Shadowrun - 4th Edition - Unwired.pdf

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Unwired
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ISBN 978-1-934857-08-3 $34.99
53499
©2008 WizKids, Inc. All rights reserved. Shadowrun and WK Games are registered trademarks and/or
trademarks of WizKids, Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst
Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in Canada .
9 781934 857083
WEB SITE: CALATYSTGAMELABS.COM
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. . . table of contents . . .
Jackpoint Login 5
Matrix overview 6
Matrix and everyday Life 7
Business 7
Home 10
Education 11
Electronic Funds 11
the augmented world 13
Knowledge At Your Fingertips 13
Matrix communities/culture 13
Social Networks
Metatype
34
Interface
58
Attributes
34
PAN Hardware
58
Skills
34
PAN Connections
and Protocols
Qualities
35
59
Gear
35
SYSteM SecUritY
60
new Matrix Qualities
36
physical Security
62
Positive Qualities
36
Physical Facilities
62
Negative Qualities
37
Accessibility
62
new Lifestyle option
38
Security Networks
and Rigging 63
Matrix Security 63
Authentication 63
he Access Log 65
Encryption 65
Alerts 67
Spiders 68
Sample Spiders 68
Intrusion Countermeasures 69
Sample IC 70
System topology 72
Tips and Tricks 72
System design 74
Building a System 74
Sample Systems 74
Security in action 79
Security Example 79
Hacker’S HandBook 80
the gray and the Black
Full Immersion
38
13
idiot’S gUide
to tHe Matrix
40
Matrix Gangs & Tribes
14
Rep Systems
14
Use the Matrix Before
it Uses You
Media and Entertainment
15
42
Sprawl Management
18
he Basics
42
Surin’ the ‘Trix
43
Matrix crimes
19
Seattle Matrix Crimes
20
Face Time
44
Warez
21
he Dangers
45
Data Havens
22
Get Ready to Rawk
46
Matrix topoLogY
47
Matrix Law and Police
23
panopticon:
are they watching?
Hardware
48
Nodes
48
24
RFID Tags
25
Data Transport
50
Surveillance Society
26
Software and data
51
Data Searches
26
Data
51
Privacy: An Urban Legend
27
Operating Systems
51
Sousveillance: Who Will
Watch the Watchers? 27
Shrinking global village 27
Religion 28
he New Language 29
Transparent Political Processes 29
Hackers, riggers,
and Spiders
Programs
52
protocols
52
82
Accounts
52
he Cracker Underground
82
Account Privileges
52
Virtual Private Networks
83
Commcodes
53
Paydata
83
Data Exchange
53
he Forger’s Art
84
Networks
55
Spooing Life
84
Node Conigurations
55
30
tools of the trade
85
Technomancers and AIs
31
Sculpting
55
Exploits
85
tHe Matrix USer
32
Metaphors
56
Black Matrix
Service Providers
creating the Matrix-
Based character
Virtual Topology
56
85
Backdoors
85
34
pan topology
58
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Malware 86
Agents 87
Botnets 88
the art of war 88
Mass Probes 88
Mass Attacks 88
Phishing 89
Denial of Service 89
Ransomware 89
Hacker Tricks 90
Rigger Tricks 91
EMP 92
game information 93
Buying a Better Hacker 93
Piracy 94
Virtual Private Networks 94
Paydata 95
he Forger’s Art 95
Exploits 96
Hacked Accounts 97
Backdoors 97
Advanced Spooing 98
Mass Probes 99
Botnets 100
Agent Scripts 100
Denial of Service Attacks 101
Mass Attacks 101
Hacker Tricks 102
Rigger Tricks 105
EMP 105
Software 106
advanced Software rules 108
Environmental AR Sotware 108
Legal vs. Pirated Sotware 108
Verifying Sotware 109
Autonomous Programs 110
new programs and actions 111
New Sotware
tactical ar Software
124
Matrix pHenoMena 161
Matrix Legends
Tactical Networks
125
162
Tacnet Bonuses
126
game information
165
Tacnet Information
126
Artiicial Intelligences (AIs)
165
Software Bundles
127
AI Types
167
Program Packages
127
Positive AI Qualities
168
Sotware Suites
128
Negative AI Qualities
170
Skillsot Clusters
128
Ghost in the Machine
170
tecHnoMancerS
129
UV Nodes—
At the Edge of Reality
emerging
130
171
Being in Resonance
130
Resonance Wells
172
Experiencing the Matrix
132
Resonance Realms
172
Riding the Stream
133
Resonance Realm Searches
174
Resonating Shadows
134
Dissonance
175
advanced
technomancer rules
Dissonant Streams
176
135
Dissonant Paragons
177
he Biological PAN
135
Dissonant Abilities
178
Hacking the Biological Node
135
Dissonant Echoes
178
Advanced Complex Forms
136
Entropic Sprites
179
Non-Rated Complex Forms
136
Entropic Sprite Powers
181
Resonance Streams
136
SiMSenSe
and SkiLLware
Sample Streams
138
182
In Tune with
the Matrix—Submersion
Simsense:
experience everything 184
Anatomy of an ASIST Signal
140
Taking a Dive
140
184
Submersion Tasks
141
Producing a Sim
184
Technomancer Networks
142
Experiencing a Sim
186
Sample Networks
144
Legal constraints:
More real than real
New Echoes
145
187
Advanced Echoes
147
Hooked on Simsense
187
Advanced hreading
148
Subliminals
187
Paragons—Virtual Gods
and Demons
Peak Controllers
188
149
Reality Ampliiers
188
Sample Paragons
150
Brainwashing: programmable
aSiSt Biofeedback 189
Setting the Stage 189
Event Reprogramming 190
Detecting Reprogramming 191
Reverse Reprogramming 191
Invoked Reprogramming 192
Behavior Modiication 192
Skillware: Skills on demand 192
Linguasots
SpriteS
152
new Sprite rules
154
Sprites and Node Access
154
111
Crashing Sprites
154
New Matrix Actions
112
Linking
(Long-Term Registering )
new autosofts
112
154
Agent Autosots
112
Sprites and Complex Forms
154
Drone Autosots
113
new Sprites
154
program options
114
Code Sprite
154
192
General Program Options
114
Paladin Sprite
155
Knowsots
192
Hacking Program Options
116
Sleuth Sprite
155
Activesots
193
Simsense Program Options
117
Tank Sprite
155
Skill Networking
193
Software programming
118
Tutor Sprite
156
he Chipped Workforce
193
Sotware Coding
118
New Sprite Powers
156
Skill Service Providers
194
Malware programming
119
free Sprites
157
Matrix gear
195
Sotware Bugs
119
Independence
157
commlinks, Modules,
and nexi 196
commlink Modiications 196
drones
Malware
120
Proiles
158
Viruses
120
Reassembling
158
Sample Viruses
121
Registering and
Decompiling Free Sprites
198
Worms
122
159
electronics
199
Sample Worms
122
Free Sprite Powers
159
nanotech
200
Trojans
123
Resonance Bond
160
Security
200
Sample Trojans
124
wild Sprites
160
Services
200
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