 5–6: Use Technological Device Check DCs
137
Table 6–1: Feats
140-141
Table 20–9: Community Defense Score Bonuses
388
Table 20–10: Community Wealth Level
388
Table 6–2: Tracking Modifi ers
160
Table 20-11: Initial Factor Scores
392
Table 7–1: Affi liation Rating
164
Table 7–2: Random Starting Ages
173
Table 20–12: Sample Community Events
393
3
INTRODUCTION
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INTRODUCTION
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INTRODUCTION
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