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Best of
Magazine
Vol. Ill
Selected from out-of-print issues of DRAGON * Magazine
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Best of
Lake Geneva, Wis.
July 1983
Dragon Publishing
A division of TSR, Inc.
D&D, DUNGEONS & DRAGONS, ADVANCED DUNGEONS & DRAGONS, and ADVANCED D&D arc registered trademarks owned by TSR, Inc
designates other trademarks owned by TSR, Inc.
«1983 TSR, Inc. All rights reserved.
Articles on pages 59-69 ©1982 E. Gary Gygax. All rights reserved,
ISBN 0-88038-064-0
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Contents
I. Finishing the races
3
The dwarven point of view
4
The gods of the dwarves
6
The elven point of view
13
The halfling point of view
77
The gods of the halflings
19
The gnomish point of view
23
The gods of the gnomes
25
The half-ore point of view
28
The gods of the ores
31
II. Breathing life into dragons
35
That's not in the Monster Manual!
36
Hatching is only the beginning
38
Self defense for dragons
40
The faerie dragon
42
Two tough foes
43
Evil dragons make good armor
44
III. Playing with class
f
45
The thief: a special look
46
The druid and the DM
47
It's not easy being good
57
He's got a lot to kick about
53
Singing a new tune
56
Cantrips: minor magic
59
Cantrips for the illusionist
66
Spell books
68
IV. Creating new challenges
70
The winged folk
77
The alchemist
73
The archer
78
2
BEST OF DRAGON
The gods of the elves
11
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I. Finishing
the races
Role-playing a human being is not, in relative terms, a very difficult
thing to do. The principal and most obvious reason for this is that we are
human beings. So, your human cleric character could be played to act
pretty much like you would act if you were a cleric.
But if you want to play an elven magic-user or a halfling thief, you've
got to be able to take a giant step back, away from "yourself," and look at
the world through a set of not-human eyes. You've got to have a different
point of view. And that's what this section of this anthology is all about.
Roger and Georgia Moore, who have been involved in ADVANCED
DUNGEONS & DRAGONS® campaigns for longer than yours truly has
been editing DRAGON® Magazine, assembled a series of "point of view"
articles that appeared during the winter and spring of 1982. As we like to
say about all the articles and features we publish, the information is just
as good and as usable today as when it was originally printed. Even those
who don't agree with all of the general statements about the various races
have still told us how much they enjoyed having the non-human pan-
theons expanded with the "gods" section of each presentation. We hope
you'll enjoy these articles — but even if you don't, try to keep an open
mind. After all, we're only human. . ..
VOL in
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The DWARVEN
point of view
by Roger Moore
As AD&D W players know, the dwarves
are a human-like race, standing about 4
feet in height but weighing as much as
150 pounds or so due to their broad build
and musculature. Most people also know
that dwarves prefer living underground
in caverns and mines, they value gold
highly, and they have beards (female
dwarves are also said to be bearded).
Their use of axes and hammers as weap-
ons and their hatred of ores and giants is
also familiar. Howtver, this limited
amount of information is the extent of
most people's awareness and knowledge
of dwarves.
Scattered throughout the ADfcD books
and a number of other sources are other
bits of information regarding this poorly
understood race — information that may
mean little in itself, but when put
together presents in some detail an inter-
esting portrait of a distinctly different
race, one that does not share our human
values and feelings on the topics of life
and living. Much of the difficulty in get-
ling to understand dwarves is due directly
to their habit of separation from the
affairs of other rates. The dwarves are
very much a race apart.
One of the most striking features of
dwarven society is the inequality in
numbers of males vs. females. Two out of
three dwarves are male at birth, and this
ratio continues to hold true as dwarves
get older. The effect this has upon them
reaches into nearly every aspect of their
lives. Most male dwarves do not marry,
but instead devote their lives to careers as
craftsmen, miners, adventurers, and so
forth,
Dwarves who do enter into marriage
become exceedingly jealous and posses-
sive of their partners, restricting the free-
dom each has in exchange for a life of
devotion to each other and their children.
Yet, though roughly half of all male
dwarves are destined to go through life as
bachelors, they do not appear overly sad
or frustrated. Their careers fill their daily
lives as completely as would the presence
of a wife, and appear to give them much
the same satisfaction (particularly in the
metal-working and jeweler crafts, for rea-
sons to be given later).
How would a human society cope with
an excess of males such as this? History
reveals that at times such as this, human
societies generally turn to warfare or
extreme violence in order to bring the
sexual imbalance back to normal. For
dwarvenkind. however, a male-to-female
ratio of 2 to 1 is normal.
Some dwarves, male and female alike,
would not marry even if they had the
chance, so immersed are they in their
work. The greatest heroes and heroines of
dwarvenkind have almost always been
single, as marriage means the end of any
outside occupations, especially adventur-
ing. For a married dwarf to adventure or
otherwise spend a lot of time out of the
home is seen as a shirking of responsibili-
ties and a disgraceful insult to the other
partner of the lowest order, in effect say-
ing that the partner (be it he or she) is not
worthy of the other's affections. Much of
this feeling is caused and reinforced by
the basically lawful good nature of the
dwarven fold.
By and large, dwarves are seen as pos-
sessive, single-minded, perhaps having a
narrow range of interests, yet throwing
all their energies into the seeking of their
goals. Dwarves are clannish, more so than
most other races, and few make a habit of
spending a lot of time among the com-
pany of non-dwarves for long periods of
time.
A strong streak of materialism is pres-
ent in the dwarven character, and they are
sometimes notoriously jealous of what
they own. Dwarves tend to hoard their
wealth, spending money only to make
more money, and are very watchful of
thieves, real and suspected. In dwarven
society, there is only one penalty for
pickpockets and burglars, and that is
death — unless, of course, the thief is
working for the dwarves against someone
else.
Many dwarves are rather vengeful, and
remember slights or insults long after
they have ceased to matter to anyone else,
They may well lake opportunities to re-
dress the situation when their enemies
have been lulled into complacency. Little
wonder that other races sometimes dis-
trust dwarves more than they do goblins.
Who knows, they ask, what a dwarf is
really thinking of you?
In the estimation of other intelligent
races, dwarves are humorless, "dour and
taciturn" (as the DMG puts it), and love-
less except for a lust for more and more
gold. Such is not true; there is much joy
in a dwarf's life in such things as the
birth of a child, the crafting of a beautiful
jewel, or the forging and finishing of a
great suit of armor or a matchless
weapon.
Yet, it is true that for the most part, the
life of a typical dwarf is fraughi with
ceaseless toil and labor; the dwarves' work
ethic makes the human conception of the
same concept appear lackadaisical. They
pay a price for this drive, in terms of the
many lines that fill their faces as they age.
This price, however, is seen as a badge of
honor among dwarves, and adds in some
sense to their satisfaction with them-
selves. Other races don't always see it this
way (especially the elves, who would be
sorely distressed to have to live such
serious and hard-working lives). Those
few who do admire the dwarves and
uphold their achievements publicly will
come to win their cautious gratitude, and
in time may be counted in some manner
as an "honorary dwarf" if they continue
to actively support and champion
dwarven causes,
Interestingly enough, there is some
element of humor in the dwarven charac-
ter, of a nature particular to themselves.
Whenever dwarves have been responsible
for the rescuing of persons of other races,
there is inevitably some jesting and josh-
ing to the effect that the victims wouldn't
have had to be rescued if they'd been
dwarves, or that the dwarves fail to
understand what was so awful about the
situation (regardless of how bad it was).
Though two demons, a dragon, and an
entire tribe or ores might be slain in the
From issue #58, February 1982
BEST OF DRAGON
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