Shadowrun - 3rd Edition - Sprawl Survival Guide.pdf

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Sprawl Survival Guide
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FANPRO
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TABLE OF CONTENTS
INTRODUCTION
4
Techno-Social Networks
46
Shelter
90
DOWN TO BASICS
5
The Year in Politics
47
Food
91
LIVING IN THE SIXTIES
6
Love Without Boundaries
49
Clothing and Washing
91
Our Humble Homes
6
Body Fashion
51
Medical Care
92
Keeping House
8
The Eye in the Sky
52
Getting Along with the
Neighbors 93
The Hook-Up 93
Who’s What in the Shadows 94
Reputation
The Networked Home
11
Spirituality: Something to
Believe in
Welcome to the Jungle
14
53
Places to Stay
14
Education: Skool Daze
54
Getting Around
16
Curing What Ails You
57
97
What You Want, When You
Want It
IT’S A SMALL WORLD
59
Moving On, Moving Up
98
17
Modern Travel
59
The Plan
99
Entertainment
21
Getting Out of Town
60
Getting a Job
99
Nightlife
22
Documents
60
Meets
100
Music
24
Culture Shock
62
Doing Your Homework
102
Trideo: TV in 3-D
24
Shadow Travel: Getting There
On the Sly
On the Run
104
Simsense: Be Who You
Want To Be!
62
Delivering the Goods
106
25
Commercial Travel
63
Downtime
107
Simsense: What’s On?
27
Illicit Travel
67
The Enemy
109
Corporate Fun
28
Global Report
71
Interview with Federated-
Boeing Security 109
Know Thine Enemy 110
The Law in the Shadows 112
Buying the Law 113
Getting Caught 113
The Crew 114
Material Matters 115
Interpersonal Issues 116
Summary 117
GAME INFO 118
Gear 118
The Home Telecom Terminal 118
Advertising
30
Africa
72
On the News
31
Asia
73
Sports: The Big Leagues
32
Europe
75
2063 Pro Sports Overview
34
North America
78
The System
37
South and Central America
79
Keeping Track of Our SINs
37
Oceania
80
Credsticks: Cash on the Go
38
LIFE ON THE RUN
81
Money, Money, Money
39
The Scoop
81
Law & Jurisdiction
40
The Switch
85
Society
43
Twist Interview
86
Lines in the Sand
43
Fatima Interview
88
Sisters Under the Skin
45
Neal Interview
89
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Household Drones
121
ART
Art Direction
Rob Boyle
Cover Art
Jim Nelson
Cover Design
Jim Nelson
Layout
Jason Vargas
Illustration
Dave Allsop, Eric Desideriu, Marko
Djurdjevic, Kjell Eriksson, Chris
Lewis, Larry MacDougall, Klaus
Scherwinski, Karl Waller
Electronic Paper
123
ColorChange Paint
123
Credsticks
123
Credstick Beacons
123
Hacking Credsticks
123
Hacking Credstick Readers
125
Forging IDs
125
ID Edges & Flaws
126
Edges
126
Flaws
126
Detailed Lifestyles
127
Using this System
128
Area
128
Comforts
129
Entertainment
130
ACKNOWLEDGEMENTS
Thanks to Brian Cross and crew, Nath
Jouen, Ken Peters, Costán Sequeiros,
Chris Shaffer and Malik Toms for feed-
back on the lifestyle rules.
A Special Thanks also goes to Jason
Vargas for his reliability and committ-
ment to getting these books out on
time. You rock, Jason!
Furnishings
131
Security
131
Space
132
Other Considerations
133
Lifestyle Edges & Flaws
137
Integrating with Lifestyle
Costs
137
Lifestyle Edges
137
Lifestyle Flaws
140
Sample Lifestyle Packages
143
Copyright© 2003–2005 WizKids Inc. All
Rights Reserved. Sprawl Survival Guide,
Shadowrun and WK Games are regis-
tered trademarks and/or trademarks of
WizKids, Inc. in the United States and/or
other countries. No part of this work may
be reproduced, stored in a retrieval sys-
tem, or transmitted in any form or by any
means, without the prior permission in
writing of the Copyright Owner, nor be
otherwise circulated in any form other
than that in which it is published.
Permission granted to photocopy
for personal use only.
Version 1.0 (January 2005), based
on the 1st printing (2003), with addi-
tional corrections]. Published by FanPro
LLC, Chicago, Illinois, USA.
Acquiring or Removing
Edges and Flaws
144
SPRAWL SURVIVAL GUIDE
CREDITS
WRITING
Living in the Sixties
Eleanor Holmes and Adam Jury, with
Rob Boyle, Drew Curtis and Robyn
King-Nitschke
It’s a Small World
Lance Hawvermale and Peter Taylor
Life on the Run
Elissa Carey
Game Information
Rob Boyle, Alexandre van Chestein
and Jakko Westerbeke, with Lance
Hawvermale, Eleanor Holmes and
Adam Jury
Find us online:
info@shadowrunrpg.com
(email address for Shadowrun ques-
tions)
http://www.shadowrunrpg.com
(official Shadowrun web pages)
http://www.fanprogames.com
(FanPro web pages)
http://www.wizkidsgames.com
(WizKids web pages)
http://www.studio2publishing.com
(Studio 2 Publishing—Online Orders)
PRODUCT DEVELOPMENT
Rob Boyle
SHADOWRUN LINE DEVELOPER
Rob Boyle
EDITING
Rob Boyle, Davidson Cole and Michelle
Lyons
Sprawl Survival Guide
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INTRODUCTION
Sprawl Survival Guide touches upon the basic aspects of the
world of Shadowrun: society, travel and life as a shadowrunner.
This book is intended to be a primer on what the world in 2063
is like—and in particular, what being a shadowrunner is about.
The details it provides on the world and how technology and
magic have shaped it will allow gamemasters to establish futur-
istic settings that are rich, vibrant and realistic. This book will also
assist players in figuring out how their characters fit into the
scheme of things and how they live their daily lives.
Sprawl Survival Guide is presented as a series of elec-
tronic documents posted by Captain Chaos, sysop of the vast
Shadowland archive and data haven—the number one source
for shadowrunners on what’s going on in the world of
Shadowrun. The documents come from a variety of sources,
both underground and mainstream, but are directed towards
an audience of shadowrunners. These sources are each unique
in outlook and perspective, influenced by their own particular
prejudices and interests. Each article is marked up with a run-
ning commentary by shadow denizens who add to, revise and
contradict the original post. These inserted comments add
innuendo, allegations, opinions, rumors, misconceptions, mis-
information, lies and sometimes even the truth to the infor-
mation presented. It is left up to the gamemaster to decide
what information is correct and which is just filling, as appro-
priate to his or her game.
The first document, Living in the Sixties,delves into various
facets of society in 2063. First it describes the modern home,
with all of its technological conveniences and security vulnera-
bilities. It then explains nightlife and various forms of popular
entertainment, from music to shopping to trideo and simsense.
This includes an overview of modern sports and how they have
been affected by the Awakening and science. The chapter goes
on to detail various ways people interact with government/cor-
porate systems: SINs, credsticks, accounts, law and jurisdiction.
Finally, it discusses a number of far-reaching societal aspects,
such as as racial intolerance, sexuality, techno-social networks,
fashion, omnipresent surveillance, religion and education.
The next section, It’s a Small World, provides an overview
of the state of travel in Shadowrun with a strong emphasis on
what shadowrunners can do to bypass legalities and smuggle
contraband. It also includes a Global Report section that quickly
runs down the current events and socio-political-economic cli-
mates of each continent, highlighting a few cities and places of
specific interest to shadowrunners.
Following this, Life on the Run gives a ground-level intro-
duction to life in the shadows. It follows the development of a
“newbie” who takes to the streets and learns the basics of how
things work in the underworld. A number of interviews with dif-
ferent shadow denizens are included to offer differing view-
points and perspectives.
Finally, the Game Information section explains how home
telecoms and dataterms work in detail and includes a number of
new common-use drones. Some basic costs for everything from
bus fare to sports tickets are included as a reference guide. The
use and abuse of credsticks and credstick readers is explored,
including a few Edges and Flaws for fake IDs. Finally, a complete
set of optional rules for expanding on a character’s Lifestyles is
presented, including a wide range of Lifestyle Edges & Flaws.
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